View Full Version : MvC2: Unfly Mode Explanation
Weeks
06-07-2002, 07:51 PM
Actually, I have no idea the exact properties of unfly mode, I only have a rough idea.
This was, of course, explained before, but since all the posts are gone along with the threads....I'm really curious to find out WHAT exactly unfly mode IS, and what's it uses are in tournament play.
Can anyone field this question?
WushuAL
06-07-2002, 09:12 PM
Yah, I don't really get it too... I read some of the material on this, but got confused. If you get hit into the air, but activate flight b4 falling, you can go into unfly mode? ..........eh, b4 you answer that, what exactly is unfly mode? Something about being able to fly, cancel, fly, etc? (being able to do a command after canceling flight?) I thought I heard something like you jump, kick (using Sent as an example), then you can unfly? And jump or super jump? ---HELP---
NooBiE
06-07-2002, 09:47 PM
sup... go to the "article" section of shoryuken by clickin on the "articles" button on top of the webpage (located next to the "forums" button) and then scroll down the page to a link to "MvC2: Advanced Flying Tactics" located in the Strategy Articles section of the webpage... read that and your questions are answered
Dasrik
06-08-2002, 03:24 PM
That article doesn't explain everything involved with unfly.
I posted my own article here once explaining it in detail, but it is of course gone. :(
I'll have to rewrite it
Th3 0N3
06-08-2002, 03:47 PM
Originally posted by Dasrik
That article doesn't explain everything involved with unfly.
I posted my own article here once explaining it in detail, but it is of course gone. :(
I'll have to rewrite it
yup, i remember that one. i printed it out and posted it on my wall :D
Nightshade3D
06-08-2002, 09:15 PM
Originally posted by Dasrik
That article doesn't explain everything involved with unfly.
I posted my own article here once explaining it in detail, but it is of course gone. :(
I'll have to rewrite it
Yeah, that was a good post. I remember asking if it had any relavence [I had no idea there was an article about it at the time] on Geekboy's Sentinel tread, but I didn't get an answer. I hope you post that again so I can read it again and hope to understand it better. :D
Crissaegrim
06-08-2002, 09:42 PM
Hi everybody, the forum is gone...that`s sad
The unfly mode for me is a weapon that have a lot of options, i never read Dasrik`s article but i think unfly iNVOLVES ALOT of offense, this can be done with commando aaa very well but you have to get in defense very often also cuz opponent may try to do a super or something like that
Only try to not normal jump
There`s a lot of sentinel users out there, ask Valle for more tips on this.... he rocks !!!!
Bye,here`s my two cents :)
FlamingJackass
06-08-2002, 09:45 PM
hmm unfly mode is attacking after you unfly after flying. Usually when you fly and unfly you can't do any normal attacks in that state, but unfly mode will let you do any normal after you fly. You can get into unfly mode by any moves that knocks you away on your back like capcom's aaa and cable's throw. Unfly can be used in combos like iron man, and it can be used to pressure and rushdown with sent.
WushuAL
06-09-2002, 02:54 AM
Ok, so I get what unfly is, and that you can get into it by getting hit by certain attacks that knock you up, but allow you to do something before falling to the ground, correct? But what about on command, how can you get yourself into unfly mode w/o getting hit??
MarkyMark
06-09-2002, 01:42 PM
Originally posted by WushuAL But what about on command, how can you get yourself into unfly mode w/o getting hit??
You can't, really. There's a sort of pseudo-Unfly Mode that flyers start out in, right at the beginning of a match. If you super jump right away, fly, and unfly, I believe it will allow you to attack or block on your way down. It gets lost easily, though. I believe doing it once loses it, doing any attack before you unfly loses it... Um, in other words, it's basically useless unless you wanna bait an AHVB out of Cable right away to get him meter-less (a stupid Cable).
Otherwise, if you want Unfly Mode, you're going to have to wait until you take a hit in the air... But it's not like that's hard. If you're flying with Sent, and get hit by an anti-air (other than Psylocke), bam, you're in Unfly Mode. If someone super jumps up and tags you once, bam, Unfly Mode. So many things put Sent into Unfly, that it's not really an issue of getting into it, unless you're against Cable.
Although I have experienced a flyer passing on his Unfly Mode to another flyer as he came in (i.e. Magneto gets un Unfly, and when Sentinel comes in, he's already in Unfly Mode, without taking any hit). I do not understand this, though, and no one has been able to explain it to me. I tested it in training mode, but couldn't get it to work at all. All I know is that it has happened to me many times, and I'm quite sure of it.
