View Full Version : Rock Combos and Glitches
Kamui
06-28-2004, 12:46 PM
List your favorite combos here using standard abbreviation conventions. Include the proper damage from the training data in training mode.
In order to get an accurate number, make sure to set your character's super meter to either "Normal" or "Max Start" because "Infinity" and "Recover" will give the combo an illegal damage boost. Also, make sure to perform the combo against P-Groove or A-Groove because some of the other grooves have meter-based defense bonuses. Finally, make sure to perform the combo when the opponent has a full lifebar, because otherwise the damage will be reduced depending on how low the opponent's health is.
Also, discuss any glitches or bugs the character has, not including Roll Cancel. RC discussion belongs in a strategy thread.
Blazn
08-17-2004, 08:43 PM
well sorry but I dont kno the dmg.
but his bnb combo is lp lk mk HP hard edge. but make sure to hold mk so he wont dash.
this really isnt a combo but after knock down when the person wakes up c,mp , qcb hk 360 throw into anything.
other combos is 360 throw from anywhere cancel then shine knuckle lvl 3 doesnt have to be corner a little timing required but u should hit most of the hits and its enough dmg.
and that corner throw combo 360 fireball c.HK raising a storm.
but his most dmging combo I mite say is either in S groove or in N groove. j,HK s,HK xx neodeadly rave lp,lp,lk,lk,mp,mk,hp,hk (wait)HK xxshine knuckle lvl 1.
these combos can also be done with hibiki geese ryo and evilryu and maybe more.
RockUsah
09-05-2004, 01:52 AM
Does anyone know where I can go to find some good rock videos? I only play casual in the arcade right now, but I am planning on practicing and bringing K-Rock to some tourneys in gainesville, any links would be appreciated
Megasic-KRock
09-25-2004, 04:12 PM
Does anyone know where I can go to find some good rock videos? I only play casual in the arcade right now, but I am planning on practicing and bringing K-Rock to some tourneys in gainesville, any links would be appreciated
man im a good ole arkansas boy and my k-rock is hella dope i owned a ratio2 sagat with a perfect in casual play at the texas showdown im tryin to post sum vids now so ill get them to u as soon as possible :tup:
ZenFire
02-07-2005, 04:01 PM
Just found out that in C you can do Shinkuu Nage -> dash -> lvl2 Shining Knuckle and actually get all the hits in. It's really hard for me to get consistently though, I find the timing pretty strict. Because of that I can't really get any figures on damage yet and if you can land the lvl1 Knuckle as wel.
Also, vs Chunli it is possible to land a MP.Hard-Edge after a Shinkuu Nage (360) instead of a HP one for an extra 300 or so damage points. Same goes for Blanka and Honda, but they need specific timing while against Chun-Li you can just stick it out ASAP.
Jinjifra
02-08-2005, 10:57 AM
You can land MP. Hard Edge on Guile and Dhalsim too I think.
ZenFire
02-24-2005, 07:31 AM
You're right. Although I find Guile a little harder to hit because you can do it too early AND too late, but the window is pretty forgiving.
ph!Lop!a
03-23-2005, 10:47 AM
random rock combo i found. the damage isnt that great-almost half life vs same ratio=but it has a lot of flash. pulling it off during a match could get you a lot of "oohs" and "aahs" from the crowd.
in C groove:
[anti air] lp rising tackle, lvl 2 shining knuckle, mp rising tackle, lvl 1 shining knuckle.
woot woot flashiness.
vasAZNion13
03-23-2005, 04:02 PM
random rock combo i found. the damage isnt that great-almost half life vs same ratio=but it has a lot of flash. pulling it off during a match could get you a lot of "oohs" and "aahs" from the crowd.
in C groove:
[anti air] lp rising tackle, lvl 2 shining knuckle, mp rising tackle, lvl 1 shining knuckle.
woot woot flashiness.
wow i never heard of that one before...does it work with lvl 3 shine knuckle too?
btw, i heard about some otk mixup.
not sure about what it looks like exactly, but i tried to reproduce it in training mode. here's what i found.
