View Full Version : [Newbie] Magneto Thread - Q & A
Illan_3rd
01-17-2008, 02:36 PM
i cant quite remember but i seen some guy doing it at my arcade. i think he was either doing sj. addf hk., over and over again...<<< is that tj? or it was normal jump addf hk? has anyone seen either of these?
beatsofdevil
01-17-2008, 02:48 PM
i cant quite remember but i seen some guy doing it at my arcade. i think he was either doing sj. addf hk., over and over again...<<< is that tj? or it was normal jump addf hk? has anyone seen either of these?yes those are tjs (triangle jumps)
so you meant tj.hk or sj. addf hk...not just hk.
Illan_3rd
01-17-2008, 02:59 PM
not just hk but either tj hk or sj addf hk!! is that hard to do?
beatsofdevil
01-17-2008, 03:05 PM
harder than some combos...yes...why don't you try it out?
JonnyQuest
01-17-2008, 06:55 PM
damn.. is it that scrubby :wink:
(post #247)
i just found out fooling around that u can land that. had no idea.
Illan_3rd
01-18-2008, 12:27 AM
harder than some combos...yes...why don't you try it out?
ive tried it but damn i suck at it.... lol i cancel into boomerangs after like one rep
beatsofdevil
01-18-2008, 09:50 AM
ive tried it but damn i suck at it.... lol i cancel into boomerangs after like one rep
oh haha, work on that execution but try doin diaganols (sp)....like maybe diaganol up+back, diagonal down+forward
Illan_3rd
01-19-2008, 12:13 AM
i try doing that and i still cancel into boomerangs!! :lol: would u recommend they sj or normal jump version
sealhunta
01-19-2008, 12:35 AM
put the stick to neutral
i just let go of the stick to put it into neutral
also, mags has an infinite on a standing sentinel that is just sj.hk ad/df sj.hk
Plates
01-19-2008, 12:48 AM
illan 3: I think I know what you're talking about. reg jump add towards opponent and hk. I spam it on people who aint good at blocking high... it's fun. but it is not an infinite
i'll show u how it's done at the tournie
edit: remember the timing for the hk is crucial because you want to hit the hk late enough so that there is less time between the next jumping add hk making it harder for your opponent to know how to react.
JonnyQuest
01-19-2008, 05:44 AM
put the stick to neutral
i just let go of the stick to put it into neutral
also, mags has an infinite on a standing sentinel that is just sj.hk ad/df sj.hk
yea remember the timing is slow, u don't have to slide or claw the buttons. it's quick hk on the sj, ddf, then hk (not immediatly after.)
or you could do it sj hk, claw or slide ddf, lk hk. easy variation.
my personal fav on sent is.. sj lk lk, df, lk lp lk hp hk repeat
Illan_3rd
01-20-2008, 11:17 PM
you guys are all wrong!! from what i have seen it is an inf... because arent infinites.. continued over and over again if u want and u can end with with a super then dhc.. etc etc.. ive seen it at the mall..... u sj. with mag then immediately addf and he is low/close to the ground when he addf then he does the hk.. its kinda like IM's lk ,lk (trips), sjc, add then lk,(bounces them off the ground), then inf starting with lk, mp, etc etc.. the timing is very crucial but it can still be done!!
and he was doing the claw method, and yes i have seen that sj. hk addf hk inf on sent!! i can only do about 5 reps!! :sad:
RisunoMeijin
01-22-2008, 08:38 PM
You cannot to my knowledge chain sj ad/df rh alone. You can with storm, i dont think you can with mags. Its hella easy to chain ad/df lk, RH for an infinite tho.
Edited to say ill prolly get flamed cause of a programmable pad chaining that shit.
Its very hard to do by hand, im positive a pad could do it.
Green
01-22-2008, 09:42 PM
You can do [sj.hk addf sj.hk] on Sentinel.
RisunoMeijin
01-22-2008, 09:45 PM
Yeah, that one is always fun for a few reps after you guard cancel HSF *evil*
Green
01-22-2008, 10:05 PM
Oops, misread your post.
