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View Full Version : So who here is actully landing that new SAII combo?



haunts
06-25-2004, 10:39 AM
I cant even get off the rh kara-dp!

Anyone got any tips?

Seems like a nasty combo but I dont know if my execution is up to par to make it practical.

MrQuotes
06-25-2004, 11:13 AM
im still working on the landing SAII part....

haunts
06-25-2004, 11:32 AM
What part of the super are you having problems on?

I recently have been about 98% on that super, but it took me months to get down.

the only reason i still fuck up is when switching between DC and arcade, the timing is a little different.

MrQuotes
06-25-2004, 11:36 AM
i will either not get the fierce out and go into super... or i will do fierce and completely ass out on the double fireball...

its all random th0... sometimes i can be at like 85%, or i can be as bad as 10%

i have better chance doing it on 1P side than 2P

haunts
06-25-2004, 12:09 PM
well, I usally hold back on the joystick. that way I dont scrub it up and get a sweep which happens every now and again.

I usally wait to see the frame of thier head drop, then hit FP. that timing is for the dc, i wait a split second longer for arcade..

Archer V2.0
06-25-2004, 06:53 PM
what combo u guys talking about?

m00b
06-25-2004, 11:24 PM
I think they're talking about kusa -> s.fierce -> sa II or just the s.fierce -> sa II

Koatl
06-25-2004, 11:27 PM
I'd put my money on ...SAII>ResetXXSAII.

Arlieth Tralare
06-26-2004, 05:18 AM
I am. Takes a while to adjust to different sticks, though.

It's instant fucking death on Necro. Gotta love it.

Yagami
06-26-2004, 09:30 AM
I love how this does 100% stun to Urien, makes it an even greater mismatch once I get this combo down and my dreamcast back hehe.

haunts
06-26-2004, 02:48 PM
arelith, if you are going to come back and reclaim your title you cant whine aobut the sticks!!!!!! :mad: :mad: :mad:

sooo...

any tips on getting the kara dp out easier? :D

MajinRyu
06-26-2004, 07:12 PM
Originally posted by haunts
Anyone got any tips?

please ppl

RyanTheRobot
06-27-2004, 04:52 PM
what is the new SA2 combo?

MajinRyu
06-27-2004, 05:22 PM
Originally posted by RyanTheRobot
what is the new SA2 combo?


Makoto near the corner

karakusa -> standing fierce -> SA2 -> dash towards opponent -> kara (with neutral roundhouse) strong fukiage -> dash towards opponent -> jab fukiage.
corner

Arlieth Tralare
06-28-2004, 12:52 AM
Well, fuck.

Holy fuck.

This can do 100% DAMAGE on Urien. I thought he had as much health as Ryu/Ken, or more. You'll need about 1.5x Super gauge, maybe.

:wtf:
_______________
Karakusa, Fierce xx SA2, dash, [HK-kara]Strong Fukiage, dash, Jab Fukiage. [STUN]

Jump to the other side of Urien as he's down.

Jump up, j.Roundhouse -> Fierce xx SA2, Forward Tsurugi, Jab Hayate, Fierce Hayate.
----------------------------

Sokushi.

So, that means Urien, Necro, Yun, Yang, Remy, Akuma, and possibly Twelve and Elena are subject to 100% damage.

To test on Ryu/Ken: Stun Combo, then j.Roundhouse -> Fierce xx SA2, Tsurugi, Fukiage, j.Fierce combo. I wanna see if that does 100%.


PS: If you've been watching Naruto, you should know by now that there are NO TIPS! Kore wa A-Class jutsu da yo~


(RX's stuff is more like an S-Class.)

RyanTheRobot
06-28-2004, 05:46 AM
and its against corner im guessing since there was no dash prior to the strong fukiage?

haunts
06-28-2004, 06:52 AM
Originally posted by Arlieth Tralare


PS: If you've been watching Naruto, you should know by now that there are NO TIPS! Kore wa A-Class jutsu da yo~


(RX's stuff is more like an S-Class.)

:rolleyes:

Yagami
06-28-2004, 07:33 AM
Originally posted by Arlieth Tralare

PS: If you've been watching Naruto, you should know by now that there are NO TIPS! Kore wa A-Class jutsu da yo~


(RX's stuff is more like an S-Class.)

but..but..but..at least give me a rubber ball. >_<

And I shall master it in 3 mins what you guys took 3 days to ha-ha-ha...

