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caliagent#3
10-10-2004, 01:02 PM
I decided to make this since there is none to be found. I went to MKonline to look, and the sad thing is that they don't even care about strats for their own game. It was buried underneath the threads looking for liu kangs outfit, or stuff about the storyline. So post up some strats.,combos,tier list etc. I bought the game on thurs. but i haven't had a chance to play it yet. Post away!!

Don Mack
10-10-2004, 01:16 PM
Spam pop up attack and long combo, lather, rinse, and repeat

Fakefist
10-10-2004, 01:25 PM
I've played about 80 games in a few days.

Impressions/comments so far:

I like more unblockables in the game. It forces movement and helps open the game up --It's not turtle-frienldy IMO.

-Nightwolf is pretty damn good. Great zoning, and his charge has the distance and speed to help him keep zoning. Add to that a juggling throw and nasty TKD mixups for up close, and you've got a strong fighter. I love his reflector move, and have been getting better and better in baiting someone to throw a fireball so I can throw it back in their face :)

-Asrah (however you spell it) is a BEAST. She's fast, has strong combos (quite a few 30% +),a juggler throw, and a nasty little trap to help her get in:
In Ba Gua, toss her little skyball (comes down on opponent) after a knockdown. As the ball comes down, do back + 4, for her standing leg sweep. So far, it's worked pretty well.

-I've seen quite a few Baraka players. I haven't run into any really good ones, but he seems OK. His specials are meh, but his blade stance is fast, has long range, and does good damage.

-The combo system is infuriating sometimes. They put in all these limits to the system, and scale so harshly. You have to do all your damage in the first few hits to have any subsequent hits mean anything. Especially with the breakers present, I don't see why they had to be so draconian about it.

-the game is fun. Is it the best thing I've ever seen? No. Is it a game with some depth? Yep. One of the things I like most in it is the theme of "angles of attack"; characters drop from the sky, behind you, charge you, etc. They've done a better job with fireballs, so you can actually fight effectively at range.

Fakefist
10-10-2004, 01:29 PM
Spam pop up attack and long combo, lather, rinse, and repeat

Have you played online? Because against a good player, that doesn't work. Against good players you've got to force 50/50s on knockdowns, work the throws, etc.

You can duck most of the popup attacks...

You couldn't beat me (and I suck!) or half the people I've played with that "strategy".

Captain Ryu
10-10-2004, 02:20 PM
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=28633

Btw I will own all youguys.

Ruiz
10-10-2004, 02:45 PM
Not turtle freindly...
All you have to do is turtle...Wait for your opponent to fuck up...

jmilla2k4
10-10-2004, 04:27 PM
ya i to looked for some strategy stuff but couldnt find anything.....is the strategy guide any good? is there one??

Ruiz
10-10-2004, 06:14 PM
Yes there is a strategy guide. But midway wouldn't allow for a full one. So I guess it's in your opinion if it's good or not, most would say no I think.

CrotchMonkey
10-10-2004, 06:18 PM
which character is a good starter? i used scorpion, kenshi and mavado on deadly alliance.

do they still play the same? also does kabal play like mavado but with his oldschool special?

i seriously need to grab the second controller and actually play this shit.

Krimzon Khaoz
10-11-2004, 01:02 PM
i just played with iloveu and he did a raiden pressure string that i couldnt stop effectively. What he did was, teleport->1 1 2 3. The last kick would push me just out of range to counterattack. So he would keep doing this freely because he teleports behind you instantly and there would be no sure counter (he can block jabs in time and throws didnt work all the time)

also abuse the crap out of throws(uncounterable) and Breaks (ideal when youre about to get pit fatalitied or in big juggles)

Captain Ryu
10-11-2004, 02:08 PM
i just played with iloveu and he did a raiden pressure string that i couldnt stop effectively. What he did was, teleport->1 1 2 3. The last kick would push me just out of range to counterattack. So he would keep doing this freely because he teleports behind you instantly and there would be no sure counter (he can block jabs in time and throws didnt work all the time)

also abuse the crap out of throws(uncounterable) and Breaks (ideal when youre about to get pit fatalitied or in big juggles)


If you do a move right when he is teleporting It will hit him when he gets to the other side. He can not block after a teleport.

