View Full Version : [MVC2] 100% damage W/O DCH
raimeiken
08-14-2002, 05:51 PM
Do you guys know any 100 %combos that can be easily done at the arcade, W/O DCH ing?
Heres one for Cable with Capcom AAA assist
J.hk \/ dash c.lk, c.lk, c.hk call capcom xx Time flip , go to the other side, s.lk, s.lk, s.hk, AHVB x3
Naslectronical
08-14-2002, 05:57 PM
Mag with IM AAA:
vs. Sentinel
tri-jump in hp, hk, j. lk, j. lk, j. hp, j. hk(infinite), infinite to corner, launch, fierce throw, land, infinite, launch, fierce throw, land infinite a few more reps, call IM, unmashable tempest
Dead
raimeiken
08-14-2002, 06:01 PM
And I forgot to mention infinites, no infinites. But that combo is nice.
NerenatwaH
08-14-2002, 06:41 PM
well it's an infinite. ..
but if you connect a c.lk->c.lk->tronne assist into IM infinite on Cable at the beginning of the match, and then s.fp proton cannon in corner, he dies.
did that to my homeboy.
Quicksilver
08-14-2002, 06:59 PM
heres the best combo ever::
go in vs. mode, set the handicap to 5 and choose juggernaut.. :lol:
Naslectronical
08-14-2002, 07:07 PM
Mag with IM AAA:
(get opponent in corner)
tri jump in hk, land, c. hk, sj. cancel, air dash down, hk, land, c. hp, sj. hk, air dash down to forward, hp, hk, land, c. lp, jump forward, j. lp, lk, hp, hk, hk throw, lk, lk, land, rejump, hk throw, lk, lk, normal jump, lp + IM, lk, hp, c. lk, c. hk, Hypergrav
most die sometime around the time you call IM, but Sent takes a bit longer sometimes
Sent with IM AAA:
(get opponent in corner)
s. lp, s. lp + IM, Rocket Punch XX HSF, launch, lp, lk, lp, lk, fly, hp throw, lk, lk, rocket punch, lk, hp throw, lk + IM AAA, hp, fly down, hk, rocket punch, unfly, (quickly), s. hk, rocket punch
Dead
Originally posted by Naslectronical
...launch, fierce throw, land, infinite, launch, fierce throw...
Dead
That's not a combo....
Th3 0N3
08-14-2002, 08:24 PM
Originally posted by Quicksilver
heres the best combo ever::
go in vs. mode, set the handicap to 5 and choose juggernaut.. :lol:
in most cases a glitch mashed-hc can kill just about anyone.
FINAL SHOWDOWN
08-14-2002, 08:26 PM
in the corner with ryu
stand hp,hadoken,shinshoryuken.
InvincibleStorm
08-14-2002, 09:02 PM
Originally posted by FINAL SHOWDOWN
in the corner with ryu
stand hp,hadoken,shinshoryuken.
is that really a 100% combo...? I think it is but i'm not sure i don't think it takes off EVERYTHING.
FINAL SHOWDOWN
08-14-2002, 09:07 PM
yeah on some characters. gotta be in the corner though.
KC0173
08-15-2002, 12:21 AM
can't remember everything b/c my DC is broken, but:
Sent w/Cammy AAA (in corner):
c.hk (hit twice), rocket punch XX HSF, dash in launch + Cammy, sj magic series, fly, fp throw, fly.short + Cammy, fly.forward, rocket punch (dp i think). i think you can hit a fp after too, but i haven't done this combo in a while. i think it works with capcom too, but he might not come out on the second hit b/c he's slower than cammy.
Hulk/gief(ground)
j.lk, j.lk, cr.lk.+ lariet assist, cr.lk., gamma crush. kills everyone if gief is metal. Pretty close to everyone if he isn't.
Naslectronical
08-15-2002, 07:37 AM
Originally posted by hyt
That's not a combo....
How is it not a combo?
