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View Full Version : mvc2: magneto vs sentinel i need help!


tempest-magnet
08-18-2002, 07:32 PM
ahh i always die from sent i think he is my weakness caN SOMEONE help me?

MNR1
08-18-2002, 07:50 PM
learn magneto's infinites on sent, there's a grip of them. be careful and block sent.s sj FP and FK and especially his AAA (esp. CapCom, cammy, cable, BH, etc.). punish sent.'s AAA w/yours and be sure to protect your AAA also. remember mag vs sent and mag w/AAA vs sent AAA, mag beats sent. try getting sent in the corner for a better chance of getting your mag. temp down. rushing down sent and watching out for AAA's should be the key. you can also wavedash in front of sent to bait his AAA and calling out yours afterwards.

The Great Sephiroth
08-18-2002, 07:56 PM
Random Hypergravs work well if the Sent player abuses Flight mode and doesn't know what the hell he's doing. To be honest, this can be a tough fight for Magneto if he can't get a hit in. But if your Magneto is like a God, then you'd probably have some luck if the Sent player wants to get into Unfly Mode. He's probably gonna want that one hit, so your best chances are to give him that one hit and hopefully connect it into an infinite or go all out with confusing resets to try to kill that Sentinel. Or, snapback that AAA in somehow and kill it, so Sentinel loses an important weapon in fighting off a Magneto, and he dies horribly if your Magneto is on crack.

08-18-2002, 07:58 PM
Hell no magneto doesn't beat sentinel:lol: :lol:

Just follow him around and kick him ;p, i'm wondering how well just jumping up back when he has you in the corner will work.

Jump up-back call aaa and reposition/set-up.

In all seriousness...sentinel is one nasty mofo and you've just got to practice against good sentinels all the time to stand a chance.

Sugarman
08-18-2002, 08:12 PM
There is a lot of blocking involved for Mags in this fight if players are even. Always have to be calm and patient against Sentinel with any character, even rush down. The closer you stay to him the better. Short jump infinite is retarded easy against Sent, as even I can do it all the time to max hits.

hawaiigamer142
08-18-2002, 08:14 PM
Originally posted by tempest-magnet
ahh i always die from sent i think he is my weakness caN SOMEONE help me?

practice on hryan's sentinel, its crazy...and i thought you could do the mag infinite.

Sentinels Force
08-18-2002, 08:54 PM
Originally posted by MNR1
learn magneto's infinites on sent, there's a grip of them. be careful and block sent.s sj FP and FK and especially his AAA (esp. CapCom, cammy, cable, BH, etc.). punish sent.'s AAA w/yours and be sure to protect your AAA also. remember mag vs sent and mag w/AAA vs sent AAA, mag beats sent. try getting sent in the corner for a better chance of getting your mag. temp down. rushing down sent and watching out for AAA's should be the key. you can also wavedash in front of sent to bait his AAA and calling out yours afterwards.


Sorry to tell u but Sent/AAA vs Mags/AAA Sent always has the advantage especially if sentinel has capcom then magneto is fucked.There is not a very good chance of magneto getting in at all if the sentinel player keeps the zoning right he wont be able to dash in or come over his head at all.And u better protect ur assist because if u slip up two bars and thats a free character for sentinel.Oh and if u dont know infinites against sentinel i suggest u learn them because if u dont ur gonna have an even harder time killing him if u manage to get that hit in there.And u should also do random hyper grab tempest whenever he gets to close they can still mash but if they dont then u got him and a free infinite if ur close to the ground thats about all i have to say laterz.

Devil X
08-18-2002, 10:04 PM
snap out and rush captain the fuck down

NerenatwaH
08-18-2002, 10:20 PM
do a mag tempest then DHC hailstorm.

then run away.

Amdabes
08-19-2002, 04:59 AM
Originally posted by NerenatwaH
do a mag tempest then DHC hailstorm.

then run away.

