View Full Version : How many infinites are there?
megafighter
11-12-2004, 08:45 PM
How many infinites has Magneto?
Mixah
11-13-2004, 07:27 AM
counting variations, a lot
other wise...
rom - sj, lk, lk, addf, lk, lk and it's variations
jump - j, lp, d+lk, lp, (lk on big characters)
slide - clk, chk, xx sj, addb, hp whiff, land repeat
tri jump - sj, addf, lk, hk, or sj, d+lk, addf, lk, lk
sent only jumping - j.lk, lk, hk, and all it's variations
5
KrYpToN
11-13-2004, 02:06 PM
He also has one on Sent using unfly mode.. =P
Mixah
11-14-2004, 12:07 AM
since unfly is limited usage, can you really count that one? (or does it have a lk, hp sequence in it?)
September
11-15-2004, 07:53 AM
it's not five.. i don'tknow how many but i think its more than five..
you miss the one afetr the lauch, hk, addf, lk, lk, tri jump lk, lk..
Mixah
11-15-2004, 12:57 PM
that counts as a rom variation.
September
11-17-2004, 07:03 AM
ahh..ok
fanatiq
11-18-2004, 04:08 AM
it's not five.. i don'tknow how many but i think its more than five..
you miss the one afetr the lauch, hk, addf, lk, lk, tri jump lk, lk..
actually that isn't a rom variation, you are completely right, it is a different infinite. Rom involves, super jumping doing attacks, then dashing down or down forward doing attacks. Tri dashing over and over isn't ROM sorry. Also he has the Rainbow infinite, which is Launch, Jab, D.Short, Strong...D.Shot, addf d.short, strong, forward, repeat. Also he has, roundhouse XX tri dash jab, dash forward jab, repeat. And he has, on blackheart in corner: hypergrav, dash, fierce repeat.
edit: oh and he has (in corner) fierce, xx tridash, short, strong, repeat. So in reality he has closer to prolly 10 infinites.
FETUS
11-18-2004, 04:48 PM
all but one useless :karate:
September
11-18-2004, 06:58 PM
i thought i was right.. heheheh..
i can pull off only two of his infinites..the rom and all its variations, and the normal jump.. all the other infiinites are as hard as hell to pull off..
Mixah
11-19-2004, 07:56 AM
the thing that makes the ROM work is the d.lk after the addf. it still involves an addf and super jumping, thus it's technically the same thing. it still has the same effect on the character, and it can only be used as a variation. after a few reps, your opponent will get too low. it will probably work on megaman or roll forever, but most characters will eventually get too low. so if you want to classify OUTSIDE of a ROM variation, then it's not an infinite because they get too low
EDIT:
if you want to count all those rediculously hard infinites, then you forgot another one
corner:
shp, xx sj, adf, d+lk, lk, land, repeat
mike729079
11-19-2004, 11:21 PM
[s.hk (1 hit), xx sj cancel, ad/d (whiff) hp, land]
fly, [f.lp lp]
BIGWORM
11-20-2004, 10:06 AM
what about standing infs? I think I just found a variation on bigs which is (sj, ad df, lk, lk hk)...I think it's only in the corner though.
I was doing this on Juggs:
hp throw, standing inf (3 times), c.lk+assist, c.lk, tri jump ad df, lk, lk, hk, land, c.lk, c.hk, ad df... or you can end with a grav tempest
Mixah
11-20-2004, 03:23 PM
standing infinites are the same thing as tri jump infinites, except for one like, sentinel where you can jump and do it... for juggs you're tri jumping. same concept as sj, addf, lk, hk, repeat.
