View Full Version : ps2 3s urien glitch?!?!?
Bacardi
08-02-2004, 05:51 AM
Can someone explain to me the glitch that rockefeller found in the ps2 version of 3s??? I heard his match had to be moved to supergun because of it
teh_banned
08-02-2004, 06:17 AM
Urien can do an extra hit is some combo that causes extra damage.
ShinjiGohan
08-02-2004, 06:31 AM
lmao sorry but really, all of this drama and contraversy over 1 fucking hit more, for one hit more of damage.
ChaosNightWolf
08-02-2004, 07:29 AM
Originally posted by ShinjiGohan
lmao sorry but really, all of this drama and contraversy over 1 fucking hit more, for one hit more of damage.
People bitch and complain about everything on this forum, yeah even about 1 hit on the aegis. You learn to get used to it
Digital Master
08-02-2004, 07:31 AM
Originally posted by ShinjiGohan
lmao sorry but really, all of this drama and contraversy over 1 fucking hit more, for one hit more of damage. 1 hit is 1 hit,if u lose to that extra hit you'll be complaining about it
VManOfMana
08-02-2004, 07:52 AM
Aegis making one extra hit can make a huge difference. That is enough time to get extra hits as Aegis lands, or to get extra charge time for other moves.
Imagine if Denjin did an extra hit. That would make the stun setups a lot more dangerous. Or if Genei-jin lasted extra time.
that combo does enough already shit:mad:
Bacardi
08-02-2004, 08:31 AM
Originally posted by ShinjiGohan
lmao sorry but really, all of this drama and contraversy over 1 fucking hit more, for one hit more of damage.
i dont see no drama or contreversy in this thread?
=dave=
08-02-2004, 08:40 AM
Someone please explain how this combo is done, explain how it works, or post a vid of it being performed. Thx.
Skyler
08-02-2004, 09:55 AM
Originally posted by Digital Master
1 hit is 1 hit,if u lose to that extra hit you'll be complaining about it
thats why you dont get hit with the move in the first place. 1hit does matter, but you should know how to avoid this 1 hit and Urien isnt even top 3 in this game, so why the hell are people complaining when they should just go with ken or yun:confused:
Adam Warlock
08-02-2004, 10:04 AM
Originally posted by Skyler
thats why you dont get hit with the move in the first place. 1hit does matter, but you should know how to avoid this 1 hit and Urien isnt even top 3 in this game, so why the hell are people complaining when they should just go with ken or yun:confused:
That's the solution. Why didn't we think of that before?
Shit is broken? Don't get hit.
Character broken? Don't pick him. This somehow magically keeps the guy you're playing against from picking him as well.
SKYLER FOR PRES!!!!
....You are as retarded as humanly possible.
Just kidding; it's possible for you to be more retarded, but that would require effort on your part.
The Game mario316
08-02-2004, 10:13 AM
Top 3 are overrated obviously. Anyhows post a vid on this extra hit cause I still haven't seen the PS2 version of this.
Originally posted by The Game mario316
Top 3 are overrated obviously. overrated my ass. they're top 3 for reasons. quick damage and FEAR.
Spirit Juice
08-02-2004, 01:22 PM
Wah wah waaaaah~
Wahmbulance!
One hit does make a difference, yes, but there shouldn't be so much crying over it. Besides, I thought we've come to accept the fact that Capcom fucking sucks when they port shit. Why is this such a surprise?
The match was moved to a supergun. Everything was happy. End of story. Sheesh.
Skyler
08-02-2004, 01:59 PM
Originally posted by RandomNigga
That's the solution. Why didn't we think of that before?
Shit is broken? Don't get hit.
Character broken? Don't pick him. This somehow magically keeps the guy you're playing against from picking him as well.
SKYLER FOR PRES!!!!
....You are as retarded as humanly possible.