Krimzon Khaoz
10-11-2004, 02:18 PM
If you do a move right when he is teleporting It will hit him when he gets to the other side. He can not block after a teleport.

that sounds like itll work but hes still controlling the flow with you waiting for the tp. All he has to do is fake it/make you whiff and superfly. <--this is just theory fighter

Captain Ryu
10-11-2004, 02:52 PM
that sounds like itll work but hes still controlling the flow with you waiting for the tp. All he has to do is fake it/make you whiff and superfly. <--this is just theory fighter


Then Use smoke and randomly do up down 1. If he teleports he will go right into it. If he does raidens torpedo move thing it will go right into it :)

TheOnlyOne
10-11-2004, 11:48 PM
ok, since I played some online games i'm gonna give some good things about kabal:

Sun Bin:
the lows:

d+4 is a good spacing move, kinda like Sub's Shoto d+3, gives you enough space so it keeps you safe whem blocked or not. so if they relatliate you can backdash and counter them with an atack of your own. You can even hit them with a Cyberdash for combo opporitunities.use d+3 if you wanna move foward stagger the person for throw setups and mixups, but don't use it too often cause the recovery sucks.

the mids:

3 hits mid so you can mix it up with other low attacts to keep them honest, This also opens up oporitunies for throwing.

a good combo from this stance is u+3,1,1,2,cs for 31% damamge, which takes you right into.....

Gojuryu:

d+3 is a low attack that coms out very fast and has good recovery, you can mix this up with some mid hitting attacts, and Gojuryu has alot of them.

the mids:

f+2 is a headbutt that knocks the opponent down, which sets you up for 50/50 games.

3 hits mid and pushes the the oponent back, good for death traps

4 is a mid that hits twice and pushes the opponent far back to give you some room to work with and comes out farly fast

2 is the best mid in this stance, comes out quick and it juggles, which leads to a nasty combo which is 2, then 1,1,cs,b+1 for 39% damage, which brings us now to...

Hookswords:

the lows:

u+3 is a sidesteeping low that has good range and avoids most attacks. Only use this mid ranged attack to help you get in closer to your opponent.

u+2 is a low that hits twice, first low then high for a 2 hit combo that staggers the opponent. Use this move also in mid range.

d+4 is his best low of all the styles. It comes out very fast and it looks more like a mid then it does a low, which confuses a lot of people. it recovers really fast also. use this attack up close.

the mids:

4 is a mid that hits twice. This stance has a lot of good low so throw this into the mix to keep them guessing

in the 2,1,4 combo, the last hit is a mid which lauches. use this when you gave your opponent a good dose of lows so they 'freeze" because the combo by itself is really fast.

a good combo from this stance is 2,1,4, then 1,1,b+1 for 36% damage and 2,1,4, then 1,1,4, then 4 again for 39% damage. The timing is tricky on that last combo as far as juggling the 4's are concerned.

Specials;

use the plasma ball for those SUb's and Nood smoke turtlers that like to hide beind there clouds/statues.

only use cyberdash when you bait out a move that whiffs like a sweep or an uppercut, you won't be using this move that often.

Nomad's touch is a great move to get your spacing back. I use this move against people that wanna sit back and throw projectiles all day. this move is more usfulthen it looks.

Final word is that Kabal is a very unique and deep character who requires alot of thinking and patience to roll with the top dogs. kabal is all about spacing. he either has to be close to you or mid range. And his Nomad touch is useful to get you back into this attack ranges.