PS: Rx's stuff aint S class, its probably under "forbidden technique". Maybe he sacraficed his friends to learn that stuff I dunno.

haunts
06-28-2004, 07:59 AM
RX has no idea what he is doing. He just charges meter, throws a mirror and hopes for the best.

soccerstorm_2k1
06-28-2004, 07:42 PM
WHAT THE FYUCK. kara-cancelling the roundhouse into a strong fukiage allows for a dash-in jab fukiage????!!! MAKATO IS TOO AWESOME!!! dammit I wanna do this but I suck I still haven't learned how to karakara haha

EVIL5150
06-28-2004, 09:06 PM
When you kara the mp fukiagi, are you doing it like, s.RK~MP Fukiagi, or Dp+RK~MP?

Archer V2.0
06-29-2004, 05:09 PM
Evil:

s.RH xKARAx fukiage.

thats how i do it atleast.
for karaing throws/UOH you do s.RH XX UOH/Throw

kal el
06-29-2004, 06:33 PM
yeah.

i'm guessing to kara Fukiage you'd have to input s. roundhouse before doing the Fukiage command because Makoto has a twds + roundhouse normal and Fukiage has a twds directional input. it's not like Ken's kara Shoryuken where you don't have to worry about going into a different move/normal because c. forward doesn't do anything but that. and Ken doesn't have a qcf + K move. or twds, dwn, dwntwds + K.

Arlieth:

it's time for you to convert your FAQ into a video, man :D.

be like mr. Bebop :lol:. he's got his TWELEVE in. let's see some Makoto!!!

Koatl
06-29-2004, 08:49 PM
Originally posted by kal el
Arlieth:

it's time for you to convert your FAQ into a video, man :D.

be like mr. Bebop :lol:. he's got his TWELEVE in. let's see some Makoto!!!

Yeah, an SAIII newbie like me could really use one. :D

opera
06-30-2004, 01:33 AM
do the dragon punch motion fast, then put the stick back to neutral immediately and press RH, quickly (but not TOOO quickly !!) press strong. I say not too quickly because you want maximum backwards kara-age on that s. rh :P.

314
07-12-2004, 06:10 PM
Two questions:

1.How much of the RH animation actually shows before the fukiage cancel?

2. Why can't you just substitute kara'ing short instead of roundhouse?

Archer V2.0
07-12-2004, 07:13 PM
kara moves you forward...

the rh-kara moves you backwards.

[3rd]Wael
07-16-2004, 08:28 AM
You guys are naruto nerds... (so am i :p)

Tell me more about the S-class technique please eros senin...

haunts
07-16-2004, 09:53 AM
Originally posted by opera
do the dragon punch motion fast, then put the stick back to neutral immediately and press RH, quickly (but not TOOO quickly !!) press strong. I say not too quickly because you want maximum backwards kara-age on that s. rh :P.


this is the best way to do it as far as i can tell..


still difficult but its getting easier.

Arlieth Tralare
07-16-2004, 10:33 AM
It's getting pretty easy, actually. But now we have to deal with people who know about the combo and avoid karakusa range like the plague. =D

RyanTheRobot
07-16-2004, 10:35 AM
I do it:

789
456
123

5 being neutral

do:
6
5+mk
236+Punch

it takes some practice but once you've got it its gold. Nothing like doing 6,5mk,236pp and EX Fukiage almost half screen away. Take that Akuma. :)

Arlieth Tralare
07-16-2004, 01:50 PM
uhh, wtf? Doing twd+Roundhouse gives you her walking sweep, which is the WRONG KARA.

There's no EX either.

RyanTheRobot
07-16-2004, 02:50 PM
Originally posted by Arlieth Tralare
uhh, wtf? Doing twd+Roundhouse gives you her walking sweep, which is the WRONG KARA.

There's no EX either.

woops meant mk

and as far as EX I was just saying I use it during regular play to nail akuma's damn divekicks and airfireballs. Not referring to during the new SA2 combo.

