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View Full Version : SFA3 Tricks video (Version2)


Xenozip.
07-22-2004, 05:48 AM
Version 2 is currently being hosted by combovideos.com (http://www.combovideos.com/)

New features in Version 2 :

- Added subtitles.
- Removed taunting.
- Corrected aspect ratio.
- Reduced file size.
- Added generic unblockables for: Ken, R.Mika, Ryu, Sagat, Sakura, and Sodom.
- Added corner unblockables for: Akuma, Blanka, Rolento.
- Added additional VC demonstrations for Guy, Karin, and Rose.
- Added delayed rekka juggle demonstrations for Karin.
- Added Karin's M.Bison throw VC.
- Added Jump-in and Cross-up feints for Karin.
- Added Gen's Juli and Juni glitch.
- Added Anti-air and rolling tricks.
- Added Rose Pong game.
- Modified generic unblockables for: Adon, Akuma, Birdie, Chun-Li, Juni, Karin, Rolento, and Rose.
- Modified Chun-Li's SBK demonstration.
- Modified Akuma, Birdie, and Karin's OTG combos.
- Modified 'escaping unblockables' demonstration.
- Modified Rolento's kattobi cancel demonstation.

_______


Old version is still being seeded :

http://www.lokitorrent.com/download.php?id=8158&name=SFA3_Tricks.avi%5Bwww.lokitorrent.com%5D.torr ent
or
http://66.90.75.92/suprnova//torrents/2223/SFA3_Tricks-avi.torrent

Right Click > Save target as..

PLEASE seed it for as long as possible. I'm on a crappy cable connection, myself, so I could use some seeders.

Thanks to:
- Blip
- jin11
- Thongboy Bebop
- Azrael-sama
- Buttermaker
- The people of SRK
- BlazeD http://www.combovideos.com

The Prophitt
07-22-2004, 08:24 AM
Can you send it to me on AIM or MSN? I don't use P2P or any of that. Oh and I got LAN so it will download at your max upload.

ShinjiGohan
07-22-2004, 09:57 AM
Originally posted by The Prophitt
Can you send it to me on AIM or MSN? I don't use P2P or any of that. Oh and I got LAN so it will download at your max upload.


lol sorry but I've got to correct you.

DL the bittorrent client and then install it, when you DL a torrent file, open it and it'll ask you where you want it to be placed and it'll DL it. Not eactly hard.

As for the LAN, umm no. Had this person existed in your LAN you would DL at a high speed but if that was the case you can walk over to his place and get a CD with it on it. But the rest of the people on the LAN slow down your connection to the internet, not to mention other traffic on the internet that you're pinging might get lost or get in a traffic jam, not to mention the traffic going in and out of his computer will slow down your connection.

So that said.... umm no.

Buttermaker
07-22-2004, 11:03 AM
Great vid, lots of interesting stuff. Thanks.

Minor complaint: It's not a 4:3 aspect ratio.

For permanent hosting try www.combovideos.com.

Xenozip.
07-22-2004, 12:45 PM
Originally posted by Buttermaker
Great vid, lots of interesting stuff. Thanks.

Minor complaint: It's not a 4:3 aspect ratio.

For permanent hosting try www.combovideos.com. Thanks man.

I'll keep the aspect ratio thing in mind.

I'll also see if I can get it on www.combovideos.com

nE0|_i|_iTh
07-22-2004, 01:25 PM
That's a really nice video. Lot's of crazy stuff. My favs were the Sim Oriren combo, the Juni Teleport tricks and the crossup unblockable VCs. Oh and that damage reduction part was also nice.

Hm, I guess editing a 15min long video would take too long. But it's ok as I enjoyed the content of the video very much. You should make a video bible like the cvs2 ones. Seriously, that would be dope. I play Alpha3 a lot, but I hell don't know that much about the game, let alone specific tactics with all the characters.

Good work and thanks for creating such a video. I'll steal some of the tricks and use them in game, k? ^^

Xenozip.
07-22-2004, 02:06 PM
- Section 1: "Float" moves.

Various normal moves that take your opponent off the ground and above most low attacks.

Most of these are timed as late as possible to demonstrate how easy/hard it is to do on reaction. Chun-Lis, for example, will take her off the ground a frame or two after execution, so it's the easiest to do on reaction.

- Section 2: OTG VCs (off the ground/on the ground).

Akumas demonstrates a method of crossing the opponent up in the corner as player 1 towards the end of the combo, allowing for an additional demon flip. The method used can't be tech-flipped.

Karins demonstrates two of her basic OTG VCs. It also demonstrates her crouch cancels and re-set OTG via air throw. It then demonstrates 9 additional setups she can use to lead into the OTG command throw. Note that the opponent does not tech the first air throw, then techs the second air throw. The 3rd and 4th air throw set-ups are her kick air throw (no tech, and tech).

R.Mikas and Sodoms demonstrates methods to cross the opponent up mid-screen, allowing for additional juggles.

The others demonstrated are rather generic.

- Section 3: Multi-Dizzy OTG VCs.

Birdys demonstrates a variation on his generic OTG VC. However, note that it requires a counter-hit to set up properly.

E.Hondas demonstrates a bizarre feature that allows him to string two command throws together.

Junis demonstrates two different variations of her multi-otg VC. Like Birdys, it requires a counter hit to set up properly.

The others demonstrated are rather generic.

- Section 4: "Slam" throws.

This section begins with a demonstration of Gen performing two of his infinite juggles. Note that the damage from either kick is only doing 1 pixel of life. However, when Gen air-throws the opponent at the end of the series, the damage is not scaled by the number of combo hits. These types of throws are considered "Slam" throws and also do a fair amount of damage even when tech'd and/or mashed.

The section then demonstrates everyones slam throws. Note that the combo counter is set to 99, but none of them scale damage-wise with combo hits. Also note that Guy was not included, because even though his air-throw appears to slam his opponent, his air-throw does scale with damage.

- Section 5: Unblockables.

This section starts out with a demonstration of 3 "perfectly executed" Chun-Li cross-up unblockables. They are considered "perfectly executed" because she crosses-up at the exact right moment, which disables Ryus ability to do a Reversal.

Note: Ryu can NOT do a reversal during the first three demonstrations.

Ryu does, however, attempt an Alpha Counter. Normally this would hit Chun-Li out of her VC because she is unable to block it or escape it by jumping, she is also unable to attack fast enough to stuff it.