2p only(for 2p corner glitch)done on C-sagat
in the corner, run/shift xx 360, break, run under, and do c.strong(the timing is slightly strict here)
what happens is that you should hit sagat with your backside(and you should be in the corner).
from here, you should be able to run under sagat(outwards), and do small jump foward(direction, not mk) and what happens is you'll small jump back towards sagat, facing the other way. i'm not sure if you'll CROSS him up again, cuz i can seem to run into small jump consistantly, but i did do run, into regular jump and i jumped backwards on top of sagat(but not crossed up).
anyways i dunno if it's really useful cuz i find it hard to get consistantly, and you're losing damage in the beginning cuz you're not doing the laser. :/
Jinjifra
03-23-2005, 10:46 PM
No you can't get the Lvl 3 shine knuckles to follow up a rising tackle because the first hit of the lvl 3 has 0 juggle potential, and you lose a lot of damage following a rising tackle with a rising storm because three of the hits of the rising storm are replaced by the rising tackle.
vasAZNion13
05-08-2005, 05:46 AM
wow i never heard of that one before...does it work with lvl 3 shine knuckle too?
btw, i heard about some otk mixup.
not sure about what it looks like exactly, but i tried to reproduce it in training mode. here's what i found.
2p only(for 2p corner glitch)done on C-sagat
in the corner, run/shift xx 360, break, run under, and do c.strong(the timing is slightly strict here)
what happens is that you should hit sagat with your backside(and you should be in the corner).
from here, you should be able to run under sagat(outwards), and do small jump foward(direction, not mk) and what happens is you'll small jump back towards sagat, facing the other way. i'm not sure if you'll CROSS him up again, cuz i can seem to run into small jump consistantly, but i did do run, into regular jump and i jumped backwards on top of sagat(but not crossed up).
okay i tested this out some more and got it down(i think)
i did it on C-ryu
basically same shit but i need to edit my post
so basically you don't need to run out of the corner and do small jump, you can do regular jump, and when you hit rh(sometimes it didn't work though) you'll crossup rh them :-O.
but here's the best part, when you land, youu'll end up back in the corner and it's really hard to tell that he's gonna end up in the corner, so from here i thought up some stuff you can attempt
1)s.fierce xx jab elbow(for safety reason, i normally would go for c.jab, s.fierce xx jab elbow, but for some reason the c.jab will put you too far and give you far s.fierce)
2)s.fierce xx run/shift, 360 ya da ya da
3)maybe do some crazy small jump mixup again i dunno
4) eh whatever, just add on more otk mixup stuff from here basically
Yoshi_Kimachi
06-13-2005, 12:41 PM
J.HK Lv. 2 knuckle, charge the whole time and end with a Fierce RT. Whoa, I'm good at combos :|.
Blazn
06-21-2005, 03:55 PM
J.HK Lv. 2 knuckle, charge the whole time and end with a Fierce RT. Whoa, I'm good at combos :|.
how about u add sum more like..
J.HK c.lp c.lk c.mk xx lvl2 shine knuckle xx low rising tackle lvl1 shine knuckle
just to look kool.
AngelOfRage
06-22-2005, 07:11 AM
Ive managed to come up with these for Rock (im pretty new to this game)
j.MP QCFx2 MK XX QCFx2 LP XX QCB LK
or
j.MP QCFx2 MK XX QCFx2 LP (charge down) XX up and HP
(the jump ins also work with HK)
Everything seems to fit and ive pulled it off a few times, but when i cancel the Shining Knuckle to the Raging Storm i cant hit it every time, is there any advice on the timing to consistantly pull this off?
Blazn
06-22-2005, 09:55 AM
Ive managed to come up with these for Rock (im pretty new to this game)
j.MP QCFx2 MK XX QCFx2 LP XX QCB LK
or
j.MP QCFx2 MK XX QCFx2 LP (charge down) XX up and HP
(the jump ins also work with HK)
Everything seems to fit and ive pulled it off a few times, but when i cancel the Shining Knuckle to the Raging Storm i cant hit it every time, is there any advice on the timing to consistantly pull this off?
when u do a shineknuckle, u will notice that rock is in the air.
when he hits the ground then u can cancel. only at the end of the special will u cancel.
UCRJesse
07-06-2005, 05:38 PM
Ive managed to come up with these for Rock (im pretty new to this game)
j.MP QCFx2 MK XX QCFx2 LP XX QCB LK
or
j.MP QCFx2 MK XX QCFx2 LP (charge down) XX up and HP
(the jump ins also work with HK)
Everything seems to fit and ive pulled it off a few times, but when i cancel the Shining Knuckle to the Raging Storm i cant hit it every time, is there any advice on the timing to consistantly pull this off?
off of a free jump in with full super your max damage should be
j.rh, stand rh, lvl 2 shine knuckle, lvl 1 shine knuckle
it will work from anywhere on screen so just get used to that combo
CrimsonDisaster
07-16-2005, 08:32 AM
If you do the backwards lj.RH crossup trick, you can also empty jump and 360 them while they try to figure out which way to block. And then do the crazy setups off the laser and stuff.
