View Full Version : How to do: Dash -> Raging Demon?
eLJames
08-18-2004, 04:34 PM
this is the only thing i can not do, is there any trick?
like lp, lp, ->, ->, lk, hp?
does that work? i borrow my DC arcade so i havent been able to practice, and on the arcades is kind of hard coz none wants to become my dummy.. T_T
plz, thnx!
BigJoe
08-20-2004, 06:17 AM
I had difficulty doing it at first. But after some thinking and fooling around, I found a method to do it.
First make sure that you're finger positioning is in place: index finger on the jab button, thumb on the short button and the ring finger on the fierce button.
after positioning your fingers properly, follow this command: f,f,lp,lp,f,lk,hp. :D Just make sure that you input the lp,lp immediately after you input f,f(during the dash animation).
Drunken Master
08-20-2004, 01:43 PM
Or, you can do what most people do..
dash, then raging demon! :) Do it like BigJoe said..
Just practice the command so you can do it quickly. Once you get this down, you can easily whip out the motion during the dash.
->, ->, *akuma dashes*, LP-LP->-LK, *dash ends*, HP *activates raging demon*
SrWilson3S
08-20-2004, 04:54 PM
Kara Dashing demon looks cooler though :D Just do it the same method - 2 jabs during the dash then --> + MP at the end of the dash then lk, hp.
Was bored just thought id mention that lol.
eLJames
08-27-2004, 07:18 PM
thnx all, this is how i do it now:
dash, lp, lp (gouki lands) ->, lk xx hp
lord sharky
05-21-2005, 01:49 PM
i've been looking for this thread...
so you just have to be quick w/ the commands.
gotta try this at the arcade.
and btw, is kara-RD inescapable??
l337v1n337
05-21-2005, 02:29 PM
dash and kara demons are inescapable if its RIGHT in front of the opponent (and he dosent throw you or something)
As most people said, the trick is to dash first and then input the demon. Basically, you want to hide your jabs. Basic demon logic is that jabs can be inserted anywhere. Crossover demon, you insert jabs in the air, when you land you finish it with f,short,fierce. Wakeup, you insert jabs before/while waking up, and then f,short fierce.
Dash demon is similar. At first I tried doing the jabs right in middle of my dash.. and it worked but was hard as fuck. After a while I figured out that there is a little space right after the dash INPUT where you can insert 2 jabs quickly. Think of it as 4 inputs: F, F, Jab, Jab. Do those fast with more or less the same time difference between each input. After that you can sorta relax and finish up the demon. It takes a little practice.. and then bam. you got it.
sainthuey
05-21-2005, 05:18 PM
wtf is a kara demon
Rashiodown
05-21-2005, 07:49 PM
Cancelling f.mp into demon for added range.
You don't need dash kara demon most of the time though. The 2-3 frames you use for the kara is enough for characters to jump out of the demon.
c.lk, kara-demon >>> anything
l337v1n337
05-21-2005, 07:53 PM
ok. do you know what a kara throw is? if so this will be easy to understand.. but lets see.
Kara throw:
The throwing system in 3s, as you all (should) know is lp+lk. Now kara throw is sorta like a glitch. It is a method of improving the reach of your throw by using another move. Confusing?
A lot of characters have moves that move the character forward a little bit. Akuma's F+MP(the overhead chop) is his best kara move. Basically you use F+MP followed by a throw MILLISECONDS later. Basically the first few frames of the kara move(F+MP) can be cancelled into something else, aka a throw. It will take some practice, but kara throws are great. With akuma, the way you KNOW youve performed a successful kara throw is if you hear him grunt. This could help you understand a little bit about the kara throw as well. F+MP will make him grunt.. but a regular throw wont make him grunt. But if you do a kara throw, you will only see the throw (and him inch forward magically) as well as the grunt (meaning f+mp sound effects with throw and moving forward)
Kara demon is using the same thing.. i mean demon is also a throw, isnt it? You dont have to dash demon to do a kara demon (though thats the way it should be done for the most part). For practice purposes I believe you can try without the dash (though I wouldnt suggest doing that). Demon input is jab, jab, F, short, fierce. Akuma's kara move is F+mp. Try putting the two together and you get... : jab, jab, (F+MP), short, fierce. This definitely does not have to be as fast as a kara throw. You can take your time with this one.
