View Full Version : Rugal Strategies and Matchups
Since most strategies and tricks are matchup-dependent, it makes sense to group the two together. Discuss anything useful in actual matches here, from specific tactics, to character-dependent move counters, to overall gameplans. The more specific you get, the better. It would be greatly appreciated if you took the time to test out everything you plan on saying in training mode to make sure that it works and to provide some numbers for stuff like damage and dizzy amount.
Other than that, try not to piss anyone off or start any flame wars.
cheese_master
07-13-2004, 12:26 PM
Rugal vs Blanka
Rugal in C groove vs Blanka in any groove with meter. You either gotta land random crossup or roll into combo... or you just die. I am pretty sure blanka ducks his cr FP, and Rugal longer range pokes are too unsafe to use since Blanka's jump is fast and Blanka has good whiff punishers at the ranges to make these moves miss. Rugal's cr MP is pretty good in this matchup for avoiding crossups and st MP usually antiairs blanka unless he does early jump in attacks, in which case, cr MP does the trick. Jumping straight up and down just outside slide range is key, because you can use j straight up and down RH to keep space and mix it up with just empty jumps up and down. If Blanka gets too ansy and tries to slide you as you come down, a late Air Dark Smach will score you a knockdown. Then you get the ambiguous roll crossup or j MK crossup, which ever works for you. Outside of those things, basically, Rugal vs Blanka is a crappy matchup... and you have to be a little bit random to win this matchup since Blanka is gonna rape you in any case. At least randomness may give you a shot at a couple cr LKs.
KaizerGenocide
07-14-2004, 06:33 PM
Rugal vs. Vega is one tough match-up IMO and IME. Using Rugals st MP as anti-air won't quite work against Vega since he's one speedy mexican (errr... Spanish!) I tried to use the crouching version but I guess it's all about timing. One golden rule of Rugal against Vega; never throw Reppuken just to start things up. Vega will just jump in in a blink of an eye then smacks Rugal with a kick then a fierce poke at landing. Air dark smash is not a good option too against an aggressive Vega since AIR is Vega's territory, I remembered if im not mistaken, my Rugal got grabbed in mid air while in a dark smash position. Also, watch out for Vega's random sweeps, coz its pretty fast and pretty safe for him if done in mid-range. Kaizer wave would be better to throw since it is bigger, and sometime fools Vega. But still, Vega can jump onto it so try Kaizer waving at a distance. Rugal's size also is one weakness against Vega, so a crouching Rugal most of the time can extend his life though. I don't have much idea about how Rugal can fight against Vega in a strategy; I only beat Vega using Rugal in a more turtle version. And I just punish some of Vegas mistakes with pokes and st RH. Guys if you have better Rugal tactics against Vega, pls post it here. Coz I NEVER want my Rugal to turtle against Vega no more! ={
BoswerLK
11-25-2004, 08:52 PM
rugal vs blanka: if the blanka is very good, you lose
rugal vs vega: anticipate jumps with st hk, and s mp does work at some angles, for the ones where it doesn't, cr mp will most likely trade, and it's not exactly the best trade ever, so, just block, against vega, you just gotta rush down and keep him grounded, cuz the air is vega territory anyways, never do the dive punch, ever (except in level 2 cancel)
rugal vs hibiki: ? ...help? c rugal feels pretty helpless against her
GalzPanic
11-26-2004, 03:09 AM
Dash or run back and forth so they can't line up their superior and safe pokes on u. Then when you dash back you can throw occasional repukens, or if you dash or run forward you can get them to block stuff like low rh or maybe even land, or you can roll their reactive poke attempts...and then you're in control hopefully after that.
archetype
02-09-2005, 04:22 PM
I love Rugal's corner game. I try my hardest to keep my opponent in the corner to pressure them. What do you guys think about RC God press as an anti air? If they are jumping from a small distance toward you trying to get a deep jump in probably how do u guys think an RC God press will do, or to punish low jumpers. But if they are jumping straight up and trying to land on you(claw vega) with RH I think that RC DP Kick move will suffice.
