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View Full Version : PS2: StreetFighter 15th SUCKS


DaliPicard
09-05-2004, 07:53 PM
I played this game at the arcade last night and was hooked so I ran over to Electronic Boutique to get the game for Playstation 2 and its NOT the same. It feels like 10 years ago when I ran to buy Street Fighter for SNES after playing it at the arcade. HyperFighting 2 on PS2 feels straightup console I'm disappointed, but Third Strike is very cool.

serrano pepper
09-05-2004, 09:33 PM
PS2 blows when it comes to 2D fighters. Even Dreamcast did a better job.

CrotchMonkey
09-05-2004, 10:31 PM
whats exactly the difference?

Cooh
09-05-2004, 11:51 PM
PS2 blows when it comes to 2D fighters. Even Dreamcast did a better job.


You say that like dreamcast sucked or something. :tdown:

JigglyPuffKilla
09-05-2004, 11:58 PM
the game is still fun though. the A.I in the game is a bitch, which makes it fun. unlike like cvs2 this game is very difficult. Thirdstrike is going to be dope though on live, hugo pwns:wink: Btw the street movie looks like ass the transfter is bad:

bassventura
09-06-2004, 01:15 AM
Damn fuckin right it sucks on the ps2, I got my one in early january on a jap import. I had to get my machine modded just to play it. Once I played it I thought it was ropey and well unbalanced. The scrolling and timing felt kinda different. I preffer playing Sf2 turbo, or super turbo I can still pull of most my shit on these but cant do it in hyper fighting. Also it dont feel good gettin killed by 3 tiger uppercuts and a bitch slap from champ sagat, WW guile is a super stong motherfucker to, not to mention champ bison. The damn computer picks nothing other than ST characters and you cant change your config during game or even save your controls.

I hope when it comes to xbox it has a better feel, Also onlive I hope it has rooms for individual games only aswell ie ST only, Championship only.

It's still a bit of fun though but it could have been done so much better, just with some finishing touches.

CrotchMonkey
09-06-2004, 12:54 PM
man im a little worried, i was looking forward to this but yeah maybe the xbox port will be better..

the xbox port will have the animated movie in it right? ive never seen it :(

SoulHadou
09-06-2004, 03:49 PM
I was thinking the same thing about how unbalanced this game is. The ww characters are insane. I played my friend and did a j.rh shoryuken combo and dizzied them at the very beginning of the match. I knew something was wrong when that happened. :p They definitely better get that fixed on Xbox Live or else i'll spend my $30 elsewhere.

white silver
09-06-2004, 04:27 PM
well thats how ww works i like the game its great

DaliPicard
09-06-2004, 04:28 PM
yea I have no complaints about that. It's just something about the graphics that are different than the arcades 15th Anniversary Edition

Dark Gaiden
09-06-2004, 04:37 PM
You guys are blowing things way out of proportion. I've had the import since Dec and I can tell you the game plays just about the same as the CPS counterpart (AE board). I think you guys are just upset that O. Sagat doesn't play "exactly" the same way he did in ST (DC & Arc).

As for the supposed "feel," I think you guys are forgetting that the game is running on the SSF2/ST engine. Control wise, it is absurdly easy to execute moves in HF mode. Even I can execute at 100% on a stick on that mode...and I suck with a stick :rofl: The control in SSF2/ST modes are more precise, so it may feel that it is harder to execute.

As for the WW complaints, I can see one's point against the mode, but that mode isn't automatically the best. Just because you have a higher opp for dizzy does not necessarily mean guaranteed win. WW chars still have tough matchups against other versions.

Regarding the XBL version...nothing needs to be changed. Unless they plan to redo the game to feature the CPS1 backgrounds, leave it be :clap: Although, Bassventura's suggestion about room's for AE based on mode select would be kinda cool :tup:

CaliPower
09-06-2004, 04:43 PM
I was thinking the same thing about how unbalanced this game is. The ww characters are insane. I played my friend and did a j.rh shoryuken combo and dizzied them at the very beginning of the match. I knew something was wrong when that happened. :p They definitely better get that fixed on Xbox Live or else i'll spend my $30 elsewhere.

LOL

newsbreak.....AE = cvs2 for old school players...WW characters will hardly get a chance to get anything in except guile. :karate:

alex v.

SoulHadou
09-06-2004, 07:45 PM
LOL

newsbreak.....AE = cvs2 for old school players...WW characters will hardly get a chance to get anything in except guile. :karate:

alex v.