However, the first demonstrates how she can avoid being hit by the AC by using an invulnerable special move (in this case, a SK Sen'en Shuu, axe kick).

The second demonstration shows how she can avoid the AC with yet another invulnerable special move, and also demonstrates how she can link that special move into her CC infinite.

The third demonstrates Ryus failed attempt to block low and then high.

The fourth demonstrates an "imperfect" unblockable, which enables Ryu to do a Reversal Dragon Punch. However, it demonstrates how the shadows from Chun-Li still knocks Ryu out of his DP.

Normally Ryu would be able to tech-flip at this point, but it also demonstrates how Chun-Li never reaches a neutral state, and thus Ryu is not able to flip. Chun then goes into her CC infinite.

The purpose of these demonstrations is to show the viewer that, when properly executed, a cross-up unblockable is also completely inescapable by anything other than a super or by Juni and V-Dans pushblocks (guard pushes).

The next set demonstrates various cross-up unblockables and re-sets for various characters.

Chun-Lis in particular demonstrates a few variations on her generic CC infinites. Note that she is controlled by player 2.

Junis shows how these can lead into OTG command throws throws.

What makes all of these cross-ups particularly evil is the fact that sometimes you must block left, and sometimes you must block right. It is very difficult to tell from the video which way is the correct way.

The next set demonstrates various A-Ism Rose unblockables. Note that each of these are completely unblockable, though a few of them can be escaped in various ways.

- Section 6: "Kattobi" cancels

Demonstrates a few useful kattobi cancels for Guy, Rolento, and Zangief.

Guys and Rolentos leave them "stuck" in the air after the VC ends, however, they do considerable damage and are technically over-head attacks (since they are attacking in the air), which can be useful to finish a match with.

Zangiefs demonstrates how you can get absolutely absurd damage from just outside of Dhalsims s.RK range. Note that Dhalsim did not have to attack in order for this combo to work, however it does demonstrate how a whiffed s.RK can be severely punished.

The second one of Zangiefs demonstrates how 50% meter can = 50% damage. It also shows that he can "blow through" attacks using this method, via the invulnerability.

- Section 7: "Proximity" cancels

This section demonstrates a few of Guys proximity cancels via his Bushin Chain.

The first demonstrates how you can cancel the last hit of his Bushin Chain into a special move, which can be ideal for some nasty confusion/surprise techniques.

The second demonstrates how it can be canceled into a super. It also demonstrates how, when canceled, Guys s.FP becomes his elbow move -- which can be canceled into his s.RK via bushin chain -- instead of his normal s.FP.

The third demonstrates how incredibly screwed up this concept is, by showing a 38 hit Guy combo which can not be tech-flipped.

Note: The level 3 kick super can not be tech-flipped, neither can the Bushin Chain juggles, thus, the combo is completely "un-flippable" and is a "true" combo. It also demonstrates how the last hit of the Bushin Chain can be delayed during juggles to allow for greater control over the timing of special moves, without reaching a neutral state.

Also Note this combo had to be performed on E.Honda.

- Section 8: Crouch Cancels and Walk Cancels

This section demonstrates how crouch cancels can also be performed by A-ism and X-ism characters (and classic characters too, for that matter).

The next combo demonstrates walk cancelling, which is performed by a very fast QCF or QCB (quater circle forward / back, respectively) motion right as you hit the ground. It also demonstrates the ability to attack twice or more in the air during a VC.

- Section 9: Miscellaneous stuff.

In order, these demonstrate :

Blue mashing (block mashing).

Red mashing (damage reducing).

Uneven sides (P2 CC infinite techniques).

Codys Bad Spray move.

Codys Knife demonstration. Note that
the knife causes block damage and higher guard damage.

Dan's air Dankuu Kyaku. Note that he performs the move faster and very close to the ground when a tiger-knee motion is used. The QCB motion can be input, followed by an up, or up-towards as well, allowing you to fly in different directions and at different speeds. It also demonstrates how it can cross-up and how it can also be used as a feint.

Dhalsim's teleport cross-up VC. Note that when performed, the opponent must block the correct direction (in this case, right) in order to block the fireball. If, however, the teleport is delayed by even a fraction of a second, the opponent would have to block the opposite direction (left) in order to block.

Dhalsims anti-fireball tricks

Dhalsims throw tricks/feints.

Guys buggy cross-up juggle. Note that the opponent will face the opposite direction from Guy if they perform any move immediately after wake-up, which includes normals, specials, and supers.

Guys other cross-up juggle (not bugged).

Juni and Cammys mid-screen cross-up juggle (performing their corner combos mid-screen).

Junis retarded damage (which also applys to Cammy)

Junis pushblock (guard push) and air pushblock tricks. Note, she escapes 3 seperate unblockables with it.

Dans pushblock and air pushblock.

Juni's Mach Slide (teleport) rushdown and feint tricks.

Note: The first one demonstrates how Sakura is unable to throw Juni on wake-up (it gets stuffed).

The second demonstrates how Sakura is unable to do a reversal DP. It also demonstrates how a counter-hit c.SK can link to a c.SP. And then demonstrates how an Earth Direct (command throw) can be used on wake-up to punish a block attempt by Sakura.

The third demonstrates how a counter hit c.SP can link to a c.RK, which then leads to another Mach Slide rushdown. It also demonstrates various feints, cross-ups, and mix-ups. Note that she avoids Ryus jab reversal DP attempts after each Mach Slide, and punishes him.

The forth demonstrates another feint used to avoid reversal DPs after rushdown, and then goes on to demonstrate various set-ups for a rushdown (including her cannon drill, cannon spike, and hooligan combination command throw). It also demonstrates how a meaty c.SP can link into a second c.SP without the need for a counter hit (due to frame advantage).

Roses ridiculous AC range.

Roses ridiculous 27 hit juggle combo off of 1 bar of super (note that this combo can be tech flipped).

Ryus Shin Shoryuken range and damage.

R.Mikas "Kara Cancel" range.

Zangiefs "Kara Cancel" range.

Dhalsim being silly.

Me being silly.

Xenozip.
07-22-2004, 02:16 PM
Originally posted by nE0|_i|_iTh
*snip* Thanks a ton for the feedback.