so dash kara demon.. the dashing makes you move right in front of your opponent (no jabs are seen so they wont see it coming), and the kara will make you go even further (but make sure the chop dosent actually hit your opponent. It should be like right above the opponent). This, i'd have to say, is his best demon setup or whatever you want to call it.
oh yeah, feel free to correct me if im wrong. Im pretty new to 3s myself.
grahf swe
05-22-2005, 02:02 AM
dash demon IS the best thing you can do since it's easiest and the most effective demon(at least for me).
On you feel comfortable with the demon just do what rashiodown said. Put it in the cr. short game. Once you know how to be using it well the advantages you have with two bars full is crazy. :)
l337v1n337
05-22-2005, 03:12 AM
oh but dont become predictable with it. If people anticipate a dash, low forward super coming your way. My demon setups are either dash, crossover, anti air or wake up if they are close to me(its so stupid it actually works at times). Occasionally I go for a few odd setups, but all situational.
Rashiodown
05-22-2005, 08:47 PM
which is why c.lk, kara-demon is the best setup. like a tick-throw but untechable, invincible and does 65% damage.
l337v1n337
05-22-2005, 09:41 PM
yeah c.lk is really good. You will see a lot of people use c.lk dash in regular throw with shotos. Just demon it.
Ill E
05-23-2005, 11:10 AM
oh but dont become predictable with it. If people anticipate a dash, low forward super coming your way. My demon setups are either dash, crossover, anti air or wake up if they are close to me(its so stupid it actually works at times). Occasionally I go for a few odd setups, but all situational.
yeah, what he said. seriously, l337 knows his akuma shit. he's the best akuma player in H-town. that crossover and dash demon is too good.
RushDownNinja
05-23-2005, 12:44 PM
yeah, what he said. seriously, l337 knows his akuma shit. he's the best akuma player in H-town. that crossover and dash demon is too good.
i wouldn't go that far....
l337v1n337
05-23-2005, 01:07 PM
oh haha not even close to best akuma in htown. I have wayyy too much to learn. My basics suck. But thanks though! By the end of summer I hope to ge a good akuma player
Ill E
05-23-2005, 01:29 PM
i wouldn't go that far....
oh, i guess there's a better akuma player at stargate, but i've never been there. ok, best akuma player at UH at least. MUCH better than the UH runaway Akuma players that do super jump back air fireball all day. :lame: so annoying
oh haha not even close to best akuma in htown. I have wayyy too much to learn. My basics suck. But thanks though! By the end of summer I hope to ge a good akuma player
note to both of y'all : this thread is turning into an H-town players thread. :clap:
Rashiodown
05-26-2005, 08:31 AM
Nonono, not c.lk, dash in demon. I'm talking about c.lk, immediate kara-demon. They block a c.lk...WTF superflash and they've lost 65%. Match uses it from time to time. Too bad nobody knows how it's done...
l337v1n337
05-26-2005, 10:17 AM
oh wow. Im going to have to mess around with that then. Im guessing there is enough space between the c.lk to do a couple hidden jabs.. but wow didnt know it was guaranteed on block.
Drunken Master
05-27-2005, 04:07 AM
Nonono, not c.lk, dash in demon. I'm talking about c.lk, immediate kara-demon. They block a c.lk...WTF superflash and they've lost 65%. Match uses it from time to time. Too bad nobody knows how it's done...
