View Full Version : Unblockables confirmed in the PS2 version of 3rd Strike
Hey all,
As a point of interest, I was working at E3 and had a chance to check out 3S on PS2 and test out unblockables. On the version I played they were in there as default. Simple Aegis setups with Urien worked fine. I went back one morning a few minutes before the general public were let onto the floor and checked just to be sure.
The options menu was locked so you couldn't see if there were any settings to turn them off. I didn't have a chance to test out Oro's unblockables but I assume they work too.
No Xbox 3S was being shown, only SF Anniversary Edition.
Use the poll to let everyone know your thoughts.
King Of Naboo
05-26-2004, 06:47 PM
nice.
Was the new character playable?
CPS_3
05-26-2004, 06:55 PM
Nigga gotta eat.
Because I don't really care about the unblockables, they don't make the game any more worse or better for me. All I care about is that it's arcade perfect.
Jiorn
05-26-2004, 06:55 PM
Umm... new character?
That's cool about the unblockables. I hope the options can turn them off though. Even if you can't, I probably won't use them.
Dios <-X->
05-26-2004, 07:04 PM
Originally posted by King Of Naboo
nice.
Was the new character playable?
and this info came from where?
cool so its pretty much arcade perfect....
Saotome Kaneda
05-26-2004, 07:20 PM
Nigga gotta eat.
Zaelar
05-26-2004, 08:00 PM
Originally posted by CPS_3
Because I don't really care about the unblockables, they don't make the game any more worse or better for me. All I care about is that it's arcade perfect.
You don't care about something being the same as is the arcade, but you want it to be the same as the arcade. At least you chose a good thing in the poll for your position.
Fatghost28
05-26-2004, 08:28 PM
So the game is perfect then? Looks perfect, sounds perfect, plays perfect, and the actual gameplay itself is intact?
CPS_3
05-26-2004, 08:31 PM
Originally posted by Zaelar
You don't care about something being the same as is the arcade, but you want it to be the same as the arcade. At least you chose a good thing in the poll for your position.
There is a CPS 3 revision without the Unblockables.
Fatghost28
05-26-2004, 08:36 PM
Originally posted by CPS_3
There is a CPS 3 revision without the Unblockables.
If unblockables are in the game by design, I bet we'll be able to select which version of Third Strike we want in the final version.
From what I could tell the timing and gameplay was exactly like the arcade. Keep in mind that I was forced to use a PS2 controller and I hadn't touched one of those for a couple of years for a fighting game. But coming from a guy who plays 3S like it's a religion, nothing jumped out at me from the 20 minutes or so I had with the game. I guess we'll see in a month or so.
The Capcom guys did say that online capabilities for the PS2 version are not confirmed (meaning that they weren't told that it would have online play). My guess is that it won't -- if they haven't announced it yet and they've already announced that the Xbox version (coming out two months later) will support Live, it's a safe bet PS2 will get no online support.
Hol Horse
05-26-2004, 10:41 PM
Great News!
But... a new character?? I need to know more! :eek:
desistyle3
05-26-2004, 10:44 PM
yesss....unblockables....!!
hopefully the timing is the same and there is no input lag...and capcom will rule all...!!
Zakuta
05-27-2004, 12:10 AM
Unblockables!! WEEEEEEEEEEEEE~~~~~~~!
Anyway!
NIGGA GOTTA EAT!!
HaoGui
05-27-2004, 01:52 AM
I was in Tokyo at Game Newton last week talking to the owner, and he says it will have both versions on the PS2, unblockable and revised. :D That will be great for us in ATL who have no good arcade to practice at right now :bluu:
Richard
05-27-2004, 03:08 AM
I couldn't really give a shit about accidental bugs like unblockables that only affect a handful of characters (especially considering the updated arcade version had them removed). But-
Originally posted by will
I was working at E3 and had a chance to check out 3S on PS2 and test out unblockables. On the version I played they were in there as default
At least this will shut the whingers up once and for all.