DooM
07-18-2004, 08:15 AM
dammit, i can get the kara out 9/10 but i cant get the combo out *just have practiced for 30 mins though*

lol fun fact: just empty jump at someone, RH-kara hayate, you move backwards alot, so you cant get thrown, for random hayate ppl like me :)

MrQuotes
07-18-2004, 08:34 PM
i got the kara dp down... but i cant dash afterwards.. it doesnt even look like i can make it.... wats the timing on the dash into DP?

DooM
07-19-2004, 07:16 AM
yea that is with me too its like this::


me on the left, sa2, dash, rdp+p, now the opponent gets knocked to the left side, I dash, but I cant see how it will ever connect.... =/

shinmakoto
07-19-2004, 07:03 PM
:confused: :confused: :confused:
:lol: :lol: :lol:
:evil: :evil: :evil:

chr0n1c
07-26-2004, 07:20 AM
hi guys,

i was wondering how soon/late are you suppose to cancel super into dash? and same for the kara-dp

also, does anybody have a video of this?

Thanks in advance.

Arlieth Tralare
07-27-2004, 03:45 PM
NOTE NOTE NOTE\

Apparently the machine I tested the combo vs Urien on was set to high damage. This combo DOES NOT KILL: Makoto, Urien, Ken, Ryu.

Archer V2.0
07-28-2004, 09:06 AM
Arlieth.. make a video of this post haste. its very hard to get the dash in, and im becomming skepticle.

Arlieth Tralare
07-28-2004, 09:52 AM
I'd rather not make a video of it. This combo's too powerful, and if you can figure out how to do it yourself through written instructions, you deserve it. Already I can feel my Makoto getting a little sloppy because I rely on the super so much. If you guys can't figure it out on your own, then you really need to practice more with Makoto in general. I had to learn it without hand-holding, just the instructions.





I'll give one hint, though.



PAY ATTENTION TO WHEN YOU INPUT YOUR FIRST DASH.

DooM
07-28-2004, 10:30 AM
this makes me think =/ wtf, just dash?


dammit i hate this way of teh Jedi :(


I will learn Yoda, I am your padawan learner :0

BillyKane
07-28-2004, 11:32 AM
I'm sharing videos of the combo performed by Boss in the GFB hub on Direct Connect. Look for the following filenames if you're interested:

MVI_0040 (vs Necro)
MVI_0051 (vs Urien)
MVI_0058 (vs Hugo)

haunts
07-28-2004, 12:40 PM
Originally posted by Arlieth Tralare
I'd rather not make a video of it. This combo's too powerful, and if you can figure out how to do it yourself through written instructions, you deserve it. Already I can feel my Makoto getting a little sloppy because I rely on the super so much. If you guys can't figure it out on your own, then you really need to practice more with Makoto in general. I had to learn it without hand-holding, just the instructions.





I'll give one hint, though.



PAY ATTENTION TO WHEN YOU INPUT YOUR FIRST DASH.

Thats such bullshit. :lol:

Just tell us you CAN'T make a video.

Get off your high horse man. Everyone is just trying to learn. Stop making out like we are trying to qualify for the olympics.

Archer V2.0
07-28-2004, 12:44 PM
just cause you can kara something doesnt make you good. dont try to act like you are better than us cause you can do this combo... if i learned of a new combo, i would make a video FIRST before i would shoot my mouth off.

What does GFB Stand for?

haunts
07-28-2004, 12:46 PM
Originally posted by BillyKane
I'm sharing videos of the combo performed by Boss in the GFB hub on Direct Connect. Look for the following filenames if you're interested:

MVI_0040 (vs Necro)
MVI_0051 (vs Urien)
MVI_0058 (vs Hugo)

Awesome. :D

haunts
07-28-2004, 12:50 PM
Originally posted by Archer V2.0
just cause you can kara something doesnt make you good. dont try to act like you are better than us cause you can do this combo... if i learned of a new combo, i would make a video FIRST before i would shoot my mouth off.

What does GFB Stand for?

Go For Broke.

And yeah, this combo isnt really essential for becoming a good makoto player, so I dont know what the big deal is trying to keep it this BIG SECRET.

Archer V2.0
07-28-2004, 12:53 PM
ahhh why cant i find the GFB Hub?.. whats the address?

haunts
07-28-2004, 12:55 PM
http://www.shoryuken.com/forums/showthread.php?s=&threadid=16592&perpage=&pagenumber=1

Archer V2.0
07-28-2004, 01:10 PM
hmm when i log in, i get an error saying that i do not have the minimum share req.. i put it to 30 open slots lol.. and i already put some match vids in my share folder... like 20 match vids

haunts
07-28-2004, 01:19 PM
Probably need a couple gigs to get in there..

