View Full Version : CvS2 Joe Matchups Thread
jae hoon
08-30-2004, 01:08 AM
For some reason I cant get any of the other Joe threads to come up so ill make this one. This thread is all about matchups, IE Joe vs Rog, Joe vs Yama things of that nature. Right now im kinda tired so ill only put the one I can remember of the top of my head, and stealing from Buk's faqs ill put the matchup rating.
N Joe vs C Rog 7/3 - IMO Joe just flat out owns this matchup. This is a harder match for Rog then Athena. Rog's best poke standing fierce does nothing here. Joe' slide goes right under it and there really isnt a whole lot Rog can do about it. The air block can help alittle as Joe cant tiger knee you without fear of eating a standing fierce. And of course there is always Rog's lvl 3 but that applies to any characters. Also close in TNT punches and crouching shorts give Rog big problems, and his lack of speed doesnt help him much. Rog's roll however can come in handy for someone who isnt paying attention. Rog does have a quick roll that you can get some cheap hits or throws out of if you use it wisely. Overall though its not a very good matchup for Rog imo.
fuck chunli that stupid bitch
UCRJesse
11-09-2004, 01:46 PM
i think chunli beats joe in every way.
distance fighting (4/6)- chunli is a good jumper, so she doesnt have any problem with his hurricanes. plus theres so much time to react on all his moves, not just those. the slash kick is okay if blocked, but its not really that useful. chunli doesnt really have any long distance moves either, but she can wait/poke til joe whiffs something and just jump over. unless shes full screen away.
my advice: don't do this. its boring and slow. better to go to her before she starts going to you.
pokes (1/9)- i usually poke with joes tnt punches (rc always), but that requires a dash in, roll, jump, or whiffed normal. chunli's mp can handle those okay. especially the whiffed normal. the one thing that is in joes favor is the damage. chunlis mp = 5 8 13, +1F, 800. joes hk = 7 2 29, -1F, 1400. if joe (HK) trades with chunli (mp), its in joes favor. any other time, its in chunlis favor. trading damage might be low for chunli, but mp links to supers, so if she has 3 bars, you're dead.
my advice: knockdown if you get a chance and move in close. or stay just out of mp range and try to sneak in tnt punches. jab hurricane might also be useful, but be careful cause if she gets hit/blocks within mp range, she can mp -> super before you recover. as for poking, i dont know. im not that good at it.
wakeups (3/7): in my opinion, joes best feature overall. but chunli counters them well. chunlis rc has 1 more frame of invincile than joe. 1f isnt that much, but it makes it 1f harder for you to time. so...
tnt < throw
tnt < kicks
throw < kicks
double cyclone > kicks
double cyclone > throw
double cyclone < blocking
tnt > blocking
throw > blocking
Of course theres more, but i think this is enough to ruin joes wakeup options.
my advice: start from a distance. usually i like to be right in there, but vs chunli, distance is better because its harder for her to throw (you can still be thrown out of tnt because it moves forward too much before it starts hitting), and if you double cyclone shell roll right into it.
jumping (1/9):
chunli has crossups, joe has j.forward, but i've never hit it.
chunli has c.rh which covers anything joe can jump in with.
i think thats enough.
random shit (8/2): yay. he finally wins at something. too bad its at the least skill/randomest/lowest chance of working/scrubbiest thing.
double cyclone > mp (this is kindof stupid though)
double cyclone < nothing/blocking (see note above. this is why its stupid.)
double cyclone > jumps (be careful. hitting high -> less damage. hitting low risks her landing & blocking because it takes so long for double cyclones to come out)
double cyclone > rolls
you can also do random back dashes when she tries to jump in/cross up you. then if youre lucky shell be in screw upper range and you can get good damage off of only 2 bars.
overall: she cant really do anything when you have lvl3 without getting hit. gets an (8/2) ranking because it depends on having a lvl 3 which takes time, and you might miss.
other stuff:
joes life > chunlis life (320, 400, 468, 560)
joes stun = chunlis stun
joes roll < chunlis roll (the same except last frame of invincible for joe is upper body)
joes throw = chunlis throw
chunli has air throw, none for joe.
no overheads for joe, and cant even really jump.
eh, i usually don't post on characters i don't use... but when joe has a lvl 3 chun still beats his ass.... all she does is stand outside of that slide range, if you throw fireballs she rolls through hits you for all your life, if you whiff slide or stand rh she hits you with strong super
eh, i usually don't post on characters i don't use... but when joe has a lvl 3 chun still beats his ass.... all she does is stand outside of that slide range, if you throw fireballs she rolls through hits you for all your life, if you whiff slide or stand rh she hits you with strong super
i play your chun vs my joe for money.
jae hoon
11-27-2004, 04:50 AM
eh, i usually don't post on characters i don't use... but when joe has a lvl 3 chun still beats his ass.... all she does is stand outside of that slide range, if you throw fireballs she rolls through hits you for all your life, if you whiff slide or stand rh she hits you with strong super
Then ill just bait you with a jab fireball which recovers before her roll ends. Or I can just dash, run in tnt punches for block damage and safe recovery, or I can just SJ rh or foward, or play defensively and wait for you to stick out a meaty attack, jump or roll and super hurricane, etc etc etc. For every situation you can come up with I can probably find a counter for it.
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