View Full Version : Capcom Fighting Jam: Theories Galore.
JIVE TURKEY JONES
05-12-2004, 03:24 PM
Yes, I saw the other CFJ thread. But that was more for letting people know about a trailer.
This thread is for discussing CFJ theories and inquiries.
I'll start.
3S Chun and Yun, will they be able to parry?
Yun displays his super bar as having the ability to hold 2 levels. Does that mean you are stuck with SAII from 3S? Or will you be able to select a SA when when you pick them. Or, possibly, like Hugo in SVC, have access to them all, with a maximum stock of 2 supers. I think the latter will produce broken Genjei(sp?) combo's, and probably be the least likely route Capcom chose. :confused:
Alpha characters, Guy and Sakura. I'm hoping, you can pick an "ism", but I doubt it. I'm not saying V-Guy wasn't good, I just though he was more enjoyable in A-ism. Well, thank god I didn't see a guard bar. V-Sak eats those up like hot cakes.
Jive Out!
Jinrai
05-12-2004, 03:42 PM
The Japanese magazine scans mention parrying and UOH's. As for the SF3 super meter, they'll most likely have all three arts as in 3S's System Direction. I'm willing to bet Genei Jin will need both stocks.
Custom Combos will hopefully be more limited than CvS2. The Guy CC in the trailer had weird pauses between hits. Special moves will most likely not be cancellable into themselves, or else it's shoshosho time all over again. No guard meter? 50+% chip is good enough for her.
kite raiser
05-12-2004, 03:47 PM
Heh, I can't wait to see that big dino hauzer used as a punching bag in every combo video that gonnna come out
Nando
05-12-2004, 04:39 PM
whats CFJ???...
caliagent#3
05-12-2004, 04:51 PM
Originally posted by JinraiPVC
The Japanese magazine scans mention parrying and UOH's. As for the SF3 super meter, they'll most likely have all three arts as in 3S's System Direction. I'm willing to bet Genei Jin will need both stocks.
Custom Combos will hopefully be more limited than CvS2. The Guy CC in the trailer had weird pauses between hits. Special moves will most likely not be cancellable into themselves, or else it's shoshosho time all over again. No guard meter? 50+% chip is good enough for her.
well those weird pauses are from Guy's chaining ability. After watching the clips again it seems like they have cvs2 A-groove's engine/A3 V-ism. It looks like u can't cancel specials into themselves and the shadows don't hit u, so it looks like CC's won't rule the game. The one thing i didn't notice is how u can manuver in the game. I didn't see any signs of super jumping, rolling, dash, run etc.
JIVE TURKEY JONES
05-12-2004, 06:18 PM
Well, it says 20 characters.
I'm assuming these characters, who appear in the background, won't be any of the remaining 10 left to be revealed.
Ken
Sagat :(
Hugo
Charlie
Cammy
Maki
E.Honda
Sean
Birdie
Cody
T.Hawk
Dan Hibiki
Makoto (not sure on this one, looks like her sort of) :(
Dee Jay
Jive Out!
Burningfist
05-12-2004, 06:33 PM
Dont forget Lord Raptor, and J. Talbain.
And yeah that does look like Makoto.. =(
Man no Cody and no Makoto...fucking gay.
Unless of course all these character for some reason are the ones being put in because they are in the background...for...some...random..reason.
I CAN DREAM.
Random123456789
05-12-2004, 07:08 PM
I think the hidden characters might be Morrigan, Strider, Mega Man, Cody, Zero (Mega Man Zero at least), Jedah:D , Akuma, Hyo, Batsu, or even Luke, the fallen character from Capcom Fighting all stars {I wouldn't be suprised if they added the other guy, making the trio complete again:bluu: }, or Ken.
Or maybe, just the boss character in the game?¿?:confused:
ssj2shingohan
05-12-2004, 07:51 PM
I heard Karin was on the poster so she might be in it too.
Dios <-X->
05-12-2004, 07:52 PM
what poster?
UltraDavid
05-12-2004, 07:56 PM
Originally posted by JIVE TURKEY JONES
Well, it says 20 characters.
I'm assuming these characters, who appear in the background, won't be any of the remaining 10 left to be revealed.
Ken
Sagat :(
Hugo
Charlie
Cammy
Maki
E.Honda
Sean
Birdie
Cody
T.Hawk
Dan Hibiki
Makoto (not sure on this one, looks like her sort of) :(
Dee Jay
Jive Out!
Ibuki also appears in the background, so I guess she isn't one of the extras either.
Here's to hoping ST Vega and/or Q will be one of the remaining 10.
4neqs
05-12-2004, 08:11 PM
Originally posted by Random123456789
...even Luke, the fallen character from Capcom Fighting all stars {I wouldn't be suprised if they added the other guy, making the trio complete again:bluu: },
D.D. Yeah, I want that to happen. I also want to see Ruby Heart. :(
ssj2shingohan
05-12-2004, 08:17 PM
What poster?
I don't know,but this is what it says here on the front page of SRK........
Javi posted up a quick blurb about CFJ, and now we have some more info. Here's the update - trag
It looks like Capcom plans to release another 2D fighting game, this time with characters from their previous games. It looks like there will be 2-char teams, and each character uses their super-meter from the game they were taken from. For example, Ryu and Guile use a modified ST meter, Sakura and Guy use the A3 V-Ism meter, Dimitri and Felicia use the DS meter, Chun-Li and Yun use the 3S meter, and Hauzer and Leo use the WZ meter.
According to the magazine article (linked below), the game will be released in the arcade, then follow on X-Box and PS2. Also, the press release states the game will be XBL compatible.
Apparently there will be about 20 characters. Karin is apparently in the game as well (she shows up on the poster), and Ingrid (from Capcom Fighting Allstars... which got canceled?).
Thongboy Bebop
05-12-2004, 08:22 PM
WOOOOO KARIN!
N - Almost Rose, but not quite.
Hanzou
05-12-2004, 08:45 PM
Here's my theory;
Capcom's going to add characters from more of its fighting game franchises.
Cyberbots:
Why: Because they had Jin and Bloodia in Marvel vs. Capcom. There's tons of characters they could nab from Cyber Bots and place them in this game. Heck, after Hauser, anything's possible.
Rival Schools:
Why: Kyosuke was present in CvS2. He adapted to the six button system quite well. Like CB, there's TONS of characters they can pull from universe and convert to 2D ala Kyosuke.
Star Gladiator:
Why:Same as Jin from Cyberbots, Hayato was also in the Marvel vs. Capcom games. There's lots of cool characters in the Star Gladiator games. Could you imagine Blistien in 2D! :eek:
Capcom All Stars:
Why:Cause one of the characters is already in there. It's pretty reasonable to assume that there's going to be more repensentation from that game.
Street Fighter EX
Why:Same deal as Capcom all Stars, Rival Schools, and Star Gladiator. Capcom can easily convert two characters from SF:EX into 2D. Also, there's plenty of awesome characters in EX that I'm dying to see in 2D (though I personally hated the game).
