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View Full Version : should they make a 3d streetfighter game?


chimitaru
12-08-2004, 09:39 PM
No, i haven't forgotten that horrible 3d game they made awhile back, but i really think that they should try again, i mean look at games like soul calibur and tekken there 3d and the characters look amazing aswell as there moves. i would love to see my streetfighter characters 3d rendered especially cammy!!!

Fantoboy
12-08-2004, 10:33 PM
if they do- they should do it like KOF: continue with a 2d and have a 3d game as well.

KentDog
12-09-2004, 12:18 AM
I hated the Street Fighter EX games, and I actually gave them a chance. I've never been into Tekkan or those 3D type fighting games, so I'd say no. In fact, I bought Mortal Kombat Deadly Alliance when it came out for PS2 and everything is really cool about it, graphics, everything... I just didn't like the actual gameplay; it got boring real quick. Very different gameplay for sure. It could have been because they added so many new moves and a new combo system, etc.. Who knows.

mbthomas
12-09-2004, 05:50 AM
I don't know why people constantly bag on EX,I think it's great. I have absolutely no issues with the presentation or gameplay. I'd just like to see more characters. Believe it or not, for my money EX 3 is the best 3d fighter ever. It is seriously a game you can play hundreds of times and never get bored.

powerincarnate
12-09-2004, 07:33 AM
While the characters were 3D the actual gameplay was not. I think that Capcom should find a way to reinvent the way we see projectile base gameplay in 3D. Not like Virtua Fighter (since that is the benchmark) and not like a pseudo 3D game. Now with that said its very hard to have projectile base game in 3D because they become useless other than finishers after a combo while the person is juggled or being comboed. That is unless Capcom totally de emphasize projectile, They already was going that route with Street Fighter III. Take away the impact of projectiles and then it becomes a lot easier to make a 3D games. There are a lot of lunging attacks in games like Tekken and Virtua Fighters that could be similar to a Cannon Drill or a Psycho Crusher. There are a lot of high risk attacks that either juggles or simply knocks people down in those games that could easily be a Shoryuken or a move like that. In the end it's like hey, we all know that games these days rarely reinvents, how crazy would it be if Street Fighter reinvented itself in true 3D in some cross between maximum impact and Virtua Fighter.

Oh well, things like this been argued about since the general public got tired of Same ole Same ole back in the late mid 90s. Just look at capcom now, releasing Megaman X8, another bad, useless, might as well be clone, even though they tried so hard for it not to be, game of the previous.

rab_uk
12-10-2004, 05:56 AM
I agree, the last 3d one on ps2 was pretty bad, they did start to make a new 3d one but it got cancelled, was called capcom fighting all stars, here's some videos and pictures

http://www.gamespot.com/ps2/action/capcomfightingallstars/

nortlee
12-10-2004, 06:53 AM
I agree, the last 3d one on ps2 was pretty bad, they did start to make a new 3d one but it got cancelled, was called capcom fighting all stars, here's some videos and pictures

http://www.gamespot.com/ps2/action/capcomfightingallstars/
I always say that Fighting Evolution was a re-worked 2D version of that game. I thought that the first EX was cool, the other two were okay but not nearly as good as the first imo, kinda went downhill from there. I don't want to see another 3D SF if it doesn't have a re-worked fighting system.

Daemos
12-10-2004, 07:54 AM
SF EX+@ was AMAZING. It captured SF gameplay very well. I'm not sure what happened between SFEX+@ and SFEX2.

chimitaru
12-14-2004, 06:16 PM
So Enough Of Streetfighter Ex, Wat Do U Guys Think About Capcom Making A 3d Fighting Game Like Soul Calibur.

nortlee
12-15-2004, 01:52 AM
So Enough Of Streetfighter Ex, Wat Do U Guys Think About Capcom Making A 3d Fighting Game Like Soul Calibur.
I think they need to try something new and not make another clone.

Zamuel
12-15-2004, 09:27 AM
They already tried to make a 3D SF and everyone gave it the finger before it was even half finished (Capcom Fighting All Stars).