Xenozip.
07-22-2004, 03:36 PM
Also, I wanted to thank everyone who has seeded it and is still seeding it. It's much appreciated.

So, thanks a bunch.

Azrael
07-22-2004, 04:29 PM
Wow, crazy stuff. I've been a dedicated A-Karin player since 2000 but that vid made me want to play V-Karin seriously.

The only suggestion I can make it, maybe insert some explanations in the vid of what's going on. Most of the stuff I could figure out being a serious A3 player, but some stuff I didn't at first.

Other than that, it was a LOT of great stuff I'd never seen before. Awesome! :D

jin11
07-22-2004, 05:44 PM
Damn I think I single handedly convinced Xenozip to make this video. And what a video it was. Awesome man!!! Good job!!


When is part 2 coming out lol. j/k :cool:

capconian
07-22-2004, 06:23 PM
how do you kara cancel in a3?

Xenozip.
07-22-2004, 08:53 PM
Originally posted by Azrael-sama
*snip* Wow, that was a huge compliment. Thanks. :)

I always pondered the pros and cons in relation to A-ism vs. V-ism Karin. It would be very interesting to hear about your experiances.

And yeah; I really, really, really wanted to add subtitles to the video. But sadly, being that this was my first video project, I had no idea how and lacked the programs in which to do it. I couldn't even make any fancy screen transitions or intro/credits screens.

Originally posted by jin11
*snip* Yes, thank you for the inspiration. Good call.

Hehe, let you be the first to ask about part 2, even if you meant it as a joke. :p

Originally posted by capconian
how do you kara cancel in a3? Kara-cancelling in A3 usually refers to canceling a normal into a special, within a few frames of the normal. Or cancelling a normal into a command throw, again within a few frames of the normal.

R.Mikas "kara throw" is s.FP canceled into her 360+K

Zangiefs "kara throw" is JP (crouching or standing) canceling into 360+JP, usually. Though in the video I do a cancel from c.FK into 360+JP, for the sake of looking wacky.

Azrael
07-22-2004, 09:47 PM
Originally posted by Xenozip.
I always pondered the pros and cons in relation to A-ism vs. V-ism Karin. It would be very interesting to hear about your experiances.

Well, I was going to post something here, but I decided to take it to the A3 thread instead.....

TS
07-22-2004, 11:05 PM
What's the Rose combo?

Xenozip.
07-23-2004, 12:03 AM
Originally posted by TS
What's the Rose combo? There's a few of them.

The 27 hit one can be tech flipped. Though, it is diffacult to tech flip.

counter hit j.FK, cc j.RK, c.SP xx FP-Soul Reflect, (window for tech flip), level 1 soul illusion, c.SP xx RK-Soul Spiral, (opponent is dizzy), j.FP, FP-Soul Reflect, (window for tech flip), j.FP, Soul Illusion ends, c.SP xx RK-Soul Spiral.

Uses only one level of super, and by the end of the combo she has re-gained half of that level. Does about 70% damage (maybe?).

Then there's the ones in the unblockable re-sets section.

c.RK, walk forward, jump toward, mid-air VC1 activation, cross-up FK, c.SK (unblockable), [c.SP]x3, toward+RK (soul piette), delay c.RK, whiff s.JP

Walk toward, repeat cross-up.

Walk toward, cross-up j.FK, c.SK, back+FP xx SK-Soul Spiral xx back+FP xx FP-Soul Throw.

About 90% damage.

Ducky
07-23-2004, 02:05 AM
That video made me want to learn A3. Good stuff, I've never seen half that shit before...

The Prophitt
07-23-2004, 02:29 AM
Seeing as how I love A3, I want to see the video. Is there any VAkuma on it?

Buttermaker
07-23-2004, 03:17 AM
Have you thought about making character specific vids? Something like Kakarot's All About Sakura video. Let me know if you want it.

capconian
07-23-2004, 06:56 AM
does cody and charlie have a kara cancel?

Xenozip.
07-23-2004, 12:07 PM
Originally posted by Ducky
That video made me want to learn A3. Good stuff, I've never seen half that shit before... I think A3 is one of those "timeless" games. It's always going to be fun, no matter how old it gets.

Originally posted by The Prophitt
Seeing as how I love A3, I want to see the video. Is there any VAkuma on it? A little bit.

He has some appearances in the OTG section and unblockable section.

Originally posted by Buttermaker
Have you thought about making character specific vids? Something like Kakarot's All About Sakura video. Let me know if you want it. I thought about it. I need better video editing skills, though. I need to be able to add subtitles and other good stuff.

Originally posted by capconian
does cody and charlie have a kara cancel? "Kara" just means "Empty". So it refers to anything.

It's not the same as in 3rd strike (where it usually only refers to kara-throws).

Basically; any normal move that can normally be canceled during a combo, can also be canceled within the first few frames of its animation.

This is a "kara-cancel" because the normal move is "empty". And every character has at least 2 normal moves they can cancel.

Cody and Charlie don't have any command throws, so they don't have any "kara-throws".

But they can cancel their normal moves into special moves. An example would be for Charlie to cancel his c.SK into a FP-Sonic Boom, before the c.SK ever fully animated.

Hope that explaination helps.

Nashrg
07-23-2004, 04:06 PM
I've get the torrent file, but I think the tracker is offline.

There's any other torrent with another tracker?

Xenozip.
07-24-2004, 12:52 AM
Try the second one (the suprnova one).

Or search for "SFA3" on suprnova.com.

Nashrg
07-24-2004, 11:58 AM
Originally posted by Xenozip.
Try the second one (the suprnova one).

Or search for "SFA3" on suprnova.com.

That's the one that I've trying, but I can't connect to the tracker.

I'm getting this message:
Problem connecting to tracker - <urlopen error (7, 'getaddrinfo failed')>

No problem. I'm just trying to learn A3 and I thought that this video would help me a little.

Apoc
07-24-2004, 10:13 PM
Really great vid Xenozip!!!

It's chock full of useful and fun shiet. Great job:) Now I wanna play some A3!!! hehehe

Apoc.

_MJ_#R
07-25-2004, 12:29 AM
GREAT STUFF!!

Xenozip.
07-25-2004, 01:44 AM
Originally posted by Nashrg
*snip* Sorry, I'm no bit torrent expert. Might try it again tomarrow, or maybe you could find it on the GoForBroke hub.

