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View Full Version : CVS2 Haohmaru... Link into super


Juliahoe
08-13-2002, 09:35 AM
Yes. I heard it can be done, But i am having trouble doing it. Its his cyclone with f.p into the flame of the conqueor.. Can you only do it in c groove or whats up . I am using k groove.. someone help/.

ben
08-13-2002, 11:22 AM
b0kch0yb0y made an EX groove movie (http://shoryuken.com/forums/showthread.php?s=&threadid=7201) where he does that combo, but it can't be done in actual play. at least I think this is what you're talking about.

Juliahoe
08-13-2002, 12:24 PM
do you know why you can't do it in game play?

honda man
08-13-2002, 12:39 PM
which one is the flames of conquer move? and I might require a corner

ben
08-13-2002, 02:43 PM
Originally posted by Juliahoe
do you know why you can't do it in game play?

because it would require cancelling out of the whirlwind animation, which is only possible via the EX grooves.

haduken111
08-13-2002, 02:56 PM
i dont play hoahmaru, but how the flank do u use his lv 3 blue flame super? seems useless. i would roll through that garbage

ngamer7
08-13-2002, 04:58 PM
The super has a huge invincibilty frame at the beginning. You can just slash threw any fireball if you time it right.

@combo:it has nothing to do with ex grooves, as it should be a LINK, so u dont need super combo cancel for it.

Paranoia EviL
08-13-2002, 08:40 PM
you can do a qcf+fp then qcfx2+p and it will connect barely in any groove but thats it

kingjada
08-14-2002, 03:09 AM
does haohmaru have any combos,please post what you know

blood_sin
08-14-2002, 03:26 AM
cruss up with mk, c.lk, c.lp, dp.

Juliahoe
08-14-2002, 11:59 AM
His best shit is his trap... Throw or c.lk into his qcb+lp That fucks people up, IF the kick throw hits em then you can do it again or set up for poke.


haohmaru pokes are great.. m.p

Juliahoe
08-14-2002, 12:01 PM
Originally posted by ngamer7
, as it should be a LINK, so u dont need super combo cancel for it.



so are you sayin it can be done.. if so try and tell me how

tsj76
08-14-2002, 01:40 PM
Originally posted by haduken111
i dont play hoahmaru, but how the flank do u use his lv 3 blue flame super? seems useless. i would roll through that garbage

Nah, if you play the match right. It's pretty hard to hit, if you don't have the person dizzy. And since Hoahmaru is one of the fastest "dizziers" on the game, you probably get them dizzy early in the match and be able to take of a good chunk of their energy, if not kill them. That move is pretty strong.

There are two threads about Hoahmaru, use the search feature.

Thanks blood_sin, I didn't know that mk crossed.

EXMaster
08-14-2002, 02:13 PM
Nah, if you play the match right. It's pretty hard to hit, if you don't have the person dizzy. And since Hoahmaru is one of the fastest "dizziers" on the game, you probably get them dizzy early in the match and be able to take of a good chunk of their energy, if not kill them. That move is pretty strong.



So you're saying to not attempt it until you get someone dizzy?

tsj76
08-14-2002, 02:37 PM
Originally posted by EXMaster




So you're saying to not attempt it until you get someone dizzy?

No, I'm saying that's the safe way. I have a friend who can use it as an anti-air (believe it or not). But I don't have the timing for that. Honestly, I hardly use it at all. You can also use it against somebody after his kick throw. His kick throw leaves the enemy on the ground as long as if they had done tactical recovery (delayed get up) on their own. You could catch someone who doesn't know this off guard. But even that's risky. I'm not casting a definate judgement either way, because I'm not the best player in the nation. That's just a suggestion. You should figure out what works for your game plan.

Peace outside.

Random_Hero
04-01-2003, 09:19 AM
You can only do the tornado slash into max lvl 3 in P groove for the people that want to know. And i know this cause ive done it. just work on the timing

TheUntouchable
05-26-2003, 09:45 AM
Flame of the Conquerer CAN be used as an anti air, when they jump at u from a long distance, use it right away , and they will land right into it.

if ur opponet does a F. Tiger uppercut or shoryuken, i dont think u got enough time to hit them with it buy the time they come back down. but u can still use it the way i said above, so try it!

