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emperor
08-12-2002, 01:52 PM
Why is it there is not conversation about Elena from The SF 3 series? I know Ken, Ryu and Chun Li are not the only characters in the fuckin game..
How Elena Is good even though shes underrated: Excelent pokes.
Her c. Rh, c mk/mp can hit you from a mile away. Her J.Fp is good for jump ins also.

Rhino horn is for the ppl who like to jump backwards, does good dmg

Mallet smash: Good overhead move, ive forced a few ppl into a corner with this move.

Spin scythe: Another good pressure move, 4 hits if you continue the QCB Motion.

Scratch Wheel: the Dp of Elena, this move is fuckin good for anti air and if u wanna buffer this into a super.

Lynx Tail, Simular to A gymnastics Flare, This can easily trip an opponent if the opponent forgets to block the last 2 kicks.

Superart2, Brave Dance The best Super art she has. The only thing is that if a opponent jumps over it, its bad for you and if the opponent is in mid air and elena;s knee only hits them, she still starts attacking thus wasting the move. Do now whiff this out unless the opponent is dashing toward you.

Im not saying Elena owns every one but all i see nowadays is Ken and Ryu players on 3rd Strike, I stopped using Ken for a long while to learn her and im not dissapointed. Peace

DukeofTed
08-12-2002, 02:16 PM
here's an Elena combo for you

low MP, qcb+kk, hcf+kk, dp+k

and i think Brave Dance is more meant to be used as a punishing move since it's so fast.

emperor
08-12-2002, 08:54 PM
yea man thx alot.. I just tried out the heal super art today and that shit is too nice man. Its mad helpful when you fight a asshole like a lvl 8 Gouki or Gill, It saved my ass big time.
Elena is just too much.

Thongboy Bebop
08-13-2002, 12:47 PM
Two guys I know play Elena religiously, and it's hard work. But when you're good, you're DAMN good, because she's such an obscure character.

I'd recommend playing her as a super-pressure character, since her pokes are so good. Throw like, all the time, as she's got a great dash for it and funky range. Also, any time you throw someone and they don't roll (or even if they do, honestly) that's some free healing right there. Make sure not to do it on someone like Urien ior a charged up SA1 Ryu or something though, or you'll be eating free damage.

Dasrik
08-13-2002, 02:11 PM
This is the target combo people SHOULD use with Elena:

C.Strong xx EX Spin Scythe, Short Scratch Wheel

It does only about a point or two less than the combo that uses THREE damn EX moves.

Anyway, Elena is a good character with strong fundamental moves. You can get into the fancy stuff occasionally to fool someone, but when you get right down to it, she's meat and potatoes. Jump forward, mallet smash, crouch jab/short, crouch strong, slide, throw. Her main problem is a lack of reliable anti-air. Best way to deal with it is parry into scratch wheel, or if you suck like me and can't parry, EX scratch wheel works sometimes.

Zerostance
08-13-2002, 07:10 PM
I've been trying to get better at Elena myself. You can play some good mind games with her since she has 4 overheads: mallet smash, f + MP, f + MK, and universal overhead. If you mix them up along with low attacks, you can get a good mix up game going.

Brave dance is definitely her best super art. It recovers a lot faster than most people think. Most of my friends try to punish me after it, but they end up whiffing or having their attacked blocked, giving me a chance to counter. Plus, it's fairly easy to combo into.

Biggest problem for Elena is she deals so little damage. If they only beefed up her attacks a bit more... Plus, if a person learns to parry all of her stuff... your pretty much a sitting a duck. But since she's not used very much, not many people can parry her attacks.

Eternal Blue
08-13-2002, 07:47 PM
Originally posted by Dasrik
This is the target combo people SHOULD use with Elena:

C.Strong xx EX Spin Scythe, Short Scratch Wheel

It does only about a point or two less than the combo that uses THREE damn EX moves.

Anyway, Elena is a good character with strong fundamental moves. You can get into the fancy stuff occasionally to fool someone, but when you get right down to it, she's meat and potatoes. Jump forward, mallet smash, crouch jab/short, crouch strong, slide, throw. Her main problem is a lack of reliable anti-air. Best way to deal with it is parry into scratch wheel, or if you suck like me and can't parry, EX scratch wheel works sometimes.

