View Full Version : cr.MP, run xx demon?
johnaero
08-28-2004, 07:03 PM
this has bugged me for a while now. i first saw this trick in a combo vid, and just saw it again in a match vid. d/l this vid:
http://big.freett.com/kinha01/080803.wmv
at the 1:33 mark, you'll see the akuma player does cr.MP, runs back up to point blank range, and instantly demons. i've thought about how it could be done, but anyone know for sure?
Hail And Kill
08-28-2004, 10:19 PM
LOL. this guy is cool. i love that trick gotta learn that.. anyone, help us out!
caliagent#3
08-29-2004, 09:04 AM
this has bugged me for a while now. i first saw this trick in a combo vid, and just saw it again in a match vid. d/l this vid:
http://big.freett.com/kinha01/080803.wmv
at the 1:33 mark, you'll see the akuma player does cr.MP, runs back up to point blank range, and instantly demons. i've thought about how it could be done, but anyone know for sure?
Input during the recovery off of the run
Shin Ace
08-29-2004, 10:27 AM
Yeah, it's risky because you're using the run recovery to hide the demon. But the recovery is pretty long.
There's also break stock xx raging demon.
Hail And Kill
08-29-2004, 10:59 AM
i hate those tricky demon set ups, like the break stock demon.. i saw a thread with tips on it, it helped a bit but not much.. :sad:
johnaero
08-29-2004, 12:36 PM
Input during the recovery off of the run
that's a nice trick, but not what's going on here. watch the vid again...you'll notice he goes from run to demon (no recovery or inputs).
i figured it out though and it's much easier than i original though. i had to turn the speed down to 1 in order to pull it off consistently. with some practice, it's pretty easy to do in a real match. here's how he did it:
during the cr.MP, enter lp,lp. then when the recovery wears off from the cr.MP, enter f, f (hold), lk, hp. this way, you'll kara the lk into demon. other way you could do it is hide f,lk with lp,lp in the cr.MP recovery, then f(hold), hp so you'll instantly going to demon from run (how the guy in the vid most likely did it). either way works.
the key thing is the delayed forward input. you hold the second forward so you begin the run. you really can only hold it for about .20 secs, or basically one full step from the run animation, but that's basically enough to get you back into point blank range to demon.
it's a good trick if you've conditioned your opponent to block meaty cr.mp...they'll expect something an remain blocking and you can just run up and catch them.
Hail And Kill
08-29-2004, 03:24 PM
Wow.. Good job. Thanks!!!
EDIT: Gotta try that out later, are you a big akuma player?
Hail And Kill
08-29-2004, 05:39 PM
okay, tried it out. i find it OKAY to do, for some stupid reason i cannot Run.. i do this, c.mp(lp,lp)recovery over, forward forward lk, hp. it just cancels right into the demon. i cannot make him RUN like it did in the video anyone have any descriptive tips on that???
i found an easy way to do the Break Stock xx Demon.
i don't know if it has been posted so... here it goes anyways:
when you break stock(hp+hk) press the LP along with it, so its (HP+HK+LP) then after u broke stock, press(quickly but surely) lp forward lk hp.
johnaero
08-29-2004, 06:50 PM
slow down the game speed to 1 if your having trouble. this will help you understand the partitions you have to break the command into.
also, another thing to do is to pause slightly before starting the demon input while the cr.MP is animating from recovery. this will give you move leeway to run longer. remember, that you can really only take one step of the run before you have to cancel into the demon.
i've been practicing this on speed 3 and have a really hard time getting the timing to cancel the run into demon after one step. it's pretty easy to cancel the beginning of the run to demon just by doing lp,lp,f,f (hold),lk,hp. timing it so you get back into demon range is pretty difficult. cancelling after one step of the run seems to be at the very end of the game engine's leniency for entering the demon, so you have to be pretty precise. anything after that one run step and the demon seems to not come out.
anyone else have any tips?
Hail And Kill
08-29-2004, 06:55 PM
hmm ive been practicing. not the run but other demon setups with the technique of adding a lp to _. IE:
overhead kara cancel demon
f+mp+lp, lp, forward , lk, hp(this one needs to be done very quick.)
break stock demon...(this ones REALLY fast) i usually mess up becuase i imput this: HK+HP+LP, Lp, Forward, HP!, Lk.
i think i should practice that running demon... it seems very useful.. anyone with tips, please help.
CYBORG COP
08-29-2004, 10:59 PM
The idea of using the run recovery to hide the Raging Demon input is wrong. The run recovery is cancellable, so if you input the command for the Raging Demon during this time, a Jab will come out first (by cancelling the run recovery).
johnaero
08-30-2004, 08:13 AM
run recovery CAN'T be canceled.
you stop your run by either doing a attack (normal, special or super) or just letting go of forward. if you just let go of forward, you'll go through the run recovery animation, which can not be interrupted by anything. so you could use the run recovery animation to input the demon command...you'd have to be very fast since i think the "skidding" animation last for something like 13 frames (little over 1/6 secs).
Hail And Kill
08-30-2004, 05:18 PM
huh?...
