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dkerbs
08-06-2002, 12:48 AM
Note: I just wanted to repost this because I think it is VERY worth the read. This is for the author, whose original thread was shut down simply because it didn't have the fucking title "MVC2" in front of it. I don't even want to get started on the nazi mods in here so without further bitching here it is reposted, in original context by the author himself:




I have been playing with Chun_Li in MvsC2 since the begining. Every one says she sucks, in the beginig I thought the same thing but after long practices I own people with her.
She is so underrated, she should be top tier.
I would be glad to learn about the tactics and the strategy you use as well as the combos.
Here goes my strategy:

To win with her you need:


1_Super jump cancel with her for almost any attack.

2_To star combos while sj canceling (you super jump and then press but punches as close to the ground as possible) change your weak punches to strong punches they do way more damage.

3_Learn some combos ,here goes my favorite:
4.1_sj cancel,SP,SK,land,SK,AND THE ANTI AIR SUPER.(this one those 75% damgage and you can DHC into anythink afterwards.) Call a projectile assistant first to protect your rush.(with assitants you get longer comboes and of course they shoud be more damaging(usulaly))

4_RushDown

I hope it will be usefull.For more information contact meI would beglad to help and I would be interested to know how you play your chun li.

Here goes an other combo:

Sj cancel,WK,WP,SP,land,WP,WK,SK,sj,WP,WK,WP,WK,2nd jump,WP,WK,WP,WK,3rd jump,WP,WK,MP,MK,SK

This one those 20 hits and thosen't do that much demage but it's basicly for charging metter.

Well done chun la.
The combo that Cycloid Beta posted works and it's very impresive, but after doing it I changed the end because at the end people can roll and be save, and the otg just work on Big guys. I did some modifications and I got a ``32 HITS`` combo and it does 64% DAMAGE on cable!!
The combo is the following:

right angle jump,SP,SK(2hits),land,WP+Spiral Ground Assist, WK,WK(SPIRAL HITS),right angle jump,SP,SK(2hits),land, WP, WK, SK,superjump,WP,WK,WP,WK,doublejump,WP,WK,WP,WK,tr

iplejump,WP,WK,MP,MK,SK.

This combo does 32 hits, you don't otg so they can't get out of it and it does 64% damage on cable, it can be done in any character besides roll and servot.
I was wandering after knowing all what we wrote in this thread would you categorise Chun Li as a top tier character?(If you answer explain why)(we are talking without assitants)

I dare to say yes because of the following reasons:

1_She is a very good rush down character, she have a projectile she have a 75% damage combo (whit Hyper) and here rush down starts by a right angle jump, see advantages below.

2_ Chun Li against Storm: Storm is by far the best Character in MvsC2 and her game vary so much, she can be a chicken runaway or swich it to deadly rush down and with her instopables projectiles she truly is a Godess.Let's be realistic Chun Li doesn't stand a chance against Storm but if you'll have to play her use the following: When you see that storm superjump, do the samething to keep her grounded.Use the Right angle jump when she throws any projectile(if you are far away don't superjump, do a normal jump then dash and Chun Li will fly all the screen long and if you land over her combo and your better not to miss)and by the way the 75% combo on storm will do way more damge than over cable,two of them and she'll died.

3_Sentinel: another terrible character(since you won't be playing with assistants)just use your antiair super it can be comboed after almost anymove and it is extreamly quick. But Sentinel can defeat you very easily, he is the second best character after Storm. Use the run away chun li(sj+SK,dj+SK,tj+SK, walljump+SK,fj+SK,6thjump+SK and land)Then you would be over him since Chun Li goes out of the screen and sentinel doesn't and use your down+SK to keep him grounded btw you should have enought metter for an antiair super(be sure you super connect because if it doesn't you're doomed)and by the way do some rushdown I personaly recomend to keep your sixth jump for emergencies. Sentinel's weakness is that if you stay in the air in front of him, practicaly he doesn't have any move to push you away and if you did pass his projectile wall rush him down to death.

Ok the ones above are way to strong for her but even cable can't beat does two so let's continue.

4_Magneto the combo enciclopedia:YOU CAN MASH OUT OF HIS MAGNETIC TEMPESTand without his Psylock AAA he is not that powerfull any more but he still very dangerous but Chun Li can beat him, I did in the Arcades.Usually magneto players go for the dash and c.lk, just right angle jump and do your 75% combo. If he starts to tringle jump on you, pushblock and then air dash towards him. Chun Li should win(a good Chun Li player). Btw my respects for the magneto players usually they work realy hard to get those impresive comboes they are not like cable players.