Fuck the target combo. What you should be going for is c. strong xx Brave Dance. As AA, parry and throw. Parrying the EX Scratch Wheel is easy. Dash and throw is Elena's best friend. Don't jump with her. Her jumpins are very easy to parry and her jump blows. If you want to turtle, she is one of the few characters in the game with a "continuous" back dash (Yun and Yang are the 2 others). This is slow but its OKAY for retreat. I don't do this, just thought I'd mention it for pussies who turtle and play defensive.

emperor
08-13-2002, 08:01 PM
Quote:Biggest problem for Elena is she deals so little damage. If they only beefed up her attacks a bit more...
Yea thats true but i noticed that her moves cause more stun then most female and some male characters in the game

Quote:I'd recommend playing her as a super-pressure character, since her pokes are so good. Throw like, all the time, as she's got a great dash for it and funky range

Thats hella true also. Playing Elena as a pressure character makes her dangerous. Her s.medium kick plus her j.Fierce are good start up moves for the brave dance. Dont forget about the healing super art, Throw some one or high jump back then do the motion as soon as she lands.

lonelyfighter
08-14-2002, 07:14 AM
Originally posted by Eternal Blue


Fuck the target combo. What you should be going for is c. strong xx Brave Dance. As AA, parry and throw. Parrying the EX Scratch Wheel is easy. Dash and throw is Elena's best friend. Don't jump with her. Her jumpins are very easy to parry and her jump blows. If you want to turtle, she is one of the few characters in the game with a "continuous" back dash (Yun and Yang are the 2 others). This is slow but its OKAY for retreat. I don't do this, just thought I'd mention it for pussies who turtle and play defensive.

I dont think you could be more wrong. Elena has some of the better air pokes in the game. j.rh is awesome j.fp is good as well. I also tend to use c.short xx Brave Dance more than c.strong as ou can block her c.strong high.

BillyKane
08-14-2002, 07:29 AM
Originally posted by lonelyfighter


I dont think you could be more wrong. Elena has some of the better air pokes in the game. j.rh is awesome j.fp is good as well. I also tend to use c.short xx Brave Dance more than c.strong as ou can block her c.strong high.

Agreed, I think Elena's air game is pretty good.

Zerostance
08-14-2002, 08:28 AM
Elena has the highest, if not, one of the highest jumps in the game. It can be difficult to time antiairs against her due to high jumping ability. And I agree that she does have some really good air pokes.

Elena is definitely an offensive character. I really don't think it's possible to play defensive/turtle with her and win efficiently. You need to keep up the pressure, and play mind games. Couple of pokes here, overheads there...and throw, throw, throw. You can also combo into the brave dance after the 2nd hit of the j. rk.

Eternal Blue
08-14-2002, 09:58 AM
I still don't think she's good in air. Her jump is slow and sux. C. short xx BD is fine also.

BillyKane
08-14-2002, 01:37 PM
If I recall right, if you hit an airborne opponent with some of her air pokes (including jumping HK I think) it can set up a dash under, low short/strong, Brave Dance. It works pretty well because you land right before the opponent and in their back so they often block the wrong way or try to throw.

Eternal Blue
08-14-2002, 04:45 PM
Originally posted by BillyKane
If I recall right, if you hit an airborne opponent with some of her air pokes (including jumping HK I think) it can set up a dash under, low short/strong, Brave Dance. It works pretty well because you land right before the opponent and in their back so they often block the wrong way or try to throw.

u'd have to suck real bad to not react fast enough to that...and anyone can hit u in the air and dash behind...its not some elite Elena trick.

emperor
08-14-2002, 08:14 PM
I like Elenas air pokes IMo, there fast and since she has long legs they have no choice but to have long range. usually i like to jump in deep with a mk to do this combo i been pracitceing..

jump in deep with mk, hold down, tap mp two in one, do the ex spin sycthe for 4 hits then do the scratch wheel xx super art 1. that does 11 hits . the thing it is they have to be in the corner in order for this to work. Jumping with elena does make her combo game a bit easier.

BillyKane
08-14-2002, 09:27 PM
Originally posted by Eternal Blue


u'd have to suck real bad to not react fast enough to that...and anyone can hit u in the air and dash behind...its not some elite Elena trick.

It actually comes out pretty fast, try it before you make this kind of comments. But somehow I'm not too surprised since this is coming from someone who thinks Elena's air game is weak. It's fast enough so that some people get confused and try to tech/block, which is the point.

I'll never claim my tactics are "elite" (because they really aren't, especially with Elena which I don't use much), I'm just trying to help. I mean, geez, look at who's commenting (Mr. "let's buffer Gigas during Hugo's DP and let's tick throw with Sean's standing HK"). :lol:

And not anyone can hit you in the air and dash behind with as much ease as Elena... You need a good dash (long/fast) and good air attacks that make the opponent bounce (like jumping HK because it hits twice). Actually the only character I can think of right now is Makoto, the others can't do it as easily.

KingRaoh
08-14-2002, 10:53 PM
i like Elena, jump back and roundhouse is good, air chains: 1. jab, forward 2. mid punch, fierce(thanks Wilson), ground chain: st. forward, down+fierce (thanks again Wilson). you can land healing after a throw, scratch wheel, or roundhouse on most people. poke with crouching mid punch XX into brave dance. it's like a poor mans chunli mid kick. you can gamble (SOME people can parry it, but you can scare even the best ('cept for maybe Posadas) into not parrying shiite with some simple mind games, just keep the mallet smash out of their current/ immediate awareness) with a mid punch or fierce mallet smash and link a spinning beat, red parry will kill you quick though. otherwise mix it up, jump over and super (THE Wilson) yeah pretty basic but you would be suprised. i'm all on Wilson's jock 'cause he learned me some cool stuff and has the best Elena in these parts. Dogface from AZ has a good Elena as well, maybe he'll post some of his "jumping everywhere" Elena tactics. i hear Adolfo has been using her as well. hee, hee overhead from max distance on wake-up stops alot of shiite if you hit it "meaty" old schoolers know whats up. what's her best kara throw? oh, and how do you deal with Ken and turtle Chun? late.