I have like 15 gigs of sf videos so i am the last person to aska bout minimum requirments. :lol:

Archer V2.0
07-28-2004, 01:28 PM
alright, i just added all my anime.. all 33gigs of it.. im in. thanks =D

Arlieth Tralare
07-28-2004, 10:55 PM
I'm saying, this combo's pretty stupid. It was kept secret for a while in Japan for a reason.

Archer, you were the one who asked me to make a combo video. I gave you my reason.

I could make a video if i wanted to. There's no can'ts involved. Written instructions should be good enough anyways. Really, you learn better when you figure out the details by yourself and it's a waste of time for me to make a video of it, in my opinion.

Yagami
07-29-2004, 08:23 AM
Originally posted by Arlieth Tralare
I'm saying, this combo's pretty stupid. It was kept secret for a while in Japan for a reason.

Archer, you were the one who asked me to make a combo video. I gave you my reason.

I could make a video if i wanted to. There's no can'ts involved. Written instructions should be good enough anyways. Really, you learn better when you figure out the details by yourself and it's a waste of time for me to make a video of it, in my opinion.

Dont mind him. Goes to show how many people here in SRK need to be spoonfed everything these days.

Archer V2.0
07-29-2004, 11:18 AM
this combo is wack. it only seems to work on the DC. has anyone done it on the Arcade yet? it seems harder to get the second dash down on the arcade than on the DC.

Arlieth Tralare
07-31-2004, 02:47 AM
DC makes you shitty. It has input lag.

Archer V2.0
07-31-2004, 11:32 AM
only on X-arcade. and yeah, it is a shitty version of the game. thats why im asking if it works on Arcade.. i cant get the second dash to come out on the arcade. i fukiage, then she refuses to dash, and when she does, its too late. i only play on Arcade, so i wanna know if this combo is wack or not.

Arlieth Tralare
08-01-2004, 12:15 AM
It works fine in Arcade.

Remember what I posted earlier?

PAY ATTENTION TO WHEN YOU INPUT YOUR FIRST DASH.

Yagami
08-01-2004, 08:11 AM
i got it.

the 1st dash MUST be done early.

MrQuotes
08-02-2004, 08:59 PM
people didnt know about the early input on the first dash? :confused:

and the instructions he gave were more than enough for people to figure out how to do it... granted i havent gotten it down fully, i got to the point to see how it looks...

no sides no nothin... arlieth was extremely helpful to me this week at evo.... he didnt ignore me or my questions at all...

haunts
08-02-2004, 09:28 PM
Videos are helpful. I learned a lot from videos and got good pretty quick because of it. Little nuainces like dash timing can throw some people off. Being able to analyize visual cues really helps.

Its not about holding hands or any of that, its just about increasing the over all game knowlege and therefore increasing over all comp. You hold back stuff like its yours and it dosent benifit anyone, really.

Arelith,

while we're somewhat on the topic, do you plan on making a makoto tutorial vid?

haunts
08-03-2004, 05:40 AM
Was this combo on heavy display at Evo? Anyone get personally ripped up by it? :lol:

MrQuotes
08-03-2004, 09:16 AM
arlieth hit me with it twice....
he was the only one i saw using it...

haunts
08-03-2004, 11:44 AM
Did Izu come?

Besides Arleith and yourself, were there any other good makotos?

MrQuotes
08-03-2004, 01:53 PM
no izu

i dont wanna rank my makoto... but the standouts i saw were arlieth, saizo, and mopowa

gig4ls
08-04-2004, 12:38 AM
I hate to ask this, cause it makes me sound like such a scub next to you guys...but I'll say it anyway :p
I heard there is input lag on the DC version. Does this input lag affect karas such as Makoto's kara dp? Does the input lag affect her s hp xx qcf*2 + k?
Thanks

haunts
08-04-2004, 07:40 AM
i think so. feels like I have a year and day to do it on the arcade.

opera
08-04-2004, 11:55 AM
arlieth landed this combo on me 8-10 times. its really stupid and broken..... i <3 it ^ ^

the side effects from the fact the combo exists and knowing your opponent can land it is even worse. you panic when your in the corner more than usual, and makoto can take advantage.

