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View Full Version : setting kallera tournament standards


gbursine
10-03-2004, 02:54 PM
So, I know chibi, was thinking of holding a VS tourney via kallera... that got me wonderin, what peeps think the general standards should be for ALL games, and what games were(had demand for) tourney playable.

imo, mame v .62 seems to be the emu std.


BUT, young ice has used some recording tool w/ fba, so matches could be recorded and verified for the winner and loser, as well as whether or not there was or wasnt autofire& junk.

and these games (mostly capocom side... sry snk peeps... i just dont pay enough attention :sweat:) seem viable thus far for online organized tourney play(which I'm wondering how its gone about being done):

-street fighter alpha 3 (a3)
-super street fighter 2 turbo(ST)
-marvel vs capcom(MvC)
-Xmen vs street fighter(XvSF)
-Vampire Savior(VS)
-Super Puzzle fighet 2 turbo(spf2t)
-Twinkle Star Sprites(TSS)
-Snk vs Capcom(SvC...i'm pushing the envelope w/ this one i think)
-Kof##()

I know theres more games, that need listing... what games are peeps here up for?
& a 3rd person to observe is likely a good idea, there would likely be lag problems. do ya'll think that'll cause a problem?

Snowman
10-03-2004, 03:35 PM
The problem with SNK games is that they can easily desync when played on kaillera. Whenever I play CPS2 titles on Kawaks I never desync, but when I try to play KOF2002 or 2003 I'm always desync'ing with my friends, which is a constant pain having to "desync check" to see if your win was true or not.

Kayin
10-03-2004, 04:03 PM
I desynced playing Alpha 3 on Kaillera. With someone from NY, too. That is saying something.

Anyways, on topic, I would gladly participate in one of these tournaments if time allows. Just for fun.

And fuck SvC, have KoF98 instead. :bgrin:

Alpha 2 would be cool as well, but you dun have to if you dun want to.

ken_dong
10-03-2004, 04:41 PM
That's true, especially if u try the 'kawaks+kof98' combo... desync for sure; however, if u pick mame, u won't desync, I'm sure about that ^^.

gbursine
10-03-2004, 05:10 PM
the biggest problem w/ kallera isnt the desyncing, its the macros, which is why i dont think it qualifiese for tourney standards. I'm unsure about fba

butoden3
10-03-2004, 06:33 PM
That's true, especially if u try the 'kawaks+kof98' combo... desync for sure; however, if u pick mame, u won't desync, I'm sure about that ^^.

I find it quite immpossible to play kof on kawaks period.

doujinshi_2001
10-03-2004, 07:10 PM
Mame 0.64 is the standard

Are you saying Mame 0.62 will be the standard for the tourney or in general?

Soldier Zero
10-03-2004, 07:40 PM
I'm down for 6 of those games.

Depending on the game, it should determine maximum slots available for contestants.

Yes, autofire's a bitch. This is the most annoying part of it, you can never determine who uses it and who doesn't 100% accurately. Listening to the sound of the move or watching it closely can help, if it's in a constant rhythm, it's autofire.

ponpoi
10-04-2004, 05:37 AM
Yeah for SNK games, stick with mame32k. No desyncs, and you can also 6p. An awesome idea would be to have a 3on3 6 player KOF match. (KOF98 and KOF2002 for example).

orochi no chris
10-04-2004, 06:04 AM
I suck, but I'm up for it =D

Mr. Big
10-04-2004, 07:06 AM
Count me in, too. I'll send this info to the KOF thread I do a lot of posting in. I'm sure the players there would be all over it. I've been in a few Kaillera tournies myself (wound up running a couple, too), so if you need help, let me know.

SiYkO
10-04-2004, 07:25 AM
-super street fighter 2 turbo(ST)
-marvel vs capcom(MvC)
-Xmen vs street fighter(XvSF)

I'd be in for a tourney in these three

Mr. Big
10-04-2004, 08:06 AM
Kawaks is legendary for it's desyncing. I use it all the time for offline play, but when it comes to playing online, Mame is the way to go. Also, it's easy to setup macros in Kawaks (which is why I suspect people try to use it online with games that are just as easily supported by the non-desyncing Mame). I'm sure there are ways to setup macros in mame as well, but since I've never used them, I've never looked into it.