Hope I help some of you would-be kabal players out there. Now I'm off to bed

gl0ry
10-12-2004, 12:14 AM
Final word is that Kabal is a very unique and deep character who requires alot of thinking and patience to roll with the top dogs. kabal is all about spacing. he either has to be close to you or mid range. And his Nomad touch is useful to get you back into this attack ranges.

Hope I help some of you would-be kabal players out there. Now I'm off to bed

I'm like the only kabal player out there. If you wanna test mine then go for it.

CrotchMonkey
10-12-2004, 12:25 AM
my bro has been playing ermac, he seems pretty decent but man nighthawk seems rapage.

Slade555
10-12-2004, 12:47 AM
I use Kabal.. can't say I'm all that great but whatever.

Using mainly Kabal, Darrius, and Dairou right now.

CrotchMonkey
10-12-2004, 12:52 AM
how is darrius?

Slade555
10-12-2004, 05:01 AM
Some basic Darrius bnb and/or high damage combos...

Shinto Ryu - pretty meh in general
:r:2, :r:2, :d:2 [3 hit, 20%]
2.3.4 [3 hit, 21%]
:r:2, 1.2.3.4 [5 hit, 28%] - most damaging shinto combo I've seen

Leopard - fast, but absurdly low damage. perhaps one of the worst styles I've seen in the entire game so far
1.1.:u:1 [3 hit, 13%]
:l:1, 1.1.2.4 [5 hit, 18%] - sad isn't it??
1.1.2.L [4 hit, 16%] - just say yes to style switching

Gauntlets - most effective style
3, 3, :d:2 [3 hit, 21%]
1.2.4.4.4 [5 hit, 26%]
3, 3, 1.2 [4 hit, 26%]
3, 1.2.4.4.4 [5 hit, 33%] - most damaging Darrius combo I have found
:l:2 might be alright to surprise someone with at range if you are bored of target practice special

Tricky Blast - :l:, :r:2 - Projectile, 12 damage.
Twisty Kick - :l:, :r:4 - max 3 hit for 21%, if I'm not mistaken it hits crouching blockers
Chest Cruncher - :l:, :r:1 - 10 damage, it sidesteps and then does a dashing attack. hits crouching blockers. for wakeup mixups use this and...
Target Practice - :d:, :r:3 - 10 damage, this is a low hitting version of the chest cruncher, except it does not sidestep and it really fast and hard to react to. his best special move. knocks down and gives you lots of time to do anything you want when they wake up.

Darrius really needs to score knockdowns so he can control and hopefully dominate the match with target practice and chest cruncher mixups (which further knockdown and continue until they block right). Random target practice is good to get the knockdown, as its fast and hard to react to, then once they are down you move up and throw out lots of target practices and chest crunchers. If you think they will block mid, do a target practice. If low, do chest cruncher. Etc. Otherwise, get some gauntlet combos and throws going but no matter what you do, always rush down and press the action. For Darrius to win against an even matched opponent you really need to keep them on the ground so everything is a 50/50 to them, instead of trying to fend off their spam instead.

Captain Ryu
10-12-2004, 06:21 AM
Wtf do youguys know about noob smoke???? Nothing.

Oh yeah darrius is really shitty. Only thing he has is that high low mixup special. Thats about it.

Scorpions standing 2 in hapkido is awesome. Instead of starting a combo with it you can wiff that shit over peoples heads as they are waking up and go right into f+3 b+3 sweep combo for mixup. The move actually leaves scorpion safe. You can also use it ro make the other guy block then go nuetral for a split sec and axe kick the bitches into a launcher for a juggle.

Also in his sword stance f+1 and D+1 are insanely safe to abuse. One is an overhead and the other hits low.

Thats all im giving you mk noobs for now. I dont want you useing my own shit on me.

caliagent#3
10-12-2004, 09:07 AM
Wtf do youguys know about noob smoke???? Nothing.

Oh yeah darrius is really shitty. Only thing he has is that high low mixup special. Thats about it.