Originally posted by Apoc
*snip* So you are still alive. :o

Thanks. Glad you liked the vid. :)

Originally posted by _MJ_#R
*snip* Yay! :D

Posix
07-25-2004, 02:01 AM
xenozip, it's good to see other people being as fascinated by a3 as oneself.

i thought the vid was okay, but you must know that i'm very picky about combovids ;)

anyhow, what i wanted to ask; the rolento cross up vc you did. compared to his common one it seems kinda inventive and "better". yet i wonder if it's not easier to dp. because i believe the air.mp hits a bit higher and earlier than the air.mk, or am i mistaken?

i guess if there's no difference than it's worth learning your version.

Dragonfave723
07-25-2004, 03:28 PM
hey Xenozip, thanks for posting the vid. Tight matches/combos. I love it. But there's one question that bothers me about the video: How come Fei Long, Dee jay, T. Hawk, Juli, Guile, and Evil Ryu were snubbed out from the video???? :confused:

Xenozip.
07-25-2004, 03:55 PM
Originally posted by Posix
*snip* Not easier to "Dragon Punch", or not easier to "do"?

Anyway, you are correct. The MP hits higher. It's also more diffacult to land, because the MPs hitbox is so small, and you have to be rather close to your opponent, which means you have to aim it rather well.

However, the MP was used in the video for two seperate reasons.

#1) It demonstrates that it can be done.

#2) The timing between the connected j.MP and c.FK are slightly different than his other cross-up. You may notice that the c.MK hits just before the shadow of the j.MP, which forces the opponent closer to Rolento, and allows for more c.MKs.

Originally posted by Dragonfave723
*snip*Because, with the exception of Juli, those characters aren't in the arcade version.

Juli essentially has 3 special moves, 1 of which is completely worthless. And she has the same normals and stamina as Juni.

Cammy is always a better option than Juli. They are pretty much the same, except Cammy has better stamina, more normals, and better/more specials.

Basically anything Juli can do; Cammy and Juni can do better. Both in A-ism and V-ism.

You may also notice that M.Bison didn't make it into the video either, except as a 'dummy'.

Dragonfave723
07-25-2004, 04:23 PM
Can you make another SFA3 video, this time, it will be titled : "Console characters"? Please............I don't think I could remember seeing any SFA3 vid(s) on the web that features console characters doing combos. :depress: So, if you could make one (for me perhaps), i would be so damn proud. :D

glass
07-25-2004, 06:16 PM
finally got it. great stuff man. i never even knew about those generic VC1 unblockables until i saw them. i'm looking forward to part 2 :).

Hollow
07-26-2004, 06:04 AM
It keeps telling me to update my client. How do I do that?

jin11
07-26-2004, 06:10 AM
Originally posted by Dragonfave723
Can you make another SFA3 video, this time, it will be titled : "Console characters"? Please............I don't think I could remember seeing any SFA3 vid(s) on the web that features console characters doing combos. :depress: So, if you could make one (for me perhaps), i would be so damn proud. :D
Slow down, this is still a new vid, give it some time to spread first. After that episode 2 will "probably" be made.

Muskau
07-26-2004, 07:36 AM
Originally posted by Xenozip.

You may also notice that M.Bison didn't make it into the video either, except as a 'dummy'.

Noooooo~! poor Bison :(

Talos
07-26-2004, 07:08 PM
Can't seem to get from Suprnova either, it says that the file doesn't exist there anymore!!! :(

Nashrg
07-26-2004, 07:23 PM
Originally posted by Talos
Can't seem to get from Suprnova either, it says that the file doesn't exist there anymore!!! :(

I still have the file here with me and I can send it to you if you want. Just leave an e-mail or something.

?AC
07-27-2004, 12:43 AM
yo xenozip ive tried both links and stills says problem to connecting to tracker for me . help !! need to see this :confused:

Xenozip.
07-27-2004, 03:07 AM
Originally posted by Dragonfave723
*snip* Sadly, I'm not too into the console characters, or the console version. Sorry man. Maybe some one else will?

Originally posted by glass
*snip* Hehe, thanks.

Originally posted by Hollow
*snip* http://azureus.sourceforge.net/
or
http://bitconjurer.org/BitTorrent/

Originally posted by Muskau
*snip* I was so close, too. I almost had a reason to put him in there. :p

Originally posted by Talos
*snip* Both files still exist. Remember to right click and 'save target as'.

Originally posted by ?AC
*snip* Try Azureus: http://azureus.sourceforge.net/

Or look for it on GFB hub. Or ask some one to send to you.

All else fails, you could wait a while. Some one said they would host it soon.

Talos
07-27-2004, 04:37 AM
Ok, so I've now been able to get the link into ABC but it tells me that there are problems connection to the tracker. Oddly enough when I check the torrent details, it keeps telling me that it's getting the details from lokitorrents, rather than suprnova, despite the fact I'm clicking on the suprnova link!!! :(
I prefer BT over the hub, so if someone can give me the proper link, then many thanks!!!

The Prophitt
07-27-2004, 04:40 AM
Can someone send it to? It will be quick, I got LAN.

Buttermaker
07-27-2004, 05:07 AM
Originally posted by Talos
Oddly enough when I check the torrent details, it keeps telling me that it's getting the details from lokitorrents, rather than suprnova, despite the fact I'm clicking on the suprnova link!!! :(
Suprnova is not a tracker.

Xenozip.
07-28-2004, 03:57 AM
If I had some more free trackers, I could upload it to those as well.

You could also try registering an account on lokitorrent.

Or try a different BT client.

Gen2000
07-28-2004, 10:25 AM
That was a great vid. Maybe you can do a "remix" version later on adding subtitles/explantions or just write up a transcript in notepad to go along with it? I think it's great already but I showed this to some other guys and they didn't know what was going on half the time unless I explained it to them or point them to this topic to understand some things (even though that's not really a bad thing I guess, heh).

Xenozip.
07-28-2004, 11:02 AM
Originally posted by Gen2000
*snip* Thanks.

As for the text file write up. I already sorta did write one, actually. Here (http://www.shoryuken.com/forums/showthread.php?s=&postid=1704932#post1704932)

And I'll attach a .txt version of it for you, too (so you can send it to people, if you want).

I am working on a "remix" version with subtitles, and correct aspect ratio, and like maybe a few more entries (I'm thinking about 10 different things).