Just kidding; it's possible for you to be more retarded, but that would require effort on your part.
takes one to know one dumbass
so stop yapping about a little thing like this and go play the game. you cry too much, but hey no hard feeling right:cool:
KrassHole
08-02-2004, 02:01 PM
Originally posted by Skyler
takes one to know one dumbass
so stop yapping about a little thing like this and go play the game. you cry too much, but hey no hard feeling right:cool:
Oh shut up you ***. Just dont get hit by shit ??
I bet I could beat you with hardpunch alone.
Serpent
08-02-2004, 02:29 PM
The Cannons decided to be cautious, and you can't fault them for that. I don't think the one hit really makes that much of a difference, and chances are everyone would stick with one of the big 3 and that either Ken, Chun or Yun would win 3s anyway. But they knew that if anything did happen, people would start a lot of silly drama and it wasn't worth the headaches. I think for next year they should move to PS2 though, and with enough advance notice it wouldn't matter. The only supergun game should be A3...since that game is seriously different.
ryu-bi
08-02-2004, 02:48 PM
Originally posted by Spirit Juice
The match was moved to a supergun. Everything was happy. End of story. Sheesh.
Problem with the supergun sticks and execution cost us a lot of games compare to 1 extra hit...
I missed 5 supers in 1 match. perfect hit confirmed, super dont come out. RF had similar problems in sunday too~
gootecks
08-02-2004, 03:23 PM
Originally posted by ryu-bi
Problem with the supergun sticks and execution cost us a lot of games compare to 1 extra hit...
I missed 5 supers in 1 match. perfect hit confirmed, super dont come out. RF had similar problems in sunday too~
I also had problems with the sticks on friday. I didn't miss five supers, but when I would try to dash, I would jump instead. Anyways, honestly is one hit that important to fight over? Now we know there is one more hit. BFD.
pyrolee
08-02-2004, 03:54 PM
Rockefeller also found that the unblockable setups don't break the character's guard until later on in the aegis; making some unblockable setups impossible and other's more difficult to combo.
Who knows what else would have been found out if evo used ps2 for 3s.
platinum_pinoy
08-02-2004, 04:03 PM
Originally posted by Serpent
The Cannons decided to be cautious, and you can't fault them for that. I don't think the one hit really makes that much of a difference, and chances are everyone would stick with one of the big 3 and that either Ken, Chun or Yun would win 3s anyway. But they knew that if anything did happen, people would start a lot of silly drama and it wasn't worth the headaches. I think for next year they should move to PS2 though, and with enough advance notice it wouldn't matter. The only supergun game should be A3...since that game is seriously different.
Agreed. They should move 3rd Strike to PS2 along with CvS2, but Marvel should be kept on DC. As for Alpha, is there a problem running emulators? I think there is an emulator for the Xbox, so wouldn't that suffice?
Kouga
08-02-2004, 04:39 PM
Um, but doesn't CvsS2 on ps2 have no RC pinoy?
Fatghost28
08-02-2004, 04:41 PM
Originally posted by Kouga
Um, but doesn't CvsS2 on ps2 have no RC pinoy?
PS2 CvS2 does have roll cancel.
The roll cancel was removed only for Gamecube and Xbox versions.
platinum_pinoy
08-02-2004, 05:10 PM
Originally posted by Fatghost28
PS2 CvS2 does have roll cancel.
The roll cancel was removed only for Gamecube and Xbox versions.
Correct. Are there any other real differences between the PS2 and the DC versions of CvS2? Others I have thought were: no anti-aliasing which makes the game look crappy on hi res, but this would only matter if you were playing on some HDTV screen which isn't necessary for 2D games. Also, I believe someone had mentioned that PS2 plays a little faster than the DC, but then again, the DC plays faster than the arcades. Nothing that speed change can't fix.
Other than that, I'd say the PS2 is a better candidate. I think there is less blue screens too on PS2. All the times playing CvS2 on the PS2, I have yet to run into "A controller is not plugged in" blue box.
