View Full Version : Ryu Combos and Glitches
Ranevski
08-13-2004, 05:52 PM
List your favorite combos here using standard abbreviation conventions. Include the proper damage from the training data in training mode.
In order to get an accurate number, make sure to set your character's super meter to either "Normal" or "Max Start" because "Infinity" and "Recover" will give the combo an illegal damage boost. Also, make sure to perform the combo against P-Groove or A-Groove because some of the other grooves have meter-based defense bonuses. Finally, make sure to perform the combo when the opponent has a full lifebar, because otherwise the damage will be reduced depending on how low the opponent's health is.
Also, discuss any glitches or bugs the character has, not including Roll Cancel. RC discussion belongs in a strategy thread.
greensyo
01-19-2005, 01:52 PM
corner combo
lk,lp,mk shinkulv2,smallhurricankick,superhkick
crossup lk,lp,mk,shinkulv2,shinkulv1
theres not much creativity in C groove
DaliPower
09-03-2005, 08:52 PM
you said it all right there.
Roundhousepunch
10-10-2005, 05:43 PM
What do you mean by "superhkick"? is the "smallhurricanekick" supposed to hit?
he meant super hurricane kick
Nightwing
11-28-2005, 04:52 AM
crossover mk,lp,lp,low mk,lvl2 sup.hur.
crossover mk,lk,lp,lp,lk hur.
jumping in fp,standing fp,sup.fireball
ThaHungryWolf
01-31-2006, 09:45 AM
close cr. Strongxxxcr. forwardxxxShinku hadouken
or the simple cross up rk or mk, and shinshoryuken on k-groove
ThaHungryWolf
02-02-2006, 05:02 PM
crossup, cr.short,cr.jab, cr.jab, cr.forward, lvl 3 shinku hadouken.......... not sure about level 2
caliagent#3
02-02-2006, 07:21 PM
ummmmm crossup, c.lk, c.lp, c.mp, c.mk, lvl 3
ThaHungryWolf
02-03-2006, 12:53 PM
cr.jab, cr.jab, cr.fierce xx shinku hadouken
cyberninja
02-06-2006, 11:30 AM
I guess I have a sort of glitchy thing that happenned. The situation is this, I'm k'd up as Ryu, and my friend was gief. He jumps in on me and I do the Shin shoryuken. It wasn't supposed to hit but it did.
So basically what happenned was he jumped in, and I did the super right off the bat, then ryu left the ground for a split second, hit gief in the air, then teleported back to the ground to perform his auto-combo four hits.
I guess it happenned b/c gief is so big, or maybe it had something to do with his jump.
rYo_sakaZaki
01-25-2007, 03:02 AM
i got a question dude:
this combo frm CvS1: cross-up HK, (land)LP Shoryuken, shin srk (juggle)
is this only for big characters like gief?
i knw this is a CvS2 thread, but it's not practical to put up a CvS1 thread containing this question, right?
Hope that someone answers this... Tnx
Trick
04-09-2007, 10:23 PM
ducking mk, ducking fp, super fireball
ducking mk, ducking fp, super fireball
that combo doesn't link, sure you didn't mean to say c.short/jab, c.fierce xx super fireball?
Trick
04-13-2007, 04:12 PM
my bad i meant ducking mp, ducking fp
caliagent#3
04-19-2007, 08:43 AM
posted this in the ken forum, and i guess i'll post it here. Shoto far s.strong and far s.forward beats cammy's far s.roundhouse. Far s.forward is way better at stuffing cammy's roundhouse in close range where s.mp will lose or trade.
Pinoy_boi
07-23-2007, 01:49 PM
jumping fk, shin-shoryuken
jumping short, qcb-k (optinal in air)
sp,clk,qcb-k
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