Jamerson
08-15-2002, 09:22 AM
This is a really simple Magneto kill combo:
j.fk, c.fp, sj.fk, ad df, jlk, jlk, c.fp, sjlp, sjlk, fpthrow, j.fk, c.fp, sj.fk, ad df, j.lk, j.lk, c.fp, magic series, ad uf, magic series, tempest
I know, the throw can get predictable, but hey, it's 100%
voodazz
08-15-2002, 10:10 AM
I have a real simple sentinel reset combo with Mag proj:
In corner: Throw, OTG, c.lp, c.fp, rocket punch XX HSF, s.fk, /\ sj.mp, sj.mp XX fly, air throw, fly.lk, fly.fp + Mag assist, fly.downward rocket punch
Kills the weaker characters outright, and leaves others, including Sentinel with VERY little life left. You can add in a sj.lk during the magic series, but it usually misses the smaller characters.
raimeiken
08-15-2002, 10:18 AM
do you guys know any doom 100% combos?
But i know a 50% or more damage, very simple.
c.lk, c.lk, c.hp call capcom sj. xx photon array.
Jamerson
08-15-2002, 10:47 AM
With Doom, if in the corner, you can do launch, magic series, airdash downforward, fp throw, photon array. It'll do around 75% or so, and if you have Storm to DHC, it kills. I know it's not 100% without DHC, but it's a damn good Doom combo with or without DHC.
raimeiken
08-15-2002, 10:52 AM
I already know that one, and if your opponent know that your using that combo he'll tech hit on the throw.
master ken
08-15-2002, 12:17 PM
The guy is asking for 100 % combos, not 100% reset combos, that's why "hyt" said "that's not a combo"
There are not too many characters that can do 100 % combos, the only ones I can think of are these :
- Cable : 4 X AHVB
- Mag : 3 X tempest
- Hulk : MikeZ's combos whith only one metter
- Juggi : maybe two head crushs, but I've never tried it
Naslectronical
08-15-2002, 12:31 PM
Originally posted by master ken
The guy is asking for 100 % combos, not 100% reset combos, that's why "hyt" said "that's not a combo"
He said, and the topic reads: 100% damage W/O DCH.
saltyseaweed
08-15-2002, 12:34 PM
>>He said, and the topic reads: 100% damage W/O DCH
He obviously meant combo. Anything does 100% if not blocked. Here:
With any character, st. fierce * 20. Does 100% to anybody.
Any comboes with throws in are escapable, hence not "comboes"
Naslectronical
08-15-2002, 01:15 PM
Technically, it's still a combo, since there is a comboable chain of attacks involved.
No one tech hits more than 20-30% of the time. If you watch tourney footage, you might see 15 throws and maybe 2 or 3 tech hits. People tech hit when they know that a throw is coming, and in the middle of a crazy ass combo with Mag, you never know when a throw is coming.
According to what your saying, a combo that involves an OTG isn't a combo because it's escapable.
Eternal Blue
08-15-2002, 01:18 PM
Its not a fucking combo if there is a reset or a throw. Combo means you can not escape the sequence of hits no matter what till the COMBO ends.
Naslectronical
08-15-2002, 01:33 PM
Then not counting infinites or assists, there's only two characters in the game who technically have 100% combos:
Cable: AHVB X 4-5
Juggernaut: Mashed Glitched Headcrush
Mag's Tempest X 3 and Hulk Combo into Gamma Crush do 100%, but they can be mashed out of.
Everyone else has to throw, use assists, or infinites.
Amdabes
08-15-2002, 04:09 PM
Pick Hulk/BB hood/Juggy, bulid 3 meters, press both assist buttons :lol:
This thread is stupid, it should be closed
Murakumo
08-15-2002, 04:34 PM
I don't care if they don't want resets... these are just too nice.
Doom in corner...
tri jump+lk,lp, \ /, d/f+hk, / \, lp,lk,mp,mk, hp throw, lk,mk, air dash u/f, hp throw, lk,hk,xx,fly, lk,mp,hk, xx fly, lk,mp,hk,xx,fly, lk,mp,hk,xx, hcb+pp
Cammy anywhere...
c.lp,c.lk,c.hp, / \, lp,lk,mp,mk, hp throw, lp,mp, double jump, lp,lk,mk, hp throw, lp, qcf+hk,xx,qcb+pp ... kills Cable and other weaklings. On stronger ppl you can just start with lp,lk,b+hk+drones,xx,qcf+hk, (they fall onto drones), dash s.hk... for this start though you need to be about the middle of the screen or on your side (screen, not stage).