I think what the Canons should have considered was to have at least one arcade cab for each game for the finals. It would have been a lot better for the final ten people in case they bitch. If you think about it, we all know who is going to be in the top 10 (Soo, Jwong, X, Potter, and if they were there: Row, Sanford, Jmar, Kuan, Mixup, etc.) and they would probably all rather have played on arcade cabs.
opera
08-02-2004, 05:58 PM
3rd strike sticks were really bad (imo) , i wish i coulda used the jap sticks hehe ^ ^
i missed like easy parries and supers, but its okay, i had a lot of fun playing 3s in the cal poly arcade all day.
Shodokan123
08-02-2004, 06:46 PM
has it been released on Ps2 already?
The aniversary collection that is
Tricky AB
08-02-2004, 06:58 PM
The SF III has been realsed, its a PS2 import...
Jinrai
08-02-2004, 08:49 PM
Originally posted by pyrolee
Rockefeller also found that the unblockable setups don't break the character's guard until later on in the aegis; making some unblockable setups impossible and other's more difficult to combo.What exactly does this mean? That Urien can't guardbreak someone as he/she gets up anymore?
Richard
08-03-2004, 01:51 AM
Originally posted by Digital Master
1 hit is 1 hit,if u lose to that extra hit you'll be complaining about it
But since you now know about it, there can't possibly be any problem. With threads like this, it's not a secret. You'll know what your getting yourself into. And if it had always been that way in the arcade then nobody would have known any different to begin with.
Did anybody compare the total damage? Maybe the hits all do slightly less? In any case, it doesn't affect how the game will be played: if you get hit by a combo then you get hit by it. You won't be able to prevent it or get out of it either way, so there's no point whinging.
At the end of the day all it does is slightly affect the balance of a non-top character. It's not the end of the world. If you lose by one pixel then you probably didn't deserve the win anyway.
Originally posted by Richard
But since you now know about it, there can't possibly be any problem. With threads like this, it's not a secret. You'll know what your getting yourself into. And if it had always been that way in the arcade then nobody would have known any different to begin with.
Did anybody compare the total damage? Maybe the hits all do slightly less? In any case, it doesn't affect how the game will be played: if you get hit by a combo then you get hit by it. You won't be able to prevent it or get out of it either way, so there's no point whinging.
At the end of the day all it does is slightly affect the balance of a non-top character. It's not the end of the world. If you lose by one pixel then you probably didn't deserve the win anyway.
hah, that was good entertainment for the morning...
Adam Warlock
08-03-2004, 07:33 AM
Originally posted by Richard
But since you now know about it, there can't possibly be any problem. With threads like this, it's not a secret. You'll know what your getting yourself into. And if it had always been that way in the arcade then nobody would have known any different to begin with.
Did anybody compare the total damage? Maybe the hits all do slightly less? In any case, it doesn't affect how the game will be played: if you get hit by a combo then you get hit by it. You won't be able to prevent it or get out of it either way, so there's no point whinging.
At the end of the day all it does is slightly affect the balance of a non-top character. It's not the end of the world. If you lose by one pixel then you probably didn't deserve the win anyway.
This thread just brings out the stupid in people. There's also talk that Urien has an infinite. Since you know about it, if you get hit with it, you deserve to lose, right? No one has all the facts yet. This shit could be broken as hell and people are just playing it safe. You don't even KNOW the full extent and you're arguing that it doesn't make a difference? Seriously, STFU and save the rest of us the trouble of reading your garbage.
Hol Horse
08-03-2004, 07:58 AM
:/
I'm waiting for rockefeller to write down full details on this issue.
I still think it's better than DC (i hate input lag), and I wonder if it's better than arcade ver. B at least (rather have harder unblockables that none at all)
that one more hit and harder unblockables maybe should balance out each other
otherwise, well'have to wait for xbox version, maybe they'll fix that
Richard
08-03-2004, 10:27 AM
Oh no, Ken's DP got an extra 3rd hit in SSF2, it must be broken as hell...
