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View Full Version : Uh..is there a point in using P groove on xbox live?


whoawhoa444
10-22-2004, 05:57 AM
The timing for parrying online is off because of the lag, I find it nearly impossible to parry on cue if there is any lag at all since it requires split-second timing. Is this always a problem on xbox live, cause it seems pointless choosing P-groove if you can't parry efficiently because of lag....

bigbadcod
10-22-2004, 06:02 AM
I think you answered yourself in your Question. However you can get used to the timing online and parry just takes a while getting used to it :tup:

Joe O.
10-22-2004, 06:18 AM
The timing for parrying online is off because of the lag, I find it nearly impossible to parry on cue if there is any lag at all since it requires split-second timing. Is this always a problem on xbox live, cause it seems pointless choosing P-groove if you can't parry efficiently because of lag....

yes because there is a thing called p groove cancel where you can cancel specials into supers.

Sifu V
10-23-2004, 01:50 AM
Personally, i dont know why you all bother with those shitty capcom grooves... N, K or S are a hell of a lot better than P, C or A. They just seem so... basic.

But then what do you expect from non Slap-fu trained peeps.

Hybrid Fury
10-23-2004, 08:31 AM
Lol, I dunno what SIFU is talking about. On XBL it is kinda pointless to use P-groove, Because if you master parrying on XBL...you're not gonna be worth a damn in an actual match.

I think mainly the reason why is because of the cancles...and that's about it.

KneelB4Me
10-23-2004, 09:25 AM
Supercancels are broken in this game, they dont belong man. As for Capcom grooves being basic. Nah man, not imo. There are only a few good C, A + P groovers online as it is. Im with you on the preference tho. I have much more love for S, N + K grooves. Im not happy unless Im running around retarded.

CrotchMonkey
10-23-2004, 10:35 AM
p-groove takes time to get used to but ive fought a lot of p groove players on live and they arent bad at all.

i guess it depends on how much you want to put into something, like s-groove.

Sifu V
10-23-2004, 11:13 AM
IMO combo cancels dont make you a good groove user, i actually think they are quite cheesy. I know you can do these to your hearts content in most of the Crapcom grooves but, to make a match interesting, you need to be able to Run, Small Jump, Counter Move, Counter Attack and Dodge. Then i have always been a KOF fanatic though.

I can see the attraction with WANTING to be good with P groove on live, but unless you're Legendary Goku i dont think you should bother.

n817azn
10-23-2004, 02:14 PM
the only reason 85% of the peeps on xbox live play p - groove is cuz of the super crapcels. Super crapcels = garbage.

Legendary Gokou
10-23-2004, 03:04 PM
The only problem with people who pick P groove is that since they are barely trying to use it, they rely on super cancel as a clutch to get them by until they can make use of the groove efficiently. Unfortunately, its a bad habit that I haven't seen many P groovers break from. I have an EX groove that is P groove without the super cancels, but for some reason people drop on me right away as soon as I pick EX.


That being said, if you piss me off I will legendary cancel on you without remorse. :tup:

DaliPicard
10-23-2004, 03:31 PM
P-Groove + LIVE = wiff cancels

StillenGTR
10-23-2004, 05:58 PM
You gotta represent like me baby... Although I quit live, I still only play P-groove at the arcades. If you ask anyone in Houston.. they'll tell you who "Master P" is. I played Capcom Evolutions yesterday at Stargate. All the 3rd strike characters have a parry system just like cvs2. Too bad I suck at 3rd strike characters.

Ruiz
10-23-2004, 10:28 PM
There are no good p groovers on xbox live...especially Phil McFly...

http://www.jitway.com/ruiz/chunparryxboxlive.wmv

Tekkaman
10-28-2004, 02:39 AM
On the XBOX, I'd say that C,A,N grooves aren't as good as in the arcades/DC version, obviously because of no roll cancel.

P groove online is just to show that you're either: patient enough to attempt to be good w/ it and hopefully are, or you're stupid.

The "good" parry/JDers parry/JD what they anticipate and don't try to parry/JD everything that comes at them. That allows the opponent to run the game and throw random things out the P/K groover and score hits.

Sifu V
10-28-2004, 02:50 AM
The "good" parry/JDers parry/JD what they anticipate and don't try to parry/JD everything that comes at them. That allows the opponent to run the game and throw random things out the P/K groover and score hits.[/QUOTE]


Which is what i do when i play em.

I think that Parry/JD players rely on peoples stupidity and lack of variety in order to win. I will say though that i have seen some miraculous examples of the Parry/JD craft, but just not enough to warrant wanting to become a dedicated pupil.

The Mullah
10-28-2004, 03:41 AM
i play P online, and i'm not stupid. I think i'd be as succesful in any grove had i dedicated to it.

i thin C.A.N grooves promote as good an advantage over kps on xbox live but only cos of rax + lag.

but yeah in response to the original question, there is a point in playing P groove, you skills are dulled as much by lag as your opponents, regardless of grooves (bar rax).