Illan_3rd
01-24-2008, 02:12 AM
im telling u !! ive seen it with my own two eyes!! its RH alone!! its not that hard!! well not for the guy that does it atleast. :amazed:
acutally illan_3rd is right, you can connect tri jump rh on a normal character whos ducking. Its VERY hard to do and really not worth the execution needed for it. I used to practice it for a while and i only would get about 3 rh's. I claw so my trijumps are fast as fuck but if i was able to connect it atleast 3 hits then i wouldn't be surprised if theres someone out there who mastered doing it consistently.
RisunoMeijin
01-25-2008, 09:02 PM
I believe it. I tried it for abit, I can do it with storm, so i figured it wouldn't be that bad. Is it only on a crouching char?? I would think either way it would only be a semi unless you can tri-jump deep enough to stay close and still connect it.
eczangief
01-26-2008, 02:35 PM
You can do [tri-jump lk, Hk]xN on standing characters as small as Spider-man from what I can tell.
And [sj Lp, Lk, addf lk, lp]xN on standing Cable, Mag, Storm etc.
Program pad fingers required. If you can maintain a good rhythm you can stay deep enough to carry them a good distance. I've got up to about 16-18 hits doing tri-jump lk, hk and i'll typically only miss it because of execution rather than a spacing issue. It's gotta be claw method too for nexter level Magnus.
beatsofdevil
01-26-2008, 09:57 PM
yeah I claw just about everything...I don't understand why people slide...it feels so unnatural. Though I can either slide or claw for tj.hk infinites a la storm
Illan_3rd
01-27-2008, 01:45 AM
so which would be faster slide or claw?
tech master
01-27-2008, 02:22 AM
either really isnt faster than the other, its more about which is more comfortable and consistent for you. i still use both, but majority of the time i claw
beatsofdevil
01-27-2008, 09:56 AM
well since with claw you can hit the second button nearly at the same time it would obviously be faster, but not to the point where it would matter too much.
JonnyQuest
01-27-2008, 11:13 AM
i slide.. i have big hands. :sad:
tech master
01-27-2008, 04:10 PM
well since with claw you can hit the second button nearly at the same time it would obviously be faster, but not to the point where it would matter too much.
yea but i don't think it would matter at all. most sliders slide their hands pretty damn quick. i believe chris schmidt (crazy fast magneto/storm/hell everything) uses the slide method, or at least thats what i've been told. its just a pain moving your hand so damn much and losing finger placement.
i say either isn't really faster than the other, they're almost identical in speed and definitely doesn't make a difference in game play. the two techniques aren't designed to be faster than the other, just which can be performed with more ease. both techniques result in you pressing say a LK almost the same time as the dash, but its important that you DONT hit it at the EXACT same time as the dash and the slide method helps insure that.
beatsofdevil
01-27-2008, 04:18 PM
yeah, I was saying in game it doesn't really matter
but just physically, the buttons with claw are pressed quicker.
I do think claw is superior, but that's just me
sealhunta
01-27-2008, 05:51 PM
u have more leeway wth the claw
tech master
01-27-2008, 06:18 PM
yeah, I was saying in game it doesn't really matter
but just physically, the buttons with claw are pressed quicker.
I do think claw is superior, but that's just me
it definitely is for me also, but some people really do feel retarded using the claw method and others can actually do it faster (i think i can slide faster) but thats because for the claw i do more of a wrist movement and the slide for me is more arm/finger movement and i can natujrally move my fingers and arm faster than my wrist. so i'd actually use the slide if i were more consistent at it. hence what sealhunta said, you have more leeway
beatsofdevil
01-27-2008, 11:31 PM
i have pretty small hands...only fingers involved for my claw method.
x_GRiMMJoW
03-05-2008, 09:39 PM
i used to think i was good with magneto but obviously im not since i do anything listed in this thread..
i reallly cant air dash
and i dont know what addf means
i need help
Green
03-05-2008, 09:56 PM
air dash down-forward
x_GRiMMJoW
03-06-2008, 01:22 PM
how do u air dash?