I would think two ways, maybe three.
d.LK, f+MP, do demon crazy fast :)
hide your jabs (in a dash or something), df+LK, f+MP~HP (I doubt this works)
the other is to hide your jabs in you d.LK, then do F+MP~LK~HP. But I guess you would have to do your jabs CRAZY fast, before your LK connects even so it doesn't chain into jab. :/
I'd say it's the first one.
Incidentally, close s.MP leaves you at good distance for kara demon. :)
lord sharky
05-27-2005, 07:59 AM
try whiffing mk in the air and RAGE when you land, it works.
they'll be thinking "stupid,can't even do divekick (input lp+lk),.."
the moment you land *flashes* "WTF!!!!"
me = noob!
dash rd is the best set up imo..
l337v1n337
05-27-2005, 12:30 PM
oh i like that. I'll have to try it out. lp+lk.. im thinking twice basically to buffer the 2 jabs in? I'll give it a try tonight. Im sucking at 3s once again. Too much tekken for me. Tonight its all 3s
Ponta-kun
05-27-2005, 02:20 PM
Hint on doing c.lk -> kara demon: lp+lk while crouching won't give you a throw.
l337v1n337
05-27-2005, 02:32 PM
wont the lp+lk make a lp come out instead of the lk?
Mechanica
05-27-2005, 05:23 PM
oh i like that. I'll have to try it out. lp+lk.. im thinking twice basically to buffer the 2 jabs in? I'll give it a try tonight. Im sucking at 3s once again. Too much tekken for me. Tonight its all 3s
He was saying they would be like "lol he can't even dive kick" and then they would try to throw, hence the lp+lk, not Akuma doing it. V_V
Blake FF
05-28-2005, 12:48 PM
best setup is demon as they're landing from a jump in. crouch and do 2 jabs as they're coming in, finish right before they land. unescapable.
Drunken Master
05-28-2005, 03:00 PM
Hint on doing c.lk -> kara demon: lp+lk while crouching won't give you a throw.
Yeah, it gives you d.LP. Do you mean LK~LP?
So you know how to do it reliably? Spill it then! :)
Rashiodown
05-28-2005, 08:14 PM
Drunken Master: You're close, but your two setups both don't work. =) While the first one will work in theory, nobody is fast enough to do that consistently.
Second one doesn't work cause again, it's impossible to do do buffer jabs in a c.lk without the jabs coming out as a chain.
The real method to doing it is pretty easy yet it requires you to understand the engine. I think Alphastorm made a thread a while about the engine feature in 3S that allows such a thing to happen, the one about the mp hp chain not coming out. Too bad people ignored him. You guys go figure it out by yourself, that shit is pretty sick once you get it down.
btw, close standing mp > kara-demon is very good as well, and less complicated.
Drunken Master
05-28-2005, 11:34 PM
Umm.. thanks, I guess?
Seiously, next time you wanna post "I know how to do it, but you don't" and NOT say how, please don't. That's bullshit. I could post that kind of shit all over this place, but I would come across as an ass. *cough*
Rashiodown
05-29-2005, 05:27 AM
Hold down hp. Walk up, do c.lk, then lp lp -> mp lk hp. The lps won't come out, and you'll get a c.lk, kara-demon. Try it for yourself. There is something about the 3S engine that when a button is held down, some chains won't come out. Alphastorm made a thread directly relating to this once.
Alphastorm: "When I hold down HK, the MP HP chain for Ken doesn't come out. Anyone know why?"
People: lololol you're not doing it fast enough! remember to hold down the mp when you press hp or else it won't work I dunno cause it usually works for me maybe you need more practice.
That's pretty sad IMHO. Not trying to come across as an ass, but if people didn't think they know EVERYTHING about the game, they'd find out there's alot of neat stuff they'd be able to learn if they messed around with it.
Drunken Master
05-29-2005, 10:18 AM
Thank you..