Sifu V
10-28-2004, 03:53 AM
I didnt say the users were stupid, i said that they rely on other players supidity.

Koost
10-28-2004, 04:01 AM
thanks for dropping sifu

The Mullah
10-28-2004, 04:48 AM
i know you didn't sifu, but tekaman did

Phil McFly
10-28-2004, 06:07 AM
It takes hella getting used to... but I play Console, Live & Arcade all about equally. Got no problem parrying anything on either. I figure if you can parry in any lag or anything at all... it proves you can view the timing of any move and/or any situation and can only get better from it. If i'm used to parrying something with X timing... then you just got used to the engine. I vary a lot between 3S and CvS2... and I can parry just as much (if not 3S being a little bit lower) in both games.

Super cancels are broke people tell me... but I don't do that whiff shit... parry > parry > combo > super cancel... ggpo.

-McFly

Sifu V
10-28-2004, 06:41 AM
thanks for dropping sifu


Wanna rematch? Add me up and lets go. I dont usually make a habbit of it, but i had other shit do do with my little girl.

.......
10-28-2004, 09:37 AM
I have to admit that P groove is the best way to protect yourself from attacks. I would pick P groove if they had run instead of dash.

Sifu V
10-28-2004, 04:20 PM
I have to admit that P groove is the best way to protect yourself from attacks. I would pick P groove if they had run instead of dash.


i think thats pretty much it. Being a proper KOF bod, i cant live without my run. Rolling i can live witout but dont tale away my run.

Type S-Zer0
11-07-2004, 01:34 AM
Parrying on XBL is pretty hard, a friend of mine is ok at it but not as good as he could be. Hell with all of the lag I even find JD'n pretty difficult sometimes. :sweat:

Captain Ryu
11-07-2004, 10:37 AM
I've said it for a long tim now... JD is a lot harder then parry in lag.

RaginCloud
11-14-2004, 03:47 AM
i dont have xbox live and i was wondering is lag when playing fighting games really that bad???? im getting xbox live come december

Larva18
11-21-2004, 06:12 AM
P groove is the only groove i play online. Stupid is as stupid does i guess. :sad: P-groove Dan Powa for life! :karate:

XBL Tag: Poorpeon
Dream Team: Beni, Dhalsim,Dan for the finisher
[Fun][Do you have it?]

GreySugizo
11-26-2004, 01:47 PM
p groove is hard to use online. dont pick it just to look cool.

H0C
11-27-2004, 01:03 AM
There are no good p groovers on xbox live...especially Phil McFly...

http://www.jitway.com/ruiz/chunparryxboxlive.wmv

wtf? Is that for real?

mike729079
11-27-2004, 10:56 AM
k groover

JD is harder than parry
i think JD is like 4 frames, and parry is like 6 or something

slicc600
11-29-2004, 11:23 PM
jd is definately easier because if you fuck up you block as opposed to getting hit. Both are hard online though, A is def THE online groove, imo.

Edit- super cancel = super cheese

Slade555
11-30-2004, 05:58 AM
K groove / JD is too easy compared to P. Not only do you block if you mess up, but the majority of the time you only have to do down-back. You don't have to guess forward or low.

Captain Ryu
12-01-2004, 02:30 PM
Hahaha youguys are so wrong. Jd is harder on or offline. Online lag can actually make you get hit when you miss a jd.

Phil McFly
12-01-2004, 04:05 PM
wtf? Is that for real?

lol yea... including me screwing up the last parry to the 720 super... :(:(:(

-McFly

Captain Ryu
12-03-2004, 06:48 AM
K groove / JD is too easy compared to P. Not only do you block if you mess up, but the majority of the time you only have to do down-back. You don't have to guess forward or low.

Yeah ok... JD is a little harder then parry. Parry just has more risk involved. Like the other dude said parry has a larger window of frames then jd. So that means jd's have to be timed more precise then parry.

Btw when playing online you dont always block when you miss a jd. Button delay kinda helps you get your ass kicked when you time a jd but it comes out too late.

MrSNK
12-10-2004, 05:08 AM
Yeah ok... JD is a little harder then parry. Parry just has more risk involved. Like the other dude said parry has a larger window of frames then jd. So that means jd's have to be timed more precise then parry.

Btw when playing online you dont always block when you miss a jd. Button delay kinda helps you get your ass kicked when you time a jd but it comes out too late.

Fuck yeah someone else knows how I feel, I think I get hit 45% of the time when I go for a JD, thats why I jumped from K to C.

DevilJin 01
12-14-2004, 07:37 PM
Execution wise, JD is harder. Strategy wise, parry is harder.

The Mullah
12-15-2004, 08:51 AM
how come you rarely post dj? whats new in your life?