BTW, I think its gay that they put Chun Li in there as a repersentative of SF3. They should have put one of the characters that actually first appeared in SF3 like Ibuki, Alex, Elena, or Oro.
Havoc
05-12-2004, 08:57 PM
Originally posted by Hanzou
Here's my theory;
Rival Schools:
Why: Kyosuke was present in CvS2. He adapted to the six button system quite well. Like CB, there's TONS of characters they can pull from universe and convert to 2D ala Kyosuke.
He didn't adapt well at all. Kyosuke is far and away the worst character in CvS2.
That's not saying that Capcom can't take a character from RS, and throw 'em into CFJ, but Kyosuke definitely isn't proof of this ability.
About CCs, I don't know. CCs + Sakura have always spelled trouble for every other character in the game (well, not A2, but you get the point). CCs always dominate whatever game they're in. CvS2 was definitely a step in the right direction, and hopefully CFJ will show us that Capcom can implement the CC system without breaking the game.
i would've wanted Chun and Guile to rep' SF2...:bluu:
The SF3 cast could've been better rep'ed...ie, Elena/Alex/Ibuki...
They HAVE to have Bison!:mad:
Methinks more surprises in the way...
Strider/Megaman? heh...dare to dream...:)
FlameAngelX
05-12-2004, 09:18 PM
No SFEX cause the characters are owned by Akira as much as I wish Kairi was in...
Hanzou
05-12-2004, 09:28 PM
Originally posted by FlameAngelX
No SFEX cause the characters are owned by Akira as much as I wish Kairi was in...
Well I'm sure they can find another fighter from Capcom to use characters from.
Hoonyo
05-12-2004, 10:42 PM
When they say 5 different fighting games, I think they only mean 5. They made no mention or left any hint on other fighting games.
Evo needed a new Capcom game to add to its lineup anyway.
Nocturnal
05-12-2004, 10:58 PM
Where is this trailer I hear about? If someone could point the direction that would be great. Thanks.
Jaime
thedude.com
05-12-2004, 10:58 PM
Originally posted by kite raiser
Heh, I can't wait to see that big dino hauzer used as a punching bag in every combo video that gonnna come out
:mad: I'LL EAT YOU UP !!
Kikosho
05-12-2004, 11:10 PM
Originally posted by Havoc911
He didn't adapt well at all. Kyosuke is far and away the worst character in CvS2.
That's not saying that Capcom can't take a character from RS, and throw 'em into CFJ, but Kyosuke definitely isn't proof of this ability.
About CCs, I don't know. CCs + Sakura have always spelled trouble for every other character in the game (well, not A2, but you get the point). CCs always dominate whatever game they're in. CvS2 was definitely a step in the right direction, and hopefully CFJ will show us that Capcom can implement the CC system without breaking the game.
I agree. I have never liked custom combos since Alpha 2. I just hope that 4th times a charm and they won't break the game like you said.
Azrael
05-12-2004, 11:58 PM
Karin?! YESSSSSSSSSSSSSSSS! :D My favorite Alpha char FINALLY gets some love.
But having V-Sak is kind of ghey. Sak's been in almost every game since she was created (notable exceptions - XSF, MvC1) and giving her CC's doesn't help either. But oh well. I have Karin so I can bap on her again.
Burningfist
05-13-2004, 04:13 AM
Originally posted by Azrael-sama
Karin?! YESSSSSSSSSSSSSSSS! :D My favorite Alpha char FINALLY gets some love.
But having V-Sak is kind of ghey. Sak's been in almost every game since she was created (notable exceptions - XSF, MvC1) and giving her CC's doesn't help either. But oh well. I have Karin so I can bap on her again.
I'm assuming you mean Sakura was good in every game she's been in...she wasnt in either XvSF or MvC1 though. She's been good in A3, and CvS2. She's been bad in MvC2, MSHvSF, SvC (NGPC). If you wanna complain about someone, complain about Chun.
As for characters in the background, add Lord Raptor and Talbain to the list, I saw them in the background as well.
Azrael
05-13-2004, 04:17 AM
No, I simply meant that with the exception of XSF and MvC1, she's been in everything. I'd rather see someone new than Sak. The same kind of applies to Chun, making her a "3S" character was kind of a cop-out but I already talked about that in the other thread.
At this point I wonder if Demitri will Be Midnight Blissing People? Chun-Li's Midnight Bliss in SVC was a lot like Felicia's, so her's in this game has to be different from the SVC one if Felicia keeps her Midnight Bliss at least.
Ryu and Hauzer in the same game! This match up's been building up since Pocket Fighter. In Ryu's Pocket Fighter ending, Tessa/Tabasa sends Ryu after Hauzer and says Ryu's chances of surviving are slim to none. Oooh...
Other early match up Possibilities -
Chun-Li vs. Felicia - Felicia's still mad that Chun-Li locked Felicia up in Pocket Fighter!:lol:
Sakura vs. Ingrid - I see London, I see France, I see Sakura and Ingrid's underpants!
Demitri vs. Leo - Jam over, Beast Fight!
Yun vs. Guy - I have no idea why, but this one sounds cool for some reason...
Guile - Odd man out, but he prolly kicked Nash's Ass from CFAS and said "Get the hell out of here! I'm repping for Sommersault and Sonic Booms! RICE BARREL!"
FighterX
05-13-2004, 04:57 AM
Originally posted by Hanzou
Here's my theory;
Capcom's going to add characters from more of its fighting game franchises.
Cyberbots:
Why: Because they had Jin and Bloodia in Marvel vs. Capcom. There's tons of characters they could nab from Cyber Bots and place them in this game. Heck, after Hauser, anything's possible.
Rival Schools:
Why: Kyosuke was present in CvS2. He adapted to the six button system quite well. Like CB, there's TONS of characters they can pull from universe and convert to 2D ala Kyosuke.
Star Gladiator:
Why:Same as Jin from Cyberbots, Hayato was also in the Marvel vs. Capcom games. There's lots of cool characters in the Star Gladiator games. Could you imagine Blistien in 2D! :eek:
Capcom All Stars:
Why:Cause one of the characters is already in there. It's pretty reasonable to assume that there's going to be more repensentation from that game.
Street Fighter EX
Why:Same deal as Capcom all Stars, Rival Schools, and Star Gladiator. Capcom can easily convert two characters from SF:EX into 2D. Also, there's plenty of awesome characters in EX that I'm dying to see in 2D (though I personally hated the game).
BTW, I think its gay that they put Chun Li in there as a repersentative of SF3. They should have put one of the characters that actually first appeared in SF3 like Ibuki, Alex, Elena, or Oro.
Good ideas - ones I've been hoping to see done for a while. EX isn't going to happen, though :(
PJ - Shoma, Hyo, Hayate
SG - Gerelt, Shaker (or the dude with one floating arm, can't remember his name), June, Bilstien
EX - D.Dark, Pullum (instead of Cammy), DARUN, DARUN, DARUN, DARUN, Jack (instead of Balrog/Bison), Kairi (instead of Akuma)
thedude.com
05-13-2004, 05:31 AM
why everyone likes shoma !?