Arlieth Tralare
08-04-2004, 12:48 PM
The thing about the early dash, haunts, is that YOU CANNOT SEE IT because a video shows the game itself, not the player's hands. That's why there's no point in a video.

haunts
08-04-2004, 02:18 PM
that makes more sense. :P

314
08-05-2004, 10:24 PM
What are the exact filenames for the makoto vids on the gfb hub? Are they named exactly like billykane mentioned a couple of posts ago? I've searched the hub for the past few days and haven't had any luck finding them.

Arlieth Tralare
08-06-2004, 12:26 PM
Actually, I have to give credit to Mike Z for finding out about the dash buffer. He was the one that did the Dreamcast testing.

BillyKane
08-06-2004, 12:34 PM
Originally posted by 314
What are the exact filenames for the makoto vids on the gfb hub? Are they named exactly like billykane mentioned a couple of posts ago? I've searched the hub for the past few days and haven't had any luck finding them.

I'm logging in now, filenames are still the same.

AneurysmX
08-07-2004, 03:21 AM
Originally posted by MrQuotes
no izu

i dont wanna rank my makoto... but the standouts i saw were arlieth, saizo, and mopowa

Dont forget K.O's Makoto.... he was using her for fun during casuals... and just beasted on everyone, including fellow Japanese players...

MrQuotes
08-07-2004, 08:16 AM
damn i missed that...

was that at FFA?

BillyKane
08-07-2004, 07:54 PM
Anyone got footage of K.O's Makoto?

Archer V2.0
08-08-2004, 09:21 AM
k, this combo is gimped haha... i did it a bunch of times yesterday. you NEED To get that dash in hella early.. if you time it wrong, your second dash will be gimped.

I somtimes find that when i do the fist kara dp, my dp misses the opponent alltogether.. like.. i dash, then do a kara dp, but characters like Ken and Chun Li fall short of the DP... its wierd.

saizo
08-08-2004, 10:15 AM
i sat next to him for an hour while he worked his magic

its unreal the things he does
he stuns everyone no matter what
he lands DPs with her like shes a freakin shoto

opera
08-08-2004, 06:32 PM
Originally posted by saizo
i sat next to him for an hour while he worked his magic

its unreal the things he does
he stuns everyone no matter what
he lands DPs with her like shes a freakin shoto

yi was telling me that KOs makoto is better than his yun. i hella wanna see footage O_O. he does straight s. fierce xx SA2 with no command grab before. does anyone know if this does more stun ? i know damage is scaled from the command grab, but is stun also?

haunts
08-09-2004, 08:24 AM
Anyone see what kind of situations he was landing s.ferice xx saII?

I hardly ever land that by itself. its kind of slow isnt it? anyone know of any good sets ups so you dont have to grip them?

Whats the best fukiage to hit people with? Strong I assume?

MrQuotes
08-09-2004, 11:53 AM
i only do fierce xx watever when people miss DP's... exceptions being ken, ibuki, and oro...

saizo
08-09-2004, 04:05 PM
Originally posted by haunts
Anyone see what kind of situations he was landing s.ferice xx saII?

I hardly ever land that by itself. its kind of slow isnt it? anyone know of any good sets ups so you dont have to grip them?

Whats the best fukiage to hit people with? Strong I assume?

even watching him in action for an hour, i couldnt quite figure out how he did it.
didnt see him do straight fierce too often, but when he has them in the corner he lands it. also more often than the normal fierce he did a retreating jump roundhouse --> fierce --> saII, which does more anyways

strong does more stun and damage, but it sometimes doesnt come out fast enough, jab dp is cool since it comes out really fast

and from what i hear, KO is #1 makoto in japan now

AneurysmX
08-09-2004, 06:35 PM
Originally posted by saizo


and from what i hear, KO is #1 makoto in japan now

Wow really?????!!!!:eek:

but anyways... i think KO was using the EX fukiage when he see the opponent jumping at him.... then he'll S.Jump cancel with a fierce or rounhouse.... nice stun and damage...

b4k4
08-09-2004, 06:55 PM
Originally posted by saizo
he lands DPs with her like shes a freakin shoto
I couldn't land those if my life depended on it.