Now that was easy wasn't it? :)
..and yes, those "people" do suck.
l337v1n337
06-01-2005, 07:10 PM
Hold down hp. Walk up, do c.lk, then lp lp -> mp lk hp. The lps won't come out, and you'll get a c.lk, kara-demon. Try it for yourself. There is something about the 3S engine that when a button is held down, some chains won't come out. Alphastorm made a thread directly relating to this once.
Alphastorm: "When I hold down HK, the MP HP chain for Ken doesn't come out. Anyone know why?"
People: lololol you're not doing it fast enough! remember to hold down the mp when you press hp or else it won't work I dunno cause it usually works for me maybe you need more practice.
That's pretty sad IMHO. Not trying to come across as an ass, but if people didn't think they know EVERYTHING about the game, they'd find out there's alot of neat stuff they'd be able to learn if they messed around with it.
Messed around with it a little today. Thanks! Its much better than what I expected. I'll need to practice a little more so I can use it as part of my regular game. Dash/Dashkara/crossover/wakeup/antiair/short demon. I think thats a pretty good demon arsenal for now.
Hold down hp. Walk up, do c.lk, then lp lp -> mp lk hp. The lps won't come out, and you'll get a c.lk, kara-demon. Try it for yourself. There is something about the 3S engine that when a button is held down, some chains won't come out.Wow, I just learned how to do the kara demon, and now that I've read this -this seems a LOT easier, Jesus Christ that is one sweet ass piece of advice :badboy: :tup: Thank-you :clap:
Edit: By the way, the hp at the end of the demon sequence can be done by negative edge right? o.O; I can't try it right now but I will later :badboy:
xXxDa_RaGexXx
06-20-2005, 06:55 AM
Or, you can do what most people do..
dash, then raging demon! :) Do it like BigJoe said..
Just practice the command so you can do it quickly. Once you get this down, you can easily whip out the motion during the dash.
->, ->, *akuma dashes*, LP-LP->-LK, *dash ends*, HP *activates raging demon*
WoW is it really possible to hide LP-LP->-LK in the dash?!?!? I just put the LP-LP in there,and I have trouble doing that!
Um.. So negative edge doesn't work with demon =P
lord sharky
06-21-2005, 08:47 AM
bout dash rd (the best setup imo)..
i think i posted this before..
first: practice dash w/ two jabs (make sure jabs won't come out)
and then: input --> lk,hp as quick as possible.
l337v1n337
06-21-2005, 09:19 AM
oh actually, the -> lk, hp can also be delayed a little. so you can dash, pause for a bit, and then demon out of no where.
I find another good approach is to hide the two jabs in a dive kick: e.g. jump forward, down+kick at apex ( dive kick ) inputting two jabs in the descent, when you land -> + MP, LK, HK.
There are dozens of variations on cancelling into R.D. -- don't forget that R.D. can be cancelled into at nearly _any_ point of _any_ normal move (e.g. sweep, standing rh, etc), not just special normals (command overhead, fireball etc). It just so happens that the command overhead is _usually_ the most useful.
- Oisin
SrWilson3S
07-21-2005, 08:03 AM
Hold down hp. Walk up, do c.lk, then lp lp -> mp lk hp. The lps won't come out, and you'll get a c.lk, kara-demon. Try it for yourself. There is something about the 3S engine that when a button is held down, some chains won't come out. Alphastorm made a thread directly relating to this once.
Alphastorm: "When I hold down HK, the MP HP chain for Ken doesn't come out. Anyone know why?"
People: lololol you're not doing it fast enough! remember to hold down the mp when you press hp or else it won't work I dunno cause it usually works for me maybe you need more practice.
That's pretty sad IMHO. Not trying to come across as an ass, but if people didn't think they know EVERYTHING about the game, they'd find out there's alot of neat stuff they'd be able to learn if they messed around with it.
Welcome to 2000!
But yeah its a sick set up! probably the best overall demon trick in the game even 5 years on from first finding out about it.