IT'S hayato !! yes this sunuva bitch kickass !! invulverabilty OWNS !!
hyo ......... no comments
NAGARE !!!! BUTTERFLY !! BACKSTROKE !! FREE-STYLE !! CPR!!
akira -.-
moonslash-dan
05-13-2004, 06:01 AM
i think people got confused with ingrid with karin.....ingrid was confirmed in the game but karin was not however
also in the BG are hsien-ko and adon
also u may read on magicbox that there are breath of fire characrers, i think they just thought the warzard characters were from breath of fire, im guessing from leo
Nokato
05-13-2004, 07:09 AM
Well, just in case anyone wanted to know what Guy's custom is in that trailer at least from the point that this clip is shown is:
Stand Fierce (far ala Alpha 3), Low Roundhouse, into Bushin Gokusa Chain ( Jab, Strong, Fierce, Roundhouse), into Bushin Otoshi ( Air flip grab).
Which looked nice but did no damage whatsoever compared to the supers I saw done and EX Guard Cancels (mad damage). Darkstalker characters may be buff in this game if you can two-in-one EX moves like any normal special move.I'm figuring at this point they've done no damage scaling but more than likely Custom Combos will be useless for the first time ( which I know alot of people for some reason would be happy for). I only hope that Guy is good in this game. Also (still speculation) it looks like if you do a counter hit into a combo the damage increases dramatically. As I said, these are things pointed out from the trailer I post nothing etched in stone these are my speculations from what I've seen.
Edit: It was'nt a counter hit from Dive Kick it was just a basic dive kick that did'nt combo and when Sakura land she did Close Fierce into Shouhken and it did damage that seemed high for a regular combo. The Stand Fierce did sick damage alone. When Guy's fighting Hauzer they're mimmick OG Guy sort with the mix-ups but it looked like when Guy landed Jump Fierce he did Stand Fierce into Houzantou but when the Fierce landed Houzantou should've comboed. The Stand Fierce floored Hauzer. I think more than likely it was because whoever was playing Hauzer was trying to jump and got as they left the ground. I would hate for that normal to "floo" for no reason. I'm just glad Guy has Houzantou (Northern Mountain Breaker ;ie: that elbow move. which mean he'll have B&B offense again. Only if Houzantou floors opponents.
Interesting Side Note: whoever was playing Guy in the trailer did NO Standing Forwards at all...Thats scary. :eek:
Havoc
05-13-2004, 07:36 AM
I figured Guy's s. FP dizzied the big dinosaur guy. That move better not knock down (unless it leads to CCs, in which case it can knock down all it wants:cool: ).
Nokato
05-13-2004, 07:43 AM
Originally posted by Havoc911
I figured Guy's s. FP dizzied the big dinosaur guy. That move better not knock down (unless it leads to CCs, in which case it can knock down all it wants:cool: ).
you have a good point ...they may do dizzy initiation late so that may be what it is because he did sorta pop in the air high so that might be what it was because whoever was using Guy was doing Jump Fierce stand Fierce into Houzantou, and thats when he fell. So you're most likely right.I still think that no Stand Forwards being used is scary though. It's Guy afterall. I know this would be broken ala A1 but I wish his Stand Forward would two-in-one into any special, not just supers. Hayagake would be more useful again.
Havoc
05-13-2004, 07:51 AM
Yeah, if s. FK was cancellable again, Guy would own up like the old days.
I'm really excited to see what they do with Guy in this game. I've been playing Guy since the first time I saw A1. I wonder how they're gonna work the meter in this game. With the V-Ism bar, I wonder if he'll have supers at all.
Damn. My Guy just wouldn't be the same without crazy Blackout set-ups.
Nokato
05-13-2004, 08:09 AM
Another tidbit I might add:
From looking at the custom that Guy was doing more than likely it may be going back to OG customs from A2 seeing as with the exception of Rolento most of the time doing normals doesn't do damage whereas in CVS2, the point was after the 8th or 9th hit to rapidly pick at the opponent with quick normals for gradually take damage pixel by pixel almost. Looks like its A2 setup but no advancement of character which means that more than likely he'll have a shoddy CC at least for the moment. No details of Ukemi(Tech) have been presented so he may have a good CC since the system is seemingly lenient in terms of air juggles, at least for right now. He'd probably have an AA CC sort of like:
(Activate) Stand FierceXXHayagake, Stand Fierce.....until into Bushin Kyaku. ( or intergratiion of the Crescent Kick (qcf+Short Kick , Roundhouse)
If there was a similar juggle potential from other games he'd probably be able to wait until custom's over and to a link into Otoshi. Maybe. Only speculating.
He needs Seoi Nage from A2 though into to broke ass Hayagake setups running under the opponent before they land lol.
Make sure to check of frames after Stand Roundhouse to see if he's broken like A1. They might forget :lol:
Golden_Gunman
05-13-2004, 08:48 AM
My money's on Dante from Devil May Cry being a playable character. The whole cross over thing is the perfect excuse to bring him in. Might even see Jill from Resident Evil and that guy from Onimusha as well.
caliagent#3
05-13-2004, 08:53 AM
From watching Guys custom it seemed like it was doing decent damage to me, even though it was obvious he was mashing on fierce to get damage in from the beggining. Plus he still had about 30% meter left when they cut to guile vs hauzer. And if u can tack on a super at the end like cvs2 then it could be pretty damaging. I have an idea, do u think chun will be able to do close s.roundhouse superjump fiercex2, land repeat on hauzer. He seems really big, but there is also recovery time to consider. and how about crossing him up? What parts of his body can u hit? When u jump over him his back end will be sticking out. Just some random thoughts
Nokato
05-13-2004, 09:13 AM
Originally posted by caliagent#3
From watching Guys custom it seemed like it was doing decent damage to me, even though it was obvious he was mashing on fierce to get damage in from the beggining. Plus he still had about 30% meter left when they cut to guile vs hauzer. And if u can tack on a super at the end like cvs2 then it could be pretty damaging. I have an idea, do u think chun will be able to do close s.roundhouse superjump fiercex2, land repeat on hauzer. He seems really big, but there is also recovery time to consider. and how about crossing him up? What parts of his body can u hit? When u jump over him his back end will be sticking out. Just some random thoughts
Everything is still speculation, honestly it depends on whether or not they choose to make her Stand Roundhouse a two-in-one. If there's no Ukemi that might be possible but it also depends on his weight class (which is determined through trial and error) and the juggle potential system of the game. Nothing's been exploited in a grand scale since it's not able to be played.I'm just judging from past systems what would work. Because of his size he might be hard or easy to cross-up if there is super jump its possible, though you have to wonder about his hit-box, just because you see a hand or whatnot on the screen doesn't necessarily mean you can hit it. I've experienced that myself figuring out maximixed range of Cammy's Stand Roundhouse in CVS2. She'd literally be kicking Zangief in his hand but no hit registers because that's not part of the box. Sometimes hit boxes are smaller or larger than they should be.