So are you trying to say that they made the ww characters unbalanced on purpose to make them competitive with other characters?

Spoony
09-06-2004, 09:03 PM
So are you trying to say that they made the ww characters unbalanced on purpose to make them competitive with other characters?

I'm getting the feeling that you, and a bunch of other people here, never played WW.

They weren't "made unbalanced" in AE; rather, they play the way they always played in the original CPS1. Yes, WW has a lot of stupid/crazy/weird stuff in it: dizzies come in super strange ways, the damage/dizzy scaling for counter hits will feel alternately insane and inconsistent, combos = death, funny link combos everywhere, etc.

WW Guile is super ultra powerful, no debate necessary. His jab punch should be a boss character, it's that good. If you don't know how to fight tick throw, then you die for free to Guile. Oh, and he can do dizzy/redizzy (not on everyone I don't think) with nothing but jab punch.

You may think, at first play of WW mode, that it's just too f'd up to be real. If so, try WW on an emulator, and you'll find that yes, it really was that crazy in its original incarnation.

Random funny: even in WW, the computer could LEARN to deal with things. Good example is if you fight Zangief late on at a high difficulty setting: if you keep jumping in on him, he'll learn to spam standing jab when you try to approach him from the air. It looks really silly, but when you see that it works, you can't help but laugh.

Cynn
09-06-2004, 10:46 PM
Is it just me or is Third Strike more blurry on the PS2 than the DC version? I've yet to personally compare but it sure seems so. :(

The sf movie does look like crap but for those that don't have the unedited mastered DVD like most of us here do, will think it's a godsend.

SilentNinja
09-06-2004, 10:49 PM
Laughs at the old school hate in this thread. :rofl:

snakedizzle209
09-06-2004, 11:14 PM
That games owns. And fighting games are the best on ps2. The old skool shit owns and 3s is just like the arcade. If you notice anything different then just go to system direction and change everything to original. 30 bucks to practice all those fighting games is a steal. What exactly do you all think is wrong with it. It seems that you guys are trying to find whatever little reason you can in order to bash on this perfect port.

There is no reason to be a drama gueen and say that this version is gay just because of a few things that dont matter worth shit. I would gladly pay 50 bucks for this game, though they would have to add some shit, but whatever I would still get it. Hell, I would buy this game just for 3s, but since it has so much more in it, that makes me feel like a got something for free.

The Street Fighter anniversery collection owns!!!!! :karate:

FMJaguar
09-06-2004, 11:34 PM
Playing SF3 on DC sucks through VGA tho, so it depends on your setup.

I played my friend and did a j.rh shoryuken combo and dizzied them at the very beginning of the match. I knew something was wrong when that happened.

Thats not really why WW will probably be banned, more like spam jab = dizzy. If your getting hit by jumpins at the very start of a round for no reason, it sounds like you REALLY need a dose of a true SF game =P.

angry
09-07-2004, 12:16 AM
That games owns. And fighting games are the best on ps2. The old skool shit owns and 3s is just like the arcade. If you notice anything different then just go to system direction and change everything to original. 30 bucks to practice all those fighting games is a steal. What exactly do you all think is wrong with it. It seems that you guys are trying to find whatever little reason you can in order to bash on this perfect port.

There is no reason to be a drama gueen and say that this version is gay just because of a few things that dont matter worth shit. I would gladly pay 50 bucks for this game, though they would have to add some shit, but whatever I would still get it. Hell, I would buy this game just for 3s, but since it has so much more in it, that makes me feel like a got something for free.

The Street Fighter anniversery collection owns!!!!! :karate:
Very true. I thought it was a great port, and tons of fun. Like already said though, the WW characters were extremely strong and if you got combo'ed you got owned, period. For a board that's supposed to know about Street Fighter i'm sad to see that only a couple of people actually remember what the game was like (IE Zangief's AA). The only people that won't think this is a great port on the ps2 are the people in microsoft's pocket, and the 15 people that owned a dreamcast but don't want to feel like idiots for owning one.

My only real argument are that you can't pick stages in vs mode in hyper, and that you only get super turbo backgrounds. It would have made the feel of the game a ton better if they'd have had all backgrounds and the actual music from each game, there's at least 4 variations of each level aside from the super characters. The music was a huge part of the game for me and I can't stand these horrible arranged and the other 2 versions are hardly acceptable either.