Zero1
05-27-2004, 08:08 AM
Will; Was the music in 3s split into 3 like DC or arcade?
danomyte
05-27-2004, 08:13 AM
Originally posted by will
nigga gotta eat!
dam i be real hungry :(
btw the hidden person must be guile(or dan?)
ZERO Shift
05-27-2004, 08:55 AM
Sweet. Now that I know it's arcade perfect, I can stop trying to catch Ken in a lp. MGBx4 in the corner with Dudley on the DC version. Can hardly wait for July.
Originally posted by Zakuta
NIGGA GOTTA EAT!!
Let's run this joke into the ground before it loses its appeal!:cool:
CYBORG COP
05-27-2004, 08:59 AM
I don't know much about SF3 and I'm curious:
Do the Japanese play with unblockables? I would guess that they have access to the latest arcade revisions (which doesn't have the unblockables) since the games are well supported over there. But maybe they prefer playing with the unblockables?
And what's this input lag problem in the DC version? Does that have to do with the lag in the DC's analog trigger buttons, or is it something in the game itself?
Adam Warlock
05-27-2004, 09:01 AM
Originally posted by Zakuta
NIGGA GOTTA EAT!!
Thanks for the love guys, but I just ate lunch.
epsilon_
05-27-2004, 09:06 AM
That owns. Nigga gotta eat.
otaris2099
05-27-2004, 09:33 AM
IMO if the systems are in the arcade it should be in the home version since the arcade is really where everything matters.
Richard
05-27-2004, 09:55 AM
Originally posted by CYBORG COP
Do the Japanese play with unblockables? I would guess that they have access to the latest arcade revisions (which doesn't have the unblockables) since the games are well supported over there
I don't know much about SF3 either, but I would guess they wouldn't have any choice but to play without them, if all the new/reconditioned machines have the latest version.
But seriously, you guys are making a big thing over nothing.
Okay for all the casual gamers, 3S isn't 3S without the unblockables.
Zero1: Didn't pay attention to the music.
As for Dudley, actually I wish I had thought to test the timing of his juggles. That's another thing that always pissed me off about DC.
Richard
05-27-2004, 11:04 AM
Originally posted by will
3S isn't 3S without the unblockables
Meh. You've either got an extremely low opinion of the game, or else you're playing the wrong matches with the wrong people.
desistyle3
05-27-2004, 11:06 AM
All japanese arcades have the first version of 3S, that has the unblockables, it is all they play.
The doesnt have a low opinion of the game, 3S tournament play IS 3S WITH the unblockables.
Dreamcast with no unblockables is just for training and casual play.
Josh-TheFunkDOC
05-27-2004, 11:07 AM
OK, for people like Richard who don't know, the Japanese ALWAYS use the original 3s arcade version with unblockables. The reason is simple: They, like our top 3s players in North America and Europe, feel that it is a better game with them.
This is because this particular glitch only affects three characters (Urien, Oro, and Ibuki), none of whom are exactly top-tier material even with this advantage (though Oro and Urien are damned close).
The input lag is also a pretty huge deal. In and of itself it can be managed, but if you're using a converter for your stick (which adds input lag by itself), forget it. That is why I always play on pad for DC 3s tournaments.
I'd also like to know if Yun's Genei-Jin combos remain arcade-perfect (i.e. kara-palm > f+fierce).
-Josh
BillyKane
05-27-2004, 11:11 AM
Originally posted by Richard
I don't know much about SF3 either, but I would guess they wouldn't have any choice but to play without them, if all the new/reconditioned machines have the latest version.
But seriously, you guys are making a big thing over nothing.
The Japanese play with unblockables. Very few arcades in Japan have the revised version (I think MORE has it, and I haven't noticed it anywhere else when I was in Japan), and they don't even hold tournaments on those because they don't like it.
If you knew anything about how these unblockables work and the importance they take in actual matches, I doubt you'd say they're nothing. If you admitedly don't play and don't know much about 3s, shut up instead of trying to argue with people who do. Having an option to turn UBs off is the best anyone could hope for, no point in arguing...
Although personally, I'm more happy about the timings being the same as arcade. That's what pisses me off the most about DC.
Clear Sky
05-27-2004, 11:25 AM
I never played the arcade version, so I can't bitch about the lag input. However, I'm happy that the cancels that aren't in the DC version will be in PS2 version. Towards + roundhouse xx SAIII with Duds comes to mind.
will, josh, billy...yeah they're correct 3s isn't 3s without the unblockables but also the lag issues that the dc version has....anyways, I'm glad that the ps2 version will have the option of picking either version 1 or 2 of the game...
Ultima
05-27-2004, 11:53 AM
OKay, I have to ask: I know about Urien's unblockable, but what are Oro's and Ibuki's?
FatBear
05-27-2004, 01:29 PM
Originally posted by Clear Sky
I never played the arcade version, so I can't bitch about the lag input. However, I'm happy that the cancels that aren't in the DC version will be in PS2 version. Towards + roundhouse xx SAIII with Duds comes to mind.
1. That's not a cancel, it's a link
2. I do it all the time on DC
soccerstorm_2k1
05-27-2004, 01:39 PM
Originally posted by Ultima
OKay, I have to ask: I know about Urien's unblockable, but what are Oro's and Ibuki's?
ibuki has one where she can throw a kunai/dagger at you in the middle of her flip-move, and can hit you when she crosses you up/lands on your other side (as you're blocking the kunai). right??
as with oro's...um....obviously something with his yagyou-damas hahah not familiar with this one...
gl0ry
05-27-2004, 04:16 PM
Originally posted by Zero1
Will; Was the music in 3s split into 3 like DC or arcade?
I want to know this as well. Personally I like the arcade mixes alot more.
epsilon_
05-27-2004, 04:26 PM
Originally posted by FatBear
1. That's not a cancel, it's a link
2. I do it all the time on DC
King Of Naboo
05-27-2004, 05:28 PM
Originally posted by Dios <-X->
and this info came from where?
http://www.shoryuken.com/forums/thread62670.php
AdverseSolutions
05-27-2004, 06:36 PM
Has anyone reached a verdict on whether or not Yun has an unblockable?
God I miss arcades with 3s.
Clear Sky
05-27-2004, 08:03 PM
Originally posted by FatBear
1. That's not a cancel, it's a link
2. I do it all the time on DC
How do you buffer that normal into a super? Buffer it so that the motion is complete when the normal hits? I tried it a million times and could never get it to work.
StreakSRM
05-27-2004, 08:15 PM
Originally posted by Clear Sky
How do you buffer that normal into a super? Buffer it so that the motion is complete when the normal hits? I tried it a million times and could never get it to work.
Basically you need to have the super come out as soon as the towards + roundhouse animation finishes. This is easiest if you do the super motion as the dudley is pulling his arm back, and then drum your fingers across all 3 punches so the super activates as soon as possible.
StreakSRM
05-27-2004, 08:26 PM
Originally posted by Ultima
OKay, I have to ask: I know about Urien's unblockable, but what are Oro's and Ibuki's?
Oro Unblockable (Clicky) (http://www.karathrow.com/videos/oro_unblockable.wmv)
Jiorn
05-27-2004, 08:50 PM
Originally posted by StreakSRM
Oro Unblockable (Clicky) (http://www.karathrow.com/videos/oro_unblockable.wmv)
Tch, you might be man enough to put an oro vid on the net. But do you have the hootzpa to make a Yang tutorial?! Huh?! DO YA?!?!?! :P
Well I guess it's safe to say it's arcade like due to the unblockables. But what about the sprites and music?
Richard
05-28-2004, 02:33 AM
^ the sprites look fine. There are a dozen hires screens elsewhere on the board.
Originally posted by desistyle3
The doesnt have a low opinion of the game, 3S tournament play IS 3S WITH the unblockables
OK, accepted, but to claim "3S isn't 3S without the unblockables" is just preposterous. Are you guys really saying that SF3 is a game about unblockables, and that those are the defining point of it?? Blimey. If you're saying there are no good points to the game aside from that, then I might not bother to get it...
YahnV
05-28-2004, 02:42 AM
Originally posted by StreakSRM
Oro Unblockable (Clicky) (http://www.karathrow.com/videos/oro_unblockable.wmv)
I don't get it. Is the second hit of the fireball supposed to be the unblockable?
cygnus
05-28-2004, 08:43 AM
Originally posted by YahnV
I don't get it. Is the second hit of the fireball supposed to be the unblockable?
Yeah. They are getting hit from both sides so they cannot block.
YahnV
05-28-2004, 09:41 AM
Originally posted by cygnus
Yeah. They are getting hit from both sides so they cannot block.
So, what's with the double jump? Why not just dash the other side and go for it the first hit? Seems needlessly complicated to me.
neoKEN
05-28-2004, 10:18 AM
OK, accepted, but to claim "3S isn't 3S without the unblockables" is just preposterous. Are you guys really saying that SF3 is a game about unblockables, and that those are the defining point of it?? Blimey. If you're saying there are no good points to the game aside from that, then I might not bother to get it...
I wouldn't say that "3S isn't 3S without unblockables", but unblockables add more to the game as it makes 3 weak characters a lot better. The damage that Urien and Oro can do on unblockable is incredible, but to set it up is far from easy. To be able to land an unblockable adds a lot to the experience imo. Aside from that, the later revision of 3S DC) makes some combos a lot harder to do or impossible.
Jiorn
05-28-2004, 10:37 AM
Originally posted by YahnV
So, what's with the double jump? Why not just dash the other side and go for it the first hit? Seems needlessly complicated to me.
It's actually the kick that triggers the unblockable. You have to do the whole chicken combo (uppercut>airkick) then do the super so it hits them only once. This makes it so they can't tech roll. You do 2 dashes or so to get your opponent in the right area, then double-jump to the other side. While the opponent is blocking the booger on one side, you kick 'em in the back.
neoKEN: "makes 3 weak characters a lot better."
Urien and Oro are far from weak. Oro's SAIII Juggle can take out a VERY good chunk of your bar. But even without that he is a great character. I don't play with Urien but I seriously doubt he is weak without unblockables.
As for Yang, well... maybe. But when you compare the unblockables of SAIII to the Ex-Mantis' of SAII, SAII is far superior. But that's just my opinion.
Also, did you see the vid Streak posted? Oro unblockables are TOO easy to setup.
EDIT: My bad if this sounded like a flame or attack.:p
YahnV
05-28-2004, 10:53 AM
Originally posted by Jiorn
It's actually the kick that triggers the unblockable. You have to do the whole chicken combo (uppercut>airkick) then do the super so it hits them only once. This makes it so they can't tech roll. You do 2 dashes or so to get your opponent in the right area, then double-jump to the other side. While the opponent is blocking the booger on one side, you kick 'em in the back.:p
Well, what I'm confused about is why don't you dash 3 times to cross them up instead of 2 plus the double jump.
Actually, after watching the vid again, it seems you do the 2 dashes late to push them into the fireball. That makes sense.
desistyle3
05-28-2004, 10:58 AM
you cant cross up with a dash unless they do a tech roll.....and here you dont want them to do a tech roll casue that'll let them get away from the super.
and as Jiorn said, the one hit makes it so they cant tech roll...and then you cross up with the jump into the doulbe jump and the kick in the back....
N-Ken
05-28-2004, 11:34 AM
Did you notice link differences from Arcade? Like can Ken c. mp xx go get a bag of doritos crawl back to the machine stand up, super? And is the damage weird like DC? Parry timing?
Thanks for the info...
haunts
05-28-2004, 12:00 PM
people who dont care about unblockables dont play at tournaments, where you have to worry about that shit.
becuase the majority of my practice comes from the DC, not arcade, i dont have as much practice DEFENDING against such set ups. Sure, I know them, but unless you play someone who hounds you to get them on you eveytime, it will most likley catch you by suprise at a tournament.
neoKEN
05-28-2004, 02:11 PM
Also, did you see the vid Streak posted? Oro unblockables are TOO easy to setup.
Sure, it seems easy, but to actually land it in a real match is really difficult especially if they opponent is playing against it. The opponent knows that if they get hit by a point blank range MP, they are usually going to die. There are other ways to do unblockables, but usually the starter is a close MP. Not only that, the timing on the chicken combo varies with the characters. Ex. For dudley it is easy, while Ken's is done lower and easier to mess up.
hadoken king
05-28-2004, 02:13 PM
................
awe.... some.... :)
StreakSRM
05-28-2004, 03:44 PM
Originally posted by Jiorn
Tch, you might be man enough to put an oro vid on the net. But do you have the hootzpa to make a Yang tutorial?! Huh?! DO YA?!?!?! :P
There was already a yang tutorial released a couple weeks ago when I was contemplating making one, why is why I didn't. Plus like every combo involves some sort of slash or EX slash, which is the reason I wouldn't do it in the first place. :p
Originally posted by Richard
random garbage
someone give this guy a medal
StriderNC
05-28-2004, 03:56 PM
i have the DC 3S and like it.... so who's gonna shoot me for not spending more time being a whiny bitch over a few differences than I do actually playing the game?
BTW... looking forward to getting the deluxe vers comin' out in japan to go along with the deluxe hyper i got over x-mas.
Jiorn
05-28-2004, 04:24 PM
Originally posted by StreakSRM
There was already a yang tutorial released a couple weeks ago when I was contemplating making one, why is why I didn't. Plus like every combo involves some sort of slash or EX slash, which is the reason I wouldn't do it in the first place. :p
:( Alright then, but you owe me.:p
Originally posted by neoKEN
Sure, it seems easy, but to actually land it in a real match is really difficult especially if they opponent is playing against it. The opponent knows that if they get hit by a point blank range MP, they are usually going to die. There are other ways to do unblockables, but usually the starter is a close MP. Not only that, the timing on the chicken combo varies with the characters. Ex. For dudley it is easy, while Ken's is done lower and easier to mess up
Landing a Strong is simple. In fact, I've yet to see a match or vid where one isn't landed several times (I'll have to check on that though). But I do see your point.
You said it though, "a point blank range MP, they are usually going to die." This is why I wouldn't even use unblockables. Heck, even in TTT I ALWAYS made sure my opponent got to switch once. But that's just me.
i just hope the U.S. version of 3s comes out in July as does the Japanese version...damn i can't wait...same resolution of the arcade and the option to choose which version to play..which will always be version 1...
wildstyle
06-02-2004, 11:22 AM
unblockables are important, but i think that the input lag amongst other changes(to me) like damage and such on the dc are more significant than the v1 v2 changes.
even if they make it like the v2 board, ill be happier than with the dc version.
Nando
06-02-2004, 11:25 AM
what about the Xbox versoin....any1 hear shit about that ver...
Nigga gotta eat...
Hol Horse
06-02-2004, 02:53 PM
Originally posted by StreakSRM
There was already a yang tutorial released a couple weeks ago
where?
I'd like that. Yang combos are quite easy (non-seiei combos at least), but footsies, pokes, setups and the likes is where I need to improve
Zigmover21
06-02-2004, 03:27 PM
I think people are grossly exagerrating how the lack of unblockables impact the game. Obviously, it's important 'cause their abscence makes fighting characters who had them a LOT easier. But to claim 3S is a totally different game is silly. If you're an Urien/Oro/Ibuki player or frequently play against those players, yes it's going to affect you. Asside from that, it wouldn't be any different on a fundamental level.
Obviously, I'm not talking about other changes on console, like input lag and whatnot. Nor am I saying the game is better or worse without unblockables (I think they're kinda gay, but that's just me). Just pointing out that the impact such changes have is restricted solely to the characters that were changed in the first place, not the entire game itself.
every game is "broken" look at marvel2...the reason why people freak on this version is because it's the most widely used version of 3s especially overseas....
cygnus
06-02-2004, 09:22 PM
Originally posted by StreakSRM
There was already a yang tutorial released a couple weeks ago
where
TheDarkPhoenix
06-02-2004, 10:50 PM
hmmm is there a ver of the arcade that doesn't have unblockables?
StreakSRM
06-02-2004, 11:10 PM
The video isn't still on the webpage it was posted on, and I think I must have deleted it, cause I can't find it now. Seriously it was nothing but slash/EX slash combos and setups.
Yes there was a version 2 of the arcade board where the unblockables were fixed.
rockmanx4
06-03-2004, 06:01 AM
:eek: finally sony and capcom listen to their customers according to IGN THE PS2 VERSION OF HYPER FIGHTING AND 3RD STRIKE WILL BE ONLINE PLAYABLE.
Let the unblockable set ups begin:evil: ..
Does anyone know if the genji damage and input lag was fixed.. I hated that on the d.c..
and has anyone heard if the Xbox version will be better or the same as the ps2 meaning that will have version 1 and 2..
X44
Zero1
06-03-2004, 04:36 PM
Originally posted by rockmanx4
:eek: finally sony and capcom listen to their customers according to IGN THE PS2 VERSION OF HYPER FIGHTING AND 3RD STRIKE WILL BE ONLINE PLAYABLE.
X44
Are u sure about that?
Rhio2k
06-03-2004, 04:44 PM
Originally posted by Zero1
Are u sure about that?
Bull. Just a netfreak's wet dream. Just imagine your Ken vs someone's Yun online.
Ken: Ikuze! Yun: "Chim byo ikai!!
"Round One: Fi-*game freezes*...*game plays again* "Tsugi!"..."Select your fighter!"
Lag KO!!
rockmanx4
06-03-2004, 07:46 PM
Originally posted by Rhio2k
Bull. Just a netfreak's wet dream. Just imagine your Ken vs someone's Yun online.
Ken: Ikuze! Yun: "Chim byo ikai!!
"Round One: Fi-*game freezes*...*game plays again* "Tsugi!"..."Select your fighter!"
Lag KO!!
well, bro that is what the damn site said. I dont' know for sure nor i work for them..Just search around instead off just saying bull.The shit has not come out yet.. IGN is very trusty but u never know capcom usa is full of morons i u must know already.. we will see.either way i wll buy both the xbox and ps2:)
X44
TheDarkPhoenix
06-04-2004, 01:30 PM
Originally posted by TheDarkPhoenix
hmmm is there a ver of the arcade that doesn't have unblockables?
BillyKane
06-04-2004, 03:21 PM
Originally posted by StreakSRM
Yes there was a version 2 of the arcade board where the unblockables were fixed.
Since unblockables, new options in training and even more options of choosing bgm is confirmed 100%..here's a link also to show that the guard judgement (screen at the bottom) is actually version 1...blahblahblah..check it out.. http://eg.nttpub.co.jp/news/20040604_02.html
Golden_Gunman
06-07-2004, 01:24 PM
Forgive my ignorance, but when is the US release date?
Superking
06-07-2004, 08:00 PM
It'd be funny if the Xbox version didn't have all these options and was basically the DC version all over again. :lol:
And that Xbox thing could happen since 3S and HSF have only been announced for the US Xbox. :x
Capcom's gotta make the game friendly for Live Players like they did with CvS2. :lol: :lol:
Ubersaurus
06-10-2004, 03:49 PM
Originally posted by abby
Since unblockables, new options in training and even more options of choosing bgm is confirmed 100%..here's a link also to show that the guard judgement (screen at the bottom) is actually version 1...blahblahblah..check it out.. http://eg.nttpub.co.jp/news/20040604_02.html
I hope that as far as BGMs are concerned, there's an option to run Q's theme in vs mode. I always heard that was a DIP switch option in the arcade version, and honestly, he's got the sweetest theme in the game. More people need to hear it ;)
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