ph!Lop!a
07-16-2005, 11:35 AM
Dope corner rock combo:
-run > shift > 360, charge PP + charge down, early PP release, lp rising tackle, lvl 2 raging storm + charge down, fp rising tackle/lp rising tackle > lvl 1 shine knuckle
wont work on some charaters.
ragnafrak
12-09-2005, 07:39 PM
i was just messing around with A-rock, and figured out a goofy fullscreen custom
(c.MK/close s.MK) -> c.HPx4 -> qcb+HP (1hit) -> 360+P, cancel -> qcb+HP -> cd,u+HP -> qcfx2+P
KAIDA
01-08-2006, 03:00 AM
Does anyone know how to preform the raging storm glitch, go here to watch this vid
http://www.youtube.com/w/Xerocrew_Capcom-Vs-SNK-2%3A-Volume-3?v=DQbk7Zljajk&search=capcom%20vs%20snk%202%20
man there is some really cool stuff o and hey can any tell me how to pull off level 3 shining knucks. after the evac, i seen it done any secret specifications??
2D is Forever
02-07-2006, 11:52 PM
how about u add sum more like..
J.HK c.lp c.lk c.mk xx lvl2 shine knuckle xx low rising tackle lvl1 shine knuckle
just to look kool.
I was wondering on how you get the c.mk xx lvl2 Shine Knuckles to connect because everytime I try it a mid counter comes out.
Can someone show me the Insert commands with the direction and kicks?
I was wondering on how you get the c.mk xx lvl2 Shine Knuckles to connect because everytime I try it a mid counter comes out.
Can someone show me the Insert commands with the direction and kicks?
If you use K or A-Rock instead (the best Rocks), then you won't have that problem, since you're working with Level 3s and CC's instead. If you really like C-Rock though, then you can do...
d.MK (hold button), qcf, d, d/f+(let go of button)
That will make the super come out, but you need to practice.
ph!Lop!a
02-23-2006, 12:04 AM
Lame rock combo that does 5K even.
S groove rock vs C rolento:
Run > shift, command grab, charge PP, early laser, neo deadly rave [1 hit], raging storm.
woot!
Hellion
04-16-2006, 10:21 AM
Don't know where really to put it between Strategies and Matchups or here, but since the 2nd player crossup glitch is, well, a glitch, I'll put this here.
Been playing good'ol Rock again lately, this time in A.
No 2/3 lvl 3's a round
No low jump
No run (But a good Corpse hop Dash makes of for both low jump and run IMO)
Well anyway here's a string I've been messing around with last night
d.HK, crossup dash, block d.LK, 360, break, qcb+HP(1-Hit), deep superjump HK xx
qcb+HK xx 360, break, CC
Well, after the first 360 break 1 hit fierce Hard Edge, the superjump actually crosses up because of the 2nd Player crossup glitch, which pisses me off because my string I've been working on doesn't work unless I delay it a lot or just regular jump if I'm close enough.
Well it's nice to know, considering I've tried to setup the glitch for Rock a number of times in the past but failed, gave up on the matter but only now realize this? I guess when I played K-Rock back when I always broke 360 to shine knuckle/storm so I never knew. It's information I've not seen on here so figured I'd post.
----
Corner 360 Break CC
I don't have problems landing a midscreen random CC or an activate qcb+HP one but corner 360 break activate gives me some problems.
Mostly because I don't know the CC just yet; I just go for deep Fierce Rising Tacoo's (9 or 10 hits) Then a deep raging storm.
Anyway what I learned is to get this to work properly I have to be "charging" down before I activate, immediately after just up+HP. Everything else I've tried to do is screwy on timing like a 1-frame link and I always end up with Jump HP.
Good thing is afterwards you can just do regular CC mode rising tackles without worrying about charging for a split second like with the activation problem.
Another problem though is I think the 360 break has a juggle state that transitions over to CC activations juggle state and has a tendancy to knock your opponent out of the corner (edit: If you're not careful. When you land after one rising tackle you can walk back a bit from the corner and do another so it hits deep to stop this) I am not sure just yet if this also has to do with the 2nd player crossup glitch (similar to N-Chun's corner crossup juggles as 2nd player).
Maybe it's the 360 break itself that sets up the crossup glitch?
---
Damn shame too I was hoping to get some solid easy "free jump in" setups from this stuff.:annoy: Still good to know.