SoulHadou
09-07-2004, 08:13 AM
[QUOTE=Spoony]I'm getting the feeling that you, and a bunch of other people here, never played WW.

QUOTE]

I've played WW thousands of times. I would waste all my lunch money when I was in middle school playing that game, and I never remembered hitting someone with a 2 hit combo and getting them dizzy. Thats insane. Maybe the machines on your side of town had crazy damage like that, but the machines I played on didnt have 2hit dizzy combos.

Captain Ryu
09-07-2004, 08:31 AM
SF ac on the ps2 is awesome. I am having so much fun with this game. Dont complain about WW characters! Guile is the only real good one. On top of that you have a shitload more characters with more options. So far from what ive played there are pleanty of versions of characters that can take out ww guile.

Whats so great about this game is what some people are bitching about. All the different matchups are crazy. WW ryu can crossup shortx3 and dizzy people but he sucks! HF ryu will destroy him for free. Its a lot harder for a ww ryu to actually land that crossup. I dont feel like posting mad shit anyway cause im tired lol. All I have to say is the game is hot and im going to be playing it a lot more then 3s.

Neo DX90
09-07-2004, 02:56 PM
Amen to that!

I love this game and all the little quirks that the different versions of characters have. Heck I even enjoy a love/hate relationship with the brutal AI, heh.

snakedizzle209
09-08-2004, 03:14 AM
Very true. I thought it was a great port, and tons of fun. Like already said though, the WW characters were extremely strong and if you got combo'ed you got owned, period. For a board that's supposed to know about Street Fighter i'm sad to see that only a couple of people actually remember what the game was like (IE Zangief's AA). The only people that won't think this is a great port on the ps2 are the people in microsoft's pocket, and the 15 people that owned a dreamcast but don't want to feel like idiots for owning one.

My only real argument are that you can't pick stages in vs mode in hyper, and that you only get super turbo backgrounds. It would have made the feel of the game a ton better if they'd have had all backgrounds and the actual music from each game, there's at least 4 variations of each level aside from the super characters. The music was a huge part of the game for me and I can't stand these horrible arranged and the other 2 versions are hardly acceptable either.

Word!!! :clap: The only people that are bitchin' are the DC and Xbox fanboys. I have a DC and theres a reason why it bombed. I'm not saying it was a bad system. It was great for it's first 2 years. I thought it was better than the N64 and PS1. But when they started making fighting games for the ps2 they always came out better than on DC. To this day I still hear people complaining about how the DC MVC2 and CVS2 are better than the PS2 versions, but thats just because they're little fanboys.

Acually I'm EXTREAMLY pleased with that old skool arranged music. The music from Cammy's stage owns. :wow: But I am mad about the limited number of levels. The Arranged music owns though. Not for 3s though, but 3s does have a few better versions. All they REALLY need are more levels.

But WHERE THE FUCK IS THE TOURNAMENT MODE. There was nuthin' better than kickin' it with my homies and owning them in tournies. :encore:

WasFemto
09-11-2004, 01:31 AM
Well I told myself I woudn't double dip(buy this twice) but I did. I can say 3S is gorgeous. I recently moved back in with my 'rents so my brother never played any of the DC incarnations, so he wanted to see what all this was about. His first character was Ibuki and mine was Ryu. We played on Elena's stage and his jaw dropped. Maybe there is stilll hope for the future. It looks all nice and pretty like the NG and DI did on DC. I played a little bit of old school and man did that bring back memories. I was having a hard time doing Blanka's electricity and Ryu's DP but all in all still pretty kick ass. See all in January or sooner if you guys plan to pick up KOF 2002/2003.

GyBaNO
09-11-2004, 02:08 AM
Is it just me or is Third Strike more blurry on the PS2 than the DC version? I've yet to personally compare but it sure seems so. :(



Yes it is, and I can tell the difference even after 3 1/2 years of not playing it on that system. Weird....

I just bought the game yesterday(along with Akuma and Chun-Li Pads), and my cousin and I went at it in SFIII:3rdS for a couple hours earlier. The mish mash of old arcade SFs was pretty damn interesting as well. There's tons of depth just waiting to get exploited in that game. I can't wait to play this shit on Live come January!

WasFemto
09-11-2004, 02:41 AM
Man, I didn't even think about getting those SF pads. Doubt they would've sold at Wal-Mart anyway, but man the PS2 is hard to get used to after using the Xbox pad and an arcade stick for awhile.

sakarau
09-11-2004, 07:11 AM
Get a fucking Home theatre System with X arcade joystick for Ps2 and it wont suck.. Ps2 SF3 is alot like ARC just some things are different.