5_Cable: the character I hate the most in this game(not because he is powerfull in the game but because I hated him since the first time I saw him in X-Men,you could see all does cool mutants with amazing powers and then you see an stupid old man with guns, lol, give me a brake). Well cable is the easiest character to learn how to play in the whole game. Dash over his dirty stuff and do a SP, (we are talking without assitant)SK etc...combo. If you do it correctly he won't be able to air HVB you. be sure he doesn't hit you with his gun since most likely he'll cancel it in to a ground hyper viper beam.

For:Spiral,Blackheart,Doom,Strider, I haven't seen people playing does characters very often and I don't like to give my opinion on things that I don't know.

6_Cyclops: I don't know from where this one comes from, he is so easy to beat, he just have a good AAA that's all.

7_Psylock: same thing.

I am waiting for your answer.(I know almost all the people will disagree).

Yeah, Chun Li has triple jump and airdash. ChunLi/Doom-B can be funny cause you can d+rh, then assist with doom and jump or air dash and stomp again or land on the other side and do lightning kicks or something (I remember seeing that posted by Viscant awhile ago, I think)...

So ChunLi/Doom would be like getting caught in a meat grinder.

Also, one thing I noticed is that if she just wants to run away that she builds meter with d+rh in the air like no other. And with triple jump and air dash you can just keep doing d+rh as much as possible to build fast meter.

Or something like, do head stomp (d+rh) and then assist with doom (or someone) and then while jumping towards them again you probably have time to whiff one or two d+rh and then d+rh stomp them the next time and repeat or whatever.

I would suggest a team like ChunLi/Storm/Doom
Sent infinite:
jump in(NO AIRDASH)lk, lk, fp, d+FK(stomp) LINK an airdash, lp, lk, lp, lk, fp, fk, s. lk, s. lk xx sj cancel xx airdash xx lk, lk, fp fk, j. lp, j. lp, j. fp, stomp, LINK another airdash, lp, lk, lp, lk, fp, fk and repeat.

Yes it's hard as fuck, yes it's impractical and yes I've done it in a real match.

I have discovered a great team with Chun Li:

Storm/projectile, Sentinel/Ground, Chun Li/AAA.

So, does she deserve to be a top tier?

S3nTiN3L
08-06-2002, 01:09 AM
ok i didnt read all that....shit i dont even care about chunnie on MvC2. but they closed all that up just cuz it had no title. thats sum preatty fucked up shit.....guy comes on and trys to post about his fav char. and this shit hapens....dam whats next...you must provide new and usable info or else it gets closed....tisk tisk :bluu:

MrSimpson
08-06-2002, 01:13 AM
Yeah, Geekboy is facist about that shit, but, he should be, they have idiots prowling about. HOW MANY TIMES HAS IT BEEN SAID 2 POST WHAT GAME! Its not that damn complicated people, and theres no excuse, so :P

Th3 0N3
08-06-2002, 02:41 AM
Originally posted by MrSimpson
Yeah, Geekboy is facist about that shit, but, he should be, they have idiots prowling about. HOW MANY TIMES HAS IT BEEN SAID 2 POST WHAT GAME! Its not that damn complicated people, and theres no excuse, so :P

btw, i like you avatar! it top tier!

and your right about that, mods just trying to do their job. but if it's something like this top and it's crap like all it says is "chun owns mvc2.." and that it, then it deserves to be shut down. but something like this, in detail (somewhat) should be renames or simply warned.

Renegade
08-06-2002, 03:58 AM
Scrub statements of the day on SRK....

Originally posted by dkerbs


4_Magneto the combo enciclopedia:YOU CAN MASH OUT OF HIS MAGNETIC TEMPESTand without his Psylock AAA he is not that powerfull any more but he still very dangerous but Chun Li can beat him, I did in the Arcades.Usually magneto players go for the dash and c.lk, just right angle jump and do your 75% combo. If he starts to tringle jump on you, pushblock and then air dash towards him. Chun Li should win(a good Chun Li player). Btw my respects for the magneto players usually they work realy hard to get those impresive comboes they are not like cable players.

5_Cable: the character I hate the most in this game Well cable is the easiest character to learn how to play in the whole game. Dash over his dirty stuff and do a SP, (we are talking without assitant)SK etc...combo. If you do it correctly he won't be able to air HVB you. be sure he doesn't hit you with his gun since most likely he'll cancel it in to a ground hyper viper beam.

For:Spiral,Blackheart,Doom,Strider, I haven't seen people playing does characters very often and I don't like to give my opinion on things that I don't know.

