View Full Version : 3s SAITA VER.1.9 !! get it now !!
thedude.com
05-20-2004, 07:26 PM
http://www6.plala.or.jp/tosaka/download.htm
www.video-opera.com
WARNING : THE CLIP IS REALLY ADDICTIVE AT THE SHORT PERIOD , IRRESISTABLE TOO !
Dreaded Fist
05-20-2004, 08:14 PM
DAMN these are sick!
do they mess with system directions?
VEGA_OMEGA
05-20-2004, 08:29 PM
OH my goodness...that new GILL combo could be the sweetest thing i've ever seen..
CrimsonDisaster
05-20-2004, 08:41 PM
I don't think there's any system direction editing going on. It all looks like fairly standard game engine stuff.
Though how they do this on DC is beyond me...
thedude.com
05-20-2004, 09:08 PM
Originally posted by VEGA_OMEGA
OH my goodness...that new GILL combo could be the sweetest thing i've ever seen..
word .
my goodness
2 meteor shower in 1 combo ....uuuh la la !
3 strangulation in 1 combo ....
UNIQUE dudley juggle ...
doing 4 aegis reflectors ...
ORO DOING 217 hits !!!
MAGUS1234
05-20-2004, 09:13 PM
Oh jeez that was disgusting! That fukin yang 99 hitter was inhuman.
How did that oro thing happen???
SA·M-
05-20-2004, 09:24 PM
That shit was sexy.
Dios <-X->
05-20-2004, 09:27 PM
that urien combo soiled my pants.
Jiorn
05-20-2004, 09:28 PM
Okay.
I watch Simpsons, Seinfeld, Stand-up, plenty of comedy movies, and I'm an overall seeker of comedy. Buy holy shit! Never, have I EVER laughed so fucking hard for so long as when I watched this video. That was the closest I've been to delirious hysteria.
Good shit thedude.com. Decided not to DL this one when I saw it at VO.com, but I'm thankful you posted it and forced me to. Now I gotta get ahold of part 1.
MAGUS1234: The Oro thing was a glitch between 12 and Oro. Oro does Ex SAII, 12 runs behind him, jumps, and does his air super hitting Oro and the ball. One of 12's shadows freezes there and then Oro can do that with his Sund Disk's. It's shown neatly on the Oro tutorial vid if you can find it.
k_dog77803
05-20-2004, 09:51 PM
I want to see the vid but the download time is 4 hours.:(
56K fucking sucks!
El Juegador
05-20-2004, 09:52 PM
Holy crap @_@!! Oro.
thedude.com
05-20-2004, 10:13 PM
if i was Twelve , my skin and flesh would torn apart
Double Reppuken
05-20-2004, 10:18 PM
OH.
MY.
JESUS
thedude.com
05-20-2004, 10:21 PM
my gill normal combos is sicker than his younger brother
jumpin-Rh -> jab->c.fierce
worship gill now man !
MAGUS1234
05-20-2004, 10:27 PM
Oh fuck I jus watched it again!
My crotch hurts...
opera
05-20-2004, 10:55 PM
ver 1.00 came out a while ago and is almost exactly the same, this one just has like 3-4 hits added to most of the combos. no new combos in first ver though, just the same ones with barely noticeable differences.
cant wait for more tosaka vids though, they are always crazy.
k_dog77803
05-20-2004, 11:39 PM
opera your avatar is too cute!:D
forgenjuro
05-21-2004, 12:35 AM
Originally posted by opera
ver 1.00 came out a while ago and is almost exactly the same, this one just has like 3-4 hits added to most of the combos. no new combos in first ver though, just the same ones with barely noticeable differences.
cant wait for more tosaka vids though, they are always crazy.
awww goddamn, and everybody had me worked up too :( oh well i guess ill watch it again for the sake of mr saita. the tosaka vids are done by saita also i think... plus a few others...
EDIT: so apparently the saita vids are done by tosaka, just to clear up any confusion. i liked the new alex, and oro versions. The others were pretty much the same.
Nokato
05-21-2004, 06:33 AM
Se-ku-shi= Ko-n-bo No Saita ga Kawaiiiii!!!!!!!!!!! ^_^ . Only problem is that the chances of these combos being practical are pretty much null and void but I'm sure some will appear in some tournaments in Sportsland and More Amusement.
Saita is fucking dreamy.
T-Kimura
05-21-2004, 07:41 AM
yun combo was sick.
DeAdSpAcE
05-21-2004, 09:23 AM
The Sai-rec of 3s right here.
VEGA_OMEGA
05-21-2004, 10:26 AM
I wonder if he re-did all the old ones again, or just used the clips from before (?)