DaliPicard
09-11-2004, 08:18 AM
I havent won a single round against the CPU..... my goodness. :sad: Put that shit on hardest.

EDIT: PS2 and a Mas are no perfect subs for a cabinent but I guess I didnt give this port a fair take.

SiLLiEMutAfuKA
09-11-2004, 11:00 AM
I don't see anything bad with HSFII, I got the import version, feels just fine.

SaBrE
09-12-2004, 06:42 PM
soul hadou: the ww characters in AE act exactly the way they do in the original WW game. they have always been fucked up like that. standards were different back then, people were obviously new to fighters, and combos, and such, and there was no other sf or fighter to compare bs too, so we didnt know what bs was yet. now with 098354389054 different fighters and sf's with gameplay balances and changes, you will notice it right away if you play it..

Fritz
09-13-2004, 10:10 PM
AE came out for coin-ops???? is this true? I thought it was just console.. someone get back to me please

CrotchMonkey
09-13-2004, 10:20 PM
hyper sf2 is in arcades apparently, i havent seen it though.

Dali
09-13-2004, 10:49 PM
Fritz if it didnt come out for coin-op then this thread wouldn't make since. Yes the game is out on Arcade and has been out for sometime now.

Fritz
09-14-2004, 10:15 PM
oh shit. nice

GuileMike
09-17-2004, 03:49 PM
dood, i can't wait for this game online just as long as the lag is not as bad as ggxx, hopefully it will be more playable than cvs2

Lucent97
09-20-2004, 09:19 AM
looked on gamestop.com ... xbox version is not even listed anymore .... maybe it's so far off the radar they dont even bother listing it. ah well, i'll enjoy the ps2 version in the meantime.

GG's lag is not bad ... then again ... I only play ppl with "excellent" connections.

The Mullah
09-20-2004, 04:30 PM
man i can't believe you cant remember the 2 hit stun crap! i love that stuff, you jump a fireball at the start of a round flying hp, standing hp and stun! I only played sf2 on the snes so thats how it worked on that, how faithful to the coin op was sf2 on snes?

CrotchMonkey
09-20-2004, 09:46 PM
wait i dont understand, uk is getting it in october and north america is getting it january?

is that still on or was it a mishap?

genurazn x
09-21-2004, 10:15 AM
[QUOTE=Cynn]Is it just me or is Third Strike more blurry on the PS2 than the DC version? I've yet to personally compare but it sure seems so. :(
QUOTE]

change the filter in the 3rd strike video options menu. looks like it just takes out an anti-aliasing filter.

LORD VADAR 2000
09-22-2004, 09:26 AM
So when it comes out for XBOX..are all the versions going to be on-line or just 3rd Strike??

Luckychrono777
09-24-2004, 07:28 PM
You say that like dreamcast sucked or something. :tdown:

No he just has no idea what he's talking about

serrano pepper
09-24-2004, 11:06 PM
No he just has no idea what he's talking about

Uhm sorry yes I do. Dreamcast had less horsepower than ps2 and it crushed ps2 when it came to 2d fighters so shut your fuckin pie hole! Coming from someone who plays Marvel games no one gives a fuck what you have to say ok MR.Chaincomboingfag!

DX

PS=LET THE FLAMES BEGIN!!!!!!!!

AndrewTS
09-28-2004, 01:13 AM
Damn fuckin right it sucks on the ps2, I got my one in early january on a jap import. I had to get my machine modded just to play it. Once I played it I thought it was ropey and well unbalanced.

If they balanced it, wouldn't that...you know...defeat the entire purpose of the game?

The scrolling and timing felt kinda different.

Could you be a little less vague? As some one who hasn't played Hyper in the arcade and hasn't played the old arcade SF2s in forever (since my arcades here suck), perhaps I'm not one to talk. However, to me people complaining about the graphics in either of these games seem to me irrational and anal.

I'm not saying they can't criticize a half-ass port, but I don't see how either of these are half-ass. I've never really heard any legitimate complaints, although I've heard some observations (usually not made with OMGPS2SUXASSDCRULZ). For every person who seems to make observations they're slightly disappointed by, it seems there's 9 that just use it as more ammo to incessantly bitch about something insignificent and slag the PS2 (not here--maybe one or two).