ChibiPotPie
10-04-2004, 09:38 AM
I'm down for 6 of those games.

Yes, autofire's a bitch. This is the most annoying part of it, you can never determine who uses it and who doesn't 100% accurately. Listening to the sound of the move or watching it closely can help, if it's in a constant rhythm, it's autofire.

It would be nice if there was a way to display a players autofire settings in mame, kinda like binary. Like mvc for example, you could see it like AF-001001 (buttons 1-6). This means that someone has Fierce punch and Roundhouse turned on. Something ive been contemplated for sometime maybe even submit to mame32k developers.

loopiz
10-04-2004, 12:14 PM
i dont care if people use autofire: its mostly useless, 'cause the moves allowed by it (e.g blanka's electrity), only connect thks to surprise, and you dont need autofire to launch moves like those.

Kayin
10-04-2004, 03:42 PM
Yeah for SNK games, stick with mame32k. No desyncs, and you can also 6p. An awesome idea would be to have a 3on3 6 player KOF match. (KOF98 and KOF2002 for example).
KoF teams would be the shit!

gbursine
10-04-2004, 04:18 PM
6p sounds hot, tho RARELY is there ever a time where lag is perfect enough for 6 peeps to be playin together... Hell, 4 peeps is pushin it.

Also, for each game, there is a basic version(the biggest sized version), and there are counterpart versions (i.e. us, hispanic, asia... etc)

should the version we use be an issue?

Kayin
10-04-2004, 04:25 PM
Of course it should, since you need the exact same version to play someone on Kaillera in the first place.

Soldier Zero
10-04-2004, 07:15 PM
i dont care if people use autofire: its mostly useless, 'cause the moves allowed by it (e.g blanka's electrity), only connect thks to surprise, and you dont need autofire to launch moves like those.

Balrog in A3 using autofire on WP is hard to hit without a projectile.

Sp00ky
10-05-2004, 12:49 AM
The SNK games you should consider are Garou, KoF 2k2 or 98, Real Bout 2, and samsho5sp.

Capcom side MVC/A3/ST/XvSF.

Mr. Big
10-05-2004, 12:48 PM
Yeah for SNK games, stick with mame32k. No desyncs, and you can also 6p. An awesome idea would be to have a 3on3 6 player KOF match. (KOF98 and KOF2002 for example).


Heheh, way ahead of ya. There were a couple of tournies like that a couple of years ago. Each team had a name and all that. Really cool idea, but it was also kind of hard to implement because of schedules, player locations, things like that. It was awesome to be a part of a team both as a player and as a character. Especially in 98, where your characters were in the background and reacting to things during the fight.

Ryujin
10-07-2004, 10:34 AM
Man gbursine, u took the words out of my mouth. I thnk tournies are an awesome idea. I agree with the other guy about how 0.64 or more standard but thats okay ill just DL the other one. Hey put Last Blade2 on your list, thats an awesome game. MVC doubles tournaments would be good too, not to mention 6 player KOF game. I guess if we make teams were gonna have to get ppl who are not too far becasue of lag. It would be nice to make the online scene bigger. As a random suggestion, it would be cool to have a ranking or record in a season then play ppl to be at the top in different games. Maybe the person in secong place gets a shot at the top person.

qwazy
10-07-2004, 10:55 AM
from my experience (and i've been running touraments
on kaillera for over a year now), mame is a difficult
emulator to use, at least for the people that participate
in my tournaments. until about two months ago, we strickly
used kawaks1.49 but decided to give mame.64 a try and it
turned out to be more hassle than it was worth. we ended
up switching back and forth between kawaks and mame during
that tournament and i can say kawaks made things a lot easier
for me as the organizer and has less problems than mame.

the only problem with using kawaks for tournaments is the
prospect of having macro's but you just have to have trust
in the players you play with. i know for a fact that none
of the players on my forums that participate in the tourn-
aments use autofire and i trust them on that.