!!Sazabi!!
05-21-2004, 02:07 PM
that shit was crazy
L1qu1d
05-21-2004, 02:47 PM
WOWOOWWOW that was fucking sick
Clear Sky
05-21-2004, 02:50 PM
Shit...That's the real yun infinite right there. Too bad it ain't humanly possible. :(
thedude.com
05-21-2004, 04:39 PM
Originally posted by Clear Sky
Shit...That's the real yun infinite right there. Too bad it ain't humanly possible. :(
they got teh star fingers
So is somebody gonna start explaining shit or is the point of this thread to write one-liners devoid of grammar expressing awe and amazement?
thedude.com
05-21-2004, 04:59 PM
http://www6.plala.or.jp/tosaka/combokou/saita.htm
Looks like screenshots and gibberish to me. Are you gonna make sense of it?
thedude.com
05-21-2004, 05:30 PM
can't help you with that ...
about alex , it requires kara-cancelling chaining boomerang raid .
mukai
05-21-2004, 05:57 PM
the best combo's in da bitch was urine yang oro hugo and GILL OMFH THAT WAS THE BEST GILL COMBO EVERY!!!!!
VEGA_OMEGA
05-21-2004, 06:05 PM
The new ken setup is where i give up my props...that was Nastay!!!
Jinrai
05-21-2004, 06:50 PM
I'll do what I can, Maj, but I won't do it justice.
Chun-Li: Straightforward, though cancelling into those lightning kicks was pretty crazy.
Makoto: Not too much to say here either.
Q: The super was karacancelled from his back+Strong.
Twelve: OTG glitch against Hugo only. After the neutral throw, he TK's his air super.
Remy: Charge buffering and charge partitioning madness.
Alex: Alex's chokehold only connects against turned-around opponents. The third hit of his Boomerang Raid turns the opponent around. Moreover, the Raid pushes Alex out of the corner further and further with each hit. On the third hit, he gets hit by the Aegis. The second Raid was karacancelled from his toward+Fierce.
Yun: Alex is one of the characters Yun can juggle with his ducking Forward. Just about everything else is precise mashing (oxymoron?).
Yang: Shadows + Q = looooong links.
Ryu: The most surprising thing here is Ryu's close Jab x2 XX Jab DP counting as a single juggle. In the previous version Tosaka only used one Jab XX DP.
Ken: Much like the Chun-Li setup, except using Twelve's NDL instead of Sean's basketball. The EX HK - Shippu link only works on Twelve with precise spacing IIRC. And check out the double-crossup j.Roundhouse.
Ibuki: Uses the ground-Gill glitch. SlimX showed a setup to connect her close Yoroi Doushi using the same glitch. Since Gill's been "KO'ed", the taunt causes him to go into his Jab-death animation which gives Ibuki time to continue. And since he has a Resurrection charged, the game won't stop accepting inputs from Ibuki as she's doing all this. 3S's only true infinite.
Elena: Not much to say other than really tight timing on the links and most of the juggles.
Necro: Pretty straightforward.
Oro: Exploits the Oro-Twelve glitch. You can see how the glitch is done at the end of my tutorial video... long story short, Twelve must hit both Oro and his EX Yagyou Dama with the XFLAT. This causes an afterimage of Twelve to be stuck on the screen. If Oro fireballs that afterimage, the fireball gets infinite hits until it travels 3/4 of the stage length or hits the ground. Oro can legitimately have as many upward EX fireballs (and Yagyou Damas) on the screen as his meter allows.
Sean: Since Sean started his before Makoto switched side with him, the basketball ended up pushing her into him instead of away. Also notice that because of Makoto's stance, Sean had time to stick in two jabs before the ball hit her knee. The second ball gave Sean time to link his Fierce XX EX Hornay.
Dudley: Again, the ball pushed Dudley into Sean... this time helping Dudley out.
Hugo: Nothing to say here.
Urien: This combo (up until the KO) probably only works on the Super Daiper Bros. because they're tall and thin enough for the Aegii (?!) to hit the way they do. Again, more crazy partitioning.
Akuma: Nothing to say here either.
Gill: Ducking Fierce XX whiff Headbutt, along with the bullshit charging speed of his ducking Forward, made this two-super combo possible.
thedude.com
05-21-2004, 08:16 PM
did mopreme use kara cancelling on his Q combo in the encyclopedia ??
Gaijinblaze
05-21-2004, 09:01 PM
Originally posted by JinraiPVC
The EX HK - Shippu link only works on Twelve with precise spacing IIRC.