Btw a use C-Rolento/Kyo, Rugal, Sagat-2
Thoughts?
peace
Sav
BoswerLK
03-24-2005, 11:25 AM
I can't RC godpress that well, but I'm thinking it's not that great as anti air, since godpress hits REALLY low (try using his level 3 to anti air and you'll see what I mean), so you gotta time it so it hits when they've almost landed, the window for it is really small, the timing is weird, and I'm not sure if the grab is air-blockable
and I'm sorry, but genocide cutter sucks no matter what you do to it =/
you can use the hk one to anti air crossups sometimes, but it's not reliable, and RCing cross up dp motion is hard, impractical, and generally not useful =/ especially for something with such sucky damage and hitbox
if you can RC godpress well, use it in between poke strings or something
atothex
06-15-2005, 11:36 AM
sooo what are all these crazy corner mixups i keep hearing about, and how do i do them w/o meter?
Winrawr
07-12-2005, 12:54 PM
I have a problem fighting K/C-sagat, and how about anti airing vega if you're playing on K groove?
GalzPanic
02-10-2006, 01:44 AM
I started playing again. I use K-groove now. Anyway I'm gonna share some corner stuff I like to do. Honestly, my corner game still kinda sucks because I hardly ever get more than 1 throw at a time. But I'll share. Please share your stuff and insights as well.
So they're in the corner. What do you do? Jab repu. After this, you have many options:
cr lk
reflector
cl st. mk
whiff jab!
I'll examine cr lk. The first thing I like to do (though I should probably save it for the end) is cr lk, whiff jab, throw. You can probably do it once a match. It's also good if they block a mid screen crossup.
Anyway now they're scared of the throw. If you have a level 3, you can try delayed short short short. Sometimes I even do cr lk, stand up for .1 sec, sweep, hp repu for guard bar.
Another thing I like to do after all this, is jab repu, cr lk xx jab repu. If done at the right moments, the whole thing gets blocked and your corner pressure resets, even though this is the most unsafe shit ever!
Or you can cr lk, then back dash, forward dash or run up and then react. Some chars will think repu after you backdash, so be ready with AA. Sometimes you might just wanna repu anyway. Or if they turtle or react slow, you can stop your run and wait for the rc ball. ha.
I'll talk more later.
BoswerLK
02-23-2006, 08:22 AM
holy crap, the rugal board isn't completely dead
@winrawr: sagat's j hk can be antiaired with c hp, ground game rugal is pretty even vs sagat, rugal c hp stuffs basically everything except st hp (and stuff that comes out faster, obviously, ie st lk), st hk stops st lk abuse once it's at about the one hit range, rugal st lk/mk stuffs sagat's lows, st hp is always a good poke (not sure about how it fairs against sagat st hp), c hk is also abusable, especially when they're doing st hps
sagats who know what they're doing also tend to like to try to keep you grounded with high tiger shots, c hp their hand for free from 2/3 the stage away
@galzpanic: ...c lk whiff st lp is basic day 1 shit...and that's not what I'd really call a strong corner game...
rugal's best corner wakeup game is meaty rc reflector, meaty st mk, ken style delayed c lk stuff, or if they're on low guard meter, go for the 12k combo (lp repuken some distance away, sj hk, st hk [if they're not gc'ed by now, cancel into reflector?/repuken, reflector might not reach, in either case, do another close st hk right after, if gc -> godpress, if not, hp repuken, and if they're STILL not gc'ed...you gotta learn how to read the fuggin guard bar] -> godpress -> level 2 -> dive punch -> level 1
if your corner wakeup game fails, I'd just do a poke string and end it with c hp or st hk (so they don't jump out), then just use the basic advantage of controlling their space to get a few pokes in or something
rugal backdash isn't that fast, and repuken isn't exactly safe, they'd only make you lose your corner wakeup advantage and make you get supered right back
it's pretty basic, but going with your mixups, you should first do c lk whiff st lp throw, next time they get up, c lk whiff st lp c lk lk -> super
GalzPanic
02-27-2006, 11:47 AM
ha of course low short whiff jab throw is day one. That's why I said do it once a match. But you know it too; since Rugal's offense is a bit flawed, the trick is allowing opps to think they have outs. That's why I'm using K-groove now; JD can cover more stuff.
