View Full Version : Mega Man Tricks
MMMasterSTE
08-22-2004, 08:51 PM
Just intrested in what kind of "Tricks" you all might use with Mega Man and certain assists. Things people really wouldnt expect or might get crossed up by. A couple I am particularly fond of:
Using c.lk, c.mk, c.hk while they are blocking and then stall a second for them to attack and then instantly XX into Hyper Mega Man. The invinsibliy frames null there attack so they get hit right into it by the transformation. The timing can be tricky but worth while to learn.
With MM/BH AAA, I launch with MM while calling BH, then do sj.lp,sj.lk then they get hit by inferno as I land, in which I dash underthem, and they get crossed up and hit by the inferno a second time, then I dash under them again and cross them up for another launcher for a free aircombo. And if they know this trick sometimes I'll mix it up obviously and not dash so they block the wrong way.
What about any of you guys?
MMMasterSTE
09-16-2004, 03:47 PM
Nothing???....
The Bucket Of Truth
09-19-2004, 12:59 PM
meh you can use his wall jump for mobility...in the corner after an air combo you can throw them into the infinite. that's a trick isn't it?
MMMasterSTE
09-21-2004, 09:54 PM
meh you can use his wall jump for mobility...in the corner after an air combo you can throw them into the infinite. that's a trick isn't it?
Those are more straight up tactics, I mean "Tricks" as in getting the opponent to think one thing while you do something completely different.
New Era Outlaw
09-25-2004, 09:55 AM
Personally, I like to start charging up as soon as the match begins with Mega Man. With the absence of his Mega Buster (since he's charging), I use triangle-jumping tactics, aerial raves and the crouching LK, LK, FK combo to whittle my opponent down.
Then, as my opponent's life gets lower and he switches....
LP, LP, release FP, tap forward twice, tap LK, LK (to push them further into the fireball), Beat Plane.
Then, as soon as Beat Plane is about to run out of energy....
XX into Tron Bonne's Servbot Lunch Rush, XX into Roll's Beat Plane as soon as first three Servbots connect.
133 hits, 100% damage, guaranteed way to eliminate one third of your opponent's party. BTW, the 133 hits is what I usually get out of this combo, of course, it will all depend on how long you've charged Mega Buster, and how many hits you can get in with both Mega Man and Roll's Beat Plane attacks.
Also, Mega Man's Mule Kick is good for knocking unsuspecting opponents out of the air. Also, for some strange reason, people somewhat ALWAYS get caught by surpise when I nail them with the Mega Uppercut.
EDIT: Remember, though, to make sure that the charged Mega Buster shot runs out BEFORE you attempt to cancel into Tron's Lunch Rush, or it will not work. If you've charged it long enough, and the fireball is STILL hitting your opponent after you did the first Beat Plane, immediately do a second one and then cancel into the rest of the combo for even MORE hits!
(Your opponent may die first, though.)
Ranma0005
09-29-2004, 08:48 AM
Well, I've been playing Megaman w/Tron(Projectile type) assist for the past couple years now.
Some tricks I like to do, low short x2 + Tron assist, low roundhouse, Tornado hold. When they fall from Tornado Hold, I have two options.
1. Early jumping roundhouse + Tron assist, for a quick overhead and combo.
2. Low Roundhouse + Tron assist, Tornado Hold, repeat options.
I think you could also wave dash under them for a ground crossup. For an assist killer I use MM's slide/Tron assist/Tornado hold combo and repeat til dead.
2 things about those tricks though, opponents can safe fall out, and they can advance block to save their assists.
Ranma0005
10-12-2004, 08:05 AM
MMMasterSTE: I just watched a few of your matches on Boston's Vid site. Couple questions, is that the AAA assist or the variety assist your using with MM? I never really used that assist so I'm not totally sure about its properties, does it juggle the opponents point character like Cyclops, or is it more of a one hit get off me like Cammy? Rockball + BH assist is a pain in the ass for Sent. I liked the shit with the Hyper Megaman tricks. I use it mainly as an anti-air/crossup option.
MMMasterSTE
10-29-2004, 05:41 PM
MMMasterSTE: I just watched a few of your matches on Boston's Vid site. Couple questions, is that the AAA assist or the variety assist your using with MM? I never really used that assist so I'm not totally sure about its properties, does it juggle the opponents point character like Cyclops, or is it more of a one hit get off me like Cammy? Rockball + BH assist is a pain in the ass for Sent. I liked the shit with the Hyper Megaman tricks. I use it mainly as an anti-air/crossup option.
Thats his AAA, his variety does Mega Buster as assist and Mega Uppercut as his Variable Counter, I wish they had the reverse with the MU as the assist and the MB as the counter-in...Mega Upper's properites are straight up random, their are times when Ive seen him go through HSF, and then ive seen him get jabbed out...any way its a one hitter but the hit box stays for a long time ie: He hits on the way up, and also for the few frames where he "floats" at the zenith of the uppercut, so its mad delayed. Those vids werent exactly my best work....I hate the sticks at 8 on the break
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