6_Cyclops: I don't know from where this one comes from, he is so easy to beat, he just have a good AAA that's all.



Chun is good cuz of her air mobility... that's nice.

Chun's supers suck ass. She can't even combo into Senretsu and lost air super.

Chun takes damage like shit.

And chun has no projectiles or distance game. She's a pixie... and just not fast enough and only has a horizontal air dash.

However...
Chun's expansion assist is the only top down assist in the game

Chun's Anti Air is pretty good, and it keeps opponents up ALL damn day. Gives BH/ Storm pleny of time to hail HOD

Like I said, her triple jump/Wall jump/AD makes her a good runaway character... but her damage potential is low.
The scrubby statments about how good Cable, Mags, and Cyke can be forgivin.

FatalFuryD
08-06-2002, 10:02 AM
Chunli sucks.. It might be just me but Chunli just doesn't have much stuff to do.

That said, here's what I do when I play chun:

Lp fireball into qcf+kk midscreen, chun dashes through her own fireball(and the fireball hits foe as she recovers) and it's relatively safe, given that the op doesn't do pushblock.

Jump over(not a crossover/crossup) and tron pj assist, \/ 1-2-3, c.lk or lp then launcher and air combo.

Chun's air combo btw is launcher, 1-2, 1-2, jump up 1-2, 1-2, jump up again and mash kick like hell. Make sure you time it so 1(lp) comes out instead of 3(mp). The whole combo is around 70 percent. I got it from someone else, sorry I don't remember who it was though.

BarrelO
08-06-2002, 11:36 AM
I was wandering after knowing all what we wrote in this thread would you categorise Chun Li as a top tier character?(If you answer explain why)(we are talking without assitants)

That explains a lot.

Starbury
08-06-2002, 03:52 PM
the grammar in this thread is fucking horrible. God damn it we goto school for a reason. spell check this shit please!!!

and btw, chun li is definitely not top tier. she wins against no one.

the part where the person discussed how chun li beats all these different people is so general.

MrSimpson
08-06-2002, 05:09 PM
Originally posted by Th3 0N3


btw, i like you avatar! it top tier!

and your right about that, mods just trying to do their job. but if it's something like this top and it's crap like all it says is "chun owns mvc2.." and that it, then it deserves to be shut down. but something like this, in detail (somewhat) should be renames or simply warned.


Hey, thanks for the compliment! And any av with Mai on it is sweet in mi book:)

GeekBoy
08-06-2002, 07:29 PM
If you're discussing why she wins, I'll move it. If you're talking how she wins, OK, it'll stay, but who the hell uses Chun-Li if they WANT to win?

WiLD_DaIGo
08-06-2002, 10:20 PM
cool thread man, ive been trying to use chun for a good time, but lately its been strider/storm/cammy for me, but i find chun fun to use,how do you guys do a repeated air jump combo? i cant do it for some reason, i do a magic series then press jump but nothing happens most of the time

ImasterChun_Li
08-06-2002, 11:50 PM
Thanx dkerbs

Well when I wrote this stuff about Chun Li long time ago, I didn't know about some amazing Chun abilities. And Now I would like to correct some stuff:

Chun Li wins with assists: Play run away chun li ( jump+stomp, secondjump+stomp,thirdjump+stomp, airdash+stomp) and keep calling Doom' rocks and you'll cheap your enemy to death.
Also you can call Sent ground and jump airdash and rush or just throw a kikouken(her projectile attack) depending wich enemy you're fighting.

An other thing that I wanted to change is that when you attack you should do a superjump then cancel in an airdash and then cancel in to weak kick (It has a lot of range and it has alot of priority)(For Sentinel do the strong Punch version) and then depending on the size of the character you can follow with SP,Sk+stick forward(if you hold the stick forward Chun Li won't do a 2 hit strong kick but a 1 hit strong kick wich has amazing range) or just a SK+stick forward for small characters before landing.

Btw I discovered something amazing: after a: ``launcher wp,wp,wk,SP,Stomp`` you can call your assist and none character in the game is enough fast to counter, so either they would have to block or get comboed again.

And an other thing is that you can dash the whole screen with Chun Li, just jump and air dash (don't super jump since her dash won't be that long) then (when you still in the air) you do wk and strong kick holding the stick forward (if you hold the stick forward Chun Li won't do a 2 hit strong kick but a 1 hit strong kick wich has amazing range) and then you combo.