Take for instance Rolento's distance from a shoto in A2. When Rolento stands he has one foot up technically meaning that you would THINK (or at least some would) you would'nt be able to hit him in the space where his foot should be but, at max range of Low Roundhouse with a shoto in the space where Rolento's foot would be, allocating thats an area that can be hit, though his foot's not there he will be sweeped. So its something no one can confirm since no one's played it. Animation can stay the same, but the hit box may not be. So its up in the air really. It sounds like you're wondering if Crouch Cancelling is in the game, if it "were" so to speak she'd had to do something either reset the potential or not fully use every rep should have to whiff something maybe one hit of Fierce and cancel landing animation. Though, since this was discovered in another game I'm sure that Crouch Cancelling won't be in CFJ since, that was an unintentional tactic that was discovered after the beta test was finalized. Be broke if she could IMO.
I'll have to look at the Guy combo again cause I could swear it did NO damage to me it seemed like the player was trying to keep him close or move himself since there's no advancement upon activation. Guy's Stand Roundhouse seemed to bring him close to Hauzer thats what I saw. I may have to look at that trailer again. What's funny is that as much anyone has looked, I predict the game will be totally different from what we all have seen. Anyhoo passes the time at work.
Baltimore Chun
05-13-2004, 09:24 AM
Guy will not be good in this game, the character to watch is gonna be big Lion with the Long blade. His reach appears to be amazing. I thik he will be the next incarnation of Sagat. Also I think that chun li and the Dragon will be top tier. the dragon on pics alone reminds me of Sim and well Chun is just chun. The X factor in this game will be Karin depending on if she is straight A3 then she will also be a beast.
PS: where are these vids that people are watching?
peace
James
Nokato
05-13-2004, 09:26 AM
Originally posted by Baltimore Chun
Guy will not be good in this game, the character to watch is gonna be big Lion with the Long blade. His reach appears to be amazing. I thik he will be the next incarnation of Sagat. Also I think that chun li and the Dragon will be top tier. the dragon on pics alone reminds me of Sim and well Chun is just chun. The X factor in this game will be Karin depending on if she is straight A3 then she will also be a beast.
PS: where are these vids that people are watching?
peace
James
Go to gamespot.com. You have to join their site, it's free you don't have to pay you just have to fill out a app online and then dl it and watch. That's where the video is. I was about to bring up the fact that Leo seemed to punish the living shit out of Sakura with just like 3 pokes. He seems to a good zoning character and considering how strong he is. The super he was doing seemed to just drain the life bar like nothing. (Dragon) Hauzer is really , he does have long range moves but he seems slower than Dhalsim. It's all in the hit boxes.
moonslash-dan
05-13-2004, 09:31 AM
Originally posted by Baltimore Chun
Guy will not be good in this game, the character to watch is gonna be big Lion with the Long blade. His reach appears to be amazing. I thik he will be the next incarnation of Sagat. Also I think that chun li and the Dragon will be top tier. the dragon on pics alone reminds me of Sim and well Chun is just chun. The X factor in this game will be Karin depending on if she is straight A3 then she will also be a beast.
PS: where are these vids that people are watching?
peace
James
or u can just go here:
http://media.ps2.ign.com/media/683/683099/vids_1.html
instead of filling all that stuff at gamespot
D.HYO
05-13-2004, 09:34 AM
This game actually may be quite good, because we do need a new style, and CFJ brings something new to the table.
Kikosho
05-13-2004, 10:04 AM
I dont know. It seems like to me the DS characters could be strong with the ability to chain and pursuit on the ground. They will probably have ds moves to go along with that. I wonder how they're gonna make the damage work to balance things out.
UltraDavid
05-13-2004, 10:43 AM
I don't what you guys are talking about with Guy's damage output being low, 'cause you can see when he's fighting Hauzer he takes off 50% life in like 3 seconds, and like 30% in 2 moves. Also it seems like Ryu's regular ol' combo of jumping roundhouse, low forward, dragon punch does way too much damage. I'm sure they'll iron that kind of thing out though.
Also, about Hauzer's hitbox, you can see when he's fighting Guy that Guy can step past Hauzer's feet and tail, so I guess only the area above and below his torso is where the hitbox is.
Motoki Imawano
05-13-2004, 10:46 AM
has anyone here played warzard? exactly how good was hauzer? what were his moves like, how did he play, speed, etc?
and leo, how was he?
CPS_3
05-13-2004, 10:50 AM
Originally posted by Motoki Imawano
has anyone here played warzard? exactly how good was hauzer? what were his moves like, how did he play, speed, etc?
and leo, how was he?
Hauzer is slow like hell but he doesn't need to be fast because he has a Hulk like armor, only stronger, it takes 5 to 6 hits to hit him out of a move or even knock him down.
Leo is average speed(a little slower then Ryu) and hard hitting.
Warzard chars, at least the playable ones, all have a pursuit attack ala darkstalkers.
TheDarkPhoenix
05-13-2004, 11:10 AM
Makoto!!!!!!!!!!!PLEASE!!!! MAKOTO:mad:
or my boy dudley....
Motoki Imawano
05-13-2004, 11:17 AM
Originally posted by CPS_3
Hauzer is slow like hell but he doesn't need to be fast because he has a Hulk like armor, only stronger, it takes 5 to 6 hits to hit him out of a move or even knock him down.
Leo is average speed(a little slower then Ryu) and hard hitting.
Warzard chars, at least the playable ones, all have a pursuit attack ala darkstalkers. thx for the info. now how is the super system in warzard? how does that work? what does the game play like? is it more like a cvs/alpha style or like a vs? just curious.
Tha_Yizzah
05-13-2004, 11:17 AM
once again... we have another 2D fighting game playable online via Xbox Live!!!
CPS_3
05-13-2004, 11:25 AM
Originally posted by Motoki Imawano
thx for the info. now how is the super system in warzard? how does that work? what does the game play like? is it more like a cvs/alpha style or like a vs? just curious.
Well there is no super bars(I'm typing this off mind because I'm at work I'll try it out later when I am at home). You collect orbs like in Pocket Fighters. With them you can either do a orb special(like summoning and depending on what kind of orb it is(fire, ice, etc...)) or do the characters super.
The game plays nothing like any other SF or VS really, Mukuro has has chains and target combos ala Dudley, Leo has none of them and plays more like a super turbo char for example.
I'd say it plays like a mix between Super Turbo and Darkstalkers.
TheDarkPhoenix
05-13-2004, 11:34 AM
question??? Think this game will touch arcades?
CPS_3
05-13-2004, 11:35 AM
Originally posted by TheDarkPhoenix
question??? Think this game will touch arcades?
What do you mean touch? Do you mean if it will be released in the arcades? If so then the answer is yes.