Scorpions standing 2 in hapkido is awesome. Instead of starting a combo with it you can wiff that shit over peoples heads as they are waking up and go right into f+3 b+3 sweep combo for mixup. The move actually leaves scorpion safe. You can also use it ro make the other guy block then go nuetral for a split sec and axe kick the bitches into a launcher for a juggle.

Also in his sword stance f+1 and D+1 are insanely safe to abuse. One is an overhead and the other hits low.

Thats all im giving you mk noobs for now. I dont want you useing my own shit on me.


wow taking my own strats and calling them your own, nice one there buddy :party:

Captain Ryu
10-12-2004, 11:43 AM
wow taking my own strats and calling them your own, nice one there buddy :party:

Lol get the fuck outta here scrub

CrotchMonkey
10-12-2004, 12:29 PM
hahahah captain ryu cracks me up.


seriously hook us up heh

MeelJ
10-12-2004, 01:10 PM
Oh yeah darrius is really shitty.


I hope you are not serious. The most games I have lost in a row using Darrius is probably one.

Captain Ryu
10-12-2004, 01:14 PM
hahahah captain ryu cracks me up.


seriously hook us up heh

Those are my strats man! They arent chemistrens lol. If you want to learn some shit just play me. I cant write a bunch of shit right now!

Krimzon Khaoz
10-12-2004, 03:46 PM
Li mei

FS: 2 (mi zong)

2 2 U4..b4..qcb4 (connect on both hits)..1,1,1*

111 can be replaced with fight stance 3-> any sword combo

instead of 111 you can also 122 or 2 2 B4 on mi zong for 2% more

they all do around 30-33

ending with 2 2 B4 has the best chance of connecting all hits

35% cheese combo

Carnie Kick->wheel kick-> fly punches

easy to execute and the payoff is pretty sweet

nmbr1krush
10-31-2004, 07:49 PM
Is Kobra top tier?

If he is, its pretty pathetic on a scrub scale. I was just in a 40 man single elimination tournement and I won :rolleyes: . Just d+4,d+4,combo..turtle.side step. same shit over and over :lame: . The people who actually knew how to play were pretty upset. But anyway..what are some useful combos and strats for him, if they ever have another MK:D tourney. Ive really only practiced 1 hour and had 3 matches on live before the tourney.

MarkMan
11-01-2004, 03:31 AM
lol wtf...

Everyone just pick Bo Rai Cho...

Who cares about tiers.

Captain Ryu
11-01-2004, 04:17 PM
lol wtf...

Everyone just pick Bo Rai Cho...

Who cares about tiers.

This thread is from mad long ago. Brc is old news.

MarkMan
11-02-2004, 01:03 AM
What's new then?

There still ain't anything to beat BRC... I think closest is Dairou...

CaliPower
11-02-2004, 01:34 AM
liu kang beats everyone....... :karate:

Captain Ryu
11-02-2004, 09:31 AM
liu kang beats everyone....... :karate:

That would be sooo damn true if there werent so many ghetto ass infnites in this game :)

7witch
11-14-2004, 08:44 AM
whats ur accounts online?

I AM YOURDEATH
11-14-2004, 06:40 PM
I havent seen anyone use infinites yet online, but I can say that Mileena has been overlooked. She can be a very frustrating to fight against and thats why I took the time out to learn her.

Her first stance is her weakest but offers a decent mid attack with 4, wich sets up juggle options. It's good as a transitional style with 1,1,3, cs to get you into her optimal style which is her second stance.

Her second stance offers a ton of options and combo juggles that do intermediate damage between 24-30%. I have created a few juggle variations that are both challenging and fun to do.

1) 4,2, up+1, 2, back+2,2,2 timing is everything on the last part

2) 4,2, down+1, rolling thunder

3) 2,2, up+1, delay 4,3, cs, her strongest combo that I've found.

These are just the basics and multiple variations can be made with them as I have discovered which inlude her special attacks and maually changing styles to go into new combo strings. Those combos usually force players to use breakers and then they're fair game.