Then again, I'm not the sort who seeks out a special monitor for the sole purpose of having the next best thing to an arcade board, although I know folks who do. That's cool if you can afford it.

This isn't like 3D0 Super Turbo, which had NO parallax.

As for the "timing" issue--what specifically do you mean? I've not really heard anything bring that up before, nor have I noticed any real issues with it.

I preffer playing Sf2 turbo, or super turbo I can still pull of most my shit on these but cant do it in hyper fighting.

I've had no problems. Go fig.

Also it dont feel good gettin killed by 3 tiger uppercuts and a bitch slap from champ sagat

You can't play against non-ST CPU characters. If you're referring to playing against a human like this, well, then get better than your opponent and don't be suckered into Tiger Uppercuts. :P

WW guile is a super stong motherfucker to, not to mention champ bison.

They were in the original games, so they should be.

The damn computer picks nothing other than ST characters and you cant change your config during game or even save your controls

The ST characters are a legitimate gripe, but I really don't mind all that much.

The config change and saving your controls was added to the US version. It's possible the "timing" issue you speak of may have been addressed as well.

hyper sf2 is in arcades apparently, i havent seen it though.

It definitely is/was in Japan, but I've heard absolutely nothing about it in the US. Can some one confirm this?

bigbadcod
09-28-2004, 04:44 AM
Xaronth.... Its definate that SFAE is out in the UK and Europe next month... :clap:

I8-
09-28-2004, 12:18 PM
SFA isnt too bad on ps2. Especially if someone wanted to get Third strike for DC, forced to pay like $50 for a copy, but now you can pay 30.

However, this is getting old. Capcom has no new ideas. They make fighting online, but not for ps2? :xeye: Everything is just a repeat and just buying games that we could easily obtain.
example - emulators

Or just keep third strike on dreamcast and have a stick.....

I'm not disappointed with the gameplay, just that the fact that

1. PS2 2d fighters graphics blow.
2. No online play

Many people are forced to buy xbox just to play these online, and paying double for 2 copies JUST TO PLAY IT ONLINE. However at the same time this helps the fighting community(I guess, even though many of the people are only fighting fans, and no new people are starting to play them) because it keeps the scene alive (Like SNK vs Capcom Chaos).

bassventura
09-28-2004, 12:37 PM
1)If they balanced it, wouldn't that...you know...defeat the entire purpose of the game?



2)Could you be a little less vague? As some one who hasn't played Hyper in the arcade and hasn't played the old arcade SF2s in forever (since my arcades here suck), perhaps I'm not one to talk. However, to me people complaining about the graphics in either of these games seem to me irrational and anal.

I'm not saying they can't criticize a half-ass port, but I don't see how either of these are half-ass. I've never really heard any legitimate complaints, although I've heard some observations (usually not made with OMGPS2SUXASSDCRULZ). For every person who seems to make observations they're slightly disappointed by, it seems there's 9 that just use it as more ammo to incessantly bitch about something insignificent and slag the PS2 (not here--maybe one or two).

Then again, I'm not the sort who seeks out a special monitor for the sole purpose of having the next best thing to an arcade board, although I know folks who do. That's cool if you can afford it.

This isn't like 3D0 Super Turbo, which had NO parallax.

As for the "timing" issue--what specifically do you mean? I've not really heard anything bring that up before, nor have I noticed any real issues with it.



3)I've had no problems. Go fig.



4)You can't play against non-ST CPU characters. If you're referring to playing against a human like this, well, then get better than your opponent and don't be suckered into Tiger Uppercuts. :P



5)They were in the original games, so they should be.



6)The ST characters are a legitimate gripe, but I really don't mind all that much.

The config change and saving your controls was added to the US version. It's possible the "timing" issue you speak of may have been addressed as well.



7)It definitely is/was in Japan, but I've heard absolutely nothing about it in the US. Can some one confirm this?



1) Valid point, but I am sure if their was to be big tourneys in AE next Evolution or any other event, theirs a strong posibillity that certain characters will be banned ie WW guile, Ch Sagat. as I stated in my previous post I hope the game has options for ce, turbo, st etc rooms only as well as the normal AE.

2)The scrolling does feel slightly different from arcade versions, I actually own an original SF2 WW CPS1 coin operated cabinet, I am also the type of person that seeks out special monitors to add to the authenticity of games played via mame or kawa x etc. I play quite a bit of ST and SF2 turbo and trust me their is a slight change in the feel. The jap and the UK versions of AE are the ones I own they were released as stand alone and do not include 3s and are called AE instead of AC. On both the versions I own the movement feels a bit more card boardy.