Hellion
04-22-2006, 02:52 PM
Nothing flashy but got this custom via experimentation
CC d.HPx4, d.HK, s.HK qcb+HP, [HP risin tackles]x2, qcf, qcf+P
Dunno d.HP may be a little slow and impractical to startup especially when done that close for 4 d.HP's to connect.
Been experimenting with activate RC qcb+HP (1-Hit) d.HPx3 etc, etc vs whiffs but the hard edge seems a little slow. Much better it seems to dash, shinku nage, break, activate, qcb+HP and go from there, but the damage isn't as strong unless the command grab is done after a shift in the corner.
Something likely and ranged base I'm thinking of is
CC d.MK xx qcb+HP (1-hit), d.HPx3, d.HK, s.HK qcb+HP (1-Hit) [HP ris'n tackle]xN, super
SaikyoStudent
05-29-2006, 02:10 PM
Does anyone know how to preform the raging storm glitch, go here to watch this vid
http://www.youtube.com/w/Xerocrew_Capcom-Vs-SNK-2%3A-Volume-3?v=DQbk7Zljajk&search=capcom%20vs%20snk%202%20
man there is some really cool stuff o and hey can any tell me how to pull off level 3 shining knucks. after the evac, i seen it done any secret specifications??
Sorry for the late reply, i dont search here much
basically the glitch is done by tech throwing and following up with a super. Youre probably gonna need a human partner to do this.
Get a Mai and a Rock.
Make them throw each other at the same time (Tech Throw), and after the tech throw, make Mai do her Qcb, HCF + K super (has to be lvl 3 i think) and let Rock do his lvl 3 Raising Storm. If done properly, Mai should elbow through the Raising Storm and the Raising Storm should stick on him. Ive done it several times before.
scrubydan
06-14-2006, 06:14 PM
what's the most damaging non-super combo when the opponent's dizzy?
scrubydan
06-21-2006, 11:59 AM
i can't believe everyone here just talks about super combos, geez
FlashMetroid
07-01-2006, 07:19 AM
when the opponent is dizzy go for jump in rh, s.rh, fp elbow it does like 4000
Gwai Lo ½
07-12-2006, 10:25 AM
Preasure strings?
K rock I notice you can do a lot more qcb+lp as you have a just defend opportunity after, with A=rock there is not much you can do? Do you have time to counter?
Does anyone have any good block strings either safe or unsafe.
alhazard15
07-17-2006, 07:40 PM
can anyone help me on connecting lk, lk, mk xx level 3 shining knuckle? it just seems that every time i do it, rock does a counter instead -_-
ZenFire
07-18-2006, 01:36 AM
Does anyone have any good block strings either safe or unsafe.
I agree with JD helping you to be slightly more aggressive with max range lp elbows. As for pressure strings, I'm not a fan of executing a predetermined set of moves just for the sake of doing so. So I'll say this if you're just close enough to have c.lp connect then following with c.mk xx lp Hardedge gets you a chunk of guardbar. If the c.lp hits ounterhit you'll likely get the c.mk to combo. c.lp into c.hk works fine too, but it doesn't leaev you at such a good range even on hit, while a blocked elbow leaves you at a great range. btw, if you're raged and you connect a sweep buffer the shining knuckle motion and press a kick if you see them safe fall. Sweep and elbows is what it's mostly about for me. max ranged c.mk into elbow when you're not close enough for the jab and c.mk into mp reppuken occasionally. it's not really a pressure string, but the B part of a mixup: close hp xx mp Reppuken after close lk tick for 360 will combo on fatties on counterhit.
can anyone help me on connecting lk, lk, mk xx level 3 shining knuckle? it just seems that every time i do it, rock does a counter instead -_-
I've had my share of troubles with this mainly because I double tap it because it's a 2 frame link (which occasionbally becomes a 1 frame link cus of the frame skipping). The double tap makes for an annoying negative edge that gives me the counter. I've found if you delay the motion a little but do it a little faster it becomes a little more consistent. If you don't double tap, then just keep the mk held down so you don't get a negative edge. I've avoided this problem by using other combos to land super:
c.lk, c.lk ...
c.lk, c.lp ...
c.lk, c.lp, s.lk ...
scrubydan
08-09-2006, 11:50 PM
why is everyone doing shining knuckle after cr.lk lk mk? its not safe and not as much damage as deadly rave
Hey guys, i'm using K groove. SO what combo should i use after the 360 throw?
Epicone20
11-09-2006, 01:59 PM
when you do the evac throw and hit them with the Px3 move I saw in a rock combo vid of him getting a trip in afterwards. can someone explain please. 1
i've seen that several times too...........................................