Iceman
08-16-2002, 09:30 PM
What exactly do you guys use for anti-air? Her scratch wheel gets stuffed too much for my tastes.

Eternal Blue
08-17-2002, 11:38 AM
Originally posted by Iceman
What exactly do you guys use for anti-air? Her scratch wheel gets stuffed too much for my tastes.

i parry and throw.

KingRaoh
08-17-2002, 12:34 PM
what's her best kara throw?

Kenshiro
08-17-2002, 12:57 PM
Originally posted by KingRaoh
air chains 2. mid punch, roundhouse (thanks Wilson

I tested this out, KR, and its actually Strong punch chained into Fierce punch. Great air chain, since the Fierce hits really low on the opponent, setting them up for a low Strong when Elena lands, then a big EX Combo exhibition after that!

KingRaoh
08-17-2002, 02:03 PM
oops, sorry 'bout dat. what's her best kara throw?

KingRaoh
08-20-2002, 11:29 AM
"Rise from your grave" what's Elena's best kara throw. i remember seeing a document on everyone's kara throw ranges, but i don't remember where, anyone know? late

Eternal Blue
08-20-2002, 01:34 PM
Originally posted by KingRaoh
"Rise from your grave" what's Elena's best kara throw. i remember seeing a document on everyone's kara throw ranges, but i don't remember where, anyone know? late

I use -> + strong. It's easier than the -> + forward cause its more natural.

arcticninja
08-20-2002, 01:54 PM
Originally posted by Eternal Blue


I don't do this, just thought I'd mention it for pussies who turtle and play defensive.


that's pretty funny considering that's how you play

Eternal Blue
08-20-2002, 03:57 PM
Originally posted by arcticninja



that's pretty funny considering that's how you play

u know, i had some thing written here saying how im not a turtle and blah blah blah. but i don't feel like fighting or arguing, so im gonna say that u can believe what u want in ur head. point is, i dont care. peace.

KingRaoh
08-29-2002, 02:52 PM
so Elena has another chain that i was unaware of, thanks to Frankie3s for this one: standing fierce, standing roundhouse. comes out pretty slow but does good stun. any more chains out there? late

Kenshiro
08-29-2002, 08:07 PM
Originally posted by KingRaoh
"Rise from your grave" what's Elena's best kara throw. i remember seeing a document on everyone's kara throw ranges, but i don't remember where, anyone know? late

KR, here's the link to the article...has everyone's kara throws:

http://shoryuken.com/features/s000313.shtml

Elena - Strong, Roundhouse, Back+Forward are all good kara canceled normals

KingRaoh
09-19-2002, 04:27 PM
just had a question after reading this thread again. what the hell is a target combo. what's the difference between a target combo and a regular combo?

oh, and for anti-air (if you think that they will go for an attack) other than scratch wheel, use standing strong punch. not so good against dive kicking twins or fireball/ dive kick akuma. beats alot of stuff though. her standing jab punch works as anti-air as well. i have not tested it much though. her anti-air game gets far more interesting when your opponent jumps in for a parry. maybe i'll post more about that later.

Dasrik
09-19-2002, 04:38 PM
Originally posted by KingRaoh
just had a question after reading this thread again. what the hell is a target combo. what's the difference between a target combo and a regular combo? Target combo is a way to say chain combo without sounding like a Vs. game. IMO, it's just another stupid way of making shit sound new when it's really not.

Rei
09-19-2002, 04:41 PM
Originally posted by KingRaoh
just had a question after reading this thread again. what the hell is a target combo. what's the difference between a target combo and a regular combo?

A target combo is part of the 3S game engine, and does not favor any specific character.

Every character has a super that will "step forward" and continue the combo even though they don't have a normal move that could do the same thing. Elena's target combo super is break dance. Chun's is SAII, Dudley's is Cockscrew Blow, Necro's is E_Snake, etc.

KingRaoh
09-19-2002, 04:41 PM
Dasrik, i have business in the Moreno Valley on the 26th of this month. let's get some 3s games.

thanks, homeboy. i like my new AV too!!!

Dasrik
09-19-2002, 04:45 PM
Originally posted by Rei
Every character has a super that will "step forward" and continue the combo even though they don't have a normal move that could do the same thing. Elena's target combo super is break dance. Chun's is SAII, Dudley's is Cockscrew Blow, Necro's is E_Snake, etc. "Step forward"?