Carbono
12-15-2004, 09:39 AM
SF Ex was a good game. But it was somewhat slow paced, i think it should be a little more fast.
SF is a fast game, all about punches kicks and supercombos, its not a tekken game, where you wait, then you do some kickass grab.. and wait a little more..

Skyler
12-15-2004, 12:08 PM
SFEX2 was the better one, but if Capcom was going to make a 3D SF game, they might as well give this project to namco:tup:

Sano
12-15-2004, 12:33 PM
I'd rather Capcom made a Cel Shaded SF over one using Polygons, something like Sammy's Kenju which looks amazing. Some of Kenju's Screenshots even look 2D! :wow:

And yeah, I'm of the opinion that Cel Shading is the best of both worlds. You get 3D with the 2D look. Of course overall 2D rules everything, but like the song says, "The times they are a changing."(Belt out Harmonica tune after singing these lyrics...) I just don't think 2D is gonna be around in ten years. Hell, even handheld games are going 3D. And Handhelds are like one of the last bastions for us 2D Gamers.

wakasashe
12-15-2004, 02:29 PM
What really ought to happen with all the efforts that went into Capcom Fighting Jam is to continue the work with it. I thought it had so much potential. I hope that they continue to work on and tweek the gameplay; as it was so fluid and fun for a 3d fighter.

deanimate
12-15-2004, 03:25 PM
you go 3D and you lose the fluidity that SF is known for. Even the better 3D games out there are no where near as fluid as SF. They just dont work. 3D is more for people who think that omg its new so we have to follow it. Compared to 2D is does suck.

Gotta go where the money is though and no doubt all the little kiddies will flock towards 3D like the tards they are :)

TAS
12-21-2004, 09:04 AM
Alright first Id like to state that Capcom has NEVER made a 3D SF game, the EX series was made by ARIKA, and CFAS was NOT a 3D SF game, just a 3D Dream Match game, it played nothing like SF, nor did it try to, the game ran off a modified version of the Project Justice engine for christ sake.

Second cel shaded might be the way to go (after seeing how great DBZ Budokai 3 looked) and if not then smooth cartoonish character models like in Project Justice or Power Stone.

And finally looking at the great job that Team Naomi and Capcom did with Project Justice, its possible that a good 3D SF game could be produced (going by Project Justice)

you go 3D and you lose the fluidity that SF is known for. Even the better 3D games out there are no where near as fluid as SF. They just dont work. 3D is more for people who think that omg its new so we have to follow it. Compared to 2D is does suck.


Uhm no.

The DOA series (since DOA2) have all been quite fluid thanks to the high budget motion capturing standards and what not, so no, there are actual 3D fighters that are fluid.

Also SF has never been fluid aside from the SF3 games, which are really the only 2D fighters fluidly anyway, most other 2D fighters out there either had bad framerate or the sprites never had enough frames to move fluidly.

KentDog
12-21-2004, 09:15 AM
Good points, TAS.

I personally like the movement of SF2 better than SF3. Yes, SF3 is noticably more fluid that SF2, but I feel SF2 has better gameplay, and as a 3D fighter would be cool if this gameplay could be transferred. I think my main dislike of SFEX was the look of the characters; not at all realistic looking and lacking graphics in general, really. Now make them detailed like the Mortal Kombat 3D games and you might have something.

Sano
12-21-2004, 09:23 AM
Second cel shaded might be the way to go (after seeing how great DBZ Budokai 3 looked) and if not then smooth cartoonish character models like in Project Justice or Power Stone.



Which is pretty much what I was saying. Great to see you Posting around here again TAS! :smile:

TAS
12-21-2004, 09:27 AM
I think my main dislike of SFEX was the look of the characters; not at all realistic looking and lacking graphics in general, really. Now make them detailed like the Mortal Kombat 3D games and you might have something.