Weeks
06-10-2002, 01:50 AM
So, I'll await Dasrik's article..I remember his was -extremely- in depth.
Weeks
06-24-2002, 07:30 PM
Or the thread can just die. ARGH!
phat_toi
06-24-2002, 08:45 PM
so how would u do the air infinte(fly,unfly) how would flight mode be good in iron mans case?
ytwojay
06-24-2002, 09:11 PM
Originally posted by phat_toi
so how would u do the air infinte(fly,unfly) how would flight mode be good in iron mans case?
I assume you're talking about Iron Man's unfly mode infinite?
Launch, sj. lp, s. lk, [sj. U+fp, airdash up, sj. lk, sk. U+fp, fly, sj. lk, U+fp], UNFLY, repeat everything in the brackets.
Dasrik
06-25-2002, 03:33 AM
Rough explanation:
Unfly mode is a state that puts you in normal jump mode after you deactivate flight. This means you can do a normal attack chain, or block, after unflying.
It's activated by taking any hit that knocks you off your feet (but not on your back), OR taking a non-knockdown hit in the air.
You lose it when:
* you regular jump
* flying screen is activated
* you do a move that has recoil recovery (Doom's roundhouse, IM's knee dive). There's an exception to it (more later).
* you unfly too many times (five or six times is the limit)
Any of these events takes you into the standard mode (the pseudo unfly mode everyone is talking about). As long as you don't jump or do any normal attacks, you can unfly and attack/block in standard mode. Doing special or super moves is okay, but when you do a normal attack you lose it (this includes doing normal attacks after unfly).
Who can use unfly mode:
* Sentinel
* Iron Man
* War Machine
* Doom - Doom has a harder time using unfly mode because his air roundhouse comes out accidentally a lot. You can prevent it by cancelling his jump fierce into fly and unfly.
* Magneto
* Storm
* Dhalsim
* Bison
* Morrigan *
* Morrigan doesn't have a fly move, but her stomp kick (air down+roundhouse) acts as a sort of fly move. If you have unfly on, you can block or do a normal attack after stomping.
Genghis
06-25-2002, 04:32 AM
I don't get it.
What is there to explain? It's all in the article.
Dasrik
06-25-2002, 04:39 AM
The article didn't mention that you lose unfly mode when doing a stomp, or after flying screen. It also didn't have anything about the "standard" mode where some people think they have unfly mode at the beginning of the round.
I remember I actually found out WHY unfly mode worked, but I'm too tired to remember.
Stumpy da Dopey
07-12-2003, 07:48 PM
Originally posted by Dasrik
Rough explanation:
Unfly mode is a state that puts you in normal jump mode after you deactivate flight.
So that means that if Sent is in unfly mode and deactivates flight he can get guardbroken?
Originally posted by Dasrik
You lose it when:
* you regular jump
For some reason you can normal jump once(sometimes even twice) and retain all the unfly mode properties, at least with Sent, haven't tried it with anyone else.
Spyro
07-12-2003, 08:02 PM
Originally posted by Dasrik
The article didn't mention that you lose unfly mode when doing a stomp, or after flying screen.
Doing a stump...what do you mean? Like fly, stomp(you lose unfly mode here?)...because Sent does not lose it there.
Neither after flying screen activates...
Maybe since my english sucks I'm not understanding what you are saying...
Dasrik
07-12-2003, 08:24 PM
Yes, Sentinel can get guardbroken after unflying if he is in unfly mode.
And stomp = divekick type moves with recoil recovery.
scapcomts
11-12-2003, 08:01 AM
Also, if you tech out of a throw, you also loose UnFly Mode.
DomoKun
11-12-2003, 06:45 PM
Originally posted by Stumpy da Dopey
So that means that if Sent is in unfly mode and deactivates flight he can get guardbroken?