Ouroborus
05-13-2004, 11:54 AM
anyone think yang is under represented? yun was in CvS2 instead of yang and now, yun is gonna be in capcom fighting jam. i say bring back yang.
and they better have my boy rolento in this game.:D
Ma junior.
05-13-2004, 01:04 PM
Originally posted by CPS_3
What do you mean touch? Do you mean if it will be released in the arcades? If so then the answer is yes.
is that true? i really hope it is.
N00b_Saib0t
05-13-2004, 02:36 PM
was it just me, or did that chun li sprite look REALY out of place in the vid?
SSJGouKi
05-13-2004, 02:36 PM
hey guys, am i welcome in here? :D Anyone got any info on v-sak on how she plays? or just assumptions?
4neqs
05-13-2004, 02:49 PM
Originally posted by thedude.com
why everyone likes shoma !?
IT'S hayato !! yes this sunuva bitch kickass !! invulverabilty OWNS !!
akira -.-
1) Shoma rocks. If you still wanna advocate boringzzzzzzz Batsu, be my guest.
2) Your English. It scares me.
Saotome Kaneda
05-13-2004, 02:58 PM
Originally posted by 4neqs
1) Shoma rocks. If you still wanna advocate boringzzzzzzz Batsu, be my guest.
2) Your English. It scares me.
He said nothing about Batsu, and his english wasn't THAT bad...
NeoChaosX
05-13-2004, 03:16 PM
Stee Van/thedude is well known for his broken English. Although I think it can't be that bad that you could mistake "Hayato" for "Batsu". :p
4neqs
05-13-2004, 03:20 PM
SK- Hehe, I've had a chat with this fellow quite a few times on the chan and elsewhere. He's a Batsu advocate. And re:2), I wasn't referring to his English in this thread alone. Anyway, he knows me a little and I hope he doesn't take this too seriously ;) :P
Saotome Kaneda
05-13-2004, 03:27 PM
Originally posted by 4neqs
SK- Hehe, I've had a chat with this fellow quite a few times on the chan and elsewhere. He's a Batsu advocate. And re:2), I wasn't referring to his English in this thread alone. Anyway, he knows me a little and I hope he doesn't take this too seriously ;) :P
Okay, coo'. I'll back down. =p
LoneWolfZ
05-13-2004, 04:06 PM
Originally posted by Ouroborus
anyone think yang is under represented? yun was in CvS2 instead of yang and now, yun is gonna be in capcom fighting jam. i say bring back yang.
SERIOUSLY MAN. seems only one of the brothers gets all the fame and the others just left in the shadow. i say bring yang back too so he can stop crying at night listening to teen angst muzak.
SpinalBlood
05-13-2004, 04:40 PM
Where is Sagat? :(
PS: a Fei Long appearance would be cool
Rhio2k
05-13-2004, 08:00 PM
Originally posted by SpinalBlood
Where is Sagat? :(
In a background talking to himself, with Dhalsim to his right.
gilley
05-13-2004, 09:06 PM
Capcom usually likes to put one "stretchy" type character in their games, there's only been 3 stretchy characters that I know of.....dhalsim, lord raptor, and necro. Dhalsim and Raptor are in the background so they won't be in it which only leaves Necro. I sure hope they put him in.
thedude.com
05-13-2004, 10:44 PM
BATSU !?!?
which translated as 'attack'
dude ...
batsu sucks big time than sean !
batsu's a dull ass !
but ,i like batsu because of his dumbness & idiocy which attract more fans !
( he's not like that dan though )
hayato can't be in that game -.- ... he's bizarre super can't be made into 2d ...
daigo kazama , yeah !! my boss-man !!
Superking
05-13-2004, 10:48 PM
Originally posted by gilley
Capcom usually likes to put one "stretchy" type character in their games, there's only been 3 stretchy characters that I know of.....dhalsim, lord raptor, and necro. Dhalsim and Raptor are in the background so they won't be in it which only leaves Necro. I sure hope they put him in.
You're forgetting Anakaris and the mummy is just as or if not more similar to Dhalsim and Necro than Zabel is. ^^;;
Clear Sky
05-14-2004, 06:48 AM
How is this game going to be made for the arcade? I thought Capcom JPN stopped arcade production?
hugin
05-14-2004, 07:46 AM
Yes this will get an arcade release and no capcom arcade division is not shut down.
Capcom just released a game to arcades couple of weeks ago (Hyper street fighter II) and another arcade game is having loketest in a couple of weeks though it's only a Gundam game.
Also Vampire Chronicles is set for an arcade release later this year.
Clear Sky
05-14-2004, 08:56 AM
Originally posted by hugin
Yes this will get an arcade release and no capcom arcade division is not shut down.
Capcom just released a game to arcades couple of weeks ago (Hyper street fighter II) and another arcade game is having loketest in a couple of weeks though it's only a Gundam game.
Also Vampire Chronicles is set for an arcade release later this year.
This is great news, but what is Vampire Chronicles for us that are unfamiliar with the Darkstalker series?
Originally posted by Clear Sky
This is great news, but what is Vampire Chronicles for us that are unfamiliar with the Darkstalker series? just petend DS1,2,3 all put together in 1 game, ala' Hyper SF: AE.;)
Bloody Youkai
05-14-2004, 09:33 AM
Sagat is in the background, no more C. Fierce! Ahahahahahahahahahahahahahahahahahahahahah!!! Fucking...
OWNED
:lol:
Motoki Imawano
05-14-2004, 09:49 AM
^
*looks at picture of leo doing what looks like standing fierce. sees the amount of reach it has.*
...
caliagent#3
05-14-2004, 10:44 AM
Originally posted by Bloody Youkai
Sagat is in the background, no more C. Fierce! Ahahahahahahahahahahahahahahahahahahahahah!!! Fucking...
OWNED
:lol:
Notice he's in the background smiling right? He has a trick waiting for us all:evil:
Adam Warlock
05-14-2004, 10:46 AM
Originally posted by caliagent#3
Notice he's in the background smiling right? He has a trick waiting for us all:evil:
Here's to hoping for an assist button that will have Sagat jump out and do a cr. fierce.
booda
05-15-2004, 07:25 AM
Roar!
Yeah, I saw a portrait of Ingrid, which is mysterious. They say CFJ represents 5 fighting games, but Ingrid isn't in any of them. Contradiction is never helpful.
I said in the other thread that this looks like CvS2 except it's just Capcom vs. Capcom. Unless some freakeh features come to light, I'm considering this game to be a CvS3 wannabe (which is good enough for me).
Also, there seems to be a Rival Schools style team system (kind of skimmed through this thread, did anyone else say this?). At the beginning of the round, you choose from one of two characters and that's the character that fights in that round. You fight two out of three rounds, and your characters aren't eliminated if they lose. Assists? Team up attacks? Who knows?
EDIT:
Yes, definitely some grooves involved with this game. I'm looking at the big ones from Gamespot, and we have what appears to be the old, boring ST super meter, the Warzard meter, 3S meter, and Darkstalkers meter. If each character is limited to a specific groove, that will be very boring. If not, awesome. Also, notice the lack of both a stun meter and guard meter. What does it mean?
thedude.com
05-15-2004, 07:29 AM
Originally posted by booda
Roar!