Did you ever realize that when Super first came out, everybody was talking about Ken's new triple flamer, but that after about a month, everybnody had forgotten about it, because it was nothing special and made absolutely no difference whatsoever? Fuck, let's ban Sagat because got about 6 extra hits on his uppercut!
EVERDRED
08-03-2004, 11:06 AM
urien already has 90%- 100%'s on every character in the game just by having 2 bars, WHINERS...
Originally posted by Richard
Oh no, Ken's DP got an extra 3rd hit in SSF2, it must be broken as hell...
Did you ever realize that when Super first came out, everybody was talking about Ken's new triple flamer, but that after about a month, everybnody had forgotten about it, because it was nothing special and made absolutely no difference whatsoever? Fuck, let's ban Sagat because got about 6 extra hits on his uppercut!
you are a god damn scrub
theres the door
outta this thread
DrunkenGhost
08-03-2004, 02:15 PM
Agreed... Richard your a ***. You don't know... it's a positive thing that people are informed, it COULD be broken as hell. I have yet to experience it... but it could be another one of those things that makes Chun so superior... It's shit like this that makes balance change... For better or for worse. Knowing is half the battle. Shut the fuck up.
Infested Jester
08-03-2004, 02:22 PM
1 extra hit? Oh my fucking lord. :o
Click Here (http://www.baby.mcshane.org/sounds/crying.mp3)
Bacardi
08-03-2004, 02:45 PM
Originally posted by Infested Jester
1 extra hit? Oh my fucking lord. :o
Click Here (http://www.baby.mcshane.org/sounds/crying.mp3)
ok ok theres the delayed unblockable(some setups), which means it can now be escaped. Anyone try out Oro??? Dont know how to take the one extra hit I havent had time to play with it might open up new combo possibilties. Mikez and NKI need to dissect this port and see whats up with it
Preppy
08-03-2004, 03:06 PM
Originally posted by Infested Jester
1 extra hit? Oh my fucking lord. :o
My god, man! What a great analysis. I've yet to ever see any game ever come down to pixels! It's unprecedented that an extra hit here or there in a game might be the difference! :lame: :lame: :lame: Or as eKiN put it:
Originally posted by eKiN
you are a god damn scrub
theres the door
outta this thread
Rockefeller
08-03-2004, 03:37 PM
yo yo yo, there have been some misunderstandings going on here
this is what i found and why i refused to play urien on ps2 at evo: i tested a midscreen unblockable on the ps2 and found that ps2 gives you a late guard break. this was before my match vs ken i. so i tested low fierce -> short tackle XX fierce aegis -> roundhouse tackle, roundhouse kneedrop, dash up twice, toward + forward for unblockable. now they part in question is the coda, toward + forward into an aegis facing the other way can be normally blocked up until the last hit on ps2. 3 hits of aegis and one kick can be blocked. on old type 3s arcade it will become unblockable after the second hit provided that the hit boxes overlap soon enough, irrespective of whether the aegis or forward was blocked first. 4 hit aegis + toward + forward on ps2 is a 1 hit combo. the same thing on old type arcade is a 3 or 4 hit combo.
so the problem i had with it is that it looks like i don't get an unblockable so i don't go for the low fierce. a lot of urien stuff has to be done on reaction when you're sure it's going to work because his moves have a lot of lag if whiffed and/or blocked.
if it was just one extra hit of the aegis that was lost, that'd be great, because aegis hits reduce the damage of the subsequent combo.
thus i did not play on ps2 because i didn't want to have blind faith that ps2 would serve me well and i could low fierce with impunity.
aegis was like machine gun blow now since ken noticed it too, so at the fourth hit of the aegis it's telling him to red parry to be safe.
so it's not a bug, it's just not as good as the arcade.
ryu-bi
08-03-2004, 03:56 PM
If supergun and DC sucked this year we pretty much have to use PS2 for evo2k5.
The way around the urien glitch is fucking ban urien so you dont have to deal with pressing buttons reaction and I dont have to stand and wait till the round is over.