[s.hk (1 hit), xx sj cancel, ad/d (whiff) hp, land]
thats not an infinite son, that doesnt even connect for 2 hits
fanatiq
11-22-2004, 02:44 AM
the thing that makes the ROM work is the d.lk after the addf. it still involves an addf and super jumping, thus it's technically the same thing. it still has the same effect on the character, and it can only be used as a variation. after a few reps, your opponent will get too low. it will probably work on megaman or roll forever, but most characters will eventually get too low. so if you want to classify OUTSIDE of a ROM variation, then it's not an infinite because they get too low
EDIT:
if you want to count all those rediculously hard infinites, then you forgot another one
corner:
shp, xx sj, adf, d+lk, lk, land, repeat
Man I really wanna flame you, but I don't know if you are posting in an argumentative manor, or if you are just discussing (you didn't use too many charged words in your post). But uhh, allthough the thing that makes the rom work is the d.short, fact is rom is super jump attack dash down attack, therefore to tri-dash it isn't a rom variation. Forget about what ever attacks he's using, cuz I've seen, superjump jab, dash down jab, connect twice, and its definitely a rom variation. Also that infinite can be repeated for ever, delay the second short, and they will get higher, also, you could do short, strong forward to keep them higher.
Also I didn't forget that post, I put it in there at the edited section where it says Fierce, tri-dash (super jump, dash down) short, strong, u just posted a variation of the infinite I posted.
Mixah
11-22-2004, 07:00 AM
then if you want to look at it that way, i mentioned the tri jump infinites and it's variations. there ya go. i mentioned the sj, addf, lk, lk, infinite
i wasn't going to sit there and type in every single variation of every infinite. however you want to classify it, i've covered the empty rom or the sj, addf, lk, lk, infinite
peace out
PS: you like getting technical. the infinite i posted requires you to air dash forwards.the one you said says tri dash... which i'm assuming you mean tri jump, but i'll forgive you on that, and that requires you to addf... not forwards. different infinites :)
mike729079
11-22-2004, 08:49 AM
thats not an infinite son, that doesnt even connect for 2 hits
well i when i posted on gamefaqs i asked if that was even an infinite, everyone (including you, mixah!) was like "OMFG MIKE U SUCK WTFBBQ DUR THATS AN INFINITE" etc etc
btw, how come it isn't? shouldn't they be high enough er watever?
Mixah
11-22-2004, 10:38 AM
ohhh, i think at the time, i thought you meant the suki cancel infinite that ekin did in his video. my bads. that's not an infinite
EDIT:
the only people on gamefaqs worth listening to is:
ekin
kaising
xjapan (taiji)
tolerance 0
philopia (whereever he may be)
me (on the rare occassion)
ourladypeace
fullmetal daywalker (xecutioner)
slim shadow (infinite)
deraj (muster)
can't think of anybody else really...
TMO is awesome (demise, the dude that did that 50 hit corner combo with sentinel on collossus)... that's about all i can think of... pinoy is good too. his anakaris is awesome...
so if those people who were calling you a scrub wren't any of those, then i wouldn't even listen to it. jagnashi is knowledgable too... but sorry. i probably misunderstood.
well i when i posted on gamefaqs i asked if that was even an infinite, everyone (including you, mixah!) was like "OMFG MIKE U SUCK WTFBBQ DUR THATS AN INFINITE" etc etc
btw, how come it isn't? shouldn't they be high enough er watever?
there is not enough hit stun from the s.hk
ComboMasher
11-22-2004, 02:57 PM
I dont know if these were mentioned but there is:
sj.HK, dash down forward HK repeat on sent.
sj.lk, lk, *dash forward* sj.lp, sj.lk, sj.lp, sj.lk, sj.hp, sj.hk repeat on sent
launch sj.hk *dash downforward* sj.lk, sj.lk, sj.lp, *dash forward* sj.lk, sj.lk, sj.lk repeat or do variation also on sent
sorry if this was posted already, just though i would give my input
mike729079
11-22-2004, 03:22 PM
lol mixah, i thought deraj was musker, not muster. and i think the whole board flamed me. plus it was a long time ago so i dont remember
Magnetic Hail
11-23-2004, 05:27 AM
I'm curious to know if someone could explain the infinite (or semi infinite) mags does on sent in the latest combotition 2004 on www.combovideos.com (the MegamanDS' combo portion).