My friend Foomyjin tried that against row at evo. Row was in unfly mode and was able to unfly and block in time, and his sent was like at the top of the screen too.

horizon phoenix
08-19-2002, 06:39 AM
excuse me for asking, but why should mags wavedash? Isn't his dash already fast enough?

Capcomfans
08-19-2002, 06:57 AM
It will be much faster...Ppl may want to be faster with wavedash...
I wonder are u the same guy i read in gamefaqs.com..?:D

tempest-magnet
08-19-2002, 10:16 PM
thx for all the advice yeah i do know how to do the inf pretty good without messing it up but the prob is damn golden nizmors sent is too good

MalignantMouse
08-20-2002, 09:18 PM
if you manage to get close to sent, keep pressure on him like a freak until you can land a successful hit on him...i find it can be hard to rush him down successfully cuz his super armor helps a little plus, he's bigger so you need to do higher tri jumps to get to his other side...higher meaning they take a little longer...but anyway, once you get in, you don't wanna lose your spot, so keep pressure on him safely, that is, tri jumping either when he's in blockstun or if his assist is already out...regular jumps cancelling non-whiffed j.fp's into j.fk's are good for keeping him in blockstun.

this is just a little thing, but i find it helps mag when fighting sent...when coming from the air with an attack, non-whiffed fp cancelled into fk is a good thing. might be obvious to a lot but might go overlooked too much, i dunno, bye.

magneto's son
08-20-2002, 09:48 PM
how about sent,cable,spiral team chiping the hell out of ya
all sent is going is jumping back and rocket punching into spiral assist



damn damn damn sent to hell

KaiSing
08-20-2002, 11:12 PM
i always thought wavedashing with magz looked slower cuz he has that slight pause in between each dash.

goldzn nismor
08-21-2002, 04:30 AM
yo NIPZ (magnut-tempest)

be at the tourney this SAT.

you'll be my first match at H.Brians tourney.

"peace ..... kkk.kkkkk.----COCK!!!"

-gn

Picolo
08-21-2002, 12:08 PM
Originally posted by mixup
Hell no magneto doesn't beat sentinel:lol: :lol:

lol, except for mine and Soo's

08-21-2002, 12:10 PM
Y? soo becuz he's damn good...and u?

R u damn lucky?:)

Picolo
08-21-2002, 12:11 PM
Originally posted by mixup
Y? soo becuz he's damn good...and u?

R u damn lucky?:) yup, ask ozzy he's seen it in person

300 lb Eugene
08-21-2002, 12:51 PM
Originally posted by mixup
Hell no magneto doesn't beat sentinel:lol: :lol:

Just follow him around and kick him ;p, i'm wondering how well just jumping up back when he has you in the corner will work.

Jump up-back call aaa and reposition/set-up.

In all seriousness...sentinel is one nasty mofo and you've just got to practice against good sentinels all the time to stand a chance.


Collossus can stop sentinel with the right assist type or one on one. I beat all of your friends at Rockys Replay with him a lot when I came to visit last month. TAZ wanted me to play you but you moved or something..He said your Magneto killed him Very badly
:lol: :lol: :lol: :lol: :lol:
We live here in Tennessee...........:o

donaldducktm
08-21-2002, 11:36 PM
just ummm...RUSH THAT SHIT DOWN! :lol:

Picolo
08-23-2002, 11:25 AM
it depends on the team ur playing aganist, if it's sent/plus good aa, and say u have mags with psy, best chance is to snap,(like dubble X said) because we know that capcom and cammy (sort) suck aganist rushdown, or get them in the infinite, do a reset, or do tempest combo(preferibly in the corner, a little bit harder) and when u attack , do it at the right time

Bonesaw
09-11-2002, 09:55 AM
Here's a match-up that I love to have when I am playing Magneto...Why?

Who is better in a one-on-one situation?