But if RX decides to come this might need to be changed
Fatghost28
08-03-2004, 05:03 PM
Anyone know who is programming the Xbox version of SF3? Is it being done in Japan or the US?
If after enough testing we know the extent of the differences, any chance we could alert the team doing the Xbox version to fix them?
Otherwise, the Xbox version is likely to be the PS2 version gameplay wise.
Ultima
08-03-2004, 07:23 PM
Rockefeller:
So wait: Is it all unblockable setups for Urien, or just that one particular unblockable set-up that doesn't work quite like how it did in the arcade?
Also, where did this "one extra hit" business come from then anyway? I was wondering if Aegis somehow mythically did 7 hits now or something...
eight one
08-03-2004, 09:41 PM
Originally posted by Richard
Oh no, Ken's DP got an extra 3rd hit in SSF2, it must be broken as hell...
Did you ever realize that when Super first came out, everybody was talking about Ken's new triple flamer, but that after about a month, everybnody had forgotten about it, because it was nothing special and made absolutely no difference whatsoever? Fuck, let's ban Sagat because got about 6 extra hits on his uppercut!
That was gold.:lol:
kofiend
08-04-2004, 06:46 AM
RX is sick, don t give him more of ANYTHING
Rockefeller
08-04-2004, 07:43 AM
Originally posted by Ultima
Rockefeller:
So wait: Is it all unblockable setups for Urien, or just that one particular unblockable set-up that doesn't work quite like how it did in the arcade?
Also, where did this "one extra hit" business come from then anyway? I was wondering if Aegis somehow mythically did 7 hits now or something...
i just tested that midscreen unblockable setup. losing midscreen combos was reason enough for me not to play on ps2. i didn't get any more time during evo to test urien out.
i don't know where "one extra hit" came from. aegis is still 6 hits on all formats.
can anyone get me a job as a playtester for xbox?
UrIeNaToR
08-04-2004, 08:36 AM
Originally posted by Rockefeller
i just tested that midscreen unblockable setup. losing midscreen combos was reason enough for me not to play on ps2. i didn't get any more time during evo to test urien out.
i don't know where "one extra hit" came from. aegis is still 6 hits on all formats.
can anyone get me a job as a playtester for xbox? wish you could be a playtester for 3s on xbox since I thought all of uriens unblocks were intact on the ps2 vers...
el_diablo
08-04-2004, 09:55 AM
well, actually, this unblockable works. but the timing is hella tight. way tighter(sp?) than in arcade. i actually think it's due to ps2 speed, or stuff like that. i tested it with some friends as soon as the game went out, and succeeded 1 time(tried it like 70 times...).
still, other unblockables don't seems to work(late guard opening, weird positionning at the end of the setup and more).
oh, i managed to do it on Ryu. not tested on others. and i did it with mk crush, not lk.
Emphy
08-04-2004, 05:06 PM
I've found myself that you don't need to actually break the guard with an attack.
The aegis just has to hit at least twice on the opposite side of the opponent as quick as if it were in a combo. The second aegis hit will start damaging the opponent and the actual combo itself.
So you could make DASHING (to keep him from bouncing away from the wall in order to get that 2 blocked hit combo i just explained) break his guard.
EVERDRED
08-04-2004, 05:26 PM
Originally posted by Emphy
I've found myself that you don't need to actually break the guard with an attack.
The aegis just has to hit at least twice on the opposite side of the opponent as quick as if it were in a combo. The second aegis hit will start damaging the opponent and the actual combo itself.
So you could make DASHING (to keep him from bouncing away from the wall in order to get that 2 blocked hit combo i just explained) break his guard.
i thought u were supposed to hit from both sides at the same time to get a guard break.
Emphy
08-04-2004, 06:19 PM
Well, guess what? This is ps2. :bluu:
Research later confirmed my "1,2" guard break with the aegis. The reason for this is because i was holding back the whole time. What you need to do after blocking the first hit of aegis the right way, turn it in the OPPOSITE direction to block hits 2-6. This means that the aegis unblockable is now a pseudo-unblockable. I've tested this and it DOES work. This is also why if you set the training opponent to "all guard", the opponent blocks it all. It knows how.