3) I have been playin AE a bit more recently at sessions around a friends house, I have adjusted to it more but I still do better in seperate versions of each game.

4)I mainly put that in their cause a friend of mine who is a well above average player defeated me with 2 tiger uppers and one counter tiger upper. I was pissin about most game showing him combos that he blocked but coudnt do. After that game I realised how powerfull CE sagat is and ever since then I have never tried to show of against a CE sagat, does upper cuts own tooooo quick.

5) check number 1 above
PS- I know to approach with caution their is very little room for error when playing against WW or CE characters

6) I am sure when AC is released over here in the UK for XB it will be in the same format as the ps2 US version and have the save feature. The computer picking only ST sucks cause it would be cool to play other editions controlled by the computer. The reason I moaned about the no config change during game was because when their are 10 people playing in a sess of winner stays on it's just boring having to soft reset and then going all the way to options to change controls, it's bad enough just watching peeps doing it in game (most of us use pad more then stick). It dosent matter too too much about the timing being changed from ps2 to xb cause once it goes live provided its lag free i'll play it nuff to well adjust, it's kinda like playing super sf on zbattle and then having a sess on mame it takes a few games to adjust.

7)The date I posted that their was no AE machine in london but their is now and I have gone and played it and yes it feels a lot different to the ps2 version. It's like the DC version of CvS2 plays and looks true to the arcade and the ps2 and xb ones feel different. Obviusly shit has been added and taken away from the EO versions. Their still a hell of a lot of fun but not the real cookie.



Now when AC on XB comes out for you in the US contact me via SRK and I will be happy to give you a pounding with my super trained CE sagat, WW Guile and CE bison. :tup:

Now take a walk scrub! (scoot's quote but a damn good one)

shinblanka
09-28-2004, 12:42 PM
[QUOTE=Spoony]I'm getting the feeling that you, and a bunch of other people here, never played WW.

QUOTE]

I've played WW thousands of times. I would waste all my lunch money when I was in middle school playing that game, and I never remembered hitting someone with a 2 hit combo and getting them dizzy. Thats insane. Maybe the machines on your side of town had crazy damage like that, but the machines I played on didnt have 2hit dizzy combos.


Well if you played with ken or ryu in wolrd warriors you could switch hand dragon punch someone and get them dizzy.

This combo works on guile, blanka, sim for what a old man like me remembers.

Jump RH, jab dragon dizzy you if they jumped over a projectile and landed the 1st hit it will dizzy you 65%-75% of the time. :karate: :sad:

Also if you got guile, blanka, or sim dizzy you could redizzy them with standing JP (which will look like an elbow) 2 in 1 into the jab DP redizzy those characters almost everytime. I'm about to be 30 next month, so I know about my ol' skool shit shawty. I wonder it that will happen in sf Anny ed?

Apoc
09-28-2004, 03:55 PM
Just about every character could dizzy in 2 hits before SSF2. Two 4 point hits=dizzy 75% of the time. That's an 8point total. 9points will dizzy every single time.

So, yeah. You could jump in with fierce and land with a fierce and they would be dizzy more times than not. The point system on CE and HF were pretty accurate. Then they went and made things all iffy on SSF2. Random combos dizzy while more powerful combos don't etc.

Apoc.

AndrewTS
09-29-2004, 08:21 AM
1) Valid point, but I am sure if their was to be big tourneys in AE next Evolution or any other event, theirs a strong posibillity that certain characters will be banned ie WW guile, Ch Sagat. as I stated in my previous post I hope the game has options for ce, turbo, st etc rooms only as well as the normal AE.

They'd more likely ban the older characters, although depending on who would decide it, it would be interesting to see which games' characters they'd let slide. However, as you mention, the game allows a LOT of flexibility.

On a minor note that you probably already know, "normally" they removed Chun/Honda's walking-forward supers in their ST version, but you can access that via code. I'd imagine the old ST versions could be banned, which would certainly affect the rankings and tournament play, because previously that very reason was an advantage. Similarily, "Super" Sagat (not the regular Super Sagat, the one that was in as the "old" Sagat in Super Turbo) may be banned as well. Probably the WW and CE ones, depending.

2/3) Okay--I believe you, but I'm just wondering what specific examples you mean about the scrolling vs. the arcade versions. It doesn't matter to me as far as enjoyment of the game, but I'm curious what you mean.