UCRJesse
06-22-2003, 12:25 PM
the big one hit super is impossible to hit someone with unless they are guard crushed... try this.. get their guard meter down and guard crush them with medium punch... immediately do the super.. it will connect.. it won't work as anti-air, anti-poke, anti-fireball because it's too slow... the only other way is to hit a dizzied opponent, but if you have them dizzy they're probably almost dead already anyways... his throw range is really good and his dash is really far, against any characters with laggy pokes you can usually dash in and throw... unfortunately his mixups aren't very good from there, he doesn't have much damage potential off of a low short so his overhead slash is risky since most people block it

KingJ2002
07-12-2003, 02:30 PM
The flame of the conquerer is best used when a opponent is dizzied.. it can be used as a anti-air you just have to time it right. Another clearly obvious way is to use it to capitalize on someones mistake in a match.. if they are open judge how much time that window is open so you can either go with the flame of the conquerer or the slash of the supreme judgement.

it's all about timing

DreemZ
07-12-2003, 10:26 PM
I don't know about the link between the tornado slash, but from my experience the flame of the conqueror can be used as anti-air. Also, if timed correctly, the flame of the conqueror can hit characters after they immediately shoot a fireball before they can block.

DeaDPooL
07-25-2003, 03:57 AM
Here we go, ( I just signed up to write this, and I don't have any equipment to record the combo )

only works with ex grooves obviously =P

Jump in with FP,FK. LAND. LP,LK,MP,MK,FP,QCF+FP, *time this* F+HCF+FP.

This is an instant kill on anything above 2 stars.

I also have a 33 hit Ryo combo, but i'm not typing that shit.

Demon Lord
08-17-2003, 07:28 PM
Originally posted by DeaDPooL
Here we go, ( I just signed up to write this, and I don't have any equipment to record the combo )

only works with ex grooves obviously =P

Jump in with FP,FK. LAND. LP,LK,MP,MK,FP,QCF+FP, *time this* F+HCF+FP.

This is an instant kill on anything above 2 stars.

I also have a 33 hit Ryo combo, but i'm not typing that shit. :lol: talking about ex grooves this should be to your liking.
super jump in with hp, s.lp, s.lk, s.mp, s.mk, s.hp, lvl2, cancel just after the fourth hit with qcf+lk, s.lp, s.mp, s.mk, s.hp, lvl1 super.I havent done it for a long time but i think you can get it on everyone.But im not much of a ex groove player anyway i just like to use it for those big combos :D .33 hit ryo combo hm hm i have a 40 something hit.

mindtricks
08-18-2003, 07:16 PM
EX Groove combos = :lame:

Demon Lord
08-19-2003, 04:13 AM
Yeah i know they are :lame:

Xnine
03-18-2005, 08:12 AM
he can link it only in P groove.

Dentron
03-18-2005, 04:38 PM
flame of the conquerer cannot be *linked* into from ANYTHING other than dizzy. the only way to combo into it is via dizzy or by playing the XBOX/Gamecube version of cvs2 and using p groove. you throw a lp tornado and then CANCEL the recovery of the tornado into the super. A fancier version of this was shown on J.CHensor's ode to the 2 hit combo vid where he did, midscreen lp tornado, qcb+p (some version of it) xx flame of the conquerer. go dl the vid cause it's SICK!

Blazn
03-26-2005, 11:40 PM
flame of the conquerer cannot be *linked* into from ANYTHING other than dizzy. the only way to combo into it is via dizzy or by playing the XBOX/Gamecube version of cvs2 and using p groove. you throw a lp tornado and then CANCEL the recovery of the tornado into the super. A fancier version of this was shown on J.CHensor's ode to the 2 hit combo vid where he did, midscreen lp tornado, qcb+p (some version of it) xx flame of the conquerer. go dl the vid cause it's SICK!

GG thread closed