WiLD_DaIGo, to do a repeated air jump combo, after you launch them you do weak kick, weak punch and here comes the tricky part, after you do wp, wk you wait half a second, like that your next punch won't be a medium punch but a weak puch again, then you do weak punch and weak kick after this you do Chun Li's second jump and the weak punches and kicks' stuff again until the third jump in wich you do the magic series. Hope that would help. If you want a video of Chun Li doing her repeated air jump combo just ask, I know a site where you can find it.

WiLD_DaIGo
08-07-2002, 12:05 AM
cool man, where is it? and thanks ill try that

dkerbs
08-07-2002, 12:36 AM
Originally posted by GeekBoy
If you're discussing why she wins, I'll move it. If you're talking how she wins, OK, it'll stay, but who the hell uses Chun-Li if they WANT to win?
Ummm...wtf is the difference? This is just a chun li thread like all the other threads here are just a gief thread or just a rolento thread. Does it matter if we're talking about how or why? That just seems retarded. Like it could be said:
How does she win?
Run away.
Why does she win?
Run away.
Isn't that the same thing? Could you clarify the difference or is there even one?

Th3 0N3
08-07-2002, 05:00 AM
it's clear enough to tell that this is a guide/thread on how to use chun li.

F£É§h~Ñ~BoÑè
08-07-2002, 08:08 AM
the mods can use a little common sense as well...the guy obviously likes chun li ..and took time to write a very informative post...(i learned some shit) ...and geek just closes it ...yea it didnt have a title ...but so what ...just edit the shit and put the title in ...there are some threads that are useless and have no title ....those are fine to be closed....but a post like this is very good and a little common sense in determining if its to be closed or not would have been more appropriate.

ImasterChun_Li
08-07-2002, 12:05 PM
Well, for the video of Chun Li doing her repeated jump combo this is the adress:

http://www.geocities.com/comboadictoseng/

When you are there you click on Videos, then you go down until the MvsC2 section and you'll see a lot of combo movies there, you click on the one that says:

MvsC2 Vol.6/ Vicks/ Solo-hit combos/ 3.88Mb

In this video there are a lot of characters doing solo hits combos without assistants, you'll see Chun Li there and btw this video's quality is not that good but it's helpfull.
Hope that will help. If you have any questions just ask.

Btw feel free of adding combos, strats or anything you want about Chun Li.

good news- I am working on a 76 hits combo with Chun Li in wich you use five hypers (it have to be done in the corner). This combo was not discovered by me but by the owner of the site above, his name is Vicks. If you want Chun Li's solo hits combos go to the combo section in the site above, you'll find a lot of stuff for Chun Li there.

dkerbs
08-08-2002, 02:18 AM
Originally posted by ImasterChun_Li
Well, for the video of Chun Li doing her repeated jump combo this is the adress:

http://www.geocities.com/comboadictoseng/

When you are there you click on Videos, then you go down until the MvsC2 section and you'll see a lot of combo movies there, you click on the one that says:

MvsC2 Vol.6/ Vicks/ Solo-hit combos/ 3.88Mb

In this video there are a lot of characters doing solo hits combos without assistants, you'll see Chun Li there and btw this video's quality is not that good but it's helpfull.
Hope that will help. If you have any questions just ask.

Btw feel free of adding combos, strats or anything you want about Chun Li.

good news- I am working on a 76 hits combo with Chun Li in wich you use five hypers (it have to be done in the corner). This combo was not discovered by me but by the owner of the site above, his name is Vicks. If you want Chun Li's solo hits combos go to the combo section in the site above, you'll find a lot of stuff for Chun Li there.
Thanks for the hook up:cool:

Th3 0N3
08-08-2002, 02:57 AM
i'm unable to download at the moment... but i'm interested to see your sakura vid, but it doesn't seem to be up.. :(

i'll never for give you!!

ImasterChun_Li
08-08-2002, 12:07 PM
Just email Vicks and tell him to put it online.

Btw, What are the teams you use when you play Chun Li?

I use:

1_ChunLi/AAA, Storm/projectile, Doom/AAA.

In this one I can runaway and cheap using Doom/AAA.

2_Sorm/projectile, Sentinel/ground, Chun Li/AAA.

This team is a copy of Justin Wong's Storm, Sentinel, Cammy team, but I just Changed Cammy AAA for Chun Li AAA.

ImasterChun_Li
08-08-2002, 12:07 PM
Just email Vicks and tell him to put it online.

Btw, What are the teams you use when you play Chun Li?

I use:

1_ChunLi/AAA, Storm/projectile, Doom/AAA.

In this one I can runaway and cheap using Doom/AAA.

2_Sorm/projectile, Sentinel/ground, Chun Li/AAA.