Dj Clayface
03-06-2008, 05:10 PM
both punches while in the air
tindiamond
03-06-2008, 06:16 PM
How do you fly with Magnus? When I do the hcb + kk, I usually get the hyper grav.
Green
03-06-2008, 06:23 PM
You're doing hcb, not qcb.
tindiamond
03-06-2008, 06:28 PM
Oops my bad, typo.
Green
03-06-2008, 06:42 PM
Well you're supposed to be doing qcb.
tindiamond
03-07-2008, 07:20 AM
Yeah I know. I already figured it out. Thanks anyways.
whiplash
03-10-2008, 10:37 AM
So when rushingdown with lk lk consistantly with mixups what method is common by the pros.. Would a glove help or bare fingers? I saw yipes one time with a glove when he beat Jwong.My hand is kinda small.
RisunoMeijin
03-10-2008, 12:29 PM
lol.
tech master
03-10-2008, 01:54 PM
the gloves are to prevent calices(sp?) from mashing. when wh0ring t3h mvc2 you get all sorts of weird bumps on your hands
beatsofdevil
03-10-2008, 02:07 PM
I played someone who wore those, they were to make mashing easier he said.
I have bumps from pressing buttons with the middle of my fingers...
Mixah
03-10-2008, 11:00 PM
actually, what the glove does is smooth out your slide method techniques and makes you able to mash like a fucking fiend.
tech master
03-10-2008, 11:19 PM
Actually, its probably filled with lube for fun times at night.
Mixah
03-10-2008, 11:49 PM
that too, but don't let yipes know you have figured out his secret.
Green
03-11-2008, 06:34 PM
the gloves are to look pro
fixed
whiplash
03-13-2008, 07:26 AM
i figured a way to practise using the slide meth... in Practise room i choose sentinel and just sj lk lk addf slide lk lk repeat till my fingers adapt to the motion. now I can do the rom easily and rush.
Mixah
03-13-2008, 07:35 AM
How did you manage to spell "Sentinel" correctly, but fail at "practice"?
EDIT: Nevermind that above statement, as I forgot, "practise" is how those fuckers in France's waters spell it. Bloody hell! Let's fight with DIGNITY!
And about your method, honestly, that's the way that I've been telling people to practice the ROM now for years, but nobody EVER listens to Mixah, because Mixah doesn't know what he's talking about, when he says shit like, "Magneto can do some weird thing with his d+lk in the air, I think it's an infinite", back in 2001/2002 when I first started lurking here. People said I'm stupid, and then what... later that year, ROM infinite. FUCK YOU GUYS!
j/k... needed to rant for a second.
Green
03-13-2008, 06:19 PM
Since when did Sentinel have a ROM infinite?
tech master
03-13-2008, 06:49 PM
my head hurts
tech master
03-13-2008, 10:47 PM
How did you manage to spell "Sentinel" correctly, but fail at "practice"?
EDIT: Nevermind that above statement, as I forgot, "practise" is how those fuckers in France's waters spell it. Bloody hell! Let's fight with DIGNITY!
And about your method, honestly, that's the way that I've been telling people to practice the ROM now for years, but nobody EVER listens to Mixah, because Mixah doesn't know what he's talking about, when he says shit like, "Magneto can do some weird thing with his d+lk in the air, I think it's an infinite", back in 2001/2002 when I first started lurking here. People said I'm stupid, and then what... later that year, ROM infinite. FUCK YOU GUYS!
j/k... needed to rant for a second.
just curious, what would have you called the infinite if you discovered it? the Mixinite! ... "mixinite to corner, then hg xx tempest" "newb here, sorry i searched. but i can't get the d.lk for the mixinite"... hahaha, sorry. too many beers.
Plates
03-13-2008, 11:02 PM
So when rushingdown with lk lk consistantly with mixups what method is common by the pros.. Would a glove help or bare fingers? I saw yipes one time with a glove when he beat Jwong.My hand is kinda small.