I think it also works on Elena. At least I remember doing it on her a little while ago; I hope I'm not mistaken.
And I definitely agree that the video was amazing. I wonder which combos were done with standard system direction.
HAQ2049
05-21-2004, 09:06 PM
That ST video is fuckin awsome.
Jinrai
05-22-2004, 05:21 AM
Originally posted by Gaijinblaze
And I definitely agree that the video was amazing. I wonder which combos were done with standard system direction. All of them.
StreakSRM
05-22-2004, 07:27 AM
Originally posted by thedude.com
did mopreme use kara cancelling on his Q combo in the encyclopedia ??
No he didn't, the first hit will connect regardless, but the 2nd hit of the super won't connect if you don't kara it, which isn't possible unless you are using a programmable stick.
ImPerfectCell
05-22-2004, 09:28 AM
thedude.com is a fucking beast. You're the reason I have to play this game now. This is one of the first videos where all people have to say is good stuff instead of "I've seen that combo before. Thats old shit. That was in #*$&@'s combo vid." Mad props playa.
Thank you Jinrai! Finally this thread has a point.
Magnetro
05-22-2004, 10:47 AM
Co-sign with diosx
Originally posted by ImPerfectCell
thedude.com is a fucking beast. You're the reason I have to play this game now. This is one of the first videos where all people have to say is good stuff instead of "I've seen that combo before. Thats old shit. That was in #*$&@'s combo vid." Mad props playa. Shouldn't those mad props be going to Tosaka? I don't think thedude.com had anything to do with this vid, aside from pointing it out...
-Nicholai
forgenjuro
05-22-2004, 11:08 AM
Originally posted by ImPerfectCell
thedude.com is a fucking beast. You're the reason I have to play this game now. This is one of the first videos where all people have to say is good stuff instead of "I've seen that combo before. Thats old shit. That was in #*$&@'s combo vid." Mad props playa.
well actually it is old shit.... but its good old shit so yeah... and thedude.com did not make this video.
Jinrai
05-22-2004, 11:12 AM
Gaijinblaze, of course, is right about the Ken link working on Elena... midscreen, at least. But does it work when she's in the corner? I'm guessing not, but I could be wrong.
IronFist
05-22-2004, 11:53 AM
that vid is the hardest thing i've seen in my life
ImPerfectCell
05-22-2004, 02:31 PM
Originally posted by forgenjuro
well actually it is old shit.... but its good old shit so yeah... and thedude.com did not make this video.
Oh shit. My fault. ya'll gotta excuse me; I know nothing about this game. I just thought it was a hot video.
YahnV
05-22-2004, 03:08 PM
If you cruise the website, there's a page that describes the combos in the vid.
Originally posted by YahnV
If you cruise the website, there's a page that describes the combos in the vid.
Not in english though.
Poop...
bradlee289
05-22-2004, 04:02 PM
what codec do you need to play this?
brad
colguile
05-22-2004, 05:08 PM
Originally posted by IronFist
that vid is the hardest thing i've seen in my life Co-fucking sign.
Ho-lee-shit...
Geezus that urien was scary. And thank you to jinrai for that oro man of gold vid, the most usefull vid I've seen since in a long time. If we could have a video like that for every character, it would be fantastic. But starting with oro and Q is a good choice as they need to see more play.
thedude.com
05-22-2004, 09:39 PM
Originally posted by NKI
Shouldn't those mad props be going to Tosaka? I don't think thedude.com had anything to do with this vid, aside from pointing it out...
-Nicholai
:confused: i got nothing to do with the vid , i'm here to update about the new version of saita vids and after all never knew that most of you did not watch and knew it before, which they had it in V-O.com and karathrow.com .
that's why i was lazy to tell you about this as i thought that most of had knew about it.
Originally posted by bradlee289
what codec do you need to play this?
brad
divx and WMP9
Actually, now that there's a few people who understand 3S watching this thread, there's something i've been meaning to ask for a while. How does the juggle system in 3S actually work?
Originally posted by JinraiPVC
Ryu: The most surprising thing here is Ryu's close Jab x2 XX Jab DP counting as a single juggle. In the previous version Tosaka only used one Jab XX DP.
What does this even mean? How many juggles do you get, what does "counting as a single juggle" mean, and what typically causes that to occur?
thedude.com
05-23-2004, 10:41 PM
about chunli ...
how they do slap XX rapid-kick XX sa2 ??
JAMMAR
05-23-2004, 11:13 PM
Originally posted by qyv
If we could have a video like that for every character, it would be fantastic.
Werd.