Now, concerning hits within the aegis traps...
This area's is still a little hazy to me, but I've still managed to find some info through some testing.
Scenario: You (Urien) do in the middle of the screen: Cr. Fierce, tackle xx fp. aegis, back dash, whiff a cr. fierce, rh. knee drop, fp. headbutt to crossover, all on a Ken. Ken is now under the fp. aegis you planted earlier and you are on the other side of that aegis. After your crossup, you would wait till he gets up and quickly do a quick jab-sort of attack (preferably cr. short). This breaks the guard of Ken, and you are now free to do another Cr. Fierce and it's follow-up.
NOW, this is in the arcade. Things have changed in the ps2. Let's go back to the scenario, but in PS2 form. You have finished your fp. headbutt crossover, and are now waiting for Ken to get up. You perform your cr. short or whatever at the earliest time possible, as Urien logic would dictate that you'd like to break his guard early, creating more time later for your cr. fierce continuation. In the ps2, if Ken were to block the way I had explained earlier, and like a normal Urien would, break the guard as soon as possible, then Ken would block the remaining 3 hits in the aegis AS WELL AS whatever attack you chose to break the guard with. This is all because you did the attack at the same time as the 1st aegis hit touched ken. Now keep in mind what I explained earlier about how to block the other side of an aegis on ps2. If Ken started to block d/b, that would block both the 1st hit of the aegis, and your attack. Now all Ken has to do is reverse his guard and he'll have broken your unblockable.
There IS a way around this, and that's DELAYING your guard break attack. After the 1st hit, anything goes. This means that while Ken has to block forward for aegis hits 2-6, he has to block your attack the correct way, making it a pseudo-unblockable. Even still, this SEVERELY limits Urien's unblockable setups, because you may need that extra time you could've had by doing the attack during the 1st aegis hit.
This was all tested on PS2, Urien vs. Ryu/Ken
opera
08-04-2004, 06:24 PM
(_. )<
good job team whales research division.
this is sad news indeed for the ps2 version.
Jinrai
08-04-2004, 07:04 PM
Emphy, could you do me a favor and try blocking an unblockable in the arcade like you would on a PS2?
Emphy
08-04-2004, 07:37 PM
Hmmm.
Sure, I'll try. Expect results late Friday night/early Saturday morning.
shortshortsuper
08-04-2004, 08:50 PM
Ken I. here...about the Rock match moving over to superguns...
all I gotta say is, PS2 version isn't quite the same as arcade
there's differences that have already been confirmed, like how paul lee was testing out chun li's speed on both, I tried out stuff too, like how I'd to Makoto's 100% stun combo and at the end would always fuck up the last hit (meaning by doing a reverse uppercut with the "JAB" button, I get a "STRONG" DASH PUNCH even though I'm hitting the "JAB" button...)
I don' know, could just be imagination, but that was reason enough for me to agree with Rock to play on the Superguns, even though the sticks weren't all that great and as I recall Rock was saying how his side wasn't all that better...
no complaints tho, was a good match
just remembered that the PS2 version was iffy and finally figured out that I had to hold down the STRONG while doing the last hit because of some negative edge glitch?!? I believe, I'm not sure about it, not too into the system that much...
TheFragile
08-05-2004, 03:57 AM
Originally posted by shortshortsuper
Ken I. here...about the Rock match moving over to superguns...
all I gotta say is, PS2 version isn't quite the same as arcade
there's differences that have already been confirmed, like how paul lee was testing out chun li's speed on both, I tried out stuff too, like how I'd to Makoto's 100% stun combo and at the end would always fuck up the last hit (meaning by doing a reverse uppercut with the "JAB" button, I get a "STRONG" DASH PUNCH even though I'm hitting the "JAB" button...)