BoswerLK
02-28-2006, 08:15 AM
should probably look into P for rugal, his dash > his run, storable level 3 with rugal is broken, parry -> c mk -> godpress is huge damage for a parry, even his 1500 sweep is big damage
his offense isn't flawed anymore when he has a level 3 and turns any lk into 8k+ damage =P
rock volta
02-28-2006, 02:34 PM
hey guys. i just picked up K rugal and i am amazed at how much crazy damage he does at Ratio 2! but whenever i get my rage meter filled, my opponents just run and jump away. is there any reccomendations on how to get the super in?
hey guys. i just picked up K rugal and i am amazed at how much crazy damage he does at Ratio 2! but whenever i get my rage meter filled, my opponents just run and jump away. is there any reccomendations on how to get the super in?
I don't know so much about Rugal, but with Sagat, I practice supering the opponent on reaction whenever they jump away from me.
Does Rugal's Level 3 punch super have enough priority to grab Vega out of jump back HP or Bison out of jump back HK?
Practice doing the "cross-up" punch super on reaction against a blocked Psycho Crusher also in case you're fighting against RC Bison trying to turtle out your rage.
I don't know what Rugal can do against Mai or Rolento running away from you though.
BoswerLK
03-02-2006, 08:44 AM
argh, stupid school comp just deleted an uber post I just made
...and why did rugal suddenly get rising popularity just months after I stopped playing
well, this can only get worse if my knowledge goes to waste =P
I used to use K rugal r2, I stopped cuz of the same problem, but here's some ways to maximize your chances of hitting the raged super (which is never guaranteed with any character anyways)
anyways, to sum up my big post, don't ever anti air with punch super, crap priority, slow, and hits very low to the ground
outside of obvious GC setups, use st hk to keep opponent grounded (and preferably cornered), then either hit some random c lks (TM) and super on reaction (should get close enough to hit at least 2), set up a low jump hk into his KICK super (unless you did it deep, but usually you want early), or just harass them with your 2600 punch throw or 2000 c hks (his supers only [pffft, only] 8500, someone correct me on numbers, I don't have the game at home and I'm at school right now anyways)
if you knock them down, you have better options, whiff/tick -> throw, ken c lks, whiff lows -> low jump hk, close st mk -> c mp/lk/st lk -> super, close st mk -> reflector -> kick super juggle, DO NOT meaty reflector them, I say this because it leads to no guaranteed supers (unless they're stupid enough to get hit by a non rc reflector, or you're on speed and can react to a single random poke hitting and canceling into super on reaction)
those are if you get them unagressive, if you've failed to do that, look to hit a whiff with st mk -> super on reaction, remember, st mk low crushes
specific matchups...
sagat, you're not gonna c lk this guy, and st mk won't reach his whiffs, you're best off with low jump hk setup, and even that is dangerous, jd'ed c hp is free st lk -> super though, I'd just play this matchup normally to abuse your rage damage bonus and not look to super too avidly
blanka, st mk low crushes, low jump hk owns non lightning happy blanka, shouldn't have too much trouble getting close enough for random c lks (TM), DO NOT reversal super to punish blocked ball, wait a few frames, otherwise he'll be too high up and super will whiff
chun, after spinning bird kick cheese, if they have any idea what they're doing, they'll wait cuz you're raged, perfect time to tick c lk -> other stuff, also, her j lk stuffs everything you have, but you can take the hit early by pressing st mp/st hk, abuse her trip guard loss and c mk super her on landing
bison, low jump hk owns him, also not very hard to get in with random c lks (TM), if he teleports, run after him and st mk super the sucker, you have an eternity to super him if he's stupid enough to psycho crusher
vega, horrendous matchup, your only hope is JD or psychic super, but you can try to keep him grounded with kaiser waves I guess, not that it'd help you very much, cuz he's still an inpenetrable fortress of stabby and slashy action (for R anyways)
cammy, I can't even think of a worse matchup, st hk owns rugal so free it isn't even funny (anymore), I'd take my chances with random c lks (TM) and psychic supers, maybe some projectiles to ease the st hk rapage
rolento, just running st mp the sucker, he'll stop jumping, trust me, you're smacking him with a 1600 st mp (more on CH), repeatedly, also works for bison btw, and maki to I assume
mai, because of her fast jump, early st hk or running c mp/c hp is probably better to antiair, stick with sweeps, random c lk (TM), and low jump hks
lemme know if you help on any other matchups, I need stuff to do in between my classes 2 days every week =P (ie tuesdays and thursdays)
rock volta
03-02-2006, 05:00 PM
wow. that helps a lot. the toughest matchups i have are against Cammy, Sagat, and Blanka.