Ok, heres what I thought about when I was playing with my friend at SJS. Sometime we get into this Sentiniel vs his Cable fight. Usually I'm flying higher so he can't shoot without super jumping. although sometimes he gets up there to knock me down of course because I'm quick enough. I get into unfly mode which I am still not exactly getting. I've flown in unfly mode like you've all been saying, and deactivate flying and I've never experianced any gaurd breaks. As far as I know, you can only get gaurd broken if you push block in the air and on ground for an milisecond. Someone explain this again without all the confusion.
iMPULSZE
11-13-2003, 12:23 AM
Originally posted by DomoKun
...I get into unfly mode which I am still not exactly getting. I've flown in unfly mode like you've all been saying, and deactivate flying and I've never experianced any gaurd breaks. As far as I know, you can only get gaurd broken if you push block in the air and on ground for an milisecond. Someone explain this again without all the confusion.
You have the wording incorrect. Sentinel CAN get Guard Broken when he DEACTIVATES UNFLY MODE, but not when he UNFLIES (stops flying from flight mode).
NerenatwaH
11-13-2003, 10:37 PM
Originally posted by Dasrik
Yes, Sentinel can get guardbroken after unflying if he is in unfly mode.
so if sent is high in the air flying...and a storm hailstorms which is blocked by the unfly Sent...it'll gaurdbreak him...and you can hailstorm again?
Dasrik
11-14-2003, 12:50 AM
There's something to be explained here.
There's a period after you block something in the air where you don't automatically block but are still considered to be in blockstun. During this period, you can pushblock. Guardbreaks effectively attack you after this period is over. However, it is possible to block and then get hit by something you could ordinarily block by letting go of the stick. (This is why the CPU dummy gets guardbroken by anything. After it blocks something in the air, it stops.)
After you unfly while in unfly mode, you CAN get guard broken; however, since you're superjumping (and probably used an airdash) you probably won't be able to hit them after they get out of that state, and someone with no airdash (like Cable) doesn't have much of a prayer getting to hit Sentinel before he hits the ground. However, it's very possible. Try this; get Sent in unfly mode, then have him unfly, then have Cable do jump jab to connect with him as he falls, wait, AHVB.
Sorry for the essay.
Unfly mode is just being able to do something after deactivating fly mode. Whether it's block, attack, harddrive super even....
To activate it, get hit by an attack in the air that knocks u on u feet. Any launcher (without follow ups) for example. You land on your feet on the way down, therefore you have unfly mode. Assist sometimes too, like cyclops...but not Iron Man or Psylocke, cause u get knocked on your back. So, basically, if u can roll afterwards, it doesn't give you unfly mode.
To deactivate it (WHICH YOU DON"T WANNA DO) is 1...
There's a limit, like fly, unfly...that adds 1 to the counter, and i think you get like 4-5 fly,unfly.
The other is to normal jump.
The reason you don't want to lose it because first, offense wise, you can keep people in blockstun in the corner, while callin like capcom AAA and just keep fastfly, unfly until u eventually hit them...it's basically a rush down.
Defensive wise is also great. Say your in fly mode vs storm...Storm decides to hail. If timed right, u can unfly block, fly again and attack. Works great against cable too, but u gotta block before a AHVB.
Well sorry for the long post, but i hope it helps.
Can anyone explain further the partial unfly you get when you turn red?(Sentinel's super armor while getting hit by a move that doesn't launch him like ie cr fierce and storm does st rh) You can't unfly and do a move. But you can sj or normal into flight/unfly and you can block.
Elu
Originally posted by Elu
Can anyone explain further the partial unfly you get when you turn red?(Sentinel's super armor while getting hit by a move that doesn't launch him like ie cr fierce and storm does st rh) You can't unfly and do a move. But you can sj or normal into flight/unfly and you can block.
Elu
R U Sure, because Normal jumping Takes away unfly mode? I dunno i'll have to test it sometime.
WhiTe ReFlection
03-10-2004, 11:38 AM
how do you unfly with cabel?
ytwojay
03-12-2004, 01:57 AM
Originally posted by WhiTe ReFlection
how do you unfly with cabel?
lol
Higher-Jin
03-12-2004, 11:04 PM
that was too funny.
Twitch77
03-15-2004, 03:08 PM
lmao :lol:
gbursine
03-17-2004, 03:21 PM
actually, for those of u that don't know, characters without the fly command can take advantage of unfly mode.
I remember reading somewhere that justin wong was calling out assists after being put into unfly mode before it was discovered.
I also hear that cable can take advantage of it by doing an additional ahvb immediately after tking an initial one(meaning when he goes up he does the 2nd ahvb be4 coming back down)... tho I havent knowingly seen it(maybe I have)
morrigan can do repeated shell kicks
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