Can you explain this more?


Originally posted by KingRaoh
Dasrik, i have business in the Moreno Valley on the 26th of this month. let's get some 3s games.The closest arcade to MoVal that has 3s is Tilt in Riverside. If you want to play there, then we can do that.

KingRaoh
09-19-2002, 04:47 PM
i am down for playing everone under the sun. i'll go through great lengths to do so as well. i'll PM you early next week and we can set a time. cool.

SlimX
09-19-2002, 07:01 PM
Originally posted by Rei


A target combo is part of the 3S game engine, and does not favor any specific character.

Every character has a super that will "step forward" and continue the combo even though they don't have a normal move that could do the same thing. Elena's target combo super is break dance. Chun's is SAII, Dudley's is Cockscrew Blow, Necro's is E_Snake, etc. Errrr, no. A Target Combo is basically just a SF3 name for chain combos. The difference being that, unlike the typical Capcom magic series, Target Combos are specific, programmed chains. Dudley's short, forward, strong, fierce, for instance. Some Target Combos can be buffered into a special/super (like Ken's strong, fierce) but most cannot.

Rei
09-19-2002, 08:42 PM
Originally posted by SlimX
Errrr, no. A Target Combo is basically just a SF3 name for chain combos. The difference being that, unlike the typical Capcom magic series, Target Combos are specific, programmed chains. Dudley's short, forward, strong, fierce, for instance. Some Target Combos can be buffered into a special/super (like Ken's strong, fierce) but most cannot.

This is what a target combo became. Now I'm not here to try and say that you should call this this and that that, but originally (in NG) every character had a super that stepped them back into a combo that they could not otherwise do. If these were actually chain combos, they would have been called that. Of course, the ignorants didn't know the difference between a chain combo and a pure target combo, and so they called chains targets. Now we have a situation where chains are called targets and vice-versa.

Call them what you like. As long as you and the person you are speaking to understand them as the same thing, it doesn't matter.

I don't care who is right or wrong. The only thing that I want anyone to take from this post is that target combos can mean two different things depending on who you are talking to.

KingRaoh
09-19-2002, 10:04 PM
hayseuss christo, don't ruin this beautiful Elena thread. let's talk strats n' stuff. Elena would appreciate it. take the arguement to an MVC2 thread.

SlimX
09-19-2002, 10:06 PM
Hahah. O.K. I really shouldn't go on about this in an Elena-specific thread, but what you are saying makes no sense and has no basis in reality. Capcom themselves say that Target Combos are the chain-esque combos like Ken's MP, HP. As evidence, if you turn off Target Combos in the 3s system direction on the DC version, you can no longer perform these chain combos with anyone (you can also turn on traditional chain combos and do chains like jab, short, strong, fierce, etc). They didn't "become" this. Characters have had Target Combos like this since NG. For example, Ken's had that MP, HP Target Combo in all 3 games. Your statement about supers that "step forward" or "continue the combo" or whatever is laughably nonsensical. If you can find me any evidence of any kind anywhere to back up what you're saying (official Capcom info, no just some scrub), then I'll bow out and believe you. I've already provided direct evidence from the game to back up my original description.

On topic: Elena's back+roundhouse is awesome. Abuse it.

KingRaoh
09-19-2002, 10:27 PM
Slimmy (and whoever else is listening), i am just getting into parrying, do you have any ideas on where to input parry's with Elena? specific places, not just general parry advice? and umm..what else....?

Rei
09-19-2002, 11:25 PM
Originally posted by SlimX
Hahah. O.K. I really shouldn't go on about this in an Elena-specific thread, but what you are saying makes no sense and has no basis in reality. Capcom themselves say that Target Combos are the chain-esque combos like Ken's MP, HP. As evidence, if you turn off Target Combos in the 3s system direction on the DC version, you can no longer perform these chain combos with anyone (you can also turn on traditional chain combos and do chains like jab, short, strong, fierce, etc). They didn't "become" this. Characters have had Target Combos like this since NG. For example, Ken's had that MP, HP Target Combo in all 3 games. Your statement about supers that "step forward" or "continue the combo" or whatever is laughably nonsensical. If you can find me any evidence of any kind anywhere to back up what you're saying (official Capcom info, no just some scrub), then I'll bow out and believe you. I've already provided direct evidence from the game to back up my original description.

On topic: Elena's back+roundhouse is awesome. Abuse it.

I'm not talking about what target became (officially or not), but what they were originally (and for those of us who don't mess with system direction, we will still refer to them this way). Capcom took great pains back in the NG days to define the difference between target and chain. Of course, by the time 3S rolled around, even capcom had bowed to the lowest common denominator.

JabStrongFierce = lp mp hp = lp hp a1. Just different generations my friend.

Different people have different ways of expressing the same idea, and sometimes the same word means two different things depending on who is listening. Deal with it. If you have a problem with this definition, jump in a time machine and take it up with Capcom in 1997. And while you time traveling bitch slap them before they can call a kick button forward.