This team is a copy of Justin Wong's Storm, Sentinel, Cammy team, but I just Changed Cammy AAA for Chun Li AAA.

WiLD_DaIGo
08-08-2002, 12:34 PM
yeah thanks for the link man, chun/storm/cammy

Eternal Blue
08-08-2002, 12:53 PM
Chun Li is pretty good, but I think she is far from the top tier. Thats just my opinion though, so don't hate. I like her AAA though, it sets up AHVB and Hail really easily, cause so much time to super.

js2756
08-08-2002, 01:05 PM
I've never seen Chun Li to be top tier in any versus game. She's supposed to be really fast, but she's outclassed in that department in nearly every game. IN XvsSF and MvC2, Magneto and Storm can run circles around her. MvC, Strider, Red Venom and Wolverine can destroy her, and in MvsSF, Spiderman owns her. She also doesn't have the priority that she used to in other SF games that made her so dominant (my friend absolutely hates her jumping short in HF and ST).

ImasterChun_Li
08-09-2002, 01:44 PM
Being toptier doesn't mean being the best but one of the best.

Btw WiLD_DaIGo how do you use your team: chun/storm/cammy?
What do you usually do?

Eternal Blue
08-09-2002, 02:35 PM
Originally posted by ImasterChun_Li
Being toptier doesn't mean being the best but one of the best.



She's NOT one of the best. Unless one of the best means top 20-30.

ImasterChun_Li
08-20-2002, 04:32 AM
Sorry for the long time it took me to answer.

Eternal Blue, It would be apreciated if you explain your point of view since a no or a yes is not a big deal.

For all those people that have been waiting for Chun Li's corner infinit, Here goes a video of her infinit:
I tried to send the zip to shoryuken but it is to big so this is the address in wich you can find it:

http://www.geocities.com/kanzensouzou1/infiniteMPEG.html

There's also videos of infinits of other characters in the same site.

(If there is anyproblem with the adress above, tell me about it.)

aquarake
08-20-2002, 07:07 AM
whee, chunli.

Chun holds her own well against 2nd tiers. not domineering, not abusable, but its fun to beat people and have the progressive shock/realization of losing to chunli solely for underestimating her.

c.hk xx kickrush super. probably the lamest combo, but u would be surprised on how many people DONT roll out of it (but just cuz i said that, people are gonna start rolling out of it)

Chun isnt cvs2 chun. her moves have lost priority. that means no more sj hk to knock out superjumped opponents, no abusable j.lk, etc. her supers arent exactly damaging. If anything, dont use her kikosho super unless ur feeling suicidal and hungering a lag punishing.

*Important* chun-li's headstomp can be followed up immediately with an assist while she is in the air. This goes for morrigan, wolverine, and other characters that have a headstomp that leaves them momentarily helpless.

i stopped using chunli for flashy combos.

here's a flashy combo that i recommend you not use
launch sj: lplk lklp pause doublejump lplk lk pause triplejump lplk lp lk lp lk hk. becuase of combo scaling, launch sj lp lk lp lk hk does more.

ImasterChun_Li
08-20-2002, 08:51 AM
Originally posted by aquarake

If anything, dont use her kikosho super unless ur feeling suicidal and hungering a lag punishing.

here's a flashy combo that i recommend you not use
launch sj: lplk lklp pause doublejump lplk lk pause triplejump lplk lp lk lp lk hk. becuase of combo scaling, launch sj lp lk lp lk hk does more.

lol, I found very precise and funny the way you described the Kikosho.

Me too I was sad (Iguess you were) when I realised that chun's long flashy combos did less damage than her magic series, But lately I discovered that if you use an assit in your combo and you finish this combo with a flashy air combo, it actually does more damage than if you finish the same combo(with an assistin in it) with her magic series. This means that in this case it would be worthy to do her flashy air combo.

The combo that I wrote on my signature ( where it says ''My favourite Chun Li's combo'') does 70% damage on cable (without hyper).

Thanks for the flashy aerial combo, it does actually more hits than the one I use.

ej333
08-20-2002, 09:00 AM
Originally posted by dkerbs

5_Cable: the character I hate the most in this game(not because he is powerfull in the game but because I hated him since the first time I saw him in X-Men,you could see all does cool mutants with amazing powers and then you see an stupid old man with guns, lol, give me a brake).

this thread is kinda um ummmmmm, but this line made me laugh out loud, haha.

stupid old man with guns, lol!

ImasterChun_Li
08-20-2002, 09:11 AM
I would like to know which assit you guys use when you play with Chun Li and why?