As for the controls--come to think of it, I had a bit of a rough time adjusting to the controls at first on AE--I thought it was just the PS pad because it seemed to go away when I got a different pad for it. I've gotten used to it but it does seem more stiff and requires you to be more precise. I noticed this even more so when I pulled out my old SCE for Genesis.

7)The date I posted that their was no AE machine in london but their is now and I have gone and played it and yes it feels a lot different to the ps2 version. It's like the DC version of CvS2 plays and looks true to the arcade and the ps2 and xb ones feel different. Obviusly shit has been added and taken away from the EO versions. Their still a hell of a lot of fun but not the real cookie.

A lot of people felt roll canceling was broken, so I can somewhat see why they did that, although they should have made it an option, defaulted to the arcade version. (I give Capcom major props for what they did with the Third Strike options, though they shouldn't have changed the DC version to be the way it was in the first place) I'd heard the graphics in the XB/PS2/GC versions (of CvSNK2) were also slightly more pixelated than the DC version. Are those and the EO mode the only differences, or are there others?

Now when AC on XB comes out for you in the US contact me via SRK and I will be happy to give you a pounding with my super trained CE sagat, WW Guile and CE bison.

Heh, I'd take you up on the offer, but I am indeed a scrub, and although I have an XB, I don't have XBL, and I'm even worse with an X-Box controller, so you'd be bored quickly. =P

bassventura
09-29-2004, 10:30 AM
Cool bud, indeed you are right the EO versions are more pixely, roll cancel has been taken out of them which is cool in a sense, also P groove has been given a cancel into super which sucks. The PS2 UK version has boarders and runs at 5oHz so the graphics look kind of squashed and runs slower, roll cancel is in the ps2 version,, I dont have the US or Jap versions on ps2 so cant compare them to the DC, but I am sure that they would be 60hz and run and look better then the pal version.

I gotta say though as far as 2D beat em ups go the DC caught them in true arcade form. P

G-Product
09-29-2004, 10:57 AM
no glitches
no mirror matches for WW characters when there was a code to do that in SNES.
U have to charge straight down for S/ST Vega's off the wall specials.
No old stages,
no handicap,
no button config during a match,
no stage select,
gay ass arcade code to play as Akuma.
Fight nuthin' but ST CPU opponents,
u cant pick other S character colors.
The gay announcer

H0C
09-29-2004, 12:13 PM
no glitches
U have to charge straight down for S/ST Vega's off the wall specials.

I was told by some guy that you don't have to do that, but instead press K before ub, u, or uf. I still have to test it myself though, because my PS2 isn't working right now.

ShinJN
09-29-2004, 11:45 PM
SF2NC Sagat is not the same as ST O.Sagat. =( You can't combo a the 2nd hit of s.short. As a matter a fact, you can't even cancel it into anything.

TrunksSS3
10-05-2004, 08:27 AM
is this game on a blue disc or a dvd disc cuz im planning on buying the game today so from what i heard WW guile is the best in the game?vs all? what are the tier's in AC?

TAZMATTIK
10-07-2004, 09:55 AM
Personally I think Champ. Bison Owns. He has a 3 hit dizzy, a 7 hit re-dizzy, and does excellent damage and he's fast. I don't see how he isn't the best. If any character should be banned, its him. Champ. Chun Li is also hella good/cheap.

Did u know u can do the Balrog rush with kick after jumping toward an opponent?? It appears the charge time with kick is less than the one with punch. U can jump in (charge) hitem, then do the Balrog rush with k, right away. P won't work. Ha! Oh yeah, its also a 2 hit dizzy on most characters! And u can land a mp afterwards if your good enough.

I didn't know this back in the day, but u can link a lot of shit with the WW, CE, and T characters. For instance, Balrog, I did a 3 hit combo with 3 standing medium punches....insane! Bison, oh god don't get me started; dmp/dmp, dmp/hk, dmp/jab/hk, then u can connect a lot of them into scissor kick combos, and combo after the sissor kick!$^!%&!@! Insane. d = ducking or down for newbies btw. Heres some more; Zangief, Cross Up splash, dj/dj/dj/lk/sweep. Thats a Dizzy. Cross up Splash, dj/mp/hp!! Thats a dizzy! That shit combos and does mega damage if your WW or CE Zangief, but combo works with all Zangiefs. There's so many others, its too much time to type.