Please people, back to the Elena strats.

P.S. Thank you for the AWESOME Elena strategies SlimX. I would be lost without your superior brain power. So far I give you an S++ for your contribution to this thread.

Dasrik
09-20-2002, 12:34 AM
Okay, enough with the brief little flame war. I still don't understand what Rei means by target combos. Can you explain a little more what you mean by "step forward"?

SlimX
09-20-2002, 01:06 AM
I think everything I need to say on the Target Combos subject has been said. Agreed on "forward" being the stupidest naming idea ever, though.

I was serious about Elena's back+roundhouse, though (even though I thought it was obvious I was delivering it in a joking manner). Since you pointed out that I haven't contributed anything besides that (as opposed to your current Elena contributions totalling 0), I'll add what I can. =)

First of all, back+roundhouse really is very good. It has disgusting priority, good range, and decent damage and stun. Once her leg is up above her head, she's no longer considered to be on the ground, so she'll hop over low attacks and can't be thrown. Also, since it moves her backward, away from the opponent, if it's parried, they have to have a decently long range attack to counter. You'll still probably eat something, but that's true for almost any parry. Ask Mopreme how much he likes this move. =)

Now, some combo BS.

I totally agree with Dasrik about Elena's best combo being low strong -> EX spin scythe, short scratch wheel. However, the EX rhino horn combo is not to be completely dismissed. Let's get some damage numbers out there . . .

All calculated on standing Ryu, of course. Have to round some numbers to make even percentages.

Spinning Beat - 27%
Brave Dance - 35%

low strong, Spinning Beat - 31%
low strong, EX spin scythe, short scratch wheel - 33%
low strong, EX spin scythe, EX rhino horn, roundhouse scratch wheel - 40%
low strong, Brave Dance - 40%

First of all, the supers. Personally, I always go with Spinning Beat. The reason being that the damage is not too much lower than Brave Dance, but you get 3 short bars instead of 2 rather long ones. It also has a really good start-up range and speed - not as gooas Brave Dance, of course, but, again, not far off. Spinning Beat can also be used as half-way decent anti-air where Brave Dance is useless in this regard. Finally Spinning Beat also does some amount of stun damage while Brave Dance does none (they actually lose stun while they're getting hit).

As for the combos, ultimately, the best use of meter is the combo Dasrik said: low strong -> EX spin scythe, juggle with short scratch wheel. If you want the best damage (regardless of which super you're using) and you feel like burning meter, the EX rhino horn juggle combo is best. It takes only 2 EXes (plus you get some meter back from the roundhouse scratch wheel at the end) which is almost exactly the length of one Spinning Beat bar (actually a tiny bit less). Brave Dance does the same damage for a lot more meter (and causes no stun). Really, the only time you want to combo a normal into a super is if you want to start with a low short, since it hits low instead of mid like low strong does.

You can link a strong or fierce mallet smash into either super. The damage is almost exactly the same as doing the super alone. Yes, mallet smash is easy to parry, blah blah blah. It works. Keep in mind, it's a lot easier to link the super after a fierce mallet smash rather than strong.

On that subject, I'm tinkering with a new little string. Perhaps some people can field test it and see if it works for them.

low strong -> EX spin scythe, juggle with jumping strong, fierce, dash under them as they fall, low short -> strong mallet smash. If the mallet smash hits, link into super.

Uses a classic low to overhead pressure combo, plus the added confusion of the dash under side-switch should help. If it all hits (well, low short will likely be blocked) then it does somewhere around 60%. Of course, you're not likely to get something like that more than once on the same person. However, the jumping strong, fierce juggle after EX spin scythe puts you in a nice position to try all sorts of mix-ups.

Standing strong is acceptable anti-air. It sticks out above her rather high and magically hits twice (which people often forget to parry both hits of). Does squat for damage, but whatever.

Healing after a throw is classic. Cameron also impressed me at MWC 2001 by showing me (read: successfully hitting me with) her forward, low fierce combo, then immediately use Healing. The forward, low fierce knocks you across the screen.

BTW, sorry for all the parenthesis. I've had that writing style grilled into me by The Man.

DarthSalamander
09-20-2002, 02:26 AM
Originally posted by SlimX

Some Target Combos can be buffered into a special/super (like Ken's strong, fierce) but most cannot.

Off topic but: Which ones can be buffered into supers?

I know Ken's (mp, hp). Yun/Yang's (mp, hp, b+hp), and Urien's (lp mp) off the top of my head. Any more?

SlimX
09-20-2002, 02:57 AM
Dudley's WP, MP and WP, MP, MK
Ibuki's WP, MP, HP and WK, MK and back+MP, HP
Necro's back+WK, MP

And a couple others can be buffered/linked only into supers.

In case it's not obvious, yes, I just ripped that list off of Kao's guide (though I'm sure I could have thought of them all if I wasn't so tired :p).

kriptonx
09-20-2002, 08:38 AM
I think Akuma's combos link the most.

