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View Full Version : Chang/combos??


tonbarry
08-14-2004, 02:09 PM
Anyone got any good combo vids/tips or combo help they can help me out with?.Iv'e been playing with the guy for quite some time now,but he doesn't seem like that character to perform a good combo with,more like a basic heavy damage guy instead.

tonbarry
09-03-2004, 12:32 PM
No-one at all?. :xeye:

Shin Ace
09-03-2004, 12:42 PM
chang combos? You ARE jocking, right? :xeye:

tonbarry
09-03-2004, 04:18 PM
chang combos? You ARE jocking, right? :xeye:


Joking*?does it look like i am?,now i know the guy aint much for them,but i'm simply asking if anyone has any vids or even some kind of tricks that he has.

Kataklysmic
09-26-2004, 01:48 AM
- Mash on c.lp. 3-4 hits into ball swing instantly.

- Choi (HCF+K), low jump hk, Choi connects, c.mk into rush super.

A-Groove combo:
[close s.hp x2, s.mp]x3, s.mk x12, c.mk, c.hp into rush super.

wepeel
09-27-2004, 02:24 AM
I've discovered a cool combo that utilizes choi to give yourself frame advantage...cuz laggy Chang needs it.

If you ever manage to get the opponent dizzy in the corner, and you don't want to use a super for whatever reason...then try this:

hcf+hk (launches choi horizontally), s.mp, c.lp, c.lp, s.lp xx ball. In C-groove, with full meter, it does 4571 pts of damage to an A-groove Iori. Sweet damage...

Alternately, instead of cancelling into the ball, you could cancel into his rush super...and we know how random the damage can be on that...

Does anyone have a better combo starter into super? I think mine is pretty dope...heh heh...I'm still working on cool lvl2 cancels, but the damage depends on his ender...so I probably won't spend too much time on that...

Jackenstein373
10-23-2004, 11:16 PM
wow that C-groove combo seems pretty sweet...I'll have to try it sometime!

300 lb Eugene
10-26-2004, 09:50 AM
Level 2 rush super,cancel into Choi,ball N chain

no special moves can combo unless A groove

ph!Lop!a
10-29-2004, 10:08 PM
c-groove chang:
-c.lp, c.lp, c.lk XX lvl 2 rush super, [after 2 hits of his spinning ball and chain] XX command grab [hcb, f + p] (whiffs), c.lp, s.lk XX lvl 1 rush super.

-c.lp, c.lp, c.lk XX lvl 2 rush super, [wait till the end], spinning ball > spinning ball cancel, s.lk > tick command throw/c.lk, c.lk, lvl 1 rush super.

notes:
-it only works if chang ends with his slide or roll, not his belly flop.
-do the spinning ball to cancel the super, but cancel before the ball hits.
-the s.lk (because it hits lower the the s.lp] is the to put the opponent on their feet. mixup with a low hit or command throw...whatever.
whee!!!!!

tonbarry
11-28-2004, 01:51 PM
wow,never knew that peeps would post up in here,nice and thanks for the info on him,i'll give them a try.Been playing with him for a long ass time now so i guess it wouldn't hur to try them out.

Mickey D'
12-08-2004, 09:30 AM
Tonbarry plays Chang? And Cvs2 for that matter?! Someone throw down the corner trap that Chang's got, that thing is buff.