SF + Realism = Ugly

The SF chars were never designed to look realistic (always cartoonish basicly) which is why all the (Capcom) SF chars in SFEX3 all look ugly, cause ARIKA tried to portray them in a semi-realistic fashion and it looked horrendus, which I never understood since the graphics of SFEX (the first one) looked perfect (for the time) ie they translated the 2D character designs into 3D very well (I myself would of fixed a few things here and there, like Ken's hair, and the brightness of Chun Li's dress) but they're minor things.

Also its hard to make the SF chars looked detailed, since they were specificly designed not to be detailed, just bright colorful, and unique, since the animators would have to be drawing these chars over and over again for the sprites.

rey
12-21-2004, 11:30 PM
I would absolutely love to see a new 3D Street Fighter game. These days, gamers look at the SF franchise as "nostalgia". Even Mortal Kombat has a new, successful 3D fighter out for the next-gen systems! Capcom needs to show these bitches whats up!

If anyone has played the Naruto games for Gamecube, I think that is the BASE for what a new, 3D SF should be like. In my opinion, the Naruto games have the ULTIMATE simplistic 3D fighting engine (mainly the quick sidestepping, simple mechanics, and effective juggles). Just add some SF characters, some SF moves, and some rad-ass semi-cel shaded graphics and you got yourself a Street Fighter revitalization. They could even take it a step further by making it a semi-interactive game (obstacles like tables, cars, etc, in all the stages-- similar to power stone) and make it TRUE STREET fighting!

About the graphics-- I think they should do something truly new and unique. Like cel-shaded, but with crazy linewidths and proportions on the characters. Think of bengus' artwork for the SF3:3rd Strike game. The stuff he did that looked like he did it with a sumi-brush. So that any angle or move your character was facing/doing, he would look like an awesome oldschool Capcom drawing. Could you imagine that kind of artstyle rendered in full 3D? I would crap myself.

In my opinion, that's what Street Fighter REQUIRES to survive the next decade of insane gaming innovation. If I had any way of making this game a reality, I would so do it.

TAS
12-21-2004, 11:42 PM
If anyone has played the Naruto games for Gamecube, I think that is the BASE for what a new, 3D SF should be like. In my opinion, the Naruto games have the ULTIMATE simplistic 3D fighting engine (mainly the quick sidestepping, simple mechanics, and effective juggles). Just add some SF characters, some SF moves, and some rad-ass semi-cel shaded graphics and you got yourself a Street Fighter revitalization.

Yeah, the new Naturo games are pretty rad.

They could even take it a step further by making it a semi-interactive game (obstacles like tables, cars, etc, in all the stages-- similar to power stone) and make it TRUE STREET fighting!


If you're intrested in a true street fighting game, then Id suggest checking out Def Jam: Fight 4 NYwhich is very HEAVILY street fighting based/themed, and has a great level of interactivety in its levels and what not.

About the graphics-- I think they should do something truly new and unique. Like cel-shaded, but with crazy linewidths and proportions on the characters. Think of bengus' artwork for the SF3:3rd Strike game. The stuff he did that looked like he did it with a sumi-brush. So that any angle or move your character was facing/doing, he would look like an awesome oldschool Capcom drawing. Could you imagine that kind of artstyle rendered in full 3D? I would crap myself.


Rey, are you refering to graphics similar to Samurai Legend Musashi (Brave Fencer Musashi 2)??? Which I think look amazing, and are very unique compared to other cel-shaded graphics.

crazydiamond
12-21-2004, 11:47 PM
About the graphics-- I think they should do something truly new and unique. Like cel-shaded, but with crazy linewidths and proportions on the characters. Think of bengus' artwork for the SF3:3rd Strike game. The stuff he did that looked like he did it with a sumi-brush. So that any angle or move your character was facing/doing, he would look like an awesome oldschool Capcom drawing.

.

Hate to pick nits and I know in the grand scheme of things it's not important, but Bengus didn't do any art for the Street Fighter 3 series, you might be thinking of Kinu Nishimura or Ikeno. Bengus also had changed his name to CRMK by then also. ^_^

But with that said it's a cool idea, I doubt it will ever happen, but a cool idea none the less.