KingRaoh
10-22-2002, 05:31 PM
my bro and i were testing crap and i was able to combo Elena's back+roundhouse into her super art II. it was towards the end of our practice session and i didn't really test it out that much, but here is how it went. basically he was using Akuma and just practicing his parries while jumping in on Elena. anyway he jumped in missed his parry, i was doing back+roundhouse and comboed into her super. i did it a coupla' times to be sure. does anyone know the specifics on this? is it character specific? i only did this while i was in the corner. like i said i didn't test it out that much...but i know it works on Akuma. anyway, some illumination on the back+roundhouse combo after an opponent jump-in would be helpful. maybe some of you crazy OCD kids can test it out.

Arlieth Tralare
10-24-2002, 09:50 AM
The FUCK? Whoa.

Now, was he ducking, and was this a link? No, it had to be a link. Goddamn.

KingRaoh
10-24-2002, 12:32 PM
yeah, it's a link. sorry if i confused you. sf terminology is was not my major. still haven't had time to test it more. maybe when i get off work today. haven't tried at the arcade either. it works for sure though. i was jerkin' around against the CPU Akuma when i first did it. i was like damn that's cool. then i tried it on my bro. it links for sure. don't know if it's chara. specific though. don't matter it's still cool. oh, and he wasn't ducking, he was jumping in, in an attempt to parry. you actually hit him while he is in the air, or near landing. the first time i did it was back+roundhouse as an anti-air against Akuma's dive kick. i saw that after a successful back-roundhouse anti-air, Akuma is like in a hella long hit-stun animation. i thought it looks like it would be tight but i might be able to scoot a super in there. tried it a couple a' times and was successful. i am mentally challenged so i could be delusional. let me know.

KingRaoh
10-24-2002, 01:11 PM
just testing a little more. i took a round about suggestion from Arlieth. and the following links for sure and is really easy...

Elena with back in corner, opponent crouching, or standing, Elena back + roundhouse link into SA II.

also, something else that i was able to confirm but not do consistently...

Elena meaty forward+forward kick (overhead) on opponent wake-up, link to SA II. tight link but i have confirmed it.

i'll try more on jumping in opponent and post again.

KingRaoh
10-24-2002, 06:06 PM
so since i am in the mood for listing links. one more 'gin i was messin' with Elena in practice mode. Elena has a Fierce, Roundhouse, chain. anyway... i've done this twice and have been unable to repeat it.

Chun-li in corner, Elena Fierce, Roundhouse, chain, link into super art II. sounds clazy i know but hey i've seen it. not that anyone plays Elena but i thought i'd list it here for some bored individuals who have good execution to try out. my execution is horrendous but it works.

the Elena with her back in the corner, back+roundhouse links to super art I and II. SAII is better 'cause with SAI you gotta be right next to 'em. SAII gives you more room.

Arlieth i know that you have good execution, maybe you can confrim? late

KingRaoh
10-24-2002, 06:21 PM
and i can't remember if i listed these earlier.

UOH into SAI and II

UOH into scratch wheel

these two and the Elena in corner back+roundhouse link to SA I or II are the only "practical" links that i have listed but the other ones are interesting... some of the other characters can probably benefit from this info. damn, i don't know shiz about this game.

Dasrik
12-18-2002, 07:28 AM
Bump.

Is it possible to juggle after an anti-aired Mallet Smash? I've been wondering about this for awhile. It would seem good to add to the mix-up games and such.

Also, does anyone have any suggestions for how to approach a fight with Urien? I do pretty decently with my ghetto-ass Elena, but Uriens tend to just kill me. Help a brutha out. (Well, I'm not really a brutha but... help me out anyway.)

Youspoonybard
12-18-2002, 09:30 AM
Yeah my gf did that b+rh, SAII link to me just the other day, and I was shocked as hell, seeing as she can't do dp's yet :P.

KingRaoh
12-18-2002, 09:49 AM
Dasrik, i'm not sure what you mean by an anti-air mallet smash. i sure would like to know though cause i don't use the mallet smash as an anti-air. please explain and i will start testing it out.