After combo #3 connects you can get a "free" hit in with back+3 in her weapon stance being that you will already be in that stance after the juggle, it does not count in the combo though but peeps get caught 90% of the time.

I know that she is not the strongest player in terms of damage, but the opportunities she gets for combos and juggles balances that issue out and you can dispatch opponents with relative ease.

Take care

New Era Outlaw
12-22-2004, 05:58 PM
To me, you can't EVER go wrong with Noob-Smoke.
He's probably the most versatile character in the game, next to Liu Kang.
Well, since we're putting up some combos for our favorite characters, might as well toss in my two cents and put up some combos for Noob-Smoke:

Noob (Monkey)

1. :l:+ 2, :l:+ 2, 2, 1, 3 (5 hits)
2. 2, 4, 4, 2, 1, 3 (6 hits)
3. :l:+ 2, :l:+ 2, 2, 1, 1, CS (6 hits)
4. 2, 4, 4,(VERY slight pause) 2, 1, 1, CS (7 hits)
5. (in corner) Monkey Flip, 4, CS, 1, 2, :d: +4 (6 hits)

To me, Noob has some VERY powerful attacks in his monkey stance, his strongest being his Berserk Slap (:l:+2). However, while it is powerful, it has HORRID recovery time if it misses.
His two pop-up attacks are the Berserk Slap and 4. Both of them are pretty effective when they connect, and they both open up opportunities to chain to Smoke's Mi Tzu style.
Also, don't forget about :l:+4....you'll need some low attacks to throw your opponent off-guard.

Smoke (Mi Tzu)

1. 1, 2, 4, CS, 1 (5 hits...yeah, like we all don't know this one already)
2. Stinky Cloud, Smokeycut, 1, 2, :r: +2 (5 hits)
3. Stinky Cloud, Smokeycut,(VERY slight pause) 1, 2, 4, CS, 1 (7 hits)
4. Stinky Cloud, Smokeycut, Dark Assassin,(walk forward slightly) 1, 2, :r: +2 (6 hits)
5. Stinky Cloud, Smokeycut, Dark Assassin, (walk forward slightly), 1, 2, 4, CS, 1 (8 hits)
6. Stinky Cloud, Smokeycut, Smokeycut, Dark Assassin, (walk forward slightly) 1, 2, 4, CS, 1 (9 hits)

To me, Smoke is the more effective fighter between the two, the main reason for this being that he has more moves at his disposal than Noob, who only has two original moves (the ones that don't CS). Stinky Cloud is a great surprise move, as is Smokeycut. The thing about Smoke's combos, however, is that you have to give just the right amount of leeway as your opponent falls from the Smokeycut so Noob would be able to hit the opponent as he comes in. Start comboing too soon and the opponent would be too high to connect, too late and Smoke will miss. The reason I say walk slightly after the Dark Assassin is that the move tends to send an opponent further away from you, and it will give you the height you need to finish the combo.

If it's one thing I've learned about Noob-Smoke, is that to really win with them, you MUST play with them as a TEAM. Be selfish and stay with one character, and your opponent will get smart. Try to confuse your opponent by constantly switching between styles and beating down on them, so they won't be able to pin you down. However, be cautious when doing so....sometimes, moves like Smokeycut and the Teleport Punch will only leave you open to trouble.

Well, that's all I have to say.
Later, folks.

roninwarrior24
12-23-2004, 10:03 AM
Two words: Bo and Shujinko. Those two can own anyone with their cheapness. Bo: puke infinite that looks sloppy but is effective. Shujinko: 70-80% combos that require no reflex skils. You do two, and you won the fight. The strategy for other characters is to pop out canned combo, rinse, and repeat. You can also do cheap move, rinse, and repeat. That is how the game works.

KrYpToN
12-25-2004, 09:56 PM
Hey guys, I just started playing this game and I picked up Mileena.. Any good strategies/combos with Mileena?

Any help would be appreciated. ^_^