Mag reset w/o infinite in corner...
c.lk,c.hk,xx,/ \, air dash down, d+lk, \ /, c.hk,xx,/ \, hk, air dash d/f, lk,mk, \ /, c.hp, / \, lp,lk,mp, hk throw, lp,lk,mk, air dash u/f, lp,lk,mp, lp, hp throw, drop, hcb+hk,xx,qcf+kk (they're on a bounce and in corner... can't mash tempest), \ /, c.lk,c.hk,xx,hcb+hk,xx,qcf+kk works well off of a gruadbreak.
Sent #1 in corner...
c.lk,s.mp (two hits),qcf+lp,xx,qcf+kk, dash, s.hk, / \, lp,lk,mp,mk, hp throw, lk,mk,xx,fly, hp throw, lk+capcom,hp, qcf+lp
Sent #2 in corner...
s.hk, / \, lk,xx,fly, lk,hp+dhalsim aaa,xx,unfly, (aaa hits), \ /, s.hk,
/ \, lk,xx,fly, hp throw, lk,hp+sim aaa, xx,unfly (aaa hits), \ /, s.hk,
/ \, lp,lk,mp, hp throw, lk,xx,fly, lk,hp+sim aaa, unfly (aaa hits), \ /, s.hk, / \, lp,lk,mp,mk,xx,fly,lk,mk,dp+p (they'll die somewhere in the middle... usually you can kills them just offa the first throw if you want to change stuff... I just switch up how to go into the throw so they tech it less).
Magneto in corner...
c.lk,c.hp, / \, hk, airdash d/f, lk,mk, \ /, call psylocke, / \, lk,mk, wait a split second for height, air dash forward (psylocke hits), hcb+hk,xx,qcf+kk, lk,mk,xx,hcb+hk,xx,qcf+kk, \ /, c.lk,c.hk, xx, / \, lk,mk, air dash d/f, lk,mk, \ /, s.hk (two hits), / \, lp,lk,mp, lp,lk,mp,mk,xx,hcb+hk,xx,qcf+kk, lp,lk,mk, air dash u/f, lp,lk,mp, lp,lk,mp,mk,xx,hcb+hk,xx,qcf+kk, lk,mk,xx,hcb+hk,xx,qcf+kk
(that's five corner tempests (non escapable) with just one NON-escapable otg and no throws). Too bad it's got an assist, but it wouldn't be hard to find a way around that.
Dhalsim in corner...
hcb+hp (noogie... mash like hell), s.hk+capcom,xx,hcb+hk(3 hits), dash, c.lk,s.hk,xx,hcb+hk(3 hits),xx,qcf+pp
Dhalsim anywhere(?) corner for sure... glitched juggy expansion assist, dash, / \, hk(their head height), air dash d/f, lk, \ /, qcf+kk
(I'm pretty sure Cable dies)
~Murakumo
ytwojay
08-15-2002, 10:22 PM
Originally posted by Naslectronical
Mag's Tempest X 3 and Hulk Combo into Gamma Crush do 100%, but they can be mashed out of.
hulk, with IM AAA, against someone who is proportional to cable:
c. lp + IM assist, c. mp, gamma crush. not mashable, not rollable, 100%. but its not consistent. either way, its 100%.
i personally dont think throws should be involved, because they are escapeable. lets try to find inescapeable combos that are 100%, yes? i assume assists are okay.
Romie
08-15-2002, 10:47 PM
mags:
launch, sj.hk, aidash df, lk, lk, s.hk + call spiral projectile, XX magnetic shockwave, dash f, launch, magic series, airdash uf, magic series, hypergrav XX tempest
brutal_prog
08-15-2002, 10:55 PM
In the Corner with Zangief: c.lk + Sent Gamma, s.rk (1 hit) xx lk Anti Air Throw (on the way down) j.lp, j.mp, land, Lariat xx FAB. (I think this one kills characters weaker than cable)
Any of the unmashables with Hulk will work pretty well.
With Collosus in the corner: c.lk +Trone Gamma, c.mk xx Power Swing, (Twirl like crazy), c.rk xx shoulder tackel xx diving whatever it is ( I don't think this one kills, but it is worth noting)
Th3 0N3
08-15-2002, 11:06 PM
Originally posted by master ken
- Juggi : maybe two head crushs, but I've never tried it
i already said a glitched hc when hit from accross the screen can kill.
Banshee
08-16-2002, 10:49 AM
Spiral... 3 levels, loaded swords, proper assist (Sentinel works well :p )
Jump-in fierce \/ dash short-forward-roundhouse, toss 3 swords, dash short-forward-roundhouse, toss 3 swords, dash short-forward-fierce+call assist XX summon swords, dash short-c.roundhouse /\ short-forwardXXcircle of swordsXXmetamorphosis, throw, c.short(OTG)-s.fierce .
Does 100% on Mags or weaker... don't remember if it's enough to kill Cable. :P
Satsujinki
08-16-2002, 11:25 AM
Sent with WM AAA (that's right, War Machine :bluu: )
In corner, s.hk, sj.lp,lk,lp (or any other basic parts of an air combo), fly, tap forward lk, fly hp + WM AAA, unfly, land s.HSF (with how many meters you have), get back close to opponent (this depends as to how you connect the HSF...with or without a rocket punch, if you use rocket punch you might need to wave dash) s.hk, [insert whatever air combo you can do]
notes:
You don't need to have the unfly mode activated to do this
The reason I said WM AAA is because it doesn't connect well (for me at least) when I call IM's AAA. It did work a few times when I tried IM, go figure. If you have unfly activated, you can make a bunch of weird variations that don't require using HSF (pending on opponent's character).
FOBio
08-16-2002, 11:57 AM
I think with Spiral, loaded swords and Metamorphesis activated, a launcher, sj lk, sj mk, do the surrounding swords thingy (fireball w/ lk) and connect with Metamorphesis is enough to kill Cable. But I'm not sure.
Sentinel can do an aircombo in the corner, end with rocket punch, then press fp and fk on the way down. This will kill Cable and take away A LOT of life away from an opposing Sentinel.
raimeiken
08-16-2002, 12:18 PM
that sentinel AC won't kill cable unless you have the damage up to 4.
EnigmaX
08-16-2002, 01:49 PM
Magneto, Sentinel, Psylocke, with Sentinel at point...
in corner, s.hk+mag's proj assist, super jump, hp, cancel to Fly, (mag's em disruptor hits enemy), fly down towards enemy, lk, lk, rocket punch upwards, fly forward, HP grab, lk+psylocke anti-air assist, unfly, land, s.hk, super jump, lp, lk, lp, rocket punch upwards, hp, hk, land, regular jump, lk, hp.
Quicksilver
08-16-2002, 01:55 PM
Originally posted by Th3 0N3
in most cases a glitch mashed-hc can kill just about anyone.
yeah i guess thats true.
MagStormPsy4EvA
08-16-2002, 02:41 PM
with IM and psy AAA in corner: c.lk c.lp PC psy assist c.lk jumping up.hp land hp PC...........AHVBx4, get ken or akuma and 2 tron bonne projectile assists, jump over opponent and hit assist when it is almost done crossover again and call tron assist launch hurricane kick glitch then if u have akuma and it didnt do 100% u can end it with his air super
Jamerson
08-16-2002, 04:14 PM
with IM and psy AAA in corner: c.lk c.lp PC psy assist c.lk jumping up.hp land hp PC...........AHVBx4, get ken or akuma and 2 tron bonne projectile assists, jump over opponent and hit assist when it is almost done crossover again and call tron assist launch hurricane kick glitch then if u have akuma and it didnt do 100% u can end it with his air super
Wow, two Tron Bonnes :rolleyes:
But I guess the topic starter didn't state that it had to be arcade only, huh...
raimeiken
08-16-2002, 07:06 PM
Originally posted by raimeiken
Do you guys know any 100 %combos that can be easily done at the arcade, W/O DCH ing?
Heres one for Cable with Capcom AAA assist
J.hk \/ dash c.lk, c.lk, c.hk call capcom xx Time flip , go to the other side, s.lk, s.lk, s.hk, AHVB x3
Read first post again.
