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xc3xc3x
01-19-2005, 04:04 PM
Mapster007 and I are creating a complete Amingo guide! A complete compendium of setups, combos, strategies, mixups, teams, you got it!

Stay tuned!

JiveParrot
01-19-2005, 04:37 PM
Awesome! *stays tuned*

Dark Strider
01-19-2005, 10:43 PM
Sounds good :tup:

paper tiger
02-20-2005, 09:14 PM
I'm the only Amingo player at my arcade and everytime I pick him people laugh. When they get owned by his poke/launcer and aircombo, they don't laugh anymore.

Mapster007
02-21-2005, 06:04 PM
To the above poster: What team(s) do you use with Amingo?

paper tiger
02-21-2005, 11:09 PM
It really varies. For the most part where I play, it's all casual play. Most of us can play the upper tier guys as well as most people but we tend to do low tier just to keep it interesting. Most of the time when I go for amingo I'll pair him with Thanos capture assist or Cap america dash. Reason for Thanos is that it easily crosses up most people. If you time it just right, you can call in Thanos and onion dash right over their head. They will get crossed up and trapped in the bubble. Not only does it work but it's humiliating for the other guy. Another favorite is to onion dash into the maracas super (don't know the proper name). I've noticed that in the right situation you can use Cap Americas dash assist to leave them in blocking mode long enough to jump or onion dash over them and crossup. Let's face it, Amingo is best played when crossing up or in a corner where he can beast on a average down or crouch blocking player.

How about you? I'm always looking for new teams to put him with. Another good looking combo is Dr. Doom's S.HK into his HCF PP super then dhc into the maracas. Looks great and works!

Mapster007
02-22-2005, 04:20 AM
You're right about Amingo being at his best when trying to cross up or having the opponent in the corner. My past Amingo teams have been Amingo/Storm-Y/Doom, Amingo/Sonson/Doom, and Amingo/Sent-Y/Sonson.
Currently, i'm using Amingo/Storm-A/Sonson for serious play (yes, that's my serious/tournament team), or for a more casual approach i'll use Juggernaut-Y/Amingo/Sonson, or Amingo/Sonson/Thanos. I only listed some of the assists because the rest should be obvious.
And also, it doesn't matter what assist Amingo has, they all suck :tdown:.

Also, if you wish to see some of my Amingo in action, check this out: http://www.zachd.com/mvc2/#mikez

Peace

paper tiger
02-22-2005, 07:39 AM
Yeah, cross ups are his main game but if played properly, he can wave dash in behind a good assist like Doom. I've used this strategy before because it gets you right next to them and in close where our boy does most of his damage. The videos looked sweet.

And yeah, his assists do suck. I end up using Balance only because it's not as horrible as heal. Onion dash is underrated though, that move can be easily cancelled out of into other stuff for big damage.

chill_effect
02-23-2005, 09:48 AM
I like to use amingo( i have amingo on enhance or balance. his assists do suck. i 'll pair amingo with bh and storm. If ever a magneto tries to tri jump with lk, just wait until u see his lk coming out then do the super that goes to the sky, think its called child of the sun. This is a pretty good team since amingo can cross up with bh aaa. Some times they can't tell whether u going to do a lk then launch or tigernee a onion ball to cross up since the assist kinda hides him.

if u see them call an assist out, just wave dash towards it and do a thc. well with my team at least. then u will definitely take off more than half of the assist life off. and since i have storm on variety assist then she does hailstorm in the thc and covers amingos ass while u fuck up their assist. Amingo goes good with sent on drones and can put some pressure. try doing c.lk+drone assist, s.hp, if they block the c.lk then the drones should get there just as ur s.hp is done, then just dash with a c.lk then tiger knee an onion ball to crossup. evil. I also play sonson, but not with sent and amigo, cause two low defense chars on one team won't do it for me. but sonsons anti air assist is very good and beats out doom. u can use her with sent well and with storm.

If i'm not using santhrax then i use sonson instead of commando. not as effective as commando but she can set up a hailstorm very good. also with sonson. If u see a storm doing a hailstorm and ur sonson, wait until storm gets to the wall when shes gonna do hail, then just do the monkey super. She won't get hit at all not even chipped since she is invinsible during the whole transformation. then u can chip storm back.


or if ur sent and storms gonna hailstorm just do plasma storm then dhc into the monkey super to safely tag out sent. no chip damage. Sonson is a good assist killer might I add. If they call out their assist, just sj then do the pole super then dhc into hail or hsf. I kinda got carried away on sonson, she is a very underrated char.

Mapster007
02-23-2005, 05:13 PM
Nice input, chilli. Sonson is indeed underrated. I may hafta try some of those tactics out that you listed to see how they work ;).

Also, Amingo isn't really a low-defense character, he's got average defense, the same as Cable/Cyclops/etc. do. Quite nice, if you ask me.

chill_effect
03-02-2005, 03:45 PM
Nice input, chilli. Sonson is indeed underrated. I may hafta try some of those tactics out that you listed to see how they work ;).

Also, Amingo isn't really a low-defense character, he's got average defense, the same as Cable/Cyclops/etc. do. Quite nice, if you ask me.


so did u try those strats? sonson can also do two supers in a row in the corner but u have to otg after pow.

-corner:c. lp,lp,hp, hp monkeysxx pow, as soon as she recovers dash, s.hp (otg), seiten rengeite ( f,d,f, hp)xxpole super.

shes a good fighter if it comes to it.

Anthracks
11-13-2006, 03:02 AM
Umm... stay tuned for 2 years? Where the hell is this guide... I wanna play the cactus!

ImPerfectCell
12-06-2006, 06:23 AM
lmao i kno. wtf?

Deathfist
12-06-2006, 12:23 PM
Be careful using this as some assists can cause problems with you using this strategy.

Call an assist like Doom-b, Storm-a, Sent-y, etc.., and tiger knee light dash-ball.
If they block the assist, you'll still be point blank, and it'll cross up.
-If they block high, you wait, land, dlk, and if it hits, you super them.
-If they block low, you flying hk [first hit will armor pierce, and will come out], or lk,mk chain, then do a small combo, or a super.
-If they guardpush the ball, it changes nothing because you're still point blank. You end up on the same side you started with. Your high low game wasn't compromised, and you can do a second dashball if you think you can get away with it.
-Don't miss with this.

Amingo's Standing hp when coupled with his dash is more useful than it looks. It does have it's risks when missed, but if the person is on the same level as you, you can try it. This is especially useful when trying to punish the recovery of people's moves. Iceman's Icebeam when done on the same level as Amingo can be punished with this. You can also potentially cancel this with a light dashball to close the distance.

Use light dashballs. They're very hard to punish. I used to use light dashballs point-blank as a combo ender whether or not it hit, so that I could snuff their ducking lights with my own. Tiger knee dashballs are even worse because if done right it won't look like you left the ground. If they try to punish the recovery with anything low, they'll miss the attack, and eat a flying attack over it of your own.

Other things to keep in mind are the fact that you can use a dash-ball in much the same way that Rogue or Blackheart uses their air dash. You can use it to get around someone's stuff or change your position so you're in a better one.

If you want to combo the ball with the super, the best way is to incorporate an assist like Storm-a, BH-b, etc... into your combo. There are some characters that dashball canceled to super works properly on [Sentniel, Blackheart, Juggernaut, etc... I made a chart but can't find and don't remember all the characters. I think Psylocke is one too, but I'm not sure] hence the assist.

Don't forget, that both of Amingo's supers are fast enough to allow for frame-cancels. If you have Ironman or Sentinel in your team, you can standing hk someone, