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View Full Version : Ryu's "3FC!!" Goukito and Lil' John Chat


Goukito
06-19-2004, 11:32 AM
Goukito and Lil’ John discuss Ryu’s 3 fierce combo.


Goukito: Hey Lil’ John, how are things going?

Lil’ John: Okaaaaaay!!

Goukito: That’s good to hear.

Goukito: Hey John. I had a conversation with a fellow online gamer, Obot, the other day. He told me about a short story he wrote. He was commenting on one of the old Street Fighter 2 games in which you could do a lot of damage with Ryu’s “3 Fierce” combos (3FC). I guess Ryu has had 2 of them over the years. One of them, which still holds up today, is: Jump fierce, stand/crouch fierce, fierce fireball. The other, which I think is from an older SF2, is: Jump in fierce, standing close fierce, fierce dragon punch (DP).

Lil’ John: What!?!

Goukito: Yup. Many people have commented that Ryu can’t do this combo in CVS2, but Ken and Akuma can. So I took an hour and explored it myself.

Lil’ John: Okaaaay!!

Goukito: Going in, I realized that Ryu’s DP is only one hit compared to Ken and Akuma’s three hits. They can hit this combo pretty much all day. I initially thought that I should jump in as deep as I could with Ryu’s air fierce punch, then try to link the stand fierce into fierce DP. After a few tries I noticed that this was wrong. The opponent gets pushed back too far to connect all three hits. After about 5 minutes, I figured it out. I now know what the conditions for pulling off this combo are. Wanna know what I found?

Lil’ John: What!?!

Goukito: Do you want to know what I found?

Lil’John: What!?!

Goukito: Damn it! I said, do you want to know what I found out?!?!

Lil’ John: YEAAAAAAAAUUH!!!

Goukito: Alright.

Goukito: First off, there are two ways to hit the air fierce punch. High and deep. High is the way to go. You might not notice the difference at first, but you have to look at the opponent’s reaction to see it.

Goukito: When you hit the opponent deep, the character animation looks as if you’ve hit them in the stomach almost. It looks like there’s an invisible noose around the character’s waist and they’re being yanked off stage. Now, when you hit them high, their head reels back. For most characters, it looks like you’ve indeed punched them in the head. This is what you want.

Goukito: Now I’m not an expert on the mechanics of CVS2, but it seems to give Ryu a little more room to land in. So, the subsequent “close stand fierce into fierce DP” is closer than if you started with a “DEEP” jumping fierce.

Goukito: And that’s the big factor. Well in actuality, it’s not that big.

Goukito: I tried this on almost all of the characters. And indeed, some of them just won’t be hit. But more of them will be hit than what you’d expect. In fact, a couple characters were hit that I surely didn’t expect. Here’s the list:

Note: I started practicing the combo in the corner only. Then I realized that Ryu’s 3FC (3 Fierce Combo) could be done out in the open!! Doing the combo out in the open requires a little more precision for some of the characters. You want to aim for the top of their head, not the face! You also want to have a good forward momentum.

RYU’S 3FC LIST

Character Name (w/ stun) - Corner - Out in Open

Terry-70 yes - yes
Todo-70 yes - yes
Blanka-70 yes - yes
Sagat-70 yes,diff. due to height - yes
Honda-80 yes - yes
Chang-80 yes - yes
Raiden-80 yes - yes
Haohmaru-70 yes - yes
Yamazaki-70 yes - yes
Balrog-70 yes - yes
Iori-60 yes - yes
Guile-70 yes - yes
Bison-70 yes - yes
Zangeif-80(I think) yes - yes

Characters I didn’t expect;)

Vega-60 yes - yes
Kyosuke-60 yes - yes
Dhalsim-60 yes - yes

“Odd”

Maki no - Once, but couldn’t duplicate
Chun-Li didn’t try - didn’t try


Everyone else

No to: Geese, all shotos (Capcom and SNK), Kim, Eagle, Kyo, Rugal, all of the girls except Maki (not sure about Chun).:(

____________________________________

Goukito: So there you have it John. But, I’ll say one more thing. Then, you can go try it out for yourself. In the corner, in order to insure that you hit the character high, you can do regular or super jumps. Aim for the top of the head instead of the faces and you’ll get it. Out in the open, you’ll most likely do a super jump in. It’s important to have a forward momentum, aiming for the top of the head. Then when you land, finish up with the other two fierce punches and you’ll have pulled off “Ryu’s 3FC” with 43 points of stun damage. :mad:

Goukito: Got it?

Lil’ John: What!?!

Goukito: Got it??

Lil’ John: What!?!

Goukito: Do you understand!?!

Lil’ John: What!?!

Goukito: Damn man, do you understand what I just told you!!!???!!!

Lil’ John: YEEEAAAAAAAUUH!!! :p

Goukito: Good. So now, go do it.

Lil’ John: OKAAAAAAAAAY!!!!!



Final note: Sorry for the length. I'm not sure if anyone's covered this yet, that's why I wrote it. If this post is redundant to any CVS2 experts, just disregard this thread please. Add something constructive to it, but please don't flame. Thanks.

Obot64.com
06-20-2004, 07:21 AM
Good Stuff! :cool:
and funny too.

Shin Ace
06-20-2004, 08:22 AM
If that combo only worked deep, I'd abuse it. Instead, with ryu I just do a deep fierce, s. fierce xx rh hurricane kick.

I've tried the Ken variation with little success, it's freakin hard.

jump in early rh, standing roundhouse xx strong dp, 4 hitter that lets you connect a lvl 2-3 shin ryuken as a juggle. The trick as you said is to get the first hit as high and early as possible while still being able to combo.

Gimpy
07-11-2004, 08:52 AM
:lol: :lol: :lol: Too good!! And I also see you're from DC. You should make it to one of Koop's gatherings.

SSJ4Goku128
08-05-2004, 12:18 PM
The high hit for Ken needs to be a counter hit[or at least every time I pull it off, its a counter hit].

Elliott20
02-22-2006, 01:17 PM
nice, more maryland players