I must add this to my flashy arsenal :sad:
Mixah
11-23-2004, 04:43 PM
combomasher. i figured i covered all of the sent only infinites. i dind't know everybody had to get so technical. such children, like, OMG i have to be right about something. not you.. just in general
that is the rainbow infinte.. fanatiq discussed it in the fifth post of this thread.. or something like taht
da_dragon
11-24-2004, 09:19 AM
cool infinite i found a couple mths back, if anyone found it before... whatever i dont care lol
standard rom setup, s.rh(two hits), sj.lp, sj.d+lk, sj.mp, pause, sj.d+lk, sj.mp, ad f d.lk, ad.mp, pause, d.lk, mp, mk land...
kinda weird but it looks cool..usually after one rep you should do a reg rep of the rom to get em back to normal height then repeat it..
Higher-Jin
11-26-2004, 12:27 AM
Slide infinite:
Dead weight:
Crouching lk, crouching hk, super jump cancel air dash down back, crouching lk, crouching hk ect.
Normal Jump Infinite:
Launch, Air hk, air dash down foward, lk lk, jump up foward:
Lp, down lk, mk, (slow dial) ect.
He also has tag in infinites, i can only do it with another magneto:
Deadweight:
Crouching lk, crouching hk, tag in
repeat.
you can do it with tronne and jin too supposedly since they both have tag in comboes but i've never been able to pull it off
EDIT: here's a thread:
http://www.shoryuken.com/forums/showthread.php?t=24480
CapCom_jeff
11-26-2004, 03:16 AM
2 magnetos...WTF!!!!!(only in PS2) not in arcades!!!!... hehehehe
PEace... fuck that infinite!!!!
BUt jill and T.bonne no comment!!! but it rollable.
fanatiq
11-28-2004, 07:43 PM
then if you want to look at it that way, i mentioned the tri jump infinites and it's variations. there ya go. i mentioned the sj, addf, lk, lk, infinite
i wasn't going to sit there and type in every single variation of every infinite. however you want to classify it, i've covered the empty rom or the sj, addf, lk, lk, infinite
peace out
PS: you like getting technical. the infinite i posted requires you to air dash forwards.the one you said says tri dash... which i'm assuming you mean tri jump, but i'll forgive you on that, and that requires you to addf... not forwards. different infinites :)
Well when you mentioned tri-dash infinite, you didn't specify air or ground, those are 2 different infinites. thing is magnus has waaaaaaaaaaaaaay more then 5 infinites, if you are a good magneto player you should have known that at least. Regardless of how impractical, difficult, useless it is, an infinitei is an infinite is an infinite hehe. So for the record:
1. Standard rom and its variations
2. Tri dash infinite (on aired opponent)
3. Rom and its variations (on standing opponents)
4. Sj, attack(2) dash forward, jab short, strong forward fierce roundhouse and its variations.(standing opponents)
5. Slide infinite.
6. Roundhouse sjc 1st attack, dash down jab, repeat.
7. Dash forward standing short, sjc short, dash down or forward short short and its variations. (Standing opponent)
8. Standing roundhouse, sjc air dash down cancel, jab, repeat
9. Standing fierce, hypergrav, dash forward repeat (huge charachters)
10.Standing Fierce, Sjc, air dash down forward, short, strong.
11.Tri dash infinite (grounded opponents)
12.Rainbow Infinite (discovered by Talibandan)
13. Launch roundhouse, addf, d.short, forward, [sj, D.short, adf short, strong forward] (aired opponents)
14. Normal jump infinite on bigs, jump, short, forward, fierce roundhouse (grounded opponent)
15. And the normal jump inf on bigs, jump jab, d.short, strong, forward land repeat. (aired oponents)
I'm sure he has a few more I just can't bring myself to rember them, but I know they exist because I had counted 19 infinite's before.
Magnetro
11-28-2004, 11:30 PM
The one on roll that was found by joo it was done in vol7 but no one noticed it. It's (in corner on roll) [hypergrav s.lp cr.mp]
and the unfly one was done by jadon brown a while ago in his second video so joo just changed it a bit.
hahah DBI (dead body infinite
Throw infinite... can't tell you guys that one yet.