As for mixups while rushing down... all i gotta say is spam them SCOOPS!:lovin:
Mixah
03-14-2008, 03:40 AM
just curious, what would have you called the infinite if you discovered it? the Mixinite! ... "mixinite to corner, then hg xx tempest" "newb here, sorry i searched. but i can't get the d.lk for the mixinite"... hahaha, sorry. too many beers.
i'm not a tool, and owuldn't have named something after me.
Since when did Sentinel have a ROM infinite?
who said he does?
beatsofdevil
03-14-2008, 07:52 AM
As for mixups while rushing down... all i gotta say is spam them SCOOPS!:lovin::confused:
mixah:"who said he does?"
well, whiplash said he chooses sentinel in training mode and then sj.lkk addf. lk lk and now he can do the rom easily, with sentinel I presume...
Mixah
03-14-2008, 01:38 PM
no, he (hopefully), meant that he practices the rom against a standing sentinel... selecting sentinel as his opponent.
SF_PHOCUS
03-14-2008, 03:26 PM
no, he (hopefully), meant that he practices the rom against a standing sentinel... selecting sentinel as his opponent.
Wow Dummies! lol :chat:
sealhunta
03-15-2008, 03:00 PM
i do that on abyss too, and i hope someone puts in their quaters before i finish the game
Mixah
03-15-2008, 03:03 PM
i beat abyss with jabs.... just because fighting abyss is the most mindless thing to do in that game... tri jump jabs and shit = good practice.
beatsofdevil
03-15-2008, 04:50 PM
no, he (hopefully), meant that he practices the rom against a standing sentinel... selecting sentinel as his opponent.well yeah, I know what he meant. but he shoulda constructed his sentence better...
whiplash
03-17-2008, 07:09 AM
no, he (hopefully), meant that he practices the rom against a standing sentinel... selecting sentinel as his opponent.
Exactly what i meant. I learnt the rom and rushdown using that method very quickly.Only problem now is SJC'ng the HK.:sad: Its frustrating.Any tips
beatsofdevil
03-17-2008, 08:22 AM
not anymore tips then the ones that are already out there
tech master
03-17-2008, 08:38 AM
you have to be very precise and confident in your timing. don't press down until the first hit of the hk has connected. (human reaction is pretty slow, so you need to anticipate). and the up has to be pressed before the frame that the 2nd hit would have connected.
Mixah
03-17-2008, 09:17 AM
just slide....
Len Momono
05-24-2008, 07:20 PM
newbie question: how to begin dominating the Slide or Aereal infinite?
JonnyQuest
05-24-2008, 07:39 PM
from launch, assist, tempest grab, or just catch them not blocking in the air.. oh yea, guard breaks aren't a bad idea.
edit: and throws.
Len Momono
05-24-2008, 08:35 PM
Well,i like to begin with c.lk,c.hp->sjc,hk...but i've seen some guys that begins with Psylocke assist or use the lk,lk in the beginnig
Mixah
05-24-2008, 10:19 PM
c.lk, c.lk, psylocke, c.lk, c.hk xx sj, infinite.
JonnyQuest
05-25-2008, 07:39 AM
tag in mag.. inf ftw. :lol:
RyanC
06-06-2008, 02:04 PM
It's funny how i started this thread so long ago. I finally got my stick and really learned the game. I'm getting the ROM down. I can do about 10 reps or so. I can link some long combos together and all that. I have the 5 fierce down. Now i'm looking for more to do with mags. I really don't have any good guard breaks with him. I try to cross up but i want to get better at that now. Any help?
beatsofdevil
06-06-2008, 02:07 PM
watch vids of good mags to see different guardbreaks and practice timing...even in training after a snapout or vs. the cpu.
there should be a thread with guardbreaks. maybe by de4deye or something
RyanC
06-06-2008, 05:32 PM
Negative on the resets and guardbreaks. I tried to start a thread but no one posted anything. I've seen plenty of them but i don't know how to set them up or the execution on them.