300ZX
08-16-2005, 04:46 PM
"probably the best overall demon trick in the game even 5 years on from first finding out about it."
i dunno wtf you're talking about. british dont' speak english no more? no more homie?
DH020
11-09-2005, 07:53 AM
Heres Vid i made on som Demon Set ups.
Quote...yes their are som mistakes
:d:
http://rapidshare.de/files/7395330/PADDY_HACKERS_-_Akuma_Demon_Set_Ups.avi.html
Just in case for those who never used rapid share, select free version and it will go to page were you have to wait about 20-30 seconds & link for download will appear.
HarmoNaz
11-09-2005, 11:03 AM
I'm not that great a player, but if any of you wanna see really good demon setups that are hard to avoid, play me on xbox live (since we can't play each other offline).
Dash demon is useful, but once people clock on it pretty much goes out the window unless you can zone well.
Kara demons will almost always connect. Once the opponents figure that out, they'll do whatever necessary to keep you away. And once you do get in close, good players can tell when its coming (they look for empty pokes where the lp's can be buffered) I'm saying this because my days of RD'ing pretty much every single player I know are almost over. For example, the 'best overall demon trick' mentioned previously was just that for me awhile ago - the best setup. Nowadays my better opponents jump straight after blocking the lk.
I'm not sure if I gave you guys this before, but here is a demon setup that will really surprise your opponents and get you kudos :bgrin: And in my opinion - its the best setup I've used. And its damn simple...
Anti-air demon. Just make sure you are CROUCHING when you enter the commands, and obviously down-forward instead of just forward. Time it so that they land into you. Its easier if you think of the two lp's as something that JUST misses. The reason I find this so effective is, simply put, the opponents will ALWAYS try a jump in at some point or other. If you have your two meters, they're screwed. And the opponent will just get ultra pissed cos of how he blindly fell into your trap. Screw them up mentally and you've pretty much won :bgrin:
DH020
11-09-2005, 01:52 PM
I'm not that great a player, but if any of you wanna see really good demon setups that are hard to avoid, play me on xbox live (since we can't play each other offline).
Dash demon is useful, but once people clock on it pretty much goes out the window unless you can zone well.
Kara demons will almost always connect. Once the opponents figure that out, they'll do whatever necessary to keep you away. And once you do get in close, good players can tell when its coming (they look for empty pokes where the lp's can be buffered) I'm saying this because my days of RD'ing pretty much every single player I know are almost over. For example, the 'best overall demon trick' mentioned previously was just that for me awhile ago - the best setup. Nowadays my better opponents jump straight after blocking the lk.
I'm not sure if I gave you guys this before, but here is a demon setup that will really surprise your opponents and get you kudos :bgrin: And in my opinion - its the best setup I've used. And its damn simple...
Anti-air demon. Just make sure you are CROUCHING when you enter the commands, and obviously down-forward instead of just forward. Time it so that they land into you. Its easier if you think of the two lp's as something that JUST misses. The reason I find this so effective is, simply put, the opponents will ALWAYS try a jump in at some point or other. If you have your two meters, they're screwed. And the opponent will just get ultra pissed cos of how he blindly fell into your trap. Screw them up mentally and you've pretty much won :bgrin:
Ya i kno that one, never jump in when see akuma player with 2 bars. SrWilson use to catch me back in day with that stuff :shake:
lord sharky
11-10-2005, 09:53 AM
anti air RD is really good. it can even catch a crossed over ex airhurricane kick...and you don't have to reverse the stick motion(towards).
Donkus
11-10-2005, 03:15 PM
Hold down hp. Walk up, do c.lk, then lp lp -> mp lk hp. The lps won't come out, and you'll get a c.lk, kara-demon. Try it for yourself. There is something about the 3S engine that when a button is held down, some chains won't come out. Alphastorm made a thread directly relating to this once.