I will post one of the assits I use with her and why (I will post others lader):

Doom AAA_ This assist sets Chun Li/Doom's semi-trap (one of the less feared traps in this game) (j+stomp, 2ndj+stomp, 3rdj+stomp, air dash+stomp and keep calling assit). It Helps alot in Chun's Runaway, comes out fast, and covers a lot of space. Sadly I don't know any wothy Chun Li/Doom's combo.

To be continued...

aquarake
08-20-2002, 05:02 PM
i read one time about some guy who had a chunli/sentinel trap. i dont remember how it went, but it involved the drones and abusing the senshu overhead splits kick. i'd go practice this, but i dont have a dreamcast :(

As for assist, keep chunli assist on either antiair (keeps them suspended in the air enough for hailstorm or whatever, too bad i dont use storm or blackheart or capcom) or the expansion type, i believe the only move that acts as an overhead attack.

the kikosho does serve one purpose. its pretty decent as an anti air, but still dont use it since it doesnt do crap for damage.

ImasterChun_Li
08-24-2002, 09:35 AM
Originally posted by aquarake
i read one time about some guy who had a chunli/sentinel trap. i dont remember how it went, but it involved the drones and abusing the senshu overhead splits kick. i'd go practice this, but i dont have a dreamcast :(

As for assist, keep chunli assist on either antiair (keeps them suspended in the air enough for hailstorm or whatever, too bad i dont use storm or blackheart or capcom) or the expansion type, i believe the only move that acts as an overhead attack.

the kikosho does serve one purpose. its pretty decent as an anti air, but still dont use it since it doesnt do crap for damage.

HI
That would be apreciated if you could post The Chun Li/Sentinel's trap since my team is Storm/Sentinel/Chun Li.

I have a question, What happens if someone, let's say Magneto AIRdash towards you and you do the Kikoshou and he blocks the kikoshou, Does he have enought time to attack you during the lag after the hyper (kikoshou)? If not that would be great since the kikoshou do a nice amount of cheap damage.

dkerbs
09-20-2002, 10:04 PM
Ya, could someone post that trap puleaze

FatalFuryD
09-21-2002, 12:52 AM
Originally posted by ImasterChun_Li


I have a question, What happens if someone, let's say Magneto AIRdash towards you and you do the Kikoshou and he blocks the kikoshou, Does he have enought time to attack you during the lag after the hyper (kikoshou)? If not that would be great since the kikoshou do a nice amount of cheap damage.

Yes.

Oh and on the "trap," I don't think chunnie has a real trap I also remember what Aquarake's talking about, it was something like fireball, sent drons+dash forward, (fireball hits)jumpcancel airdash+lightning kicks, land(sent drons hits), repeat, but the guy said that the trap can be nulled just by pushblocking. I tried this few times to my friends, it's not that useful, opp can also sj out of it, AAA it, etc.

ImasterChun_Li
09-22-2002, 12:42 PM
When i asked about the kikoshou stuff I meant that Magneto was in the '''AIR''' when you do it, I have done this a lot of times and it works perfectly for me. And I have something very interesting to post here: '''''CHUN LI'S STOMP ((AIR only)D+SK) IS INVINSIBLE''''''. Usually when Ironman does the proton cannon and you try to hit him from above you get pushed towards the beam and get the damage, but if you do chun li's stomp YOU HIT IRONMAN and YOU ARE SAFE.
Another thing I wanted to add is that Chun li's throw has mad priority and if Sentinel is stomping you just super jump and throw him in the way up.

11-28-2002, 12:56 AM
Cool thread. It's always nice to see threads on characters that aren't top tier. For those that say Chun Li sucks just proves how idiotic and ignorant you truly are. You see, whenever someone picks a character that is NOT top tier, they automatically get shit for it. Example: I get shit for picking Jin or Omega Red. Obviously they are not top tier, but who gives a shit. MVC2 should be about innovation and creativity. Instead we have top tier nut huggers who don't take you seriously if your character isn't a Magneto, a Sentinel, a Storm, or a Cable. And please don't tell me this doesn't happen because obviously it does. I hear people getting shit for picking certain characters. Seeing a thread like this is very refreshing and I'd like to say a big FUCK YOU to biased MVC2 players who only pick top tier and frown upon anything else being picked. Anyway.....Chun Li.