Sano
12-22-2004, 07:44 AM
Hate to pick nits and I know in the grand scheme of things it's not important, but Bengus didn't do any art for the Street Fighter 3 series, you might be thinking of Kinu Nishimura or Eyadan. Bengus also had changed his name to CRMK by then also. ^_^

But with that said it's a cool idea, I doubt it will ever happen, but a cool idea none the less.

In SF Eternal Bengus AKA CRMK did some SF3 Gouki drawings, so he was involved. But the SFZ/Alpha series is mostly Bengus/CRMK though.

rey
12-22-2004, 09:13 PM
TAS- Oh yes, that's right! I've seen some pics of that new Musashi game. Yeah, that's pretty close to what I'm thinking.

Diamond- Thanks for the correction. I think it may have been Kinu, then. Shit, im not sure... Oh man, no wait, it says AKIMAN right here on the freakin page (capcom design works, page 84). THAT is the style I'm refering to. I'm dumb :]

For those who have the CDW book, and are now looking at page 84... just check out ALEX's stance. How the brush gets all thick around his arms. I could SO see a cel-shaded game in that style. Wow, makes me excited.

Since we're already discussing it... If I had to pick a cast for this dream-game, it would definitely be mostly the cast from SF3:3. Probly a few new characters, but overall, I think SF3:3 had the best cast.

Oh, one of the new characters could be Mel Masters ;]

TAS
12-22-2004, 10:32 PM
TAS- Oh yes, that's right! I've seen some pics of that new Musashi game. Yeah, that's pretty close to what I'm thinking.

For anyone else wondering about what this game looks like, check it out here, there are almost 60 screens of it...

http://www.gamespot.com/ps2/rpg/musashisamurailegend/screenindex.html

Also here's short description of the graphics from Gamepot.

In the aesthetics department, Musashi is really packing it in. In addition to the aforementioned character designs by Nomura, the game uses a graphical technique, dubbed the "manga shader," which was developed by the game's creators. This effect is quite similar to traditional cel-shading, except that all shadows are drawn on by the artists rather than being calculated by the game's engine.

Oh and as far as doing the SF chars in a certain artists style Id love to see them portrayed in Edayan's style. Edayan is most famous for his art and designs for the SFEX and Rival Schools series, as well as the kick ass art for SSF2T Revival for the GBA.

[b]Rey -[b]I know you're busy, but in your free time try and bust out some more SF art, ie stuff for your site and what not, prefribly (sp?) SF stuff with your own spin on it, like you did for SF Beta and SF Zennith, that stuff of yours always seems so much cooler.

And off topic Rey, Im really looking foward to Shark Knife, also thought Cannon Busters looked tight, and sad to hear about what happend, but then again Id rather you be able to do stuff on your own like Shark Knife, which allows you more freedom, and since its all your own I imagine you'd be so much better at it then doing something that isnt yours and isnt done by you entirely.

Higher-Jin
12-22-2004, 10:54 PM
about emphasizing the fireball (someone posted about it)what about if they made it so wide you had to side step twice to avoid it?

you can make a aura around the fire ball and that could be part of the horizontal hit box so it would be harder to avoid if at all.

the whole jump thing is kinda weird.

maybe side steps could have recovery aswell like rolls in cvs2.

throws should be good (not sf2 good but svc chaos bad either something like cvs2).

cel shaded.

maybe some other moves should have a horizontal range that has to be double side stepped well in advanced (hurricane kick for one).

maybe the cvs2 airblock system.

just some ideas.

chimitaru
12-23-2004, 11:41 PM
SF + Realism = Ugly

The SF chars were never designed to look realistic (always cartoonish basicly) which is why all the (Capcom) SF chars in SFEX3 all look ugly, cause ARIKA tried to portray them in a semi-realistic fashion and it looked horrendus, which I never understood since the graphics of SFEX (the first one) looked perfect (for the time) ie they translated the 2D character designs into 3D very well (I myself would of fixed a few things here and there, like Ken's hair, and the brightness of Chun Li's dress) but they're minor things.

