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View Full Version : SA2 sj follow ups and stuff



darksoul173
12-19-2004, 05:12 AM
Well i hope this isnt done to death but i think it will be nice to put all the stuff u can do after SA2xxsj
ofcourse there is always the basic sjFP sjFP but there are more things feel free to add any other stuff or post any commets most if not all of the stuff in this post were already done in vids

1)sjLP (this makes you land before youre oppenet and he want be KND)
1a)kara throw (if the oppenet will parry or try to block)
2a)ex SBK (as seen in SBO2, if he wont be ready for it and if he will be ready it does a nice cheap damage
3a)crMKxxSA2 (if the oppenet tries to block high)
4a)RHxxsjSA2 (if the oppenets blocks low)

2)sjFP sjFP whiff UOH crMKxxSA2 (only the first hit of the 2 FP hits and the UOH puts chun in a perfect spot for the crMK



ill post more stuff later hopefully more poeple can add stuff

eks
12-20-2004, 06:59 PM
after a jab, you can use a light SBK too against some characters, it crosses up =]

btw, generally if the second hit of the chain whiffs the UOH will land right on top of em.. unless you are doing it really early or something? don't have the game in front of me right now.

DooM
12-20-2004, 11:47 PM
you should >:0 drop mvc2 man ;)

anyway, yea, the man is right, uoh owns, but noone uses it anymore =(

I like to sj. hp, hp though, then dash behind them again *like ZON did to Ozeking in some famous vid* or just walk up, throw or walk up, close hk, coz you cant get thrown out of that move, plus, its hitconfirmable =) or just sj backwards and let the hp's roll