Amdabes
08-16-2002, 08:36 PM
:mad: :mad: :mad: AHH!!! This thread is so stupid!!! I'm getting stupider just by looking at it!!!:mad: :mad: :mad:
raimeiken
08-16-2002, 09:35 PM
then don't look at it,
and for that I'm off
magnus
08-16-2002, 10:19 PM
allright, here's my contribution:
Ironman / Tron-G
tri jump lk, down fierce, dash lk, call tron, stand lp, tri jump lk, down fierce, dash lk, c. lp, (crouch cancel) inf, proton cannon.
Bonesaw
08-19-2002, 12:11 PM
Simple Hulk 100% combos..
Hulk with Omega Red coil assist....crouching lk+assist, mk, gamma charge, gamma crush...guaranteed kill on cable if timed properly..
easier combo...magneto with hulk ground gamma charge assist..
with magneto..fierce launcher into triple team...make sure third character doesn't screw things up.. works best with just magneto and hulk...
kiddragon
08-19-2002, 02:16 PM
ok... i gots a 60-70% combo wit magz...DONT FUCKING FLAME ME I KNOW IT SEZ 100% BUT I WANNA FEEL SPECIAL!!! and it is very, very, very simple/easy/whatever else u wanna call it.
with mags:dash in(works best if u dash in after a sent ground assist) cr.lk,cr.hp,magnetic shockwave.dpes a suprising amout of damage. and if u can get someone in it all u have to do is a magic series air combo and theyre dead... most of the time aight.. im out. lates
Pimpswitch EX+
08-19-2002, 03:55 PM
Well, Here's a trick you can do with Jin, S. Wp, S. Mp<Launcher>,XX Saotome Cyclone, then OTG with a saotome dynamite,XX Saotome cyclone again, instant kills everyone, some people fall weird, so you may hafta fine tune it a little bit.
Jamerson
08-19-2002, 07:28 PM
Originally posted by kiddragon
ok... i gots a 60-70% combo wit magz...DONT FUCKING FLAME ME I KNOW IT SEZ 100% BUT I WANNA FEEL SPECIAL!!! and it is very, very, very simple/easy/whatever else u wanna call it.
with mags:dash in(works best if u dash in after a sent ground assist) cr.lk,cr.hp,magnetic shockwave.dpes a suprising amout of damage. and if u can get someone in it all u have to do is a magic series air combo and theyre dead... most of the time aight.. im out. lates
Uh, that combo does 71 points of damage to Cable, vs. this:
c.lk, c.fp, sj.fk, airdash df, sj.lk, sj.lk, standing fk (one hit) xx shockwave ...... which does 84 points.
But yeah it is simple, albeit you don't ever wanna do it near corner (facing corner I mean).
MagStormIronMan
08-20-2002, 07:35 AM
Originally posted by Quicksilver
heres the best combo ever::
go in vs. mode, set the handicap to 5 and choose juggernaut.. :lol:
ROFLMAO:lol: :lol: :lol:
Thats a good one i already new it though
raimeiken
08-20-2002, 03:31 PM
Originally posted by Pimpswitch EX+
Well, Here's a trick you can do with Jin, S. Wp, S. Mp<Launcher>,XX Saotome Cyclone, then OTG with a saotome dynamite,XX Saotome cyclone again, instant kills everyone, some people fall weird, so you may hafta fine tune it a little bit.
Man I got to try this one.
Pimpswitch EX+
08-21-2002, 12:21 PM
It works pretty damn good, you hafta work on it for a bit, for example for some WEIRD reason, Mag falls behind you or infront of you or something weird, I dun remember, but it's not normal. ;P With sent the combo is some how harder to combo then normal, I dunno, try it out though.. Jin ust abe one of my main men, so I know alot of stuff bout him. :)
darkesthours
08-25-2002, 11:42 PM
Here's, yet again, another 100% combo with mag:
c. lk, c. fp /\ sj rh, air dash down/forward, ad wk, ad mk \/ c. fp /\ sj wp, sj wk, sj mp, sj mk, hyper grav XX Magnetic Tempest, sj wp, sj lk, sj mp, sj mk, air dash diagonally up forward, ad wp, ad lk, ad mp, ad mk, hyper grav XX Magnetic Tempest, sj wk, sj mk, hyper grav XX magnetic tempest.
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