Does anyone have some advice on the execution of the Kara-DP? I can't seem to nail it at all.

:(

saizo
08-10-2004, 11:21 AM
when you do kara-dp, just remember it isnt like a normal move

instead of doing:
DP motion > RH kara +MP

its more like:

DP motion > split second pause, RH kara +MP

So you basically do the DP motion, sort as if it were separate from the move. This is because if you input the roundhouse with a motion, it reads it as a roundhouse command move rather than reading it as fukiage. To put it more simply, you cant be holding the joystick when you hit those buttons.

btw b4k4
best avatar ever

Gandido
08-10-2004, 11:32 AM
It wouldn't surprise me if he landed most of those DPs on headbutt happy Uriens. That's basically saying, you win the match.

I want to test Makoto's DPs vs. Chun's far fierce. It's a gamble of course because it's just Chun-Li, but 1 can equal the whole match.

b4k4
08-10-2004, 10:19 PM
Originally posted by saizo
when you do kara-dp, just remember it isnt like a normal move

instead of doing:
DP motion > RH kara +MP

its more like:

DP motion > split second pause, RH kara +MP

So you basically do the DP motion, sort as if it were separate from the move. This is because if you input the roundhouse with a motion, it reads it as a roundhouse command move rather than reading it as fukiage. To put it more simply, you cant be holding the joystick when you hit those buttons.

btw b4k4
best avatar ever
Doh, ok. I've never really tried it before, and for some reason, I just assumed the input was -> f, n+rh, d, d/f+st. Me = scrub.

Thanks for the help.

:)

gig4ls
08-10-2004, 10:31 PM
Originally posted by b4k4

Me = scrub.
:)

I've been so used to doing karas in CvS 2 that I thought I could get away with rh f, d, df + mp (even though I don't even have the timing to do s hp xx SA II)

Me = more scrubby

314
08-11-2004, 03:54 AM
A little trick that's helped me land this pretty consistently is to do the dp motion and then quickly go back on the controller, making it one fluid motion, then hitting rh~sp. Since Arlieth threw in the hint of the immediate dash after super, I've been getting this about 95% of the time I try it. You've just really got to have that kara down for it to work.

Archer V2.0
08-15-2004, 08:52 PM
can someone make a Complete list on everyone it works on? ive done it on:

Necro
Twelve
Elena
Hugo
Urien
Alex

havnt tried it for long, but yeah, thats who i got..

it doesnt work on Chun... she falls short of the kara dp. thats what ive experienced EVERY time ive tried it.

Gandido
08-21-2004, 02:42 PM
It works vs. everyone except Chun. Landing it on Makoto is random and you should never have SA2 in a Mako mirror match anyways.

Archer V2.0
08-24-2004, 01:19 PM
alright... so heres the problem ive been facing with this combo.. i dash right after the super, do the kara dp, it hits, then i dash back, and do a jab dp, but it doesnt connect.. what am i doing wrong, and how could i fix it?...

B.S.Y
09-03-2004, 06:30 PM
can someone make a Complete list on everyone it works on? ive done it on:

Necro
Twelve
Elena
Hugo
Urien
Alex

havnt tried it for long, but yeah, thats who i got..

it doesnt work on Chun... she falls short of the kara dp. thats what ive experienced EVERY time ive tried it.

does it work on the twins??

ADarkSilhouette
09-06-2004, 05:32 PM
How can you tell if you did the kara cancel correctly? And whats a good way to practice kara cancels in general? That way I can get down the easy ones and work my way up to the harder ones.

Xiii
09-07-2004, 12:40 AM
When you do fukiage (dp+p) Makoto punches straight up. When you kara-fukiage (or anything else for that matter) you character SHOULD move forward if you kara'd with the right button.

Gandido
09-07-2004, 01:54 AM
The point in doing the kara-fukiage is to make Makoto move BACKWARDS. If she moves forward, you're kara-ing the wrong input. Which is why you press rh and strong when you let the stick go to NEUTRAL. dp motion, let go of the stick, then press rh and strong and you'll get the backwards kara EVERY time.