Green
06-06-2008, 06:20 PM
in corner:
sj.lk sj.hk addf sj.d+lk sj.mk (go into ROM)
midscreen:
wavedash forward, sj.lk addf (slight pause) sj.lk sj.mk - if they pushblock, you may be able to cross up depending on the timing you choose
piponaz
06-07-2008, 04:15 AM
guardbreak midscreen or corner:
sj ad.f+lp [delay], lk, lk [land] >> rom/watever.
RyanC
06-07-2008, 09:43 AM
thx... i will try them out
on this one...... do the two lk's connect or are they blocking them and then they fall unguarded out of the air?
sj ad.f+lp [delay], lk, lk [land] >> rom/watever.
Green
06-07-2008, 03:25 PM
You assume that they will block the lp. The lk will hit.
piponaz
06-07-2008, 05:26 PM
thx... i will try them out
on this one...... do the two lk's connect or are they blocking them and then they fall unguarded out of the air?
sj ad.f+lp [delay], lk, lk [land] >> rom/watever.
the 2 lk's connect, they only block the lp. the only downside to this guardbreak is if they don't block the lp, but there's barely any player out there who won't block coming in.
beatsofdevil
06-07-2008, 06:12 PM
but there's barely any player out there who won't block coming in....ummm no? they'd either try to beat it out or get hit to mess up guard breaks that depend on blocks...I see it and do it all the time.
it's good to still have and use sometimes though
RisunoMeijin
06-08-2008, 10:02 AM
Yeah, that one works really good midscreen vs. sent. You can use that one when you arent positioned correctly for some of the others too, since you are hitting them after dashing forward (covering more space) instead of on the way up. (already under them)
Mixah
06-08-2008, 12:34 PM
i lk typically coming in, depending on who i'm going against. last night i beat 3/5 mag guard break attempts with storm's and commando's lk
slowtactician86
06-29-2008, 07:01 AM
When character is knock down say from a reset (five fierce combo), is it better (faster) to whiff by just normal jumping, instead of super jumping for the high/low mixups?
piponaz
06-29-2008, 07:10 AM
When character is knock down say from a reset (five fierce combo), is it better (faster) to whiff by just normal jumping, instead of super jumping for the high/low mixups?
both is okay. include the opponents high and low back in your mix-ups.
RisunoMeijin
07-03-2008, 03:03 PM
Yeah, if you super jump you prolly arent gonna whiff cause you have instant turn around in sj. mode.
Example:
5 fierce, n.jump AD/DF lk/FP/whatev (whiffs) into c.lk for reverse low mixup
5 fierce, sj AD/DF lk/FP/whatev is a reverse overhead for reverse high mixup
~.^
slowtactician86
07-03-2008, 09:48 PM
Yeah, if you super jump you prolly arent gonna whiff cause you have instant turn around in sj. mode.
Example:
5 fierce, n.jump AD/DF lk/FP/whatev (whiffs) into c.lk for reverse low mixup
5 fierce, sj AD/DF lk/FP/whatev is a reverse overhead for reverse high mixup
~.^
Okay. I remember someone saying that if you super jump that the opposite character has that instant turn. Thanks. ::smile:
HOLLAstir
07-12-2008, 01:09 PM
Hey yall. Aight so just recently got into mvc2. Whats a good beginner/intermediate combo to start learning for him? I know all the basics and what not. Any advice would be awesome. Thanks in advanced! =)
JonnyQuest
07-14-2008, 07:59 AM
edit: :wink:
JonnyQuest
07-21-2008, 05:40 PM
how do you triangle jump? :lol:
Placebo
08-04-2008, 07:22 PM
If I snapback both characters how do I make it connect so that I hit their assist character and then set up into the c.hp infinite?