Also, there seems to be a Rival Schools style team system (kind of skimmed through this thread, did anyone else say this?). At the beginning of the round, you choose from one of two characters and that's the character that fights in that round. You fight two out of three rounds, and your characters aren't eliminated if they lose. Assists? Team up attacks? Who knows?
EDIT:
Yes, definitely some grooves involved with this game. I'm looking at the big ones from Gamespot, and we have what appears to be the old, boring ST super meter, the Warzard meter, 3S meter, and Darkstalkers meter. If each character is limited to a specific groove, that will be very boring. If not, awesome. Also, notice the lack of both a stun meter and guard meter. What does it mean?
i hear that daddy ! RS style TEAM-UP SYSTEM !! WANK EM' !!
SA.M'
05-15-2004, 09:34 AM
Haven't you guys realized that Chun and Yun have the 2/2 style meter only. There could be more 3S characters with the other style of 3S meters.
caliagent#3
05-15-2004, 09:47 AM
Originally posted by SA.M'
Haven't you guys realized that Chun and Yun have the 2/2 style meter only. There could be more 3S characters with the other style of 3S meters.
hopefully the bring in yang or oro for 3s. oro yagyou dama, would kill the game
booda
05-15-2004, 06:42 PM
Originally posted by SA.M'
Haven't you guys realized that Chun and Yun have the 2/2 style meter only. There could be more 3S characters with the other style of 3S meters.
That's fine and all, except Ryu and Guile seem to be forced to use X-ism. If you can't switch grooves, then Ryu and Guile better be pretty good.
basis
05-15-2004, 07:30 PM
Just to put the systems in perspective, I don’t know much about one or two of the games so please don’t flame if ive got something wrong :rolleyes:
SF3:
Ex Moves
Universal Overhead
Parrying (air, ground, from block stun/red)
Ground Recovery
Dashes
Tech Hits
High Jumps
Super and Super Cancelling
Target Combos
1 super from 3 selectable, each with different lengths and uses. Although, the trailer seems to have two long bars and maybe all three available. Some of the bar may be used for Ex moves.
SFA (v-ism):
Air Blocks
Ground Recovery(front, behind)
Air Recovery (front, back, neutral)
Alpha counter
GP Protection Block (less damage from blocking specials I think :S)
Counter Hit
Tech Hit
Custom combo of three different “shadow” variations, which can be activated when the meter is 50% or more. Half of the bar may be used for alpha counter.
Darkstalkers:
Air blocks
Chains (also in air)
Dashes
Ground Recovery
Pursuit Attack (hit them when theyre down)
ES moves (like SF3 Ex)
Tech Hits (?)
EX (super)
According to sailor bacons vampire chronicles faq, this might depend on which version of the game they want to take the “rules from”.
First option, 1 bar, drains when player is idle or maxed, until player does special or EX (super) in which case depletes totally. If special move is used, it will be an ES version.
Second option, 99 bars, you may do supers and ES when at least 1 bar, unless super specifically requires more than 1. me thinks they’ll go with the first.
Warzard:
According to Chacks warzard faqq
Dashes
Super Jump
Air Block
Ultimate Guard (takes no damage from specials, but if “whiffed” will lead character open to attacks)
Alpha Counter
Pursuit Attack (like darkstalkers)
Mystic Magic (dunno.. maybe like ex ? :S)
Mystic Break (super basically)
Er.. dunno much about this, anyone with warzard at home can chip in. from what I understand, you get meter the usual way, and also by collecting things. The super you do will depend on your characters experience level (obviously all of them will be available for this game). Once you build one bar you can get an orb, which I guess is similar to the N-groove. You need an orb to do mystic attack or a super. Mystic attack will depend on the type of orb you use. No meter is required for “alpha counter”. :confused: :eek:
Super Turbo:
Tech Hits
Super Move :p
One long ass meter, which empties if the round finishes or super is used, but does a ton of damage aaanndd... thats it :confused: I cant wait to see how they balance this with the other supers :lol: :D :rolleyes:
Discuss biyoootches! :D
booda
05-18-2004, 02:05 AM
Ingrid's presence in this game raises the most questions.
Will she be reanimated? This seems kind of obvious. They wouldn't put her 3D model in with all the low-res sprites would they? I don't know, they don't seem to mind the other inconsistencies between character graphics. Of course, if they were going to keep her 3D model, they should of as well used Ryu's and Chun Li's from the same game and made new ones for all the other characters. 3D models are less time-consuming and therefore cost less money. However, this seems to be a strictly 2D game, so the best bet will probably be that Ingrid is reanimated in the CvS2 style.
If they're going to be reanimating though, how many characters will be reanimated? We might be able to assume that at least 10 characters won't be reanimated, but as there are 20 "and more" characters, there's plenty of room for newly animated characters. How many? Well, in CvS1 you had 22 reanimated characters, counting Wild Iori, Evil Ryu, Dan, and Joe. In CvS2, there were 11 reanimated characters, not counting God Rugal and Shin Akuma. Can we assume that at least 10 characters in CFJ will be reanimated?
Another thing about Ingrid which has been touched on is that she is not from any of the five games which CFJ "represents." Will they add CFAS's play system? If not, which "groove" will Ingrid use? Are they going to let you choose grooves?
Speaking of grooves, why bother with WarZard groove? I don't think it does anything that isn't covered by Darkstalkers or Third Strike, so it seems stupid to even include it just because two characters are from WarZard.
And if "SF2 groove" turns out to be X-ism, and you can't change grooves, don't bother playing Ryu or Guile. This seems unlikely to happen though. First of all, X-ism was horribly underpowered in SFA3. If they're dumb enough to make that mistake again, then someone has kidnapped the real Capcom designers and replaced them with zombies. The reason being that in CvS1 each character had a fixed ratio number. Did this go well? No. In CvS2, they nixed the fixed ratios in favor of a pro-choice system. So if they learned from that mistake, I assume they know that free choice is the way to go.
specs
05-18-2004, 06:49 AM
Originally posted by booda
So if they learned from that mistake, I assume they know that free choice is the way to go.
Then, should any character be allowed to pick any groove, like say pick Ryu, then WarZard super bar? Or should they limit the choice to what makes sense for the character based on the games they've been in, like Ryu picking from Alpha, ST, or 3S modes (and, if 3S, what super art he wants)?
Motoki Imawano
05-18-2004, 07:07 AM
my theory is that there will be characters from off the wall games added in as secret characters. the five games are:
1. street fighter 2(st)
2. vampire savior
3. warzard
4. street fighter alpha (3)
5. street fighter 3 (3s)
and ingrid is in. so that japanese site has her listed as a new comer. and they have her own category box thingie. so i'm guessing that there will be more "new comers" in the game.
http://www.capcom.co.jp/fighting_jam/
Nokato
05-18-2004, 07:25 AM
There's alot to consider about the meters and meter management in CFJ. Right now, there's no clue as to how this game plans to handle it. Right now I would say that since the game is slated for an end of year release there's probably enough time create something where they can use different systems but I have a feeling it will be isolated per character. The one component I think they will implicate is sharing a bar if characters are from the same respective game and same bar. If there are more characters from SFIII their bars and supers may reflect on their first incarnation. Though it would be nice to see an SF character with a Warzard bar just for curiosity but I think they fear of imbalance issues with certain characters and certain abilities.