so in terms of standards, this is what i suggest;

emulator: kawaks 1.49
format: double elimtination
matches: 3of5 or more.
servers: i strictly enforce one server location
unless both players agree on another
server that fits their needs more.
misc: i almost strickly enforce that the tournament
take place in one day, with all the participants
on at the same time instead of staggering the
matches, setting dates for each match. things lag
and get hectic when you allow the players to sched-
ule their own matches.

a lot of people doubt these methods but they work
and have things run efficiently and smoothly. i try
to mimic how i run tournaments in socal (which i've
run quite a few).

if you'd like to see the past tournaments, our ranking
system and results, feel free to visit www.overdrive06.net

Ryujin
10-07-2004, 11:35 PM
I dont mind using Kawaks but for some reason i have 15 games on mame and like 4 on kawaks, the games i have nvr work on kawaks. I did the directory thing but nothing. but hope there a tourney soon.

sithlord-aku
10-08-2004, 07:20 PM
In my opinion, Kof98 and 2002 are the only games with enough tournament balance.

[For the record, it should be a sin if Garou isn't in this gb] :encore:

gbursine
10-08-2004, 08:27 PM
how does like thurs night or fri night next week sound?

mame v.64

w/e game... is up for suggestions(INCLUDE VERSION SO EVERYONE CAN GO HUNTING)

also, i was thinking of just having everyone in the tourney simultaneously in an aim chatroom or somethin so that there would be less bs to worry bout

Shifty Nevers
10-09-2004, 07:36 AM
i'm play but i suck diddly uck... heh

HellSap
10-09-2004, 08:54 PM
Kawaks is the standard for retards who dont know any better.

Theres been a bunch of tourneys held, and Mame .64 is the standard mame to use, who the hell uses .62 anymore? Now lets not argue about games, what we just need is a centralized location (hey, SRK!) to set these things up... Thats one of the major problems with tournaments on kaillera, they are scattered, loosely ran, and the majority of players didnt know they were going on. Also, there was practically no communication between participants in some of the more poorly run tourneys.

First thing first, get everyone signed up ahead of a time, set dates, make a thread for the game for people to get the word out.

On the scheduled time, get everyone in an IRC chatroom. I can't stress this enough, AIM chats just dont do it for whats needed. It needs some type of moderation when shit gets out of hand getting everyone together.

Now, this original method doesnt work if you do this new tournament style - Everyone plays their games whenever during an expanse of a week. I dunno why some people have been trying this method, but it sucks ass... concidering the flakyness of people as is, it really never works well with a large enough crowd. Getting everyone assembled in one spot is way easier to manage.

Now, once everyone is there, its just up to you to have everyone msg their results/etc, and just pop it into the brackets and get that shit done; running brackets is way easier on a computer.

Matches should be held based on locations, since server locations can cause such a problem. Its a good idea to work with many of the participants or getting help during that time to open up a couple private servers across the nation, as its easier for everyone than joining a shitty public server and having it go down in the middle of your matches.

Ive been apart of tourneys way back when, Mr. Big knows his shit, too. Ive been keeping up with the tourneys since then, and theyve all been pretty shitty, besides those old ones, where everyone got everything under control and shit. And yeah, those team games were fun. Though nowadays its hard as hell to get going smoothly.

qwazy
10-09-2004, 10:48 PM
Kawaks is the standard for retards who dont know any better.

hey, you're cool. way to be a fucknut. but i'm not even gonna' get on that shit.

kawaks is a perfectly fine emulator and from my experience, along with a buncha' other people's, it runs a lot better than mame and doesnt have nearly as many problems.

if you have some special configurations that make your games not run like shit on mame, feel free to share. but until you can make my shit run smooth on mame.64 like on kawaks, you can shut the fuck up, tryin' to sound all ruff and shit.

i agree with you on the other standards; havin' everyone in one spot, havin' the tourney take place at one time instead of over a week, or whatever.

i've been runnin' tournaments for a longass time now and they've all been smooth 'cept when mame.64 was used. you just gotta' know how to run your shit, where to run it, when to run it.