I'll tell my opinion after some people post...

aquarake
09-11-2002, 10:12 AM
*posts*
Now tell us why XD

Black Cyclone
09-11-2002, 10:44 AM
My opinion? Mags if he's played right. If Mags gets in close, Sent is pretty much helpless. If Sent starts flying/unflying, Hyper GravxxTempest (or just a Tempest) gets him down, even if he unflys and blocks. After Tempest finishes, Mags can maneuver back into beatdown range and continue the assault. Not to say Sent gets totally owned by him in a one-on-one situation, but the advantage goes to Mags.

Black Cyclone

Th3 0N3
09-11-2002, 11:18 AM
sent doesn't like his opponent all on his nuts..

it's pretty obvious owns sent if he get in, but he can easily be advanced blocked and would have to retry again and again... but only after he had been chip 2-6 points...

it's just about who makes the mistake first or if sent give up his gaurd to either change his game plan or.. whatever else.

ytwojay
09-11-2002, 01:14 PM
personally, i think sentinel is better one on one. magneto has no way of locking down sent to get in, and a jumping fierce takes away all of magneto's momentum. to cleanly hit sent, he has to come from above, and sentinel probably isnt going to be below magneto, if he can help it. plus, magneto cant do any unmashable tempests against sent, so he doesnt have any surefire way to do a lot of damage to sent. Magneto can work his butt off to land a few hits in, and sent can jumping fierce and rocket punch, and sent will probably be even. Magneto has to work a lot harder in this fight, especially without an assist.

Th3 0N3
09-11-2002, 02:29 PM
w0rd.

09-11-2002, 03:40 PM
Bah, just keep sj'ing around with magneto and watching where sent goes. if he gets near you, mash fp while he's on his way up, magic grab him, if he stays on the ground, attack him{save your airdash for right before you are within attack range just in case he tries a real late hsf or a launcher}. sent has no aaa 1 on 1 so i think maggie can do much better when it's like this.

btw, 1 hit with magneto = easy 50% on sent and possibly a reset, it's not uncommon.

lylelljr
09-11-2002, 04:22 PM
The advantage definetly goes to Mags. Sent is too slow and doesn't posess the skills to keeps Mags out. Only a Mags mistake would give Sent the edge. If my Sent is up against a good Mag, I run him out asap.

boychoi
09-11-2002, 04:22 PM
well i think sent wins this 1 usally. cuz sent just stays away assits. then fly away so that magus cant touch him. my mag. is pretty good but i cant seem to beat a good sent wit just a mag. But magus has many ups on sent like rushdown, speed, and infin. i say that if ur playn' a magus agaist a sent try to put em' in a infin because the player will try a let u get a hit so that sent will b in unfly mode

Azn_Flava
09-11-2002, 05:51 PM
I would say mag because he is the fastest person in the game and Sentinel to big and if mag gets close he can go ahead and start an infinite with just one lk and it over for Sent....Basically I saw this happen..... someone was playing Mag the other Sent ...The guy with mag started rush that shit down and when he got in one lk it was over....So to me in my opinon MAG WINS!!!!!!!

REALPLAYER
09-11-2002, 10:42 PM
Mag has the advantage, but the advantage is very small.
Sent has a lot of things to protect himself from Mag, but Mag also has a lot of ways to protect himself from Sent.

Mag has the slight advantage because his air-to-ground game is EXTREMELY strong. Mag can basically keep Sent pinned for a considerable amount of time, allowing Mag to constantly come crashing down on Sent's head or knocking Sent outta the air.
What protects Sent from Magnus rapings is his super armor, stamina, damage, and good movement. Mag has to work harder to deal damage on Sent, than vice versa....but it's still Magneto! :evil:

Mag just has to watch out for HSF's, Frying Pans, etc.

I think the match is 5.5:4.5 in Mag's favor.