Along with meter management, depending on the bar, certain abilites come with that at least theoretically. It would mean that a character would reap in certain case insurmountable benefits. If SF III meters are bringing everything to the table that means certain characters will have EX moves if they're using the meter. EX affects not only move since it usually adds hits and causes faster initiation, but it also affects juggle potential ( I'm assuming Ukemi is not in that game as of current.). Seemingly enough when EX moves are performed in combos (Ie: 2I Urien Juggles), they seem to cause leniency in juggle potential. Let's say I'm using Guy and I'm fighting Hauzer. Just as in the trailer, I hit Hauzer with Jump Fierce into Stand Fierce and I 2-in-2 into Houzantou. In the trailer it can noted that Hauzer probably reached stun limit and became dizzy from the second Fierce. Let's say that he did'nt and for some dumb reason like Hauzer tried to Jump therefor he was airborne and I already did my input for Houzantou but I had SF III meter so I did an EX of it. :cool:
Depending on how they theoretically would make Guy's Houzantou act if it was EX'ed more than likely it would pop them up earlier and be multi hit. So he lifts Hauzer in the air, does another Houzantou (normal) he might be able to do Strong, Fierce into Bushin Otoshi, or possibly cancel Fierce into Hayagake then do Bushin Hassou Ken. I mean that shit would be nice cause I'd use it but right now meter management is probably something Capcom is trying to make something that can be fun but also not too broken. Another horrible example:
Wow, let's say there IS Ukemi in this game and I hit someone with a heavy-normal character weight with a Counter Hit Standing Fierce. He may be able to link Fierce into Crescent a few times until the corner (EX'ed or not) varying each. The possibilities are probably endless. Canelling between Hayagake while they're in the air. What if Hayagake was invulnerable if they EX it? I know there are flaws in my theory I just thought I'd post what I think COULD happen. Juggle systems and Ukemi in the same game would be a big quantity of trouble. It's still up in the air really. I just think it'll be character based for who receives certain meters.
specs
05-18-2004, 08:15 AM
Originally posted by Nokato Sakurazuka
It's still up in the air really.
A delicious pun.
Nokato
05-18-2004, 08:53 AM
Originally posted by specs
A delicious pun.
I did'nt notice that until just a moment ago. :lol:
I just went to the capcom.jp site. It seems that they're hinting at more characters that are "original", assuming they fit the tab of Ingrid as her drawing was in the "newcomer" category. Hope that appeases the whining of low character listing.
Motoki Imawano
05-18-2004, 09:32 AM
^i said that already, man...:
Originally posted by Motoki Imawano
my theory is that there will be characters from off the wall games added in as secret characters. the five games are:
1. street fighter 2(st)
2. vampire savior
3. warzard
4. street fighter alpha (3)
5. street fighter 3 (3s)
and ingrid is in. so that japanese site has her listed as a new comer. and they have her own category box thingie. so i'm guessing that there will be more "new comers" in the game.
http://www.capcom.co.jp/fighting_jam/
:wtf:
there is a sixth category. the "new comers category."
k_dog77803
05-18-2004, 11:23 AM
Sorry if this has been answered but I dont feel like going thru each post. Will this game be a PS2 game also? The offical site only says xbox.
Motoki Imawano
05-18-2004, 11:25 AM
ps2, xbox live, arcade.
booda
05-18-2004, 11:27 PM
EX moves are also used in Vampire and supposedly in WarZard. SFA and SF2 are the oddballs out, but SFA has CCs while SF2 is (as far as I can tell) junk. The only balance issue I see is that anyone who uses SF2 groove is trying to handicap themselves.
thedude.com
05-19-2004, 12:00 AM
but would that be some of them (ryu and guile) has insane damage ?? chain combos ??
k_dog77803
05-19-2004, 12:05 AM
It's been so long since I've played Super Turbo, it's gonna be funny as hell to use ST Ryu Vs 3S Chun-li.:lol:
As for the super meters I think it would be better if you cant just choose a super meter. I would not want a Darkstalker character playing like a 3S character.
I wonder if Capcom will put MegaMan in the game?
Nokato
05-19-2004, 03:37 AM
Originally posted by booda
EX moves are also used in Vampire and supposedly in WarZard. SFA and SF2 are the oddballs out, but SFA has CCs while SF2 is (as far as I can tell) junk. The only balance issue I see is that anyone who uses SF2 groove is trying to handicap themselves.
SF engine actually may be the best bar to use. Though not diverse if Ryu or Guile keep any of their abilities and frame advantage type tactics, this game could become a tough zone game. In terms of other things that they will have, they could have insane priority, higher stun levels, and certain links from the previous games. And on the topic of their apparent "lack" of options the recovery time on ground Ukemi could be shorter than everyone elses and those characters would'nt have Guard meter. SFII meter may not have alot of what other bars may have but they might have what counts. Ryu might even return to his roots with the dopest link he's had: Toward+Fierce(2), Crouch Strong,Crouch Forward, into Shinkuu Hadouken. My preference woud've been HF Ryu personally. Dizzy galore.
thedude.com
05-19-2004, 04:18 AM
Originally posted by Nokato Sakurazuka
SF engine actually may be the best bar to use. Though not diverse if Ryu or Guile keep any of their abilities and frame advantage type tactics, this game could become a tough zone game. In terms of other things that they will have, they could have insane priority, higher stun levels, and certain links from the previous games. And on the topic of their apparent "lack" of options the recovery time on ground Ukemi could be shorter than everyone elses and those characters would'nt have Guard meter. SFII meter may not have alot of what other bars may have but they might have what counts. Ryu might even return to his roots with the dopest link he's had: Toward+Fierce(2), Crouch Strong,Crouch Forward, into Shinkuu Hadouken. My preference woud've been HF Ryu personally. Dizzy galore.
1 button throw , yes RYU's fuck up classic combo , jump RH , f.fierce , .c.forward into Shinkuu !!
and guile and ryu does more STUN DAMAGE
AdverseSolutions
05-19-2004, 04:21 AM
Japanese website reports some sort of tag feature.
Motoki Imawano
05-19-2004, 04:24 AM
link plz?
Nokato
05-19-2004, 04:32 AM
Originally posted by AdverseSolutions
Japanese website reports some sort of tag feature.
The website can be found at.....:confused:
*sits quietly for a link perhaps*
HuStLeMaN17
05-19-2004, 08:02 AM
Wow this game is gonna be bomb!
Dr. Killpatient
05-19-2004, 08:30 AM
Hey guys whats good...Cant say im not excited about this game...