=X
I hope that makes sense?
beatsofdevil
08-04-2008, 07:39 PM
dash up and time an otg (off the ground) cr.lk
depending on distance, dash in, otg cr.lk, cr.hp
if not, I usually do cr.lk, cr.hk, sjc lk mk, add lk mk, land, cr.hp
sgt_toasty
08-07-2008, 11:59 PM
Originally posted by beatsofdevil
dash up and time an otg (off the ground) cr.lk
depending on distance, dash in, otg cr.lk, cr.hp
if not, I usually do cr.lk, cr.hk, sjc lk mk, add lk mk, land, cr.hp
If you use the slide version is the timing extremely tight to begin the mini ROM? I've been neglecting sliding with Magnus
beatsofdevil
08-08-2008, 07:46 AM
you have to do a timed OTG...it may sound hard, but you eventually get the timing.
you should only really slide in OTG combos...
I don't know what a mini rom is lol
sgt_toasty
08-10-2008, 07:42 PM
Alright, thanks Beats. By mini rom I meant a single repetition, and then snapback or do some other nonsense :wgrin:
Demon Dash
08-14-2008, 09:28 AM
Can somsone comment on this reset? I'm not looking to use it in a match or anything, but I've just been creating random combos and resets and am interested in it's usefullness, system wise.
Magneto/Bison-spammy orb thing assist
c.lk, c.hp + assist, sj.hk, ad/df + lk, lk (ROM), sj.lk, ad/df + (pause) lk (big spammy orb hits/blocks)
I just find this assist really interesting as it gives you lots of oppertunity to mess around before it actually starts hitting. Most of it is probably a bit too flashy for real gameplay, but it's certainly fun to be creative with.
RisunoMeijin
08-14-2008, 11:36 AM
Sounds pretty interesting....instead of that though, do me a favor and see if this works.
Your setup all the way to land.
Instead of sj.lk AD/DF, see if you can dash to the other side and FP them into the orb.
Cancel your FPxxfly
AD/DF and go lk, FPxxunfly lk, lp, lk (land) Rom
...that seems like it might look really cool with bison assist....I know it works with drones.
judge_rl
08-14-2008, 01:07 PM
You can use Bison-variety after 5-fierce to link ROM or MS or combo into HG xx MT or jump into :hp: throw into tag-out or simply reset for some options.
Actually, Bison-variety lets you link a tag-out after 5-fierce alone.
I haven't gotten dash to the other side and :hp: into orb to work. Mag continually smacks Cable past the orb before it explodes...but it works if you :d::lk: first and then :hp:. I tried starting the ROM after both sj.hp and sj.hk and neither allow :hp: alone to knock into the orb...maybe if you play around with a few of the ROM variations or hold your pause just a bit longer than I do.
edit: Also, dash to the other side, :d::lk: xx :d::mk: lets you link orb, as well as :d::lk: xx :d::hk: (which allows the orb to OTG and if the :d::hk: is blocked, it is safe)
I also like Bison-variety w/ Mag b/c it makes this :hp: throw set-up unmashable:
:d::hp: + Bison-B, sj.hp xx AD/DF xx sj.lp xx sj.hp/hk (whiffs), land, :hp: throw, orb hits, ROM or relaunch or :hk: xx MS or whatever
Neat attempt at using Bison-variety for stuff Demon Dash. I like that assist. The fact that it is a looming attack is pretty cool. As someone mentioned before, now if only Strider's 'WWII' bomb was an assist :)
beatsofdevil
08-14-2008, 02:24 PM
just mentioning...that's it's easier to read/understand/comprehend either
words and letters together: cr.lk, cr.hk
or just the symbols: :d::lk: :d::hk:
...
you're post is too hard to read Judge...wouldn't it be easier for you to just use text anyway? and it would be easy for us to read it.
judge_rl
08-14-2008, 02:41 PM
i've taken a liking to the symbols after messing around with the Akuma FAQ. i figured i would take advantage of it since this is SRK. if it's a problem for most ppl to read my stuff though, i'll take out the words. sorry about that
:d: yeah, i thought about it and figured as much haha i just amended as necessary as there is nothing for sj i will just use words, and since there is nothing for standing/neutral i will just let the normals themselves take that spot
beatsofdevil
08-14-2008, 02:46 PM
the symbols work, as long as you can use them with only symbols, when you mingle text in there it's a burden to pick things out. I can read it, but my brain will take extra time to process it.