ZenFire
11-10-2006, 06:11 AM
It's been posted several times before. Lightning Scraper (I believe that's what the light blast is called) should be released early so that they get hit by the tail end of it (later in the animation) after that anthing reasonably fast will connect including the sweep. There's no 'trick' to it, it's just timing.
need some k groove rock combos
Lionx
12-03-2006, 06:28 PM
http://www.youtube.com/watch?v=kPUdUc0IhJ0
Phoking
12-05-2006, 10:12 AM
I'm having trouble with the s.HP to the Neo Rave. I've seen it in the old youtube clip of him with the k groove, and I've seen my friends use that on me, but i can't seem to do it myself. Although I think im doing it too slow, can anyone tell me an easier way, or an alternative way to use him in either N or K groove?
c.hk xx raging storm...............lol
scrubydan
01-18-2007, 03:02 PM
I'm having trouble with the s.HP to the Neo Rave. I've seen it in the old youtube clip of him with the k groove, and I've seen my friends use that on me, but i can't seem to do it myself. Although I think im doing it too slow, can anyone tell me an easier way, or an alternative way to use him in either N or K groove?
standing hp into deadly rave eh? do forward hp, then half circle back, forward lk. it's really easy compare to cr.mk into deadly rave
Sonickun
03-15-2007, 07:27 PM
Sorry for the late reply, i dont search here much
basically the glitch is done by tech throwing and following up with a super. Youre probably gonna need a human partner to do this.
Get a Mai and a Rock.
Make them throw each other at the same time (Tech Throw), and after the tech throw, make Mai do her Qcb, HCF + K super (has to be lvl 3 i think) and let Rock do his lvl 3 Raising Storm. If done properly, Mai should elbow through the Raising Storm and the Raising Storm should stick on him. Ive done it several times before.
also this only works on the dreamcast and ps2 versions
blk_brotha
06-05-2007, 02:12 PM
wassup my srk peeps? blk_brotha from V-towne CA have alot of secret chains, jf links and combos to share but the only one thing that i haven't completed yet is the damage record yet so i'll let you know which normals of rocks links into supers.
1.) c.lp or lk, into standing strong, the stiff punch which is my most favorite. XX shining knuckle
2.) in close s.mp into s.lp XX shining knuck or NDW
3.) CH in close s.mp into c.mk, c.hk, or s.lk XX shining knuck or NDW
4.)in close s.lp into in close s.hp or s.hk XX hard edge, shining knuck or NDW
5.) c.lk or c.lp into in close s.hp or s.hk XX hard edge, shining knuck or NDW
6.) c.lk or c.lp into c.hk
I like him on N groove bcuz you can burn all of his stocks:lovin:.
just think of the flashyness and rock's combo potential this man got style:tup: hope this one helps anyone out so those are my lil' secrets to share to the srk. community.
King Of Bums
06-21-2007, 03:54 PM
This is a fun one, against a cornered opponent with a-groove rock.
Rc qcb+hk, 360 toss, hit early with the 3p hold maneuver, lp rising tackle, activate cc. hk -> hp rising tackle x3, xx raging storm. 8544 damage against a-groove ryu of same ratio. 36 hits.
No Limitz
07-03-2007, 01:47 AM
What's a good combo to punish whiffs and stunned opponents?
bodler
07-04-2007, 06:31 AM
ok look i know this sounds noobish but i dont use rock often, how do we cancel his 360 trow?
scrubydan
07-06-2007, 05:20 PM
No Limitz: for a whiffed move like uppercuts, use st.rh into hp hard edge for most damage. but i like st.fierce cuz it looks cooler. for stunned u go for a jump in rh, st.rh into hp hard edge
bodler: tap 3 punches after 360, hold if u want to do the lazer
Pinoy_boi
07-23-2007, 11:38 PM
J.HK Lv. 2 knuckle, charge the whole time and end with a Fierce RT. Whoa, I'm good at combos :|.
J.HK Lvl 2 RS, Fierce RT does more damage:D
scrubydan
07-24-2007, 03:19 PM
J.HK Lvl 2 RS, Fierce RT does more damage:D
do u know u replied to a post from 2 years ago?
King Of Bums
07-30-2007, 02:01 PM
ok look i know this sounds noobish but i dont use rock often, how do we cancel his 360 trow?
tap 3p
Scampjohnson
11-01-2007, 06:53 AM
Can somebody give me some set up ideas for Rock's 360 move? I always seem to get jabbed out of it after I switch sides and I'm going for the throw.