If some1 could post the link with the pics of Sagat, Dhalsim, and Ken in the backgound that would be appreciative because I cant seem to find them...Those happen to be my fav SF'ers. I see some fighters in the backgounds but i cant seem to see those pics you guys mentioned.
Thanx
Nokato
05-19-2004, 08:42 AM
Originally posted by Dr. Killpatient
Hey guys whats good...Cant say im not excited about this game...
If some1 could post the link with the pics of Sagat, Dhalsim, and Ken in the backgound that would be appreciative because I cant seem to find them...Those happen to be my fav SF'ers. I see some fighters in the backgounds but i cant seem to see those pics you guys mentioned.
Thanx
Check the headlines on the front page of the site, those culminate the entirety of the information of the game along with pictures.
www.capcom.co.jp seems to have a larger collection of photos so you should check that also.
specs
05-19-2004, 08:43 AM
Chun-li vs. The 19XX biplane! One hit and it's dead! But it has three lives! HUZZAH!!!
Vampire Savior
05-19-2004, 10:01 AM
There better be a Final Fight team, they can do easy chin combo's, their attcks can differ in damage like the game would usually would they would have some sort of special attack they would kill but would cost a lil' life and they can have a lil' cheesy Super Turbo gauge cause they used that in FF3, u can do lil' air chains cause if any remebers Cody started that, jumping down + attack, jumping attack. One of the first air combos. Another thing in memory of cody would be .... inifinites. Grabs and they can be cut off into throws. Just an idea cause Final Fight deserves more recognition. And if they dont use Zangief then get Haggar and have him with a bad guy either Sodom or Rolento.
Saotome Kaneda
05-19-2004, 02:59 PM
Originally posted by Vampire Savior
There better be a Final Fight team, they can do easy chin combo's, their attcks can differ in damage like the game would usually would they would have some sort of special attack they would kill but would cost a lil' life and they can have a lil' cheesy Super Turbo gauge cause they used that in FF3, u can do lil' air chains cause if any remebers Cody started that, jumping down + attack, jumping attack. One of the first air combos. Another thing in memory of cody would be .... inifinites. Grabs and they can be cut off into throws. Just an idea cause Final Fight deserves more recognition. And if they dont use Zangief then get Haggar and have him with a bad guy either Sodom or Rolento.
Everyone in the FF series could do the 2 hit air chain. Even Haggar. And why would we want infinites? =/
Guy should've been based off his FF3 version in the later SFZ games, his dash combo shit was top tier(jump-in 2-chain, land tap combo up till elbow, dash combo till low palm, fireball).
Infallible MP
05-19-2004, 05:43 PM
The dinosaur and Chun-Li will be top tier. ST Ryu and Guile = sweet. CC's may ultimately end up being the best (IE, Guy and Sak). However, why the dinosaur being top?
I mean come on....it's a fucking dinosaur.
mychalefromtilt
05-20-2004, 02:05 PM
games gonna suck.
BBCampbell
05-20-2004, 03:13 PM
What if the car from SF2 was a hidden char?
Car: Remember me, bitch?
Ryu: What the f--
Guile: Oh shi--
Car pulls of a level 3 run-your-punk-ass-over super
Chun Li: I'm glad I'm not repping SF2 this year...
SUV: Hey! You dented my grill!
Chun Li: Uh oh...
(*To be continued*)
neoKEN
05-21-2004, 01:08 AM
Sorry if this is off topic, but on that capcom site that posted, it links to this site http://www.tekki.jp/ . It's a capcom game on XBOX, but I've never seen it before. It is beautiful looking. As well as playing Fighting Jam online, I would like to try this game online too.
Nokato
05-21-2004, 05:53 AM
I know this might be considered shameless but, BUMP....>_<
booda
05-21-2004, 10:31 AM
I've already posted all my theories. More information needs to be released to continue speculation.
Anyone else worried that Sakura is going to dominate this game?
Nokato
05-21-2004, 11:50 AM
Originally posted by booda
I've already posted all my theories. More information needs to be released to continue speculation.
Anyone else worried that Sakura is going to dominate this game?
What is there to whine about? The game isn't even out and people are whining about Sakura? She had a good custom, among other things that made her a usable character ever since her resurgence...big deal. At least some characters don't get fucking neutered every game. Should everyone suck in a game that way people will be happy, oh wait thats Samurai Spirits Zero (first incarnation).
When the game comes out, whoevers good is good. Learn how to fight them or don't play.There will always be a dominating tier in any game, a part of playing SF is to understand the in's and out's. Leo could more than likely be the fighter to worry about. Leo was seemingly keeping Sak in the corner with one move. Don't know until it's played. That's how I feel about it.
booda
05-22-2004, 08:35 AM
I'm not whining, I'm casting suspicion. We don't get much word from Capcom about what they don't like in their designs and what they plan to change. Obvious stuff, like crouching fierce, we can assume will be fixed, but that's because it's simple. CCs are complex and open-ended, so it's more difficult to tweak them.
Of course, I'm still assuming grooves will be interchangeable. If they aren't, I'm sure they've paid special attention to Sakura's CCs.
LoneWolfZ
05-22-2004, 02:58 PM
Originally posted by BBCampbell
What if the car from SF2 was a hidden char?
Car: Remember me, bitch?
Ryu: What the f--
Guile: Oh shi--
Car pulls of a level 3 run-your-punk-ass-over super
Chun Li: I'm glad I'm not repping SF2 this year...
SUV: Hey! You dented my grill!
Chun Li: Uh oh...
(*To be continued*)
XD. that's the best theory in this thread.
Renegade
05-02-2006, 01:16 PM
I think this game is going to be mediocre.
SNAAAAKE
05-02-2006, 01:21 PM
I think this game is going to be mediocre.
................................wow :rofl:
you know the game is out right ?? and it sucks !
ArcadeFire
05-02-2006, 02:40 PM
RESURECTION![/Gill]
Shinto
05-02-2006, 04:34 PM
I think this game is going to be mediocre.
Slap this man Plz...
SOARINGWING
05-02-2006, 05:27 PM
I think this game is going to be mediocre.
This is living proof that just because someone's been a member of a site longer than others, doesn't necessarily mean that they're wiser.
skankin garbage
05-02-2006, 05:49 PM
Guys, it was probably a joke...Especially seeing as he'd once posted a lot in the CFE forums. :P
ImMrDurp
05-02-2006, 06:34 PM
Guys, it was probably a joke...Especially seeing as he'd once posted a lot in the CFE forums. :P
Then his jokes aren't very funny.
Daidoji Kage
05-02-2006, 08:38 PM
Just started playing this again over the weekend.
Lots of fun, good cast (I forget it's larger than 3S), and a kick ass version of Karin.
I hope it catches on again someday. :)
Obot64.com
05-03-2006, 07:56 AM
what is hope?
Sp00ky
05-03-2006, 08:37 AM
why even revive this? it's from 2004 for gods sakes.
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