CYBORG COP
08-30-2004, 06:09 PM
Dude, yes you can! Try it. Run recovery is cancellable (by Normals and Specials, among other things).
johnaero
08-30-2004, 06:51 PM
i always thought skidding was uncancellable. i'll have to try it later to make sure.
Hail And Kill
08-30-2004, 07:01 PM
cyborg, so explain what to do, i am lost.
caliagent#3
08-31-2004, 07:40 AM
i don't think you can cancel run recovery with normals, specials or supers. You can CANCEL THE RUN ITSELF, but not the recovery. BUT the demon is supposed to cancel all recovery, even on whiffed moves. So i'm sure that counts for recovery from a run also. So you should be able to do this: C.mp, run, STICK GOES TO NEUTRAL, During recovery input demon
johnaero
08-31-2004, 08:43 AM
run recovery can be cancelled it seems...sorry about that cyborg. i just thought it was one or the other. so you can't do what caliagent is saying.
anyway, that's a completely separate issues that seems to be sidetracking the main purpose of this thread. namely, figuring out ways to consistently get run xx demon. anyone want to weigh in on that?
caliagent#3
08-31-2004, 11:41 AM
hmmm so you can't run, neutral, input demon during recovery and have it cancelled? Isn't the demon supposed to cancel recovery on everything?
Hail And Kill
08-31-2004, 03:18 PM
k. i dont even know what the hell is going on. so someone explain how to do the run demon, if its possible???
CYBORG COP
08-31-2004, 03:58 PM
caliagent, I was just saying that you can't totally HIDE the Raging Demon command inside of the run recovery. Run recovery is cancellable by normals, so if you try to input the Demon during run recovery, you will at least start a normal attack before the Demon comes. Thus it is not totally HIDDEN. And yes, the Raging Demon can cancel a NORMAL at any time (startup/hit/miss/recovery).
I haven't seen the video (it's down), but johnaero's idea seems good. Also note that once you start a run, there is a minimum distance that you cover (you cannot run shorter than this distance). So a run cannot be cancelled by ANYTHING in the very beginning. You could use that time to hide part of the Raging Demon command, i.e. every part of the command except for the activating HP.
caliagent#3
09-01-2004, 07:32 AM
ahhhh nice, very nice. I gotta test this out then. so basically it's something like: c.mp, start run and input first few commands, then finish during the recovery of the run to cancel it, preventing the final command from actually coming out. right?
johnaero
09-01-2004, 08:29 AM
I haven't seen the video (it's down), but johnaero's idea seems good. Also note that once you start a run, there is a minimum distance that you cover (you cannot run shorter than this distance). So a run cannot be cancelled by ANYTHING in the very beginning. You could use that time to hide part of the Raging Demon command, i.e. every part of the command except for the activating HP.
run start up is like 4 frames, so don't expect to do that. if that was practical, you'd see people just hiding the inputs in the start up of cr.mp or close mk (4 frame attacks) to do instant demon. maybe someone out there can, but i don't think it's that practical.
the method i posted above works. the timing is prett tight to run back up to point blank range, but it's just a matter of practice to get down consistently. i made a vid of me doing it with button inputs on...if i ever find a web host, i'll post it.
caliagent#3
09-01-2004, 10:06 AM
run start up is like 4 frames, so don't expect to do that. if that was practical, you'd see people just hiding the inputs in the start up of cr.mp or close mk (4 frame attacks) to do instant demon. maybe someone out there can, but i don't think it's that practical.
the method i posted above works. the timing is prett tight to run back up to point blank range, but it's just a matter of practice to get down consistently. i made a vid of me doing it with button inputs on...if i ever find a web host, i'll post it.
jd.com :razzy:
CYBORG COP
09-01-2004, 01:39 PM
Yeah, I didn't mean do the entire command in the startup, just make sure only the HP is left by the time you leave startup. Of course, this is all just to make sure the Demon is totally kept secret. Realistically, I don't think anyone could detect and react to a little piece of a kara cancelled normal anyway. BTW, I'm full of talk, because I suck at crazy joystick maneuvers like this. This is why I play Akuma in A-Groove, lol.
CrimsonDisaster
09-01-2004, 11:23 PM
i don't think you can cancel run recovery with normals, specials or supers. You can CANCEL THE RUN ITSELF, but not the recovery. BUT the demon is supposed to cancel all recovery, even on whiffed moves. So i'm sure that counts for recovery from a run also. So you should be able to do this: C.mp, run, STICK GOES TO NEUTRAL, During recovery input demon
Shoto running c.jabs and other run strings. Run recovery starts when you crouch (has to be down or down-back, down-forward keeps running) so you start skidding, but c.jab cancels it.
Just a proof of run recovery being cancellable into stuff.
Yusuf
09-02-2004, 09:22 AM
I tried to look at the video...I got some link with some next jap thing on it... Would anyone be able to put up the vid? I wanna see and try this move, lol.
A New Nightmare
09-06-2004, 06:21 PM
Yeah the vid doesn't work for me...i would also like to see this
Gandido
09-07-2004, 04:58 AM
c.mp (while frames are recovering, input the jabs), run lk fp
Done.
vBulletin® v3.8.0 Beta 2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.