View Full Version : Magneto Openers
fanatiq
10-31-2004, 04:31 AM
Just outta curiositiy how do most of you start a match with magneto? Of course there is the all to common, cr. short, but my homey taliban does normal jump call psylocke dash over to snap back. I've seen a few people start with launchers and I've done it a few times myself. I'm sure vs. diferent charachters you guys do different starters so uhh discuss.
Remix1213
10-31-2004, 10:23 AM
Well i like using normal jump RH+Psy i find that works if they block the RH then i AD over them and try to cross them up so psy hits then OTG blah,blah,blah. Tri jump lk, land lk,lk+psy also works. Sometimes when im lazy i just block and time the psy assist since they will go for the first hit. Thats wat i use anyways....
KrYpToN
10-31-2004, 10:50 AM
I jump straight up and call out anti air. :pleased:
DirtyM
11-01-2004, 07:51 PM
I just regular jump backwards and pause for my opponent to call out his assist then I call out mine and jump back with magneto distruptor to dely time for my assist to escape :tup:
Dyne-X
11-08-2004, 09:01 AM
Straight jump up, psy, dash over for the cross is my preferred opener, seems pretty safe overall, and it's pretty damn hard to block.
foong_kev
11-08-2004, 10:12 AM
eKin wrote a whole lot of stuff on this, and I don't have the write to copy it here, so go to ozhadou.net and read it there
September
11-10-2004, 06:26 PM
go w/ the regular crlk,lk, w/ psy..master the timing so if you two are really fast, its a draw.. you're safe.. if he's slow, he's dead.. but on sent, diff. things happen.. i usually go w/ standing lp then cr hk..if it hits, tri jump hk, sweep the rom or whatever..
De4dEyE
11-10-2004, 06:44 PM
If I'm using the glitch, I c.lk + assist, lk. If I know they like to tri jump or simply jump straight up, I s.lp + assist them. If I don't want to risk it, I jump up and call my assist and block down back.
On Sent I generally do a s.lp + assist [generally storm-a] s.fp. If the fp hits, I throw a disruptor out, which combos. Thanks Ekin. =]
CrimsonSouls
11-12-2004, 07:02 PM
Sorry but.. Whats a disruptor?
demulix
11-12-2004, 07:17 PM
i block, wait for people to normal jump call assist then snap them... tools
Remix1213
11-14-2004, 01:28 AM
While we are on the subject of sent would it be worth it if sent does a s.lk then c.rh to beat mag's standing jab then c.rh? Sent would right? Cause the s.lp doesnt stun him but sent's s.lk will stun mag correct?
KrYpToN
11-14-2004, 03:22 PM
Sorry but.. Whats a disruptor?
HCF+P ;)
BIGWORM
11-20-2004, 10:19 AM
does a normal jump beat a mag c.lk? That's how my usual mag opps start out.
KrYpToN
11-20-2004, 12:20 PM
Yeah.. Jumping Magneto should beat c.lk. ;)
BIGWORM
11-20-2004, 12:25 PM
good. Cuz whenever I play a magz with magz, it's always a 'first to do c.lk' contest...it's annoying, but I usually win anyway.
loganx2000
12-01-2004, 08:34 PM
if you both glitched the c.lk will trade every time cuz they come out at exactly the same time. And jumping over the cr.lk is only possibly if you jump straight up, not up forward.
wrong, upforward goes over it
loganx2000
12-02-2004, 12:48 AM
wrong, upforward goes over it
I'll take your word for it then, so is it jumping backwards that you'll still get hit? I always thought jumping straight up came out faster.
the reason is that when you jump upback the first frame is block, but since its upback its a stand block.. so you will get hit low. this is the reason why you can sj cancel straight into block and stay on the ground - because the first frame of jump/superjump upback is a ground block
and this is why upforward/up are faster =]
loganx2000
12-02-2004, 03:29 PM
Thanks for the explanation. I never fully understood the frame data behind that stuff. Now I can be more confident opening matches with/against magz.