I don' know, could just be imagination, but that was reason enough for me to agree with Rock to play on the Superguns, even though the sticks weren't all that great and as I recall Rock was saying how his side wasn't all that better...
no complaints tho, was a good match
just remembered that the PS2 version was iffy and finally figured out that I had to hold down the STRONG while doing the last hit because of some negative edge glitch?!? I believe, I'm not sure about it, not too into the system that much...
If i remember right, that combo is shown in the tutorial of the special DVD of the LE
..i'll go and check
UrIeNaToR
08-05-2004, 01:03 PM
does oro have all of his unblocks intact then?
shortshortsuper
08-05-2004, 11:24 PM
If i remember right, that combo is shown in the tutorial of the special DVD of the LE
...then I'm prolly on crack then
Emphy
08-06-2004, 09:33 PM
No results yet, expect it late tomorrow/day after tomorrow morning.
Emphy
08-08-2004, 01:47 AM
RESULTS...ARE IN.
I tested everything I tested on the ps2 with my brother.
THE RESULTS WERE:
...
Exactly
the
same.
So the ps2 really IS arcade perfect, unless someone finds something else.
EVERDRED
08-08-2004, 04:53 AM
Originally posted by Emphy
RESULTS...ARE IN.
I tested everything I tested on the ps2 with my brother.
THE RESULTS WERE:
...
Exactly
the
same.
So the ps2 really IS arcade perfect, unless someone finds something else.
so urien has his normal guard breaks right?
Emphy
08-08-2004, 02:45 PM
Any example for what you mean by "normal"?
If you mean something like, throw, jab aegis, headbutt, f + mk, then see the long post i made before.
In other words, the "normal" unblockables are technically still there, meaning they're the same for how they work and they're the same for how you block them.
archetype
08-08-2004, 02:54 PM
Originally posted by Emphy
RESULTS...ARE IN.
I tested everything I tested on the ps2 with my brother.
THE RESULTS WERE:
...
Exactly
the
same.
So the ps2 really IS arcade perfect, unless someone finds something else.
So if ps2 3s = arcade 3s then why was there a big fuss about Uriens midscreen unblockable not working on the ps2 version.
peace
SKJ
Emphy
08-08-2004, 03:00 PM
Originally posted by archetype
So if ps2 3s = arcade 3s then why was there a big fuss about Uriens midscreen unblockable not working on the ps2 version.
peace
SKJ
You know...
I don't know. Works fine for me.
opera
08-11-2004, 06:34 AM
the unblockables seem fine on ps2 3s to me too.
The problem isn't the unblockables, rather, the timing.
Reread Rock's post. The guard breaks later, making the hit-confirm much harder, if not damn near impossible.
I think that it is important as far as gameplay is concerned if you are setting up a low fierce with urien to know if that low fierce is going to be part of a combo, rather than throwing it out hail-mary-style with a possibility of it getting blocked. A blocked close low fierce with urien is something no urien is going to want to do, unless they are a glutton for punishment.
Emphy
08-11-2004, 07:25 AM
Ahem.
I reread rock's post. The timing should be the same. It sure felt the same at least to me.
N-Ken
08-23-2004, 11:46 AM
If I'm understanding it correctly, because it takes longer to guard break, you have way less time to c. fierce for the follow up. So really it should probably just take some practice to get the timing down, It's not like it was a hard thing to do in arcade...
Emphy
08-23-2004, 12:04 PM
No
You don't have less time. The guard reverses the 2nd hit of the aegis, meaning the guard "breaks" the second hit as well. Also, as I've posted before, if you do the guard break attack as early as you can, you'll be able to block that along with the first hit of the aegis.
If the guard broke later, that would mean that some setups are impossible now, right? Then, would any of you care to actually play the game and list a few at least?
Zaelar
08-23-2004, 12:47 PM
So basically people figured out how to block the first couple of hits of Urien's unblockable when the ps2 came out, and said its crap just because of that, when the whole time you could do the same thing on the arcade version?