Moe Powell
09-08-2004, 11:24 PM
hey arleigth (or something like that) guess who just joined the 100% Makoto club. Am landing it 50% of the time now, i find its only possible when i use rh.SAII, and sometimes the mk SAII, but so far i havent been able to land it off of the lkSAII.
I pulled it off 5 times today in a real match against kenssssss.

So how have u been?
p.s. am working on a 2xdp on all characters including ORO, this one is by far the hardest combo ive ever attempted. Now i just need to put it in a video. Beast for me down in cali aight. say hi to victor for me.

Xiii
09-09-2004, 08:53 AM
Well guess I'm wrong, I haven't had time to practise this combo so I really don't know and I also don't know how to kara for shit =.= aside from that easy lk cancel karakusa

haunts
09-09-2004, 09:53 AM
I can do this combo 0% of the time in trianing mode. :rofl:

DooM
09-09-2004, 01:01 PM
PH34R haunts :P

anyway, i cant do it either, but i havent tried yet *just a bit on dc*, I think I got the dash as early as possible, but i think i dont do the kara fast enough *i can do the kara 9/10 times or so, so that isnt a problem*

Xiii
09-09-2004, 04:20 PM
If you wanna see if you are doing the dash fast enough then try this.

Karakusa , s.HP > SA2 <dash under> jump up and do a mk tsurugi.

I do this combo when I'm extremely bored, usually ending with 2 HP Hayates. Standard combo, but the thing that trains you to dash as fast as possible is this combo since you will NOT hit that jumping mp tsurugi unless you do. Have fun?

Archer V2.0
09-09-2004, 07:38 PM
mk i hope you mean.

Xiii
09-10-2004, 09:22 AM
er yeah, not thinking =.= Msomething. lol

Brother Justin
09-10-2004, 08:39 PM
do the dragon punch motion fast, then put the stick back to neutral immediately and press RH, quickly (but not TOOO quickly !!) press strong. I say not too quickly because you want maximum backwards kara-age on that s. rh :P.
This is exactly how to do the kara'd fukiage for the combo. For the first dash after the last hit of the super, it seems like you input the double tap forward *right* before the last hit (to me anyway). Then do your reverse dp, neutral or even go to the back position really fast (just to get the timing down, not a habit I'd keep), then rh~sp. Your opponent will bounce towards the wall you supered off of. If they bounce away from the wall you did the super off of, you didn't do the kara right or you dashed too late.

Archer V2.0
09-10-2004, 08:56 PM
Wrong.. you gutta kara the first one.. not the second one.

Brother Justin
09-11-2004, 04:33 AM
I'm pretty sure you never did this combo before if you're saying stuff like that.
Interesting. Apparently, you've never seen this combo performed, let alone actually done it yourself. If you want, log onto aim and I'll send you the three videos of boss doing it. You'll see for yourself that the opponent bounces back towards the wall makoto supers from after the kara'd mp fukiage. My nick on aim is togrekiller.
EDIT: Gandido has an excellent video of it in the "For all you whiner's...." thread. Check it.

Xiii
09-11-2004, 05:17 AM
Actually to avoid a fight, I was wrong. I don't know what I was thinking, probably read what you wrote wrong (probably because I was thinking of the fukiage that's done automatically from the SA2 zz). Anyways yeah. End.

TitaniumBeast!
09-14-2004, 06:50 AM
I was trying this on DC last night and the few times I landed the kara Fukiage, I could never get the second one to land afterwards. Does the PS2 version have input delay like the DC version? If not, I may be able to practice the combo on that one, seeing as the only arcade with 3s is pretty far from here.

Archer V2.0
09-15-2004, 11:41 PM
you need to input the initial dash right before the super ends, as to get the dash to come out RIGHT after the super. remember that.

TitaniumBeast!
09-16-2004, 08:17 AM
That I had no problem doing, it was the followup to the kara Fukiage that had me. But again, I was on DC at the time and I know that it moves faster + input delay. Arcade is too far, and my PS2 is kinda busted, so I can't really practice it. And I'm gonna switch to SAI for a little while anyway (hopefully it'll help me learn the fundamentals of Makoto more easily since I won't be relying on a BS stun combo).

DooM
09-16-2004, 10:05 AM
yea i have the same problem, I see that the kara fukiage comes out and the fastest possible way, but when I dash and rdp+jab it doesnt connect... *9/10 times i dash too early and the dash doesnt come out*