Eschaton
09-12-2002, 01:17 AM
Originally posted by ytwojay
magneto has no way of locking down sent to get in, and a jumping fierce takes away all of magneto's momentumI agree, in a one on one situation, all sent has to do is j.fp, if mags ever gets close, just push block him away, Mags shouldn't be counted out though, he can cause sent some major damage, espically if he gets caught into an inf

Advantage goes to Sent, 6:4 IMO

With assist, I think Sent wins this cleanly

DeathFromAbove
09-12-2002, 01:43 AM
With assists? I'll take Sentinel. It's not much easier for Mag to get Sent off of him than vice versa. Mag just seems more likely to run headfirst into something and die, though it's pretty much up for grabs.

1 on 1 it belongs to Mag.

SooMighty
09-12-2002, 02:50 PM
Mags against Sent. Magneto (if played right) SHOULD win easily one on one. Sentinel will not stay on the ground, especially against Mags. Therefore, he'll be jumping around or in flight mode trying to stomp on you. Just get underneath Sent. Random sj. short with Mags will eventually catch Sent, which can lead to an infinite. If Sent blocks while he's in the air, that should be an automatic guard-crush for Mags. With assists is a different story. Well, no point in explaining. It all depends on how you guys use Mags or Sent.

BIG BAD MOG
09-12-2002, 03:15 PM
W/o assists, yea, its definately Mags. Wut can the big man do against a guy thats incredibly fast? With assists though, Sent can keep a solid keep-away. O, BTW, y do ppl alwayz air combo with just lk lk to rocket punch instead of the full magic series?

ShinGodfist
09-12-2002, 03:28 PM
IF the skill levels are about equal, I believe Magnus has a much better array of techiniques at his disposal. Only novices who rely on sentinel's high damage potential would even come close to thinking sent has what it takes one on one.

randomcelestial
09-12-2002, 03:47 PM
One on one? EASY Magneto win.

The trick is, you know what moves Sentinel uses in given situations. If you're in front, j.fierce. If you're down-front, stomps. You need to always stay out of those areas. If Sentinel is moving backwards and you have a lead, don't bother rushing into him. Build meter. You can always bust out tempests for a few pixels. :)

For sentinel on the ground, realize you can't super-jump full screen and then airdash: you'll get fierced and then he flys. Get on the same half-screen and then superjump and aim to land on his head. Or if you're already close dash-in crouching short and just stay on him. It's not hard. Repeat triangle jumps and other basic Magneto stuff. Stay in the same height level and Magneto will walk on him with sj. shorts.

If he's in the lower air and just waiting to fierce you, by all means, sj. EM disruptor that shit or tempest and see what he tries to do. Usually either option will lead to him taking a hit and unflying and giving you momentum.

If he's high the air flying around you need to be more careful. You need to wavedash so you're right under him and sj. straight up with jab/short attacks. If he unflew and blocked, airdash keep attackin / throw /whatever, but if you get him on the ground and blocking you've won.

DarkEgg
09-13-2002, 10:23 AM
Originally posted by randomcelestial
One on one? EASY Magneto win.

The trick is, you know what moves Sentinel uses in given situations. If you're in front, j.fierce. If you're down-front, stomps. You need to always stay out of those areas. If Sentinel is moving backwards and you have a lead, don't bother rushing into him. Build meter. You can always bust out tempests for a few pixels. :)

For sentinel on the ground, realize you can't super-jump full screen and then airdash: you'll get fierced and then he flys. Get on the same half-screen and then superjump and aim to land on his head. Or if you're already close dash-in crouching short and just stay on him. It's not hard. Repeat triangle jumps and other basic Magneto stuff. Stay in the same height level and Magneto will walk on him with sj. shorts.

If he's in the lower air and just waiting to fierce you, by all means, sj. EM disruptor that shit or tempest and see what he tries to do. Usually either option will lead to him taking a hit and unflying and giving you momentum.

If he's high the air flying around you need to be more careful. You need to wavedash so you're right under him and sj. straight up with jab/short attacks. If he unflew and blocked, airdash keep attackin / throw /whatever, but if you get him on the ground and blocking you've won.
wise words from a man who knows how to ski..