Lesse oh slide infinite on servbot.. i guess?
some hard ones are like
hk sj first hit dash straight down whiff hp land dash lp hk repeat.
uhh... is this like.. a variation or is it something on its own:
on sentinel in the corner lp hp sj cancel dash forward d.lk mp mk land lp hp repeat.
...lol talibandan...
Mixah
11-29-2004, 05:54 AM
that infinite is sick...
da_dragon
11-29-2004, 05:09 PM
Well when you mentioned tri-dash infinite, you didn't specify air or ground, those are 2 different infinites. thing is magnus has waaaaaaaaaaaaaay more then 5 infinites, if you are a good magneto player you should have known that at least. Regardless of how impractical, difficult, useless it is, an infinitei is an infinite is an infinite hehe. So for the record:
1. Standard rom and its variations
2. Tri dash infinite (on aired opponent)
3. Rom and its variations (on standing opponents)
4. Sj, attack(2) dash forward, jab short, strong forward fierce roundhouse and its variations.(standing opponents)
5. Slide infinite.
6. Roundhouse sjc 1st attack, dash down jab, repeat.
7. Dash forward standing short, sjc short, dash down or forward short short and its variations. (Standing opponent)
8. Standing roundhouse, sjc air dash down cancel, jab, repeat
9. Standing fierce, hypergrav, dash forward repeat (huge charachters)
10.Standing Fierce, Sjc, air dash down forward, short, strong.
11.Tri dash infinite (grounded opponents)
12.Rainbow Infinite (discovered by Talibandan)
13. Launch roundhouse, addf, d.short, forward, [sj, D.short, adf short, strong forward] (aired opponents)
14. Normal jump infinite on bigs, jump, short, forward, fierce roundhouse (grounded opponent)
15. And the normal jump inf on bigs, jump jab, d.short, strong, forward land repeat. (aired oponents)
I'm sure he has a few more I just can't bring myself to rember them, but I know they exist because I had counted 19 infinite's before.
has anyone ever done that lil combo i posted before? juss curious..
Mixah
11-29-2004, 05:25 PM
jason.. that's the rainbow infinite
Magnetro
11-29-2004, 09:55 PM
has anyone ever done that lil combo i posted before? juss curious..
Dunno what you're talking about also if its pretty cool but no one can do it I'll try it. and 2 hk sj cancel ad hp whiffs hk does connnect... I'll post something up in a bit... maybe
er not exactly by itself you'd have to get them at good height. But yeah, its one of the more impressive things.
da_dragon
11-30-2004, 04:21 PM
Dunno what you're talking about also if its pretty cool but no one can do it I'll try it. and 2 hk sj cancel ad hp whiffs hk does connnect... I'll post something up in a bit... maybe
er not exactly by itself you'd have to get them at good height. But yeah, its one of the more impressive things.
yeah i figured it wasnt an true infinite cause u gotta do a rep of the rom to get em back at the height..
and john i dont think thats the rainbow infinite cause its alot more floating i think involved..but i never saw the rainbow infinite but from what posted up i think the combo i posted has more attacks involved but iono..w/e tho juss something i came up fucking around with my boys marvel..
Mixah
11-30-2004, 05:47 PM
yeah, i dind't read it through completely. sorry
peace
Magnetro
11-30-2004, 10:42 PM
yeah i figured it wasnt an true infinite cause u gotta do a rep of the rom to get em back at the height..
and john i dont think thats the rainbow infinite cause its alot more floating i think involved..but i never saw the rainbow infinite but from what posted up i think the combo i posted has more attacks involved but iono..w/e tho juss something i came up fucking around with my boys marvel..
rain bow = when you go around the thing that megamandan did was uhh just floating infinite rainbow afaik is sj lk dash on other side and lk mk or whatnot.
as for that hk thingee uhh who wants to host? :^)
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