as for urien, Elena can catch him after a blocked shoulder charge with her sitting strong (they may be able to parry out of it, in this case, if you think they will go for parry dash and throw, i've never seen anyone parry it though), if you have ex-do ex-spinning scythe after strong and juggle. if you have super use that. if you have super you can just block the shoulder charge and go into it. most Uriens i play these days don't use the shoulder charge randomly against me anymore. so you can expect an aegis after shoulder charge. if you jump just rememer to parry early against the metalic sphere and your long ace jumping fierce might could catch his head. i think that Urien has a move standing fierce i believe that beats out most of Elena's pokes. so be careful when poking him. better not to jump in this match, unless you think he doesn't expect you to do so. other than that Elena's has a pretty strong wake-up game. so knock him down and take advantage, Urien doesn't have much for wake-up if he is using aegis. he can parry your overhead, but that's when the real fun begins 'cause in this case you will never do a regularly timed overhead when he wakes up. if he's expecting an overhead and you think he will attempt to parry then,
wiff standing jab on wake-up then do your overhead and catch him on a miss timed parry, or wiff standing jab then trip or sitting mid kick (then dash and throw), or wiff standing jab, dash and throw, parry, or scratch wheel. or wiff standing jab then lynx tail. all of these are done from max distance of her overhead. this is a general strat against all characters. she can do more on wake-up but this is basically what i use. sometimes i don't wiff the jab, it's just something i learned from Frankie 3s. it gets your opponent ready for a trip. (the classic shoto wiff standing strong then sitting roundhouse) let me know what your opponent is getting you with and i can probably get you out of it with Elena. i don't have much trouble with Urien outside of John D. i wish that i could play this match-up more often but it's usually, shoto this and shoto that at Family Fun. at any rate fighting (in general) with Elena is an uphill battle. she's the greatest though!!! please to keep using her.

Dasrik
12-18-2002, 12:11 PM
Originally posted by KingRaoh
Dasrik, i'm not sure what you mean by an anti-air mallet smash. i sure would like to know though cause i don't use the mallet smash as an anti-air. please explain and i will start testing it out.I can get people to jump at me quite a bit by starting a ground poking game, especially those who think Elena has weak anti-air. When they leave the ground, jab mallet smash done as they do gets them when they try to attack. It's a pretty good tactic, especially on the divekick brothers. The thing is, they get knocked to the floor and it seems like Elena has time to hit them with something if it juggles.


let me know what your opponent is getting you with and i can probably get you out of it with Elena.I usually get outpoked and thrown a lot. Urien's limbs fucking beat Elena's * and it really pisses me off. If I get grabbed, we all know where that goes, so, umm, yea... don't get grabbed. LOL. I'll try out your tips. Thanks.

BTW, Radiskull and Devil Doll own. My friend got me my own Devil Doll. "YEAH!!!"

KingRaoh
12-19-2002, 02:57 PM
got my wish to play more Urien last night at Family Fun. it's like they saw this thread or something, hee, hee. anyway Elena played 21 matches versus various Urien and lost 5 (4 in a row, rats!!!).
what i found...
not much else, Elena can catch Urien after his diving knee with her sitting mid kick xx super. Urien can in fact parry after a shoulder charge and catch Elena's sitting mid kick. he has to have the right distance but for the most part Elena is safe to catch him with sitting mid kick. 4 of Elena's five losses were against some dude using that rarely used super (the green thing). the dude was just better than me though and it had nothing to do with the use of the super, he was just a good player (sorry Elena). Elena had a hard time crossing Urien up with her jumping mid kick, less he's sitting. also, Urien is tall so Elena can jump in with her strong punch fierce chain (i think Geo tried to tell me this once, so i'll give him credit for this "always use your chains in the air" didn't know he meant even if they are on the ground). capitalize on wake up and you are good to go. better not to jump in this match. let that monkey throw all of the mid punch fireballs he wants. don't allow the juggle. use his lag after the fireball against him to close the distance, footsie to bait a low move, then cross up. also, Elena can juggle after her EX spinning scythe with her mid punch fierce air chain (thanks to BloodUrien for that info) but i was not able to juggle Urien. my timing is horrible so it may be possible. she can definately do it on the shoto's though...try it. the airchain juggle resets them for more fun. oh, one last thing it seems to be common for all Urien's to turtle until the cows come home so feel free to throw your taunt in if he is uncharged for a tackle. doesn't do anything overtly but encourages them to come after you, hee, hee. if all else fails, turtle like hell yourself. Elena is a good turtle. she likes to watch the monkeys dance and attempt to break her defense waiting for the appropriate time to strike like a VIPER IN HEAT!! oh, and alot of people were attempting the Tokido crouching roundhouse business when Elena would jump in at a distance. so, jump in just outside the range of your roundhouse and super, hee, hee trick you. this is not a bad match-up for Elena, relish it 'cause once they start losin' you will scare the Shoto (it's gotta be some animalistic emotional street fighter reaction) out of your opponent those boys put the hoits on my little girl!!!! even worse they can pick Chun after a good butt kickin' at any rate stand proud as you have defeated your opponent using "that dead horse" Elena. 'nother thing. if you do an EX spinning scythe and it is blocked, input a forward or down parry afterwards to continue your Viperous onslought of doom from planet X!!!!

KingRaoh
12-19-2002, 03:07 PM
oh, and Radiskull and Devil doll rock!....n' roll...n' roll and rock n' roll!!!

Burningfist
12-20-2002, 06:29 PM
Just my imagination or does EVERY SINGLE MOVE ELENA HAS lose to makoto c.mk?!

