NerenatwaH
07-12-2004, 01:24 AM
Just a thread for things you can do against opponents coming in (whether through snapback or kill)
sj.lk->air dash down:
Everyone knows this. If they block it. Free gaurd break. If they take the hit, and you dash down immediately, then they could probably block what you're going to do next, or just throw out a random attack to stop what you're going to do next. Not many people do this no more (as far as I've seen) because people take the hit. I that if you pause after you kick, then air dash forward or d/f you can throw them, which works well if you're in the corner. Or you could dash d/f.lk->fp. Then do a wake up mix up. If they block and you pause you still get free rom.
sj.lk->lk:
This is my favorite in the corner cause it works like 99.9% of the time. If they get hit by it you get free Rom. If they block you still get free Rom, or dash d/f.lk->fp for mix ups.
sj.lk->hk:
This one puts you in an easier position for the rom as it hits like the basic set up. If they block it the timing is just a tiny bit trickier to get the gaurd break. If you dash d/f.lk->lk on a blocked attempt and they still block it all I think you're could jump back up and throw them. Works well, but I still like the above set up.
sj.random buttons in succession->ad.df.lk->lk or random buttons in succession
I only use this against Sent cause of his big ass. I'm pretty sure it works against smaller characters. With this it's kinda an option for gauranteed damage. If they take the hit(s) you get damage. If they block they'll be in block stun for all that time giving you time to dash down and rom or option of your choice.
sj.hk
One of them options for if they take the hit. If it's blocked you can still get a gaurdbreak, just gotta react to the block and dash down faster. If they take the hit you can rom or w/e.
jump->ad.d/f (end up behind them)->ad.lk->lk.
You do this as they are falling in. You end up behind them and if they are holding back or did some random attack when they first came in they'll get hit by the lk->lk and got yourself a free rom.
dash behind them c.lk->assist or launch
Um. Every character in the game can do this. So yeah.
dash behind them tri jump lk/hk, dash to other side+assist
This I think works well in the corner because maybe the opponent will think you are going to go low on them. I know it works on me all the time.
j.lp+psy assist
This works against me. Especially when Storm is doing it(maybe cause she floats). I think its dumb. I dont wanna elaborate (someone else do it plz).
quick dash(like split second before they come in) sj.lp
I was messing around with this. If timed right the sj.lp should hit them from behind (cause it has cross up properties I guess.) But since it hits behind if they are holding back you'll get a free hit. I haven't messed around with it a lot, so other Magneto players try this and see results, see if it even works.
thats all I got.
sj.lk->air dash down:
Everyone knows this. If they block it. Free gaurd break. If they take the hit, and you dash down immediately, then they could probably block what you're going to do next, or just throw out a random attack to stop what you're going to do next. Not many people do this no more (as far as I've seen) because people take the hit. I that if you pause after you kick, then air dash forward or d/f you can throw them, which works well if you're in the corner. Or you could dash d/f.lk->fp. Then do a wake up mix up. If they block and you pause you still get free rom.
sj.lk->lk:
This is my favorite in the corner cause it works like 99.9% of the time. If they get hit by it you get free Rom. If they block you still get free Rom, or dash d/f.lk->fp for mix ups.
sj.lk->hk:
This one puts you in an easier position for the rom as it hits like the basic set up. If they block it the timing is just a tiny bit trickier to get the gaurd break. If you dash d/f.lk->lk on a blocked attempt and they still block it all I think you're could jump back up and throw them. Works well, but I still like the above set up.
sj.random buttons in succession->ad.df.lk->lk or random buttons in succession
I only use this against Sent cause of his big ass. I'm pretty sure it works against smaller characters. With this it's kinda an option for gauranteed damage. If they take the hit(s) you get damage. If they block they'll be in block stun for all that time giving you time to dash down and rom or option of your choice.
sj.hk
One of them options for if they take the hit. If it's blocked you can still get a gaurdbreak, just gotta react to the block and dash down faster. If they take the hit you can rom or w/e.
jump->ad.d/f (end up behind them)->ad.lk->lk.
You do this as they are falling in. You end up behind them and if they are holding back or did some random attack when they first came in they'll get hit by the lk->lk and got yourself a free rom.
dash behind them c.lk->assist or launch
Um. Every character in the game can do this. So yeah.
dash behind them tri jump lk/hk, dash to other side+assist
This I think works well in the corner because maybe the opponent will think you are going to go low on them. I know it works on me all the time.
j.lp+psy assist
This works against me. Especially when Storm is doing it(maybe cause she floats). I think its dumb. I dont wanna elaborate (someone else do it plz).
quick dash(like split second before they come in) sj.lp
I was messing around with this. If timed right the sj.lp should hit them from behind (cause it has cross up properties I guess.) But since it hits behind if they are holding back you'll get a free hit. I haven't messed around with it a lot, so other Magneto players try this and see results, see if it even works.
thats all I got.