Magnetro
12-02-2004, 04:32 PM
the reason is that when you jump upback the first frame is block, but since its upback its a stand block.. so you will get hit low. this is the reason why you can sj cancel straight into block and stay on the ground - because the first frame of jump/superjump upback is a ground block
and this is why upforward/up are faster =]
haha... Where have you been I found more stuff you should know about.
fanatiq
12-09-2004, 07:42 AM
the reason is that when you jump upback the first frame is block, but since its upback its a stand block.. so you will get hit low. this is the reason why you can sj cancel straight into block and stay on the ground - because the first frame of jump/superjump upback is a ground block
and this is why upforward/up are faster =]
Man, I believed you at first because your video almost demanded respect, but man I swear you need to re-evaluate what you're saying. The first frames of Jumping back aren't block, or else one could cancel a standing roundhouse to jump up back, which they could canel to another standing attack, as long as they cancelled to dash during the block frames. But thats not the case, you misunderstood "super jump guard cancel". Reason why you get hit if you jump back is because the suki occurs (without the cancel) well in simple english, magneto goes to block the cr. short, as opposted to going into jumping animations, he goes into block animations, and of course since he's holding up back he gets raped for it. Jump frames are the same all around regardless of if its up, up back, or up forward.
taiji
12-10-2004, 03:44 AM
isn't that the samething ekin already said? it's already been implied that the other mag is gonna c.wk @ the start
Man, I believed you at first because your video almost demanded respect, but man I swear you need to re-evaluate what you're saying. The first frames of Jumping back aren't block, or else one could cancel a standing roundhouse to jump up back, which they could canel to another standing attack, as long as they cancelled to dash during the block frames. But thats not the case, you misunderstood "super jump guard cancel". Reason why you get hit if you jump back is because the suki occurs (without the cancel) well in simple english, magneto goes to block the cr. short, as opposted to going into jumping animations, he goes into block animations, and of course since he's holding up back he gets raped for it. Jump frames are the same all around regardless of if its up, up back, or up forward.
yeah i don't know what you're disagreeing with, if you're disagreeing with my FAQ about suki cancel and sjgc, i agree with you, the only reason i put that stuff about sjgc in there is because mike z and viscant told me it could be done =]
-= SnapOut =-
12-11-2004, 06:28 PM
Sorry but.. Whats a disruptor?
you know...now that i think of it, that move has nothing to do with magneto abilities :rolleyes:
My buddy the disruptor is a projectile attack that magneto can do. It's done with a back down foward motion ending with a punch.
SO half circle, punch.
FETUS
12-11-2004, 06:57 PM
somebody woke up on the wrong side of the bed haha... there are strats involving em disruptor. I.E. doing it so it catches storm about to do hail, basic zoning supplemented with storm is good too :tup:
Magnetro
12-23-2004, 06:10 PM
Ugh, if anyone doesn't know this yet here it goes (fyi this will have nothing to do with openers)
If you sj with mag Down > Up it's instant so you cant block before you leave the floor, let alone attack until like 2 frames of sj happening. Then air dash down at about 5 or 6 frames. Now combine that formula with frame data and that shoul dhelp you to figure out what is faster and what works and stuff.
Dasrik
12-26-2004, 04:54 PM
The first frames of Jumping back aren't block, or else one could cancel a standing roundhouse to jump up back, which they could canel to another standing attack, as long as they cancelled to dash during the block frames.If there's nothing to block, you won't block.
My understanding was that jumping straight up gave you lower body invincibility, whereas jumping forward or back gives you a frame where you're still on the ground.
Magnetro
12-29-2004, 01:16 AM
If there's nothing to block, you won't block.
My understanding was that jumping straight up gave you lower body invincibility, whereas jumping forward or back gives you a frame where you're still on the ground.
yes, jumping up and down is faster than back or foroward because of frames So you can figure out the rest
fanatiq
01-04-2005, 07:28 AM
no its not, give me one instance, of a forward jump doing something that a normal jump cant. They are identical. Use ur pad to figure it out. Up back, up forward, straight up are identical. At the start of a match you can hold up and you will jump OVER magneto's switch glitched cr. short kick, which is effective at frame 2. At the start of a match you can also hold up forward and you will jump OVER magneto's cr. short kick.