I haven't even tried all the characters yet. I Love this game! My only complaints are what most have already stated, only fight against ST CPU, can't pick stages in versus mode, button config. etc. U think capcom would think about these things. Oh yeah, Champ Eidtion Bison should have an asterik by it, cause he's been slightly edited. In the REAL Champion Edition, Bisons Topedo when blocked hit up to 6 or 7 times, and just took off CHUNKS of power. You only get 3 to 4 here. They took that out, and proabably for good reason. That shit was hella cheap, but never the less, I still miss it and wish it was in the game. Its probably better to get hit by it than to block it!!

anyways, SFAE ROckS!

AndrewTS
10-07-2004, 11:49 AM
is this game on a blue disc or a dvd disc

DVD disc. They still make the blue discs, though, because I picked up Gradius V and it is on a blue one.

...although by now you probably know. :P

Tritoch
10-07-2004, 11:55 AM
Blue Disks are crap, you know sometimes the blue disk drivers just get old and STOP working in PS2's? and then this dork at gamestop said you just have to get a new PS2!!!

I also got GG one time, and my PS2 would not see it, but it saw other blue disks. I ended up just trading it back in to get GG:XX

dublo7
10-07-2004, 12:59 PM
when is ps2 gonna put an online version of sfae? i'm not going to get an xbox just to play lagged sf online!

rant over.... but seeks an answer...... :lame:

Tritoch
10-07-2004, 01:03 PM
when is ps2 gonna put an online version of sfae? i'm not going to get an xbox just to play lagged sf online!

rant over.... but seeks an answer...... :lame:
Uh, lets see, if they ALREADY put out a title called SF:AE, let me see ,, uh, think about that for a while...

TrunksSS3
10-07-2004, 05:20 PM
i thought the blue disc's dont come out anymore since i have not bought a ps2 game since tekken 4 lol and its a dvd disc.but all i know is that my tekken tag its brand new since day one i got it and it only has one little scracth and that shit dont work and its a blue disc:tdown:

Copy X
10-07-2004, 05:25 PM
The only reason the MVC2 was horrible on the PS2 was because it was on a blue disc. Considering that if it would of been in dvd format it would of resembled the dreamcast version. As for CVS2 I have no idea why it looks kind of outdated. Like if the characters were pasted. SFAE is actually good and I'm enjoying it. Mostly 3rd strike since it does look arcade perfect like the dreamcast. Well, I don't see any blurrs since maybe it has to do with your tv settings. Take a look at games like Guilty Gear X@ on the PS2 and you'll realize that all 2d fighting games on it doesn't suck. My only gripe was the lack of online play and the fact that HSF2 has so many missing options that don't make any sense.

TrunksSS3
10-08-2004, 10:39 AM
cuz besides that im haveing no problem with my SF:AC game i love it on the ps2.

ulovemikeroch
01-15-2008, 12:19 AM
\To this day I still hear people complaining about how the DC MVC2 and CVS2 are better than the PS2 versions, but thats just because they're little fanboys.



Are you retarded? It's not cause they're fanboys, it's because IT ACTUALLY IS BETTER. Technically, and graphically. MVC2 for DC is a much better port, no music errors, slowdown and is the most arcade perfect version. Fucking idiot, why do you think they use the DC version at Evo?
The only reason the MVC2 was horrible on the PS2 was because it was on a blue disc. Considering that if it would of been in dvd format it would of resembled the dreamcast version.Again, you're in idiot too. They only use the Blue Disks if the game is less then 700 megs, aka a CD. However, DC did not have that choice, as all the only media that the games came out in were GD-ROM's, there were no CD DC games. It's not like they reduced the Ps2 version of Marvel because it was 1 gig on the DC, because it wasn't either way. Idiot, just because the Ps2 games use DVD's, doesn't mean they use all 4.5 gigs and Vice Versa. It's just a bad port on Capcoms part.

Mikhal
01-15-2008, 12:37 AM
Are you retarded?

Says the guy that's responding to posts that are over 3 years old...

Captain Ryu
01-17-2008, 10:15 AM
lol...

TrunksSS3
01-18-2008, 09:04 AM
let me keep this going =p

SF AC is a good game lma0

SNAAAAKE
01-18-2008, 11:23 PM
:rofl:

niggas bumpin 4 year old thread and calling people retarded lol

Manix25
01-19-2008, 05:40 AM
Hah,its funny reading peoples reactions to the game when it first came out.Never saw this thread befor.Some people had some real love for the game at first it seems.Rekindle that old spark people,come back and play,haha.