gadzap
08-07-2004, 01:05 AM
It's actually possible to combo into the Tyrant HC (QCB+2K) with Jill alone without assist (I'm not even sure you can do it with assist).
Try this:
c.LK, c.LK, c.HK -> QCF+LK (dog) -> QCB+2K (Tyrant HC 1 meter)
Limitations:
1) As the dog runs in from behind Jill, the opponent must be quite close to the side where Jill's back faces so that the dog can hit the grounded opponent in time. (I.e. if Jill faces right, then the combo must be initiated from near the left.) The combo probably works within 1/3 screen range.
2) This combo is likely to be an OTG, so it can be possible for the opponent to roll away after the three crouching kicks, escaping the dog.
Solutions:
1) Can't really do much about the 1/3 screen range thing. Can try to pull the combo of when someone tries to corner you?
2) Try to confuse and deter the opponent from rolling by using this tactic throughout the match. Alternate between:
a) c.LK, c.LK, c.HK -> QCB+LK (Non-flaming zombie)
b) c.LK, c.LK, c.HK, (short delay), c.LK, c.HP, sj.LP, sj.LK... (Aerial rave)
I think this trick is mentioned somewhere in the forum. Use a) and enemies that try to roll after the three kicks will roll right into the zombie and get chewed on. They'll catch the trick after a while and stop rolling, but never would they expect you to use b) and launch them for an aerial rave. Now that they are confused whether to roll or not, the Tyrant combo will have a high chance of connecting.
Conclusion:
Is the damage induced by this combo worth the trouble? If I'm not wrong, the opponent gets at least 60 damage (damage setting at 2/4 and opponent vitality at standard 100%) after being clawed by the Tyrant. However, you can't OTG after the HC since the combo has already used one OTG. Put it simply, use sparingly...
Try this:
c.LK, c.LK, c.HK -> QCF+LK (dog) -> QCB+2K (Tyrant HC 1 meter)
Limitations:
1) As the dog runs in from behind Jill, the opponent must be quite close to the side where Jill's back faces so that the dog can hit the grounded opponent in time. (I.e. if Jill faces right, then the combo must be initiated from near the left.) The combo probably works within 1/3 screen range.
2) This combo is likely to be an OTG, so it can be possible for the opponent to roll away after the three crouching kicks, escaping the dog.
Solutions:
1) Can't really do much about the 1/3 screen range thing. Can try to pull the combo of when someone tries to corner you?
2) Try to confuse and deter the opponent from rolling by using this tactic throughout the match. Alternate between:
a) c.LK, c.LK, c.HK -> QCB+LK (Non-flaming zombie)
b) c.LK, c.LK, c.HK, (short delay), c.LK, c.HP, sj.LP, sj.LK... (Aerial rave)
I think this trick is mentioned somewhere in the forum. Use a) and enemies that try to roll after the three kicks will roll right into the zombie and get chewed on. They'll catch the trick after a while and stop rolling, but never would they expect you to use b) and launch them for an aerial rave. Now that they are confused whether to roll or not, the Tyrant combo will have a high chance of connecting.
Conclusion:
Is the damage induced by this combo worth the trouble? If I'm not wrong, the opponent gets at least 60 damage (damage setting at 2/4 and opponent vitality at standard 100%) after being clawed by the Tyrant. However, you can't OTG after the HC since the combo has already used one OTG. Put it simply, use sparingly...