KingRaoh
12-20-2002, 11:58 PM
yeah, Makoto is tough for Elena and the whole roster i suppose. better not to play footsie against Makoto. you'll getting parried into oblivion, dizzy, dead stuf. i played this dude tonight, Adolfo, used Makoto and he is really good with her. i would say her best poke against her, if you are choosing to poke would be her, sitting jap. i don't suggest turtling against a Makoto, she'll break your ace down quick. you can't wait for her to make a mistake 'cause she doesn't make mistakes, like a shoto does, that you can capitalize on. keep dashing so she can't range you, stick out your standing short to keep her dash out, that will only last for a second though, best to keep dashing and jumping 'round. don't know much more about this match-up. i never beat Adolfo's Makoto, but, Adolfo is light years ahead of me on that game anyway. i hope to play a scrubbier Makoto to test the waters. Adolfo runs circles around me. tough to be a man. maybe you can stuff her overhead with her sitting jap, this would be good to know, so you don't have to go through the "am i gonna do my overhead or karakusa against you after you block a jump-in" drama, force him to have to throw a parry in there from time to time, that i can work with. you can buffer off of her sitting jap too.

Burningfist
12-21-2002, 04:29 AM
I was wrong, she has two moves which dont lose. The rest sorta do. :eek:

KingRaoh
12-24-2002, 12:12 PM
i have read in a couple of places that Elena beats Dudley. does anyone know why they say this? gotta find something to abuse in that match-up. the Dudley here just owns me (he's a much better player than i am and can probably beat me with every character on the board though, nevertheless, i must persevere!!) plus i am just trying to keep Elena's poor thread alive. Anyone?

lonelyfighter
12-26-2002, 07:45 AM
okay i have no clue on terms or anything so im just gonna type out commands. Elena has 3 pokes with normals c.strong,c.short and c.forward these 3 pokes should beat most other normals easy and c.strong links to most everything. makoto is rough cause of the c.forward but its not so bad just use hcb+fierce or
strong this will snuff most low moves as well as trade with most specials. so poke koto with c.strong-hcb+fierce or if c.strong hits do qcb+kk combo. when you think c.forward is coming hcb+strong or fierce depending on range. mixup up the c.strong->hcb+punch with c.strong->dash throw. If you get anti air hcb+p you can juggle with dp+k. also when you opponent empty jumps at you dont let them land and try to throw, hit them mix it up with c.forward or f+strong. the reason i tend to use c.forward so much event though i know it doesnt link into anything damaging is that its actually a low poke as opposed to elena's c.strong which can be blocked high. okay thats enough for now im tired.

Fei
12-26-2002, 07:59 AM
Tatsuuuuuuuuuu HK !!!!!!!

[3rd]Wael
12-26-2002, 08:00 AM
bordel de merde stop that fei they won't get it
excuse my friend it's a private joke :p and u can't escape hktatsuXn!!!

KingRaoh
12-26-2002, 09:50 AM
Lonely- i agree with your pokes. my Elena used to whore the crap outta that sitting strong. that is until it started to get parried. sitting strong can be parried down or forward, so if Elena is using the following sitting moves, strong, short, and forward, Elena's opponent does not have to guess when he parries (he just has to worry about timing). so she should mix in forward+ forward and throws for pokes, if you got a brave down parry individual on your hands. come to think of it my Elena was winning more when she was relying on sitting strong, now she has become conservative with it 'cause she fear's being parried by some players, maybe she'll go back to her old ways. yeah, there are alot of ways for Elena to mess with people on empty jump-ins. She can use her crouching short into super like a ghetto Chun in this situation. also, if your opponent continues to empty jump in, pretty soon he'll get brave and stick out a jump-in attack, 'cause your clever opponent thinks that they have free jump-ins. so use this against them and regress to Elena's normal anti-air routines. i find that standing strong is pretty safe and if they are at a certain distance they can even parry the strong and will not be able to attack. if standing strong hits, dash forward,...throw or overhead or low short into super, or even sitting strong into EX spinning scythe if you think that they are expecting Elena to throw, maybe even a good idea to just block that uppercut that's coming on reaction. standing strong is also good for those Ken's that keep jumpin' atcha' too so, if you block Ken's jump-in forward, standing strong chain, you know 9 times out of ten that Ken will jump atchoo again (good distance for Ken to cross-up or meaty jump in). . so use your standing strong or dash outta there. "F" parrying 'cause a missed parry turns into a 25% (conservative) loss of energy versus Kumicho Ken. Turtle against Ken. Hell turtle against EVERYONE. heh, heh. you gotta be stinky when you use Elena. oh, and Elena's sitting strong IS strong.

lonelyfighter
01-06-2003, 10:12 AM
I find turtling a bad idea unless your using healing. you can take parrying out of the eqausion against alot of people mainly because people stop parrying when they start getting thrown. So know you have to throw a few times to make them afraid of it enough to where the dont parry on wake-up. Them parrying isnt the pokes fault its the user of the pokes fault.