She's actually pretty good. The thing of signifigance I see different about her is her lack of an air super. I don't have a great knowledge of previous VS Series Chun incarnations so don't get too upset about it. Chun is very mobile. She has ways of getting around the fighting arena. She has a triple jump, wall jump, air dash, and a head stomp that enables you to call out an assist while still being in the air to act as a security blanket. My major gripes about her are that her launcher works a little weird. Like you could be right against an opponent of decent height (i.e. Cable or Magneto) and not connect a launcher. Her supers are somewhat hard to combo without an assist. Personally, I play Chun on point and as a starting character for most of my matches. Yes, her AAA is good for setting up combos and supers as well as keeping opponents at bay, but she's more valuable on point IMO. My best bet with winning with Chun would be Sent/Doom due to the fact that those 2 characters together make everyone else better. Chun has decent rushdown capabilities and she's more lethal with drones and molecular shields covering her. Yes, I agree that superjump cancelling is the definite way to go when playing with Chun. You can cross up opponents that way and keep them guessing. Can she go toe-to-toe with Mags and Storm types? Yes and no. Chun needs valuable assists. If you're going to be bold by picking someone like her or even a Hayato, your assist choices better be good or else you're in for a loss. I do agree that Mags and Storm types can and will run circles around her despite being a very mobile character. What about Cable and Sent? Well, Chun can actually get close to Cable because of her mobility. The triple jumps, wall jumps, and air dashes make getting near keepaway characters much more possible. However, make sure that you're not going against Cable/Capcom or Cable/BH. These assists cover a lot of area. Basically, Cable and any other type of AAA with good range should almost always be a concern. With Sent, it's pretty much the same. Beware of AAAs with excellent range and remember Sent's HUGE reach advantage (i.e. Rocket Punches and Frying Pans). She can get near Sent, but Sent has a better ability by himself of keeping people away due to the priority and strength of those moves so always be cautious of Flight Mode, RP+AAA becuae of massive damage. Ok, I'm an idiot. Some of what I may have posted may seem to be complete bullshit, but I'm simply backing up Chun Li players. I'm just using common sense. When you play bottom/mid tier characters, you have to play them smart in order to succeed. Just my $5.25.

Satomi

NinjMai
07-17-2003, 10:18 AM
I feel so uplifted now... After reading all of the opinions here, it makes me all the more determined to play and learn more on Chun-Li. I wanted to revive this thread because I was new and came after this thread was cycled along, and maybe some of the other new members can add opinions to this.

Let me start by saying that Chun-Li can be formidable against the top-tiers. I, myself, have made comebacks with Chun against mid and three-fourths life chars, something not seen very often around here, especially since practically nobody plys Chun-Li regularly except for myself. Like Satomi said, it is all in how you play. If you have a low-tier char, you have to be a degree smarter to withstand the top characters.

The team I use is basically pure air, in the form of Cammy (Cannon Spike), Chun-Li (Tenshou Kyaku), and Psylocke (Psi Blade). I need it like this because Cammy serves as a sacrifice; Chun-Li and Psy are my frontal team, my main force, and might I add that Psylocke and Chun-Li are a pretty powerful duo together. Anyways, when I encounter any Mags or Storms, I like to get higher than them. It's the key for me to have aerial dominance, and that, I think, is the key for success with Chun-Li. We all know of her aerial arsenal (triple jump, wall stick, another three jumps, air dash). Chun is designed to be an aerially aggressive player, which is how I have my success.

To conclude, and get to my point, Chun-Li is a formidable char in the right hands. She can adapt to whatever situation is presented to her, something that not even half of the top-tiers can do. Again, this is just my opinion. To those that deny Chun's capabilities, it is all right to do so, but those that play regularly with Chun-Li will have a better taste of victory when everyone sees Chun-Li's true prowess.

-NinjMai

HeartNana
07-17-2003, 02:53 PM
I use Chun, Sakura (Expansion), Psylocke (AAA). So obviously, i'm not a tourney player...but i still play for fun

I've tried both the AAA type and the expansion type, and i've found that the AAA works much better. It just sets up way easier for stuff than the expansion. I've had a hard time following up the expansion type with any serious damage, since the opponent just gets grounded, but AAA is decent damage on its own, and add in an air juggle and its not too bad.

As for using Chun, I've found sometimes she's very vanilla...it seems like what i do with her (most likely its just me that sucks =P) is jump around and attack and take advantage of her triple jump and airdash and my 2 partners to confuse the opponent until i can hit them and do an air combo and then repeat again. Sometimes i'll use her d/b K if the opponent ducks a lot, but it seems kinda slow sometimes and i'm hit out of it a lot, and if they block it, i think Chun-Li would most likely get hit out of anything she tries. But the only guaranteed combo with a super that i know with Chun is HK f,d,df KK, but other than that, they took out her MUCH BETTER d+HP QCF KK :(.