ZenFire
11-01-2007, 07:20 AM
go for counterhits more and your oppenents will naturally block more. As for getting jabbed after rage run shift, well that's a whole other problem altogether. It depends on whether he's looking for the shift run in which case you're using it too much/becoming predictable. If he's not and just mashing jab, then go for counterhits more. For example: tick into sweep.
Scampjohnson
11-01-2007, 09:40 AM
go for counterhits more and your oppenents will naturally block more. As for getting jabbed after rage run shift, well that's a whole other problem altogether. It depends on whether he's looking for the shift run in which case you're using it too much/becoming predictable. If he's not and just mashing jab, then go for counterhits more. For example: tick into sweep.
Thanks.
Do you have any favorite set-ups?
ZenFire
11-02-2007, 02:43 AM
I'm no pro at playing Rock, but if you want to know... There's really only two ways I ever tick into 360
1) close s.lk
and
2) c.lk chained into close s.lk
The difference being that the first one can make you whiff a 360 if it lands as a counterhit due to the longer hitstun and it's also susceptable to just-defending. The problem with the second one is the timing and how you do the motion. I believe it might also be character dependant, but if you don't to the lk chain fast enough the 360 may be out of range. All in all I think I would rather counter JD'ing by going straight into 360 on their wakeup without a tick.
I suppose the following are also tick throws:
1) shallow j.hk
2) deeper j.lk
Most ppl (outside K-groove) will just block after a jump-in and j.lk has very litle push back as you know, putting you in range for a 360 more often than not.
As for counterhits I do:
1) close s.hp x mp.reppuken
Doesn't combo but makes them block something if you hit them out of a jump. Sets up elbow range.
2) c.mk x lp.hard-edge
After two light attacks this is reasonably safe on block and will combo on counterhit.
3) sweep
Knockdown... nothing special.
uses for rage run shift:
1) after a shallow lowjump hk
It looks really vulnerable and people like to throw you on landing. Need to be close enough so that the shift starts instantly. That's my only use for it outside canceling off of a normal.
Scampjohnson
11-02-2007, 10:14 AM
random rock combo i found. the damage isnt that great-almost half life vs same ratio=but it has a lot of flash. pulling it off during a match could get you a lot of "oohs" and "aahs" from the crowd.
in C groove:
[anti air] lp rising tackle, lvl 2 shining knuckle, mp rising tackle, lvl 1 shining knuckle.
woot woot flashiness.
What about this? Does this actually work? I can't seem to get the lv 1 shining knuckle to land.
thats just a waste of meter if it only takes ALMOST half life, your better off learning his wall only360 combo that does like 10,000 dmg IIRC.
Scampjohnson
11-02-2007, 12:25 PM
thats just a waste of meter if it only takes ALMOST half life, your better off learning his wall only360 combo that does like 10,000 dmg IIRC.
Do tell!
qcb.rh xx 360.p, ppp (hold, hits on earliest frame), c.rh xx raging storm
k-groove combo
MikOne
11-05-2007, 05:14 AM
^
Note: Hold RH after the sweep, as Rock's c.RH is terribly prone to N.Edge/kara. s.HP xx Raging Storm works too, depending on what the player is more comfortable with.
Hellion
11-05-2007, 04:06 PM
The sweep combos into shine knuckle as well, but it is much easier to simply go for the raging storm off a sweep.
Scampjohnson
11-06-2007, 11:43 AM
qcb.rh xx 360.p, ppp (hold, hits on earliest frame), c.rh xx raging storm
k-groove combo
So, is it just the evac toss followed by the sweep into the raging storm, or do you hit your opponent with the ppp (i forget what it's called) and then sweep into the raging storm?
So, is it just the evac toss followed by the sweep into the raging storm, or do you hit your opponent with the ppp (i forget what it's called) and then sweep into the raging storm?
hit your opponent with the ppp, yeah i don't know the name either.
Scampjohnson
11-08-2007, 11:13 AM
So what else? Any favorite grooves, set-ups, combos, strategies? I've just picked him up and he's hella fun to play, but sometimes I feel like I'm just mashing.
I recommend only to play Rock in either K or A, as for set-ups and strategies I'm not the one to go to for these since I don't play Rock no more. combos, everyone knows the same combos more or less, the pros or people who play Rock as their main may have combos you usually don't see or do it differently. some people do certain combos because its easier for them to perform then you have the others who do certain combos because theres more dmg output compared to some.
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