YahnV
05-24-2004, 02:00 AM
Originally posted by Majestros
Actually, now that there's a few people who understand 3S watching this thread, there's something i've been meaning to ask for a while. How does the juggle system in 3S actually work?
In 3S there is a juggle limit for non super moves, which is 6 hits. After the 6th hit, the opponent becomes invincible thus you cannot hit them anymore and they hit the ground. So with Urien, if you peg somebody in the air with a fireball, you can get 5 more fireball/tackle hits until they fall to the ground. Hitting somebody with a super resets the juggle counter, allowing you to get 6 more hits.
Now when you try to juggle somebody in 3S, there are certain things you have to consider. Hitting somebody in the air with a special move will leave them vulnerable to juggles. So if the recovery of your last move and the startup of the next move permits, you can hit your opponent again, that is of course if you have not hit the juggle cap yet. Things kinda get hazy with normals though. When you juggle with most normals, the opponent, upon leaving hit stun from that move, will flip out of the juggle state, totally invincible until they land (there are exeptions to this, ie. Necro juggling Alex in the corner with db + fierce). That is, unless the opponent is stunned (as you might have noticed, the vid showcasses mostly all stun combos). So when the opponent is stunned, you can juggle them with normals until they reach the juggle cap.
Of course, it gets more complicated, as there is a way to juggle people before they flip out from the normal and also juggle past the juggle cap. When you hit somebody in the air, they do enter a certain amount of hit stun, usually very short. So if you hit somebody with a normal, and cancel into something fast enough, you can continue the juggle. An example of this is Alex hitting somebody in the air with s.strong XX dp + kkk. Normally hitting somebody in the air with Alex's s.strong will result in them flipping out, but since you canceled into the dp, you hit them before they leave hit stun. This also seems to be how you juggle past the juggle cap. On the 6th hit, the opponent is still in hit stun. So if you can cancel into something fast enough, you can keep juggling.
Sooooooo. You see Ryu hitting a jumping Gill with a s.jab, resulting in stun. Now he can hit him with more normals without Gill flipping out, in this case, 3 more s.jabs, 1 UOH, and a Hadouken (Hadouken's behave like normals for purposes of juggles). At this point, Gill cannot be juggled by anymore non super moves, thus the Shinku Hadouken. Now the juggle cap has been reset (remember, supers reset the juggle cap?) and Ryu can juggle with more jabs. Ryu does the same combo again getting up to six hits and cancelling super. Okay, so now Ryu is out of meter, so Ryu gets his six more jabs in, and on the 6th jab he does s.jab XX s.jab XX Shoryuken, all of which is fast enough to combo without Gill falling out. And now FINALLY, the combo is over.
Unfortunatly for Gill, he is still stuned. So Ryu gets one more combo in, resulting in Gill's death. Now, as we all know, when Gill dies and has meter, he ressurect's, but he still does his death animation, and during death animation, the opponent enters a stun-like juggle state. And you know what that means, more jabs:) .
Man that was long. Not going to proof read so I hope it makes sense.
SlimX
05-24-2004, 03:41 AM
Funny thing is, 3s juggle system is even more complex than that. =)
As far as the video goes, yes, it's a programmable controller. Not only is this the only way you can do kara supers like Alex's (twice in one combo, no less), but even "worse" is the Yun GJ combo with 21 kara low jabs in a row. Heh.
thedude.com
05-24-2004, 04:24 AM
Originally posted by SlimX
Funny thing is, 3s juggle system is even more complex than that. =)
As far as the video goes, yes, it's a programmable controller. Not only is this the only way you can do kara supers like Alex's (twice in one combo, no less), but even "worse" is the Yun GJ combo with 21 kara low jabs in a row. Heh.
:eek: :eek: :eek: :eek: :eek:
that's insane
kara-super ....is possible or not ??
i think i'm going to give up yun ..
Cool, thanks for the explanation. That all makes sense. I didn't know supers reset the juggle count like that. I knew that dizzies were very popular because it lets you do normals without the opponent flipping out. Just to be clear though, is that the only reason they are used? Do you get the same number of juggles whether or not they are dizzy?
Also, two more questions. First, that Remy combo looks like an infinite to me. Why does it end?
Second, how the hell does Yun's VC work? A2, A3, CvS2 have pretty clear rules for what/when you can cancel stuff in Custom mode. Yun just looks random to me. Help plz.
Jinrai
05-24-2004, 08:52 AM
I'm guessing that the Remy's being pushed out pixel by pixel by the normal sonic booms. He uses the EX booms to squeeze in some more hits since they don't push him out, but he only has a finite amount of meter. I guess the super ends up doing more hits in the long run than if he continued with the EX booms.