this is IMO, I would think it's the same for other people, but I'm not sure.
judge_rl
08-14-2008, 03:58 PM
Unmashable Tempest set-up w/ Bison-Variety:
:d::hp: + Bison-B, sj.hp (works best) xx AD/DF xx sj.lk xx sj.mk, land, re-jump w/ :u:lp/lk xx :u:mk xx :u:hp/hk into exploding orb xx MT
edit: actually, i would recommend just doing re-jump into :u::lk: xx :u::hp: or :u::hk:
if you don't feel like going into Tempest or just want to do something else you could land after the connected :u::hp: or :u::hk: and ROM or MS or, the neat part, just :hp: throw using this set-up on re-jump:
:u::lk: xx :u:hp: xx :u::hk: into orb, land, :hp: throw
*this is cool b/c Bison-B leaves them right in front of you after it does its hits and they are out of hit-stun for that brief fall (meaning some characters will be able to squeeze a counter, but if you have an assist that baits this, feel free to use it here)
Demon Dash
08-16-2008, 01:11 PM
Another cool thing I was messing around with was:
c.lk + assist, c.hp, sj.hp, ad/df (pause) f/b + hk, [d]
You connect the throw, it resets and throws them down into the orbs. Timing from there is pretty tight, takes a lot of fiddling with to get the exact height and timing required to follow up. But you can do a few things, like go into ROM, combo into s.hk, stuff like that. One sweet but useless thing to do is another arial throw, it works if positioned right but is far from practical, both in it's set up and it's follow up uses mid screen.
Deffinately interesting, but taking time to go further with...
judge_rl
08-16-2008, 04:16 PM
:u: Well that seems cool given Mag has a 50/50 tech to play with...but if you're going into ROM or performing any other set-up that Mag can do after launch w/o assist, unless it somehow adds to the damage via numbers or reset option, I don't see how it is practical (also, don't forget that we are dealing with an escape window here by introducing the throw). Keep playing around with it tho. Neat stuff
edit: i'm going into training to test your set-up vs non-assist by numbers
adding:
ROM set-up w/o assist: 30pts dmg
ROM set-up + [d+hk] throw + assist: 30 + 16 +
note: getting the throw to connect itself is a little tricky as the timing on the bounce is funny but cool
edit2: i may have to go with adding a step I previously mentioned to your set-up b/c the window is very small for your set-up if it is actually there...Mag slams them to the ground where the orb OTGs, but when set to safe fall the cpu easily gets out of this...so i do:
...AD/DF xx sj.lp/lk xx sj.hp/hk (whiff), land and hp/hk throw near instantly into orb
Also, if anyone wanted me to do these ideas on vid and put them up on Youtube, feel free to ask. Wouldn't be much of a bother if you don't mind the webcam quality.
umm...I think Mag's 5-fierce into orb into tag-out is the shit. I first connected Cable's tag out into j.lp xx j.hp xx AHVB til death, but Storm's tag-out works as well. No doubt, Sent's and IM's would too
*i tried IM and his variable attack (j.lk) tends to either barely whiff or just miss linking b/c of how low it has to catch the opponent :(
*Sent works :)
RisunoMeijin
10-02-2008, 01:16 PM
XD, you cant xxhypergrav a 5 fierce.
Ive seen it mashed before the tag hits as well. Ahhh combofiend.
tech master
10-02-2008, 04:49 PM
i dont think he meant HG after 5 fierce. he's been talking about m bisons orb assist
Khiempossible
10-15-2008, 02:07 PM
I'm wondering if mags/cyke/tron is a workable team.
or is it too godly assist+mags happy with not enough DHC mechanic?
tech master
10-15-2008, 02:18 PM
I'm wondering if mags/cyke/tron is a workable team.
or is it too godly assist+mags happy with not enough DHC mechanic?
its workable, but you just wont win any tourneys with it. drop either assist for storm and you just might.
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