Well, i personally dont care about her tier level, but its interesting reading about what she can actually do...

-XCTU

Gundam16
08-01-2003, 06:17 PM
I was just wondering, since im kinda new to the community(not to the site) but several months ago you guys had some tactics movies on the site but i dont know what happened to them, Newayz I am really asking if anyone has them stored on their comp or know any mirrors to them If so please pm me or something cause I really need them about now...

Sentinaaall!
08-02-2003, 11:47 PM
this thread should not exist. anybody who plays chun-li seriously is a scrub. Sorry....the truth hurts.

Crono_Mashitoka
08-17-2003, 03:36 AM
I don't think they are necessarily scrubs if they choose to play Chun-Li. I play her every now and then for fun in joke teams although if someone wanted to make a serious team for her, they could get somewhere, probably not too far but you never know. It depends on the skill and and patience. She's seems to be a toned down version of Rogue so in the right hands and with the right assist partners, she can do some damage.

zachdms
08-17-2003, 01:42 PM
I've used her as the battery/point in Chun Li-B/Cable-B/TBonne-Y, and worked with her until the point where I've OCVd arcade regulars with her (although that's probably due to mixing anyone with Tron, as opposed to Chun Li herself being very good). It's yet another rush-down/cross-over death team. She's not very good, though - she doesn't do near enough damage by herself, her combos aren't very damaging, and her supers are largely a waste of meter. The only things she's got going for her against good players are that she's pretty easy to cross-up and advance with (3x jump, air dash, quick overhead [ax kick], slow overhead [neckbreaker]) and her AA assist keeps them in hit stun until almost the top of the super jump screen. You can work with her still if that's your deal, but you've got your work cut out for you.

Crono_Mashitoka
08-18-2003, 04:50 AM
Hey, Zach. I play Chun-Li/Tron as well, although I play with Morrigan in the middle. I agree with you about her damage. It seems that she so lacks in that dept. severly but has pretty good tactics with the rushdown/cross-up techniques. I do have a question though, does anyone have any other way to link her ground kick super in? I just link with the Tron assist or if Chun is alone, I do c.lp, c.mp, c.hk xx Kick Super but it's too risky since it's rollable.

ChunLiKasumi
07-07-2004, 07:14 PM
ChunLi is an assist character in this game. A majority of her moves will get snuffed by most of the top tiers easily. Her AAA is without a doubt, the best of her assists.

However, if you are using her as your point character, you will have to use her main strengths to win, which is speed and mobility while abusing a really strong covering assist and constantly doing a rushdown. Super jumping is a vulnerability for ChunLi because she doesn't have anything dominating while super jumping. I find that she is much more effective if the match is kept at regular jumping heights, thus allowing her to use her triple jump and air dashes quicker.

Many ChunLi traps would be based on abusing her air dash to produce traps in much the same fashion as Stryder/Doom traps. One trap that is pretty solid is Storm's projectile assist while ChunLi is air dashing over the opponent and using either LLs for chip or a kikoken to push them back and give you sometime to call Storm again to abuse the trap again. You could use Psylocke's AAA assist for this as well, but the timing on the call is a little more tight than the Storm assist. Anyone with a multi-hit assist would work here.

ChunLi

4neqs
07-09-2004, 06:27 AM
Hey, I've been experimenting with Chun/[wildcard]/Sent-drones for awhile. Anyone care to suggest a second character on this team not named Storm? Also, I've been using team boobies (Morrigan/Chun/Psylocke all-AAA) and I wonder if this will turn out right. What do you think?

And yes, this is only for casual and shits and giggles. I'd be damned if sucky ol' me will be in a tourney anytime soon :p

NinjMai
07-09-2004, 10:12 AM
Morrigan/Chun/Psy is fun. That team was my first one when I played Marvel after the characters were unlocked.

They're okay together. I have to go do some things, but I'll post some strats with them later tonight.

-NinjMai

Dasrik
08-16-2004, 07:27 AM
People shouldn't play Chun-Li. Playing Chun makes your hair gray.

Work hella hard for a combo that does 15% damage on a good day, then get it wasted away when the player hits you with one normal attack.

TS
08-18-2004, 01:03 AM
I just call Doom/Sent assist and spaz all over anyone who doesn't get the "jump back and block and call AAA" principle.

Anyway, Chun AAA sets up Blackheart infinite really, really well.

4neqs
08-20-2004, 02:08 AM
Haha, thanks rik, I wondered when this would get bumped. I figured out the 'Chun = not worth it' part while waiting for a response. =p Mind answering the BBHood query I have on that particular board?