UrIeNaToR
08-23-2004, 01:38 PM
works kool for me too.
exodus
08-23-2004, 01:53 PM
well...as sad as this may be, everyone will have to embrace the newfound differences in 3S. fact of the matter is, arcades ARE dying, and running tournaments with them will eventually die down. hardware does die. extinction of 3S arcade isn't too far away. i mean, V2/V3 of 3S were different from V1 anyway.
if you're fortunate to have a source of 3S so close to you, then go ahead and play on it. if not, then get used to the PS2. there's not much more you can do.
JALbert
08-23-2004, 05:24 PM
Rockefeller and anyone concerned... I am an Xbox tester, hit me up on AIM with anything you want tested and I'll practice in the arcade and try to do it when 3s comes through.
Ichijo
08-23-2004, 08:56 PM
So basically people figured out how to block the first couple of hits of Urien's unblockable when the ps2 came out, and said its crap just because of that, when the whole time you could do the same thing on the arcade version?
It was probably a judicious decision to use SuperGun for 3rd Strike at Evo, but this just shows how blown out of proportion the arcade perfect requirement for competitive versions of games is.
Rockefeller
08-24-2004, 04:22 PM
Rockefeller and anyone concerned... I am an Xbox tester, hit me up on AIM with anything you want tested and I'll practice in the arcade and try to do it when 3s comes through.
can you get me a job? serious question. ^_^
SilverGear
08-24-2004, 05:16 PM
can you get me a job? serious question. ^_^
In Dr. Sub-Zero We Trust!!!
Saige
08-24-2004, 05:37 PM
Rockefeller and anyone concerned... I am an Xbox tester, hit me up on AIM with anything you want tested and I'll practice in the arcade and try to do it when 3s comes through.
Just get John Michael to test it. :p
JALbert
08-25-2004, 05:11 PM
Just get John Michael to test it. :p
Rockefeller: Unless you secretly live in Seattle unbeknownst to me, no.
Saige: He can't because he doesn't work there, which is why I'm offering to try and get stuff tested for people.
JALbert
08-26-2004, 12:01 AM
? Will clear now.
OMGWTFBBQ
IggyWhite
10-12-2004, 10:04 PM
So, does it still break later, or is 3s still arcade perfect?
MAGUS1234
10-12-2004, 11:18 PM
So If I wanted to block the unblockables in the arcade...I block the first hit of the aegis normal then the others reversed???
-ohh and chuns dmk into super has way different timing, I think back and fierce into super was different timing too, and I don't recall if you can link super after kens ax kick overhead on a standing opponent but I couldn't do it
fanatiq
10-12-2004, 11:43 PM
I just hope this doesn't turn out to be like when people were complaining that frame data was different for ps2 and dc versions of marvel. Not saying that there werent other differences but frame data is same.
The Game mario316
10-18-2004, 05:30 AM
overrated my ass. they're top 3 for reasons. quick damage and FEAR.
Hardly. More like Over prioritize. I fear no top tier, that's why top tier is overrated. If it's not a tourney then it don't matter much. I'll still use shoto's.
Daywalker
IggyWhite
10-23-2004, 01:47 AM
Is PS2 Third Strike still considered arcade perfect?
Dark Symphony
10-23-2004, 03:13 AM
My opinion:
The 1 hit in Uriens move shouldn't be cried over. That's just a phrase i'm using. I'm not insulting and i'm sure no one made a huge deal over it. But CVS2 for XBox, if you treat games like this, in NOT competable because the change of the RCing. And there's crap like that everywhere anyways... Player Side only combos and whatnot.
I odn't fear the TS top tiers. It's the good players with the non-top 3 (Dudley....) that scare me because I am so unfamiliar with their tactics.
Ryu & Ken
10-23-2004, 02:13 PM
1 hit is 1 hit,if u lose to that extra hit you'll be complaining about it
No you are talking shit, cause if that hit didn't kill you then HOW MUCH energy would you have left ? :lame:
So you most probably be dead anyway, all you are doing is delaying your destiny
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