That's a sweet trick.
l337v1n337
11-11-2005, 06:46 AM
Heres Vid i made on som Demon Set ups.
Quote...yes their are som mistakes
:d:
http://rapidshare.de/files/7395330/PADDY_HACKERS_-_Akuma_Demon_Set_Ups.avi.html
Just in case for those who never used rapid share, select free version and it will go to page were you have to wait about 20-30 seconds & link for download will appear.
dude are you serious? ok, i dont mean to be mean or anything.. but almost every single setup dosent work. and why do you dash jab, dash short and dash fierce so much? but ok.. basically 4 min video of demons that dont work. You got a few dash demons and i saw a few nice setups.. thats for sure. I liked the demon flip cancel into demon right in front of their face.. but other than that, you need to work on those demons
DH020
11-11-2005, 09:12 AM
dude are you serious? ok, i dont mean to be mean or anything.. but almost every single setup dosent work. and why do you dash jab, dash short and dash fierce so much? but ok.. basically 4 min video of demons that dont work. You got a few dash demons and i saw a few nice setups.. thats for sure. I liked the demon flip cancel into demon right in front of their face.. but other than that, you need to work on those demons
LOL! don't take this serious! the dash lp's and hp's were mistakes i waz tryna pull them off on xbox pad which is seriously hard (thats why der was mistakes) i can't kara 4 life on that pad, it was first time testin my DVB card...this was just mess about as you can tell by the vid lol.
:tup:
DH020
04-15-2006, 10:09 AM
Dash Demon
:r: :r: (dash), l:p: l:p: :r: l:k: h:p:
cr lk Dash Demon
l:k: :r: :r:, l:p: l:p: :r: l:k: h:p:
Kara Demon
:r: :r: (dash), l:p: l:p: M:p:+:r: l:k: h:p:
cr lk Kara Demon
l:k: :d:, l:p: l:p: M:p:+:r: l:k: h:p:
Dive-Kick Kara Demon
(in air) :d:+M:k:, l:p: l:p: M:p:+:r: l:k: h:p:
Demon Flip-Kick Demon
Do Demon flip kick just before touchs the floor cancel the kick with l:p: and quickly
input l:p: l:p: :r: l:k: h:p:
Fake Air-Fireball Kara Demon
(just before hit floor do air fireball motion) Quickly Hit just before landing
l:p: l:p: M:p:+:r: l:k: h:p: (this pretty useless but you be surprised how many people you catch with this set up)
Teleport Demon
Do teleport just before it ends quickly input, l:p: l:p: :r: l:k: h:p:
Wake up Demon
the instance akuma goes to get up from the floor input l:p: l:p: :r: l:k: h:p:
Cr Demon
:r: :r: :d: l:p: l:p: :r: l:k: h:p:
hk Demon
h:k: quickly input l:p: l:p: :r: l:k: h:p:
Some Of My Own Set Ups (Resets)
Just remember when trying these you can switch between cr m:k:, m:k:, h:p: and see what works best for you.
cr m:k: into l:k: hurricane, l:p: to reset, then :r: :r: (dash), l:p: l:p: M:p:+:r: l:k: h:p:
or
cr m:k: into l:k: hurricane, m:k: to reset, then :r: :r: (dash), l:p: l:p: M:p:+:r: l:k: h:p:
h:p: into l:k: hurricane, h:p:+demon flip kick, cancel the kick with l:p: and quickly
input l:p: l:p: :r: l:k: h:p:
I ve seen this set up before its pretty useless but seen people doing it
cr m:k:+fireball, quickly input l:p: l:p: :r: l:k: h:p:
KEY CHART
l:p: = Light Punch
m:p: = Meduim Punch
h:p: = Hard Punch
l:k: = Light Kick
m:k: = Meduim Kick
h:k: = Hard Kick
Four Clonez
04-15-2006, 08:58 PM
DH020, thanks for posting that ^^^^
BTW, a little bit earlier today I was tryna think of some different stuff with the demon and i was thinkin: d.mk, qcb+lk, mk (resets) demon.