As for Yun, he can cancel normals into other normals or specials at any time, whiff or not. His specials can't be cancelled, but his recovery time is shortened considerably so that he gets frame advantage on everything. Like CvS2's A-Groove, he has infinite juggle potential while it's active. Unlike CvS2, his juggle count resets to 0 if the opponent is in the air when Yun's meter runs out.
EDIT: Also, Yun's lunge punch does 3 hits instead of 1 during his Genei Jin. And unlike A3, you can't combo into his command grab.
EDIT2: Alex's kara-super would have been humanly possible if it wasn't for his Flash Chop messing it up. QCF, f+P, QCF+P. But as it is, no human can spazz out two quarter circles fast enough. Even Ken's kara-DP in CvS2 is insanely hard.
Thanks for explaining the Yun thing. I really don't like playing against him cuz i have no idea what he's doing half the time, or when i should be scared and when i have options.
As for the Remy thing, i don't think it's cuz of the Sonic Booms pushing him out. That's kind of a basic rule of SF that fireballs can push your opponent back but they can't push your character back. If i had to guess i'd say that the normals he's doing are what's pushing him back. To make up for it, he's moving forward slightly after every Sonic Boom, but it's not enough. Maybe the EX Sonic Booms recover faster or stun longer or both so that he gets to move forward more, but even if that is enough, it costs meter so there's a limit there.
It's just weird tho, cuz all of this is strictly guesswork cuz it looks like an infinite!
Jinrai
05-24-2004, 10:26 AM
Now that I think about it, the "frame advantage on everything" bit isn't quite true. But recovery is still shortened quite a bit.
YahnV
05-24-2004, 01:48 PM
Originally posted by Majestros
Cool, thanks for the explanation. That all makes sense. I didn't know supers reset the juggle count like that. I knew that dizzies were very popular because it lets you do normals without the opponent flipping out. Just to be clear though, is that the only reason they are used? Do you get the same number of juggles whether or not they are dizzy?
I'm not sure I understand the first question, but the juggle cap stays the same during a dizzy. It's just that your juggle options have been greatly expanded.
Originally posted by SlimX
Funny thing is, 3s juggle system is even more complex than that. =)
Heh. Since I'm going just offa observations from playing the game, this is pretty much as deep as I understand.:)
SlimX
05-24-2004, 03:30 PM
No, no, everything you said was fine. I was just joking at Maj because he doesn't know what's going on. =)
All I know is from playing and observing, too. I just play and observe, um, a lot.
caliagent#3
05-24-2004, 03:38 PM
Originally posted by JinraiPVC
Even Ken's kara-DP in CvS2 is insanely hard.
:lol: , that's what u think. I know someone who can pull out kara-dp's consistently
Jinrai
05-24-2004, 03:45 PM
Props to him, then. I just feel that kara-DP is a lot easier to screw up than RC.
Originally posted by SlimX
No, no, everything you said was fine. I was just joking at Maj because he doesn't know what's going on. =)
<3 elitism
Now i can act like i know what's up when people talk about 3S. Yay!
StreakSRM
05-24-2004, 04:11 PM
It should be noted that a crouching, stunned urien/gill has the longest "recovery time" when they are hit by a move. It probably is an infinite that only works on crouching, stunned, urien/gill. He started doing EX's and other things to get the hit count up is my guess.
Jinrai
05-24-2004, 07:37 PM
If it really was an infinite, Tosaka would have started Gill out with full life and just kept it going until KO. The point of his video was to get the largest number of hits possible, wasn't it?
HAQ2049
05-24-2004, 07:50 PM
Originally posted by JinraiPVC
If it really was an infinite, Tosaka would have started Gill out with full life and just kept it going until KO. The point of his video was to get the largest number of hits possible, wasn't it?
yes.
EndLeSS8
05-24-2004, 08:46 PM
The new comboes were pretty cool. I really liked the new version of the Oro beatdown, as well as "jabbing chariot" Urien.
Probably the highlight for me was the new Gill one, very sweet with the headbutts.
jugoso
11-14-2004, 01:14 PM
hi, there... the download is no longer available... can anyone tell me where can I get the saita video? or send it to me or anythig? PLEEEEEEEEEEEEAAAAASE?
ps= my msn msgr is felipe.lema@gmail.com
thx ^^
Obot64.com
11-14-2004, 04:48 PM
here here! whats the file name of this vid? perhaps i can get it off of the gfb hub
strakka
11-15-2004, 01:27 AM
3rdsaita.avi
Check GFB & #gamecombos on IRC for it.
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