as far as sagat is concerned, i cant get in. jumping is silly. and he just low jump kicks the hell out of me. i need to get close but im having trouble tricking him into doing that.
with cammy, i can JD most of her pokes, but Rugals trip range is so small. if i JD her s.hk, what are some options i have?
besides sagat, blanka gives me the most trouble. the blanka i play against a lot loves to RC electricity, cuz thats like one of two of the only RC's he can do. and when he jumps in on me, he out pokes the hell out of me. his pokes are so quick.
lets see....also against ryu, can my s.mp beat out at short jumped hp? i get nailed with that into the shin shoryuken every time.
finally...one more question, what are some of Rugal's best options as far as waking up goes?
thanks a bunch. im having fun playin him cuz the people i play with arent used to playing against him. but still. no dice against those three top tier characters
Hellion
03-03-2006, 09:45 AM
cammy, I can't even think of a worse matchup, st hk owns rugal so free it isn't even funny (anymore), I'd take my chances with random c lks (TM) and psychic supers, maybe some projectiles to ease the st hk rapage
IMO, any character with ground fireballs stands a fairly good chance pressuring Cammy into the corner. There Rugal can stomp her cute butt and give her a curbie.
BoswerLK
03-04-2006, 09:37 PM
@rock
rugal c mp = magic anti air for all low jumps, possibly excepting a sagat far lj hk, use c hp for all far sagat j hks of any kind
you don't have to get in against sagat, since sagat is a big guy and is reliant on standing pokes, you can just outpoke him, st hk his st lk, c hk his st hp, c mp/hp his c hp (you have to press it at about the same time he presses it), st lk/mk his lows
watch out for his counter pokes, cuz his st hp > your c hp, c hp > most of your pokes, etc
if he does high tiger shots, c hp his hand from 2/3 the screen away free (think I said this already...)
his st mk should be the most troublesome one to deal with, but it's fairly harmless, and you can cr mp the tip of his foot if I remember right, if not try st lp
if you're unsure of what poke to use, st hp is a relatively safe bet, just remember your far st hp is shitty damage, so don't start trading hps
after you JD a poke, you don't have anything guaranteed to hit, so I'd take this frame and distance advantage to run in and start doing your close up game (the only game rugal can keep up vs cammy with), and watch those close st hps, I recommend always starting with a c lk, whatever you're gonna try to do (throw, gc, low jump, random lks (TM)), remember, eventually they'll catch on and try to cannon spike after, so bait that and JD it, I think she's safe from rugal on a blocked dp (so very bs =( ), outside of reversal super that is
blanka is one of rugal's bad matchups, unfortunately, and if they're rcing lightning you don't have a strong answer besides lp repuken and throws, watch out for balls that go over your repu, but think of it this way, if all he does is random spam rc elec he's not hurting you, so if you don't lose the lead you should be perfectly fine and just let him spam all he wants, just be on the lookout for when he starts attacking, remember, every blocked ball is free reversal walk/run forward (like 2-5 pixels) c hp for you, but like most people, rugal can not attack a rc spam blanka safely
his pokes are easy to deal with, most of them don't link and his c lks are very hard to link, just reversal genocide cutter right in between those things, st hk is the best anti air vs blanka (st mp will get stuffed by early blanka j hk, I should know, I abuse every other person who's tried to use rugal around here =P)
rugal only has very strong wakeup options in the corner, which are:
meaty st mk linked into stuff
meaty st mk -> reflector
rc reflector