Does that work?
Chozen1
04-16-2006, 03:39 AM
i find it funny that NO one can get the following: jump in+fierce + (unknown) into demon (unknown being the one I have yet to see anyone mention at all, you know who you are)
DH020
04-16-2006, 05:47 AM
DH020, thanks for posting that ^^^^
BTW, a little bit earlier today I was tryna think of some different stuff with the demon and i was thinkin: d.mk, qcb+lk, mk (resets) demon.
Does that work?
No worrys man glad helped you out. I got go work in 15 mins but look my old post im gona make some updates on som of my reset demon set ups. :tup:
HarmoNaz
04-16-2006, 03:41 PM
i find it funny that NO one can get the following: jump in+fierce + (unknown) into demon (unknown being the one I have yet to see anyone mention at all, you know who you are) Unknown being walk up to them for a moment? Yeah, funny how I didn't think of that one :xeye:
Guys, you gotta check this out!!!!
http://www.shoryuken.com/forums/showthread.php?t=112344
HeavenlyStriker
04-17-2006, 08:36 PM
Kara demons will almost always connect. Once the opponents figure that out, they'll do whatever necessary to keep you away. And once you do get in close, good players can tell when its coming (they look for empty pokes where the lp's can be buffered) I'm saying this because my days of RD'ing pretty much every single player I know are almost over. For example, the 'best overall demon trick' mentioned previously was just that for me awhile ago - the best setup. Nowadays my better opponents jump straight after blocking the lk.
Hey HarmoNaz, instead of doing the kara-demon after ticking them, you could always walk up and hp/split second delayed cr.lk, cr.lk/close mk > super (if hits) next time. That should keep 'em grounded and you can continue your offensive onslaught.
Directed at no one in particular:
Seriously, if anyone can pull off the demon on command, everything you do literally becomes a 50/50 situation in your favour.
It's because there are countless ways to land a Raging Demon and if you're proficient at mixing shit up, you will always likely to hit them with it when they least expected.
If they know you have full meter and is looking to avoid the demon (by jumping or something), it's a good thing; just rush that shit down with Akuma's array of devasting normals.
Standing hp/fierce is your best friend in these situations.
I love that move.
You guys need to check out the SBO qualifier ranbat at KSKvision, there are footages of an Akuma and Ryu player beasting on everyone. It's a great watch and refreshing in that you don't see much of the top tier characters in it.
Japanese Akuma players > *
HarmoNaz
04-18-2006, 02:33 AM
Hey man, thanks for the advice.
Could you be a bit more specific on how to get this SBO qualifier vid you're talking about? I think I know the one you are talking about, but I dont have a copy and would really like one.
Thanks
harmoNaz: http//gvision.exblog.jp if im correct =) you need bittorrent though.
Best way though is c.hk, if blocked... RD through that poke or dashin ;)
DH020
04-18-2006, 03:15 AM
harmoNaz: http//gvision.exblog.jp if im correct =) you need bittorrent though.
Best way though is c.hk, if blocked... RD through that poke or dashin ;)
I got this link too they post new stuff every month (its KSK's website) this this months RB had pretty nice akuma (using my color lol)
http://gvision.exblog.jp/
HarmoNaz
04-18-2006, 01:18 PM
Damn I usually check that site for the newest ranbats, but deffo missed this months one and that SBO thingy.
I just finished watching the SBO vid. Damn, Jiro and Ruu were on fucking fire!! Ruu is a bit inconsistent, but when he's on form, he's undoubtedly my favourite Ryu player. I copy him too much :bgrin: But Jiro did some fucking sweet shit with the demon flip that I have never tried or messed around with.
Back to training mode. Thanks for reminding me about the vids guys :tup:
Oh shit, and great games at the RB to Demon Dash who posts here every now and then :tup:
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