Some one said to get rid of all the redundant taunts. And I think Posix also suggested cutting the framerate in half in order to cut down on the file size.

But, I don't know yet. We'll see what happens, I guess.

Drunken Master
07-31-2004, 08:18 PM
Dope vid, and I appreciate your effort for subtitles and the other polished touches.. Extremely helpful for people trying to learn. Something that I think should be taken advantage of in EVERY video.

Personally, I don't mind the taunts.. it's pretty tight stuff, so it's cool to sneak in reversal taunts just for the fuck of it.

Juni owns! :)

Soldier Zero
08-01-2004, 12:29 PM
Mine keeps messing up right when in the beginning when Blanka is about to taunt. Anything I can do to stop it from freezing?

?AC
08-02-2004, 07:32 PM
AHHHHHHHHHHHHHHHH i still havent got this vid yet if anybody could send it to me aim or msn plz let me know :confused:

CPS_3
08-03-2004, 08:13 AM
Could somebody please at least host a working BT tracker?

Xenozip.
08-03-2004, 01:06 PM
Version 2 is currently being hosted by combovideos.com (http://www.combovideos.com/)

New features in Version 2 :

- Added subtitles.
- Removed taunting.
- Corrected aspect ratio.
- Reduced file size.
- Added generic unblockables for: Ken, R.Mika, Ryu, Sagat, Sakura, and Sodom.
- Added corner unblockables for: Akuma, Blanka, Rolento.
- Added additional VC demonstrations for Guy, Karin, and Rose.
- Added delayed rekka juggle demonstrations for Karin.
- Added Karin's M.Bison throw VC.
- Added Jump-in and Cross-up feints for Karin.
- Added Gen's Juli and Juni glitch.
- Added Anti-air and rolling tricks.
- Added Rose Pong game.
- Modified generic unblockables for: Adon, Akuma, Birdie, Chun-Li, Juni, Karin, Rolento, and Rose.
- Modified Chun-Li's SBK demonstration.
- Modified Akuma, Birdie, and Karin's OTG combos.
- Modified 'escaping unblockables' demonstration.
- Modified Rolento's kattobi cancel demonstation.

--

If anyone wants this video to be seeded on a bit torrent, or is able to seed it, please let me know.

The Prophitt
08-03-2004, 05:19 PM
Nice video

I like all the Juni stuff. She is certainly good and not too many people use her. She is allowed in Japanese tournies even tho she is a secret character. I wish there was more Akuma stuff but there is not too much new stuff you could have added about him.

Buttermaker
08-03-2004, 06:05 PM
Nice update. Unfortunately the audio is out of sync at times in this version.

Soldier Zero
08-03-2004, 08:23 PM
Nice vid, subtitles always help of course. Anything other future productions to expect?

Xenozip.
08-04-2004, 02:05 AM
Originally posted by The Prophitt
*snip* Thanks.

There was one or two things I could have added for Akuma. But, at the time of recording/creation some one else released a video containing those tricks.

Originally posted by Buttermaker
Nice update. Unfortunately the audio is out of sync at times in this version. Thanks. :)

My version doesn't desync. It must have gotten out of sync when BlazeD converted it to wmv.

I'll let him know.

Originally posted by Soldier Zero
Nice vid, subtitles always help of course. Anything other future productions to expect? Thanks.

If I do anything in the future, it certainly won't be CvS2 or MvC2. :p

Suggestions?

The Prophitt
08-04-2004, 02:32 AM
Where is the other video with those tricks? I would like to see if I already know them.

Soldier Zero
08-04-2004, 08:47 AM
Thanks.

If I do anything in the future, it certainly won't be CvS2 or MvC2. :p

Suggestions? [/B][/QUOTE]

Hmmm, there's a lot of versus vids as it is, maybe a 3rd Strike or Vampire Savior vid would be nice. If not that, some more SFA3 would also be great.

Xenozip.
08-04-2004, 09:56 AM
Originally posted by The Prophitt
*snip* "SFTeam- Days of past and present".

I forget where I got it, though.

The only tricks I remember off-hand were a Chun-Li specific trick and a X-ism Akuma infinite.

I think there was a few other things in there that I was also using in my vid, but I left in my vid anyway.

Originally posted by Soldier Zero
Hmmm, there's a lot of versus vids as it is, maybe a 3rd Strike or Vampire Savior vid would be nice. If not that, some more SFA3 would also be great. I would like to do an Ibuki 3rd Strike tutorial video. But, if I did, I would just record everything in a nice, neat little package on VHS and send it to some one to capture/encode. An Ibuki vid is just too big of a project for me to do alone.

And there isn't much of a following for Vampire Savior in the US. But that is another possibility.

Soldier Zero
08-04-2004, 11:11 AM
The Twelve tutorial from www.top-players.com is pretty good. Following that scheme or getting some help from those who made it might work.

The Prophitt
08-04-2004, 11:14 AM
You mean the crouch cancel after a tatsumaki? I knew that already.

Temujin
08-04-2004, 11:54 AM
I just discovered this thread today and I saw he vid..

Very well done Xenozip, I give you major major props. I give you extra props because I know first hand how challenging it is to pull off those tricks.

Your video is helping the Alpha 3 movement, I hope to play you someday. I never heard of you before though, where were you all these years ?

Xenozip.
08-04-2004, 02:14 PM
Originally posted by Soldier Zero
*snip* Thongboy is probably really busy lately.

I don't think he'd be interested in making another video so soon after his last one.

Originally posted by The Prophitt
You mean the crouch cancel after a tatsumaki? I knew that already. Like you said before, it's hard to cover new ground with Akuma since he's so popular.

I didn't put a lot of stuff in my vid because that same sort of stuff appears in a lot of other vids.

Originally posted by Temujin
*snip* Thanks. :)

.. I've been trapped on the East coast & broke as hell. :(

glass
08-04-2004, 11:40 PM
i guess this is taking it to the extreme, but what's with the plurality on the readme? :P

yet to see it, but i'm sure it'll be good..

The Prophitt
08-05-2004, 02:02 AM
I know it's hard to find new Akuma stuff, but there has to be something that has been over looked =)

Xenozip.
08-05-2004, 02:35 AM
Originally posted by glass
i guess this is taking it to the extreme, but what's with the plurality on the readme? :P I blame sleep deprivation. I've been suffering from insomnia lately. Fortunately I use apostrophes in the vid.