lp repu from far away -> basic empty jump mixups
meaty/whiff st lk fake (it looks exactly like st mk, except much less frames, good for setting up his uber damage throw)
non corner, same thing except replace lp repu fake with crossup/empty cross up, they won't work as well, but they work well enough
don't forget basic generic wakeup mixups
and rugal c mp should cleanly stuff a low jump ryu hp every single time, rugal has a hard time with lots of characters, but ryu isn't one of them
@hel
his repu has horrendous startup frames, if I was a cammy vs a rugal, I'd run up and st hk even if it means I'd eat the repu, rc'ed it's decent against cammy, but even so, rugal's pokes are simply too helpless to cammy's
I'd much rather keep a cammy in middle where I can cross her up anyways, cornered cammy has way too many ways to defend herself that all work way too well on rugal
but yeah, if you push her far back enough, then repukens are a good zone tact for rugal, the problem is, you don't have anything to push her far back enough to safely throw repukens out, unless you manage to get a psychic dp in or something
rock volta
03-05-2006, 02:55 PM
thanks man. im gonna give this stuff a shot. it all sounds very useful. youve helped a lot.
GalzPanic
03-06-2006, 12:07 PM
that close st.lk whiff sounds hot. I'll have to try that. yahaha
BoswerLK
03-07-2006, 08:22 AM
oh yeah, one more thing to note for you K-grooves
from buktooth's ssytem's faq on gamefaqs:
79 - Raiden
78 - Geese, Chang
77 - Zangief, Sagat
Rugal 62 - standing close fierce
77 - standing far jab
79 - standing far roundhouse
62 - second hit of low fierce (the part that goes really far)
*77 - overhead low jump roundhouse
this means tick c lk whiff jab won't work on those guys, but hey, a 1500 instant overhead isn't bad =P
not sure of any low jump OH properties of his lj mk though, never tried it out, but you guys should test it in training mode and post your results
rock volta
10-25-2006, 02:49 PM
ok so i have taken rugal back up lately, using rugal cammy r2 geese. pretty heavy hitters all of them. anyways, i found that in K Groove rugall can crush guard really quickly and rushdown pretty well.
from some distance i usually throw a lp reppuken and runn behind it. from there i have a number of options. if they jump over it a st.mp usually puts them back. i either:
a) follow it up with cr.lk x2> lk. genocide cutter.
b)run up st.lk (blocked)>tick throw
c) super jump for the crossover
d) (block string) cr.lk x2> cr.roundhouse>lp.reppuken> more guard crush
for the most part i can mix this up and change the strategy from player to player. also, when i do cr.lkx2>lk.genocide cutter and it is blocked, in K groove, the slight frame advantage that JD'ing gives makes this mostly safe. the exceptions are getting throw by fast walking characters like cammy.
but yeah. i am seriously reconsidering how good he is.
and his cr.hp is godly
BoswerLK
10-25-2006, 04:53 PM
I hate to break this to you, but JDing only lets you defend yourself 1 frame earlier
which means a blocked genocide cutter still = you being c mk supered
his c hp is one of his best pokes, yeah, still pales in comparison to blanka's and sagat's though, it also doesn't recover fast enough to give him that many followup options, I only use it for footsy wars
c hk does more damage, comes out faster, and has better recovery, just less range
should add run, stop low jump hk into your rush repetoire, it's godlier than blanka's (you can followup with dp or super), c lk lk, lj hk works wonders after you c lk lk c hk them a few times
Ryu & Ken
02-25-2007, 07:18 AM
Would you say K groove Rugal is the best one
SanGye
02-25-2007, 07:56 PM
K-groove is one of Rugal's worst grooves. Better off with C,A, or P. I don't know where N groove would fit in for Rugal probably C, P, A, N, K, S or switch the N and K around not sure.
Grimslade
02-26-2007, 08:46 PM
I would actually have to say that K-groove is probably one of rugals BEST grooves if used correctly and carefully. I have been using K Rugal for quite a while after testing most the other grooves. Your JDing will discourage characters from entering projectile fights and other various long range battles, increasing rugals already dominating long range game. Also (though quite difficult to master) you can JD an uppercut such as ryus or sagats who will quickly learn how powerfull arial JDing actually is. The K groove rage works wonderfully with rugal, if you are anywhere near destroying thier block when you begin it then the rage becomes a match winning device. But you of course must be carefull not to simply attack relentlessly while in rage or you will almost certainly lose against characters such as a good sagat player.
SanGye
02-27-2007, 11:31 AM
JD is nice but not "powerful" because all they have to do is throw you on your next jump or air grab you if you just JD all your jump in's. And if you try and JD too many of their poke/GC strings then they can just walk up and grab you. If you wish to toss fireballs all day to keep someone away it only works on people who don't know how to advance on you except to jump or roll. Rugal has a shitty GC/rush game. Rugal with RC and parry is alot more scarier then a K-Rugal by far. Rugal also doesn't fair well against High/Top tier characters. Rugal's zoning is much better then his rush which is why he rated better in CAP grooves then SNK grooves. Hes also not scary without a stock bar and when you become raged people usually just run away from you to waste your bar which is common unless you know how to bait people to make the rage useful.
Grimslade
02-27-2007, 05:52 PM
Im not trying to say that a K Rugal is better than a P Rugal. Just that K is at least a good groove for rugal if you are skilled at JDing and baiting the rage. And also, it is more difficult but I beilieve you can still zone effectively with a K Rugal. To each his own I guess.
Ryu & Ken
02-28-2007, 10:24 AM
The reason I want to know about Rugal is I am goona enter Evo and was gonna use Ryu, Ken and Sagat BUT I am now thinking of using Geese, Rock and MAYBE Rugal.
AlsO I only use K groove, so I am thinking will Rugal will be as good as Geese and Rock
Grimslade
02-28-2007, 12:29 PM
hmm... I guess you should probably go with geese or rock then. There both pretty good in K. But its your decision.
SanGye
02-28-2007, 04:14 PM
The reason I want to know about Rugal is I am goona enter Evo and was gonna use Ryu, Ken and Sagat BUT I am now thinking of using Geese, Rock and MAYBE Rugal.
AlsO I only use K groove, so I am thinking will Rugal will be as good as Geese and Rock
Geese and Rock excel in K-groove, then you have the standard team CBS that you could take to put into your team. Rock is a variety char so if your mix up game isn't good then you Rock won't be good. Geese is the GC god, so if you like to rush he won't be hard to learn, except raging storm. But if your going to use Geese, Rock, and Rugal I highly suggest you use them in this order: Rugal, Rock, Geese (2).
Ryu & Ken
03-01-2007, 06:18 AM
Geese and Rock excel in K-groove, then you have the standard team CBS that you could take to put into your team. Rock is a variety char so if your mix up game isn't good then you Rock won't be good. Geese is the GC god, so if you like to rush he won't be hard to learn, except raging storm. But if your going to use Geese, Rock, and Rugal I highly suggest you use them in this order: Rugal, Rock, Geese (2).
Yeah I was thinking the same thing, thanks
I am using R2 C Rugal. Any advice fighting Mr Bison (Psycho Kurashaaa) ?
His Lp/lk are so fast, I don't know what to do against him when i get knocked down.
Is it possible to time an RC Godpress beetwen his GC strings? Basically i mean stuff ending with Psycho Crusher or Scisor Kick...
Any advice welcome, thanks^^
SanGye
03-08-2007, 08:06 AM
You can wake up rc godpress all though I think thats a bit risky for a wake up, you should rc reflector on wake up which is more safer if blocked since the recovery is fast enough from being punished by anything.
BoswerLK
04-28-2007, 09:54 PM
K is most definitely NOT one of his worst grooves. he's actually ok in K. (4th best). A is the one that's one of his worst grooves, since all it is is a completely butchered C. K is a somewhat butchered N (where he's actually pretty good in).
@daru
you can't RC between bison's guard strings (unless he's doing something really quirky, like ending it with st mk).
bison's anti air sucks. j mk/hk him all over the place and keep the pressure on him. lp/lks aren't dangerous at all, just block them. do not RC reflector, it isn't worth the risk. reflector actually leaves him at 0 frames btw.
bison is one of rugal's good matchups. when he ends a guard string with a 1 hit lk scissor kick, c/st lk is your friend. if he gets 2 hits on the scissor kick, right away, you reversal c lk -> level 3 him. if he ends with a hp psycho crusher (right away, you know that guy sucks =/), c hp him. if he does a lp/mp one, you stand up and c mk -> godpress -> 10k damage C combo him to death and I promise you that he will never try that ever again.
refer to the wiki if you need anything, I spent hours and hours every week between classes trying to make it as complete and accurate as possible. http://www.shoryuken.com/wiki/index.php/Rugal_%28CvS2%29
Bowser LK>> Well for some reason i haven't seen that post so i say it quite late, but Thanks a lot!
I read the wiki, which is very very useful. But my main problem as it is said is that it is difficult to anti air blanka properly^^
I often play against a good Kblanka with good jD skills.
The main problem against him is avoiding to be hit with j.HK on guard, which allows Blanka to GC me in no time.
Since I block the jHK, i eat a GC string, then repeat and so on, until i get guard crushed and supered when the dude is raged^^ . The match turns in a Cat/Mouse chase...
So far st Mp is my only reliable option because if blanka goes jMK or JDefend, i can react or at least do something^^ If he uses jHK it will often trade, or be stuffed :(
Far HK is hard to use and has many recovery, so Blanka can slide under it.
The only thing i can do on are random RC god press when he is grounded. But of course this isn't an acceptable tactic.
Now i am wondering if roll could be good option to evade blanka jump HK...
You evade the hk, and the game reset in some ways. I will test that further because this green shit is cutting my game too much^^
Any advice or tips welcome^^
BoswerLK
07-24-2007, 09:32 PM
yeah I only check back to this site every few months or so now since I'm retired =/
anyways, far st hk is the best anti air for blanka. you just gotta react faster. generally you'll hit him before he even pushes hk. if he's doing something stupid like early j mk/hk, you'll probably trade with him. so what you do is this, next time he tries a stupid early j hk? stay crouching (or stand block if you're paranoid), he doesn't have his sweep guard anymore, and you can c lk -> anything you want when he lands (c mk/hk if you were being safe and standing blocked)
rolling is a generic anti air that's generally not considered very good since you're not hurting them for jumping. which means they'll just jump in on you all day
on the ground, st lk/mk stuffs most of his pokes. when he stops trying to random poke you, you can try to work on his guard meter with c hk, c hp, or more st mks
c mp stuffs blanka's c hp clean every time, along with st lp
you should be looking to make blanka stop throwing out random pokes on the ground by doing the above, then getting into c lk range with your uberly fast dash. from here, you can either tick throw with your massive 2000 damage P throw, look to hit c lk xN -> super, or if you feel it's close, get a GC and do your 10k combo
bodler
11-07-2007, 03:41 PM
damn so much stuff to memorize.
i hate been missmatched agains rugal, thats why i updated my team to be balanced with evry character. c yun or joe or/ vega/ rugal
yun to start off strong with the combos and shit, vega to deal with the hard motherfuckers, and rugal thats good overall and for me is overpowered.
the reasons seem hard to understand but its balanced..wtv
The only problem with your team is the Blanka cammy matchup, that are really hard for rugal. Hopefully vega (claw?) can deal with them.
bodler
11-08-2007, 09:19 AM
The only problem with your team is the Blanka cammy matchup, that are really hard for rugal. Hopefully vega (claw?) can deal with them.
yep thats one of the reason why i got vega to deal with them type of characters, hes my personal assassin and problem solver.
Any advice against athena?
I get crouching hp and s lp all day and have to block the whole match.
what do RC reppukens against her?
I play k groove. She is a pain in the ass.
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