We KNOW jumping straight up is either 1 or 2 frames, but if it was 2 then you would get hit, as magneto's short kick is effective at frame 2. Therefore we are left with the KNOWLEDGE that magneto's jump can only be 1 frame, because he jumps over a 1 frame move. Put it this way. We know its 1 frame because it doesn't get hit by magneto's 1 frame cr. short kick (its actually 1+1 frame for crouch), We also know that there is no such thing as a frame segment, or half of a frame. So it has to be a whole number. If up forward is also jumping over magneto's cr. short it has to be identical, because we know jumping up can't be 0 frame, and with the above logic it can't be 2. And neither can up forward. Simple math, J= jump, j = <2, >0 as does forward+j.
Summary: they are both 1 frame.
loganx2000
01-04-2005, 02:39 PM
Is this Marvel or Math class? :confused: we got formulas and what not? Anyways, did you just say at the beginning of your post that upback, up, and upforward are all identical? Cuz you didn't include upback in your mathematical equations. :rolleyes:
CapCom_jeff
01-04-2005, 06:20 PM
hehehe
funny :lame:
This thread is my book because this is 5 units subject...
CapCom_jeff
01-04-2005, 06:26 PM
joke!!!!! :lame:
Remix1213
01-04-2005, 08:37 PM
joke!!!!! :lame:
You are soooooo gay.....and not funny. you my friend are :lame:
fanatiq
01-05-2005, 06:04 AM
Is this Marvel or Math class? :confused: we got formulas and what not? Anyways, did you just say at the beginning of your post that upback, up, and upforward are all identical? Cuz you didn't include upback in your mathematical equations. :rolleyes:
Because you can't jump over magneto's cr. short with up back, because the game will make you block. Don't say stuff that makes you look stupid like "Is this Marvel or Math class" Cuz it isn't like I was over here preaching conceptual under-pinnings of calculus, its simple addition/subtraction. I used the math to show you that they are truly identical (at least up forward, and up are). I know up forward and up back are identical, which I just proved is identical to up so.......if you're too stupid to follow the logic, stay the hell out of the thread.
loganx2000
01-06-2005, 02:58 PM
now hold on one second, cuz I was just messing around with my math comments, and I'm definitely not "too stupid to follow logic". But now you really have confused me. Not trying to make fun of you anymore honestly, but you just said "up forward and up back are identical". I don't understand how you can say in one paragraph that up back won't go over cr. short, but up forward will(which is true), and THEN say that you KNOW upforward and upback are identical. If I'm being stupid here feel free to explain how, maybe it's just me, because I think I know what you're trying to say, but you are contradicting yourself with the way you worded it.
FETUS
01-06-2005, 04:41 PM
OMFG this thread is so stupid. There should not be so much arguing and stupid theories for the opener......
When in doubt just fucking block, nuff said. Ooops i actually posted somthin about real gameplay you can actually use, sorry =[.
ruin-
01-06-2005, 04:51 PM
I still love that av fetus never change it thx.
fanatiq
01-07-2005, 12:39 AM
now hold on one second, cuz I was just messing around with my math comments, and I'm definitely not "too stupid to follow logic". But now you really have confused me. Not trying to make fun of you anymore honestly, but you just said "up forward and up back are identical". I don't understand how you can say in one paragraph that up back won't go over cr. short, but up forward will(which is true), and THEN say that you KNOW upforward and upback are identical. If I'm being stupid here feel free to explain how, maybe it's just me, because I think I know what you're trying to say, but you are contradicting yourself with the way you worded it.
No, I was simply explaining why I didn't include up back in my example. The frames for each jump are identical. It would be the same as saying, magneto walks forward at a rate equal to his walking back. And then someone asking well what if the opponent dies a fierce. Like I said if you can't follow the logic, stay the fuck out of the thread.
Fetus, the reason why this thread digressed is because some idiots tried stating some bull shit, and I hate when people act like they know what they're talking about when they have no fucking clue.
CapCom_jeff
01-07-2005, 04:57 AM
You are soooooo gay.....and not funny. you my friend are :lame:
Fuck you men...
Go away ...
Your loser...
COme here and have some match :lame:
SRKFayetteville
01-19-2005, 10:38 PM
well damn i just open a match wit a tri jump hp, assist locke. sometimes it highly depends on what char. you are playing
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