Also its hard to make the SF chars looked detailed, since they were specificly designed not to be detailed, just bright colorful, and unique, since the animators would have to be drawing these chars over and over again for the sprites.



believe it or not, you can have 3d looking cartonny characters. and infact streetfight was barely even cartoony, it's depiction of characters is pretty realistic compared to most if you ask me. just look at the old school streetfighter and the drawing of the characters faces during there winning qoutes there drawn VERY realistic.

Ender120
12-24-2004, 11:31 AM
believe it or not, you can have 3d looking cartonny characters. and infact streetfight was barely even cartoony, it's depiction of characters is pretty realistic compared to most if you ask me. just look at the old school streetfighter and the drawing of the characters faces during there winning qoutes there drawn VERY realistic.

I agree with this. All of the new art features smooth, beautiful, cartoony faces.

The original drawings had some downright ugly characters.

Especially if you were on the receiving end of a win quote.

TAS
12-24-2004, 01:00 PM
believe it or not, you can have 3d looking cartonny characters.

I know, I've played Project Justice, Power Stone, Spawn: In The Demon's Hand, etc, etc.

That had nothing to do with what I was talkiing about.

and infact streetfight was barely even cartoony, it's depiction of characters is pretty realistic compared to most if you ask me.

Uhm no, look the SF1 character designs done by Bengus...

http://photobucket.com/albums/v191/TAS_4287/?action=view&current=sf_th01.jpg

Now from then on ALL the character designs for EVERY SF game (aside from SF3) were based off that style, and or were drawn in a similar fashion.

just look at the old school streetfighter and the drawing of the characters faces during there winning qoutes there drawn VERY realistic.


But those arent the way the characters were designed to look now were they? Nor does that style look anything like Bengus or Akiman's styles, and if that look was so great for the SF chars, how come it only showed up in SF2 and didnt continue in the SF series.

Also if you look at Shinkiro's art who draws all the chars in a realistic style, they just dont look right, ie the SF char were NEVER designed to look realistic, instead they were designed to be very bright colorful and unique, just look at EVERY SF character design out there, and then if you look at the chars portrayed in realism, they look ugly and stupid, cause for one nobody in real life would be wearing the kinda stuff they wear so it looks extremely odd or ugly.

Also check out what Ryu looks like in SFEX3, nuff said.

crazydiamond
12-24-2004, 01:06 PM
I love the cel shading style Capcom used in Gio Gios Bizarre Adventure. Although this is very stylized to suit the Jojo world it shows that Capcom can produce beauitiful convincing Cel Shaded worlds.

TAS
12-24-2004, 01:44 PM
I love the cel shading style Capcom used in Gio Gios Bizarre Adventure. Although this is very stylized to suit the Jojo world it shows that Capcom can produce beauitiful convincing Cel Shaded worlds.


I thought the cel-shading Capcom did on Jo Jo's Bizzare Adventure 2, looked pretty horrendus, very flat dull colors, and the character models only had one layer of shading compared to something like Budokai 3 which has 2 layers, or Crimson Tears or Samurai Legend Musashi, which have predefined shading on the character models.

Not to mention all the chars in the game looked extremely gay, and there was no returning characters from the first Jo Jo game either which sucked.

crazydiamond
12-24-2004, 03:12 PM
I thought the cel-shading Capcom did on Jo Jo's Bizzare Adventure 2, looked pretty horrendus, very flat dull colors, and the character models only had one layer of shading compared to something like Budokai 3 which has 2 layers, or Crimson Tears or Samurai Legend Musashi, which have predefined shading on the character models.

Not to mention all the chars in the game looked extremely gay, and there was no returning characters from the first Jo Jo game either which sucked.

Yes a lot of people probably share your view. I know i am in the minority but I still think it looks great. I love how it is just flat colours (although I do not think they are dull at all, but amazing!) and black lined details, it really looks like the comics come to life!