Originally posted by The Prophitt
I know it's hard to find new Akuma stuff, but there has to be something that has been over looked =) If you find anything, be sure to let everyone know. :)

Thongboy Bebop
08-06-2004, 04:24 PM
Originally posted by Xenozip.
Thongboy is probably really busy lately.

I don't think he'd be interested in making another video so soon after his last one.

haha, yeah. Just between you and me I've been staring at the opening bits of my new vid for like 3 weeks and haven't touched it in just as long. I'm tired or something.

I just finished another (Non-SF) vid for my company, so now I'm kind of in the mood again. I'm gonna see if I can slowly but surely get it done this month sometime. But hey, this ain't about me.

Keep holding it down for the A3 Community, Xeno! Keep hope alive!

N

Xenozip.
08-07-2004, 02:47 AM
Originally posted by Thongboy Bebop
*snip* Thanks man. :lol:

I need to not mention your name for a while. People keep interrogating me the moment your name comes up in a conversation. :p

Juchel.Zero
08-10-2004, 08:35 AM
Could you post the exact move chain in your vc1 unblockables ?
with the quality of the vid I only see half of the moves that come out( or 3/4).

Oh and do you know various v-ryu vc2/3 midscreen confusion vcs and their transformation when you try them in the corner ( after a push from a missed midcreen confusion vc)?

Thongboy Bebop
08-10-2004, 04:31 PM
Originally posted by Xenozip.
Thanks man. :lol:

I need to not mention your name for a while. People keep interrogating me the moment your name comes up in a conversation. :p

Hahaha, I dunno why. It's not like you have hidden super-privy information about my ultra-top-secret new videos or anything.

N





PS: I should be able to send ya the beginning of the new one tomorrow. Hit me up, yo.

Xenozip.
08-10-2004, 07:03 PM
Originally posted by Juchel.Zero
*snip*
I'll try and do a write up either tomarrow or thursday.

Originally posted by Thongboy Bebop
*snip* Oh, great. Now I'm going to get 50,000,000 requests for the vid that I don't have. >.<

The Prophitt
08-11-2004, 08:59 AM
If I found anything I would let you know, or at least make a video of it or put it to some public use first :lol:

The only VAkuma stuff I do that I have not seen in any videos are a few not-so-great VC set ups. For example...

(Enemy near the corner but not too close, Akuma right next to them like off a cross up/kujin or something)

Execute VC1 > 2mp > 2mk > hard hyakki flip/grab > 5hp > corner juggle

If you done it from the right distance, you will land in the corner, or at least close enough to corner juggle. Maybe not for you since I seen your corner juggle in the video was [2hp > hadou (whif)]*n where as mine is [5hp > hadou (whiff)]*n, which has longer range and more damage. I do find 2hp easier to do the corner juggle with, is that why you use it? I think you should use 5hp, maybe you do use 5hp but you just didn't in the video, is that right? Oh and if you do it mid dcreen just carry them to the corner then juggle (duh).

Anyway, to get back to the set up, the hyakki flip/grab comes out quick. I am sure you can alpha counter the start of it and escape or even anti air/teleport to escape. But, with all the negatives to it, I still manage to land it when I want to, just don't do it too much. It does good damage also.


EDIT:

And now that I think about it, you may have been doing 4hp in the corner juggle, I watched a vid with someone doing 2hp, if that was you just let me know :p If you were using 4hp, I still prefer 5hp :)

Xenozip.
08-12-2004, 08:31 AM
Yeah, I use back+FP.

I do it so I can get the timing on it, so that when I do the cross-up in the corner I don't whiff it.

Xenozip.
08-12-2004, 08:35 AM
- Adon
FK
[c.FK]x4, c.RK, whiff c.JP
other side: [c.FK]x3, c.RK

- Akuma
FK
c.FK, b+FP, [b+RK]x2 (1 hit), c.RK, whiff SK-hurricane (qcb+SK)
other side: c.FK, b+FP, [b+RK]x2 (1 hit), c.RK, whiff JP
end: c.FK, b+FP, [b+RK]x2 (1 hit), c.RK, OTG SP-Demon Flip (qcf, up-toward+SP), SP-Demon Flip

- Birdie
d+FP
c.SK, [c.SP]x2, c.RK, whiff FP-Bull Head (back, toward+SP), whiff JP
end: c.SK, c.RK, whiff SP-Bull Head, OTG FP-Murderer Chain (360+FP)

- Charlie
FK
c.SK, b+FP, c.FK, c.RK, dash (tap towardx2)
end: c.FK, [b+FP]x2, c.FK, c.RK

- Chun-Li
SK
c.SK, [b+FP]x2, c.RK, whiff c.JP
end: c.SK, SK-Tensho Kyaku (down, up+SK), whiff SK (shadow hits), j.FP, CC infinite -- any.

- Cody
FK
c.SK, [c.SP]x2, FP, SK-Ruffian Kick (qcf+SK)
end: c.SK, [c.SP]x3, FK-Ruffian Kick, t+RK, whiff FK-Ruffian Kick, FK-Ruffian Kick, FK-Ruffian Kick, whiff FK (shadow hits), CC j.JP infinite -- end with kick air throw

- Gen
P Form FK
c.SK, c.SP, c.FP, c.RK, whiff c.SK, kick form (3 kicks).
end: RK-Ouga (down, up+RK), normal kick fall, c.SK, [c.RK, (delay) c.FP]x2, c.RK, (delay) whiff c.SP (shadow hits), CC j.FK infinite -- end with kick air throw

- Juni
SK
c.FK, [c.SP]x2, c.RK, whiff JP
other side: c.SK, FP, [c.SP]x2, c.RK, whiff JP
end: c.SK, FP, c.RK, FK-Mach Slide (qcf+FK), OTG FP-Earth Direct (360+FP)

- Karin
FK
c.FK, [FK]x2, RK, c.RK, whiff c.JP
end: c.FK, [FK]x2, FP, RK, FP-Rekka slaps x2 (qcf+FP), elbow finisher

- Ken
FK
c.FK, [FP]x3, c.RK, whiff SK-Hurricane (qcb+SK)
other side: c.FK, [FP]x3, c.RK, whiff JP

- R.Mika
d+FP
c.SK, [SP]x2, c.FK, c.RK
end: c.SK, SP, c.RK, whiff FP, cancel into RK-Daydream Headlock (360+RK), mash buttons

- Rolento
FK
c.FK, [b+FP]x3, c.FK, c.RK, RK-Mekong Delta Escape (qcb+RK)

- Rose
FK
c.FK, [c.FP]x2, c.SP, t+RK, (delay) c.RK, whiff JP
end: c.FK, b+FP, SK-Soul Spiral (qcf+SK), b+FP, FP-Soul Throw (dp+FP)

- Ryu
FK
c.FK, b+FP, [b+RK]x2 (1 hit), c.RK, whiff SK-Hurricane (qcb+SK)
other side: c.FK, b+FP, [b+RK]x2 (1 hit), c.RK, whiff JP
end: c.FK, b+FP, FP-Red Fireball (hcf+FP), RK, FP-Red Fireball

- Sagat
FK
c.FK, [b+FP]x3, c.SK, c.RK, whiff RK-Tiger Knee (dp+K)
other side: c.FK, [b+FP]x3, c.RK, whiff RK-Tiger Knee (dp+K)

- Sakura
FK
c.FK, b+RK, [c.SP]x2, c.RK, whiff JP
end: c.FK, [b+RK]x2, b+FP, FP-Shou'ou Ken (dp+FP), b+FP, RK-Sakura Otoshi (dp+RK - FP, FP, FP)

- Sodom
SK
c.SK, [c.FP]x2, SP, c.RK
end: c.SK, [c.FP]x2, RK, RK-Daikyou Burning (360+RK),

- Vega
RK
[c.FK]x5, c.RK
end: [c.FK]x3, RK-Scarlet Terror (back, toward+RK), RK

The Prophitt
08-12-2004, 05:21 PM
Interesting

I only use 4hp for some other things like....

block string
jump in hp > 4hp > hadou
4hp hits a crouching enemy so I think it's perfect for this.


If they jump too high for a shoryu
execute > 4hp anti air > carry


I never bothered to use it in the corner juggle. I think 5hp is much easier for me.

blazed
08-19-2004, 11:26 AM
You know that you have made a good tutorial video when they are praising you on the japanese forums.

Keep up the good work Xeno

-BlazeD

Xenozip.
08-19-2004, 03:12 PM
You know that you have made a good tutorial video when they are praising you on the japanese forums.

Keep up the good work Xeno

-BlazeD
Oh, really? What forum are you talking about?

Thanks for mentioning that.

Thongboy Bebop
08-19-2004, 09:20 PM
Damn. Now you're even cooler than ME. That's fucked up.

N - Now I must CRUSH you with my new work. Oh yes.

Xenozip.
08-19-2004, 10:47 PM
Damn. Now you're even cooler than ME. That's fucked up.

N - Now I must CRUSH you with my new work. Oh yes.
LOL.

By all means, please do. And be sure to not go easy on the Ibuki. :p

Subliminal UK
08-20-2004, 01:54 AM
Is it just me, or do those unblockables only work on honda? If so you know how to cut them down to work on everyone?

good to point out that unblockable just means it's wrong to block. reversal vc's, dp's, teleports. fuck this stuff up.

hmm, liked the juni walk cancel vc, shotty.

I'm interested in Sagat's infinite set-ups. the problem with the one that you showed against Chun is that a opponent would walljump out of the shadow's or j.strongs range. It would be better to play a mix-up game with the shadow pop.

you ever see this old sagat thread? http://www.shoryuken.com/forums/showthread.php?t=39799&highlight=sagat+infinite

good vid, always like seeing a3, especially new stuff.

ken's corner vc is sick, vc3 [c.forward, fireball, c.forward, fireball,s.jab, j.fierce, fireball] can be ac'ed. saw Ino rinsing this when mans had no meter.

TS will prolly know that sick v-rose set-up, unblockable, into dishcloth, walk cancel, combo into infinite (cc'ed v.strongs building 50%). i'll have a look for it. anyhoo.

sub

Terry_nb
08-20-2004, 02:21 AM
Thanks to my better Internet connection I was finally able to download the vid and I can just say, well done Xeno. :) It's good to see, that some people still love and do something for Alpha 3. :cool:

Xenozip.
08-20-2004, 02:46 AM
Is it just me, or do those unblockables only work on honda? If so you know how to cut them down to work on everyone?
Some are harder to land than others, but technically you just need to land with your characters cross-up and do a quick crouching attack, either deep or high depending on what character you're using.

For example, Chun-Li's cross-up jumping SK is a hell of a lot easier than Rolento's cross-up jumping FK or SP.

And some characters don't have any cross-ups at all, like M.Bison (end boss).

good to point out that unblockable just means it's wrong to block. reversal vc's, dp's, teleports. fuck this stuff up.
That was technically the point of the 6 Chun-Li unblockable demonstrations (vs Ryu) at the beginning, before the other unblockables. It shows that even if he did a reversal DP, Alpha Counter, or attempted to block it correctly, he was screwed.

What I mean is, he couldn't do anything. He could not block it, he could not reversal it, and he could not AC it. And if he was in V-ism (as most Ryu's do), he would have no supers that could go through it. And as far as I know, you can not use a VC activation as a reversal (meaty attacks stuff it).

Chun-Li is not the only character that can do this. Though hers is by far the easiest to pull off.

If performed properly, those types of unblockables are truely unblockable and some characters aren't even able to escape them.

Also, in every unblockable demonstration, the opponent blocks the initial cross-up the correct way, but their guard is broken by a _nearly_ simultaneous high+low attack. EG. The shadow of the cross-up hits at virtually the same time the crouching attack hits. And since very few people I know of are able to block high, then low, then high within 1-5 frames between hits, I consider most of those "true" unblockables. Had the opponent not blocked the correct way, they would have been stuck in hit-stun for long enough to land and continue the combo.

That said, yes you can escape them with certain reversals. Though there aren't that many special moves in the game that can escape them, and reversal supers are often highly punishable -- though some supers, like Ken and Cammys, have hitboxes that allow them to hit on both sides.

Reversal DP's, as demonstrated in the video, don't necessarily mean you can escape. Chun-Li was able to avoid getting hit by Ryu's reversal DP and lead into her infinite CC without letting Ryu tech-flip. Had he done a fierce DP, Chun-Li would have had more than enough time to react and punish.

hmm, liked the juni walk cancel vc, shotty.
shotty? :)

V-Rolento has some walk cancel combos as well. In fact, a lot of characters do. I put hers in there to demonstrate that you can attack twice or more in the air during a VC.

I'm interested in Sagat's infinite set-ups. the problem with the one that you showed against Chun is that a opponent would walljump out of the shadow's or j.strongs range. It would be better to play a mix-up game with the shadow pop.

you ever see this old sagat thread? http://www.shoryuken.com/forums/showthread.php?t=39799&highlight=sagat+infinite
Huh?

There was no Sagat vs Chun-Li in my video. I had a few Sagat infinites, but no set-ups.

Also, every opportunity to tech-flip was recorded in my video. the only time the opponent could tech flip and didn't was during the A-Rose dizzy combo. You can also technically tech-flip out of V-Karins infinite set-up, but the timing has to be exact and most humans are not able to tech-flip it consistantly. Quite a few Karin players use it sucsessfully in matches (such as a-cho matches).

Though, even if the opponent flipped out of that Rose combo, the opponent was in the corner and she had 2 bars of meter, which means they would have gotten hit with a level 2 Soul Throw super.

This is why I left both the Karin and the Rose combos in there.

good vid, always like seeing a3, especially new stuff.
Thanks.

ken's corner vc is sick, vc3 [c.forward, fireball, c.forward, fireball,s.jab, j.fierce, fireball] can be ac'ed. saw Ino rinsing this when mans had no meter.

TS will prolly know that sick v-rose set-up, unblockable, into dishcloth, walk cancel, combo into infinite (cc'ed v.strongs building 50%). i'll have a look for it. anyhoo.

sub
Check the SFA3: Character VC's Reborn (http://www.shoryuken.com/forums/showthread.php?t=916) thread?

Xenozip.
08-20-2004, 02:50 AM
Thanks to my better Internet connection I was finally able to download the vid and I can just say, well done Xeno. :) It's good to see, that some people still love and do something for Alpha 3. :cool:
Thanks. :)

It's good to see people enjoying the vid. :cool:

Drunken Master
08-20-2004, 07:33 AM
And as far as I know, you can not use a VC activation as a reversal (meaty attacks stuff it).

gimme examples to try.. :)

Juchel.Zero
08-20-2004, 08:46 AM
Not vc into invincible anti-air.

Terry_nb
08-20-2004, 08:54 AM
@Xeno
Keep it up, I hope to see something from you again.^^ I liked especially, that you made comments in the vid and showed really different things (I love the Rolento combos, that's the stuff why I learn him now). But that you kicked Hondas ass so much, the poor guy ... :( lol

Xenozip.
08-20-2004, 03:28 PM
[Edit]

No need to test. You can do a reversal VC activation to go through Chun's cross up.

So: VC activations, a few teleports, certain invulnerable special moves, and various supers can escape her cross-up.

I wonder how many are able to place you at safe distance to not get punished.

TS
08-25-2004, 07:33 PM
First of all, how dare someone call it a dish-cloth.

Finally saw the vid. Good stuff!.

With the VC1 unblockables I did notice a couple of standing/crouching Jabs, which is bad, since this gives the opponent an opportunity to air-recover, depending on the timing. Later is better...like the Birdie one looks like you probably couldn't flip after it, but the Karin one looks like you could.

For the record, Chun Li's unblockable works so well because she goes directly into a special move- if your unblockable goes like crouching Short, crouchicing forward, standing roundhouse, sweep for example, someone could reversal out of it much easier. If you're airborne, the crouching Forward wouldn't connect. If the crouching Forward never connects, then it can't be canceled into a standing roundhouse, so it ends, and you have a neutral state. Likewise, Chun's Short Tenshou Kyaku has invincibility at startup (the most of the 3 versions, actually), which is why it beat Ryu's A-ISM AC (it would have traded, but like in the example with her axe kick overhead, the collision box wasn't there to trade with). So not all of these are as good as CL's, and I'm not sure if the timing is universal on that one (ie if you AC earlier or later, does it help).

I liked the Juli repeated Earth Direct combo...can't say I've ever seen that one before...and the Juni Mach Slide and pushblock/guard cancel stuff was good too. And the first Karin anti-fireball OTG...walk forward, standing Forward into something or other...nice. And of course the Rose ping-pong!

Very, very well done, sir...best first combo video ever.

Xenozip.
08-25-2004, 09:46 PM
First of all, how dare someone call it a dish-cloth.
Hahahaha. :)

With the VC1 unblockables I did notice a couple of standing/crouching Jabs, which is bad, since this gives the opponent an opportunity to air-recover, depending on the timing. Later is better...like the Birdie one looks like you probably couldn't flip after it, but the Karin one looks like you could.
Sigh.. I'm really glad you caught this.

- Adon's
- Chun-Li's
- Juni's
- Karin's
- Rose's
- Sakura's

All of those listed have tech flip windows (6 out of the 18 in the vid).

I beleive you can modify Adon's, Juni's, Karin's, and Rose's to prevent flipping, using their special moves or simply not doing a jab. Not sure about Chun-Li's or Sakura's.. I'll have to give it some thought.

Akuma's, Ken's, and Ryu's also have tech windows, but only on the second repitition (when they do their jab). These can be avoided by using another SK hurricane, as done on the first loop.

Very, very well done, sir...best first combo video ever.
Not best ever. But thanks for saying anyway.

Glad you got to see it/enjoyed it.

PoRtO§
09-02-2004, 02:22 PM
Holy crap!!!
this vid answers pretty much every question i had on A3, this game just gets better every time I play.

why isn't A3 in Apex?...

Thongboy Bebop
09-02-2004, 04:45 PM
Not best ever. But thanks for saying anyway.

Glad you got to see it/enjoyed it.
Mine was the best, and I say yours is better, so shaddup already.

N

Gipson
07-20-2006, 05:47 PM
how did you make ryu's uppercut super reach so far and do that much dmg??

timomos
07-21-2006, 02:45 AM
i am in love with those karin V-ism combo...!!!
but i cant do none... >_<
my timing is so bad...

I read that there are new characters on the PSP version of SFA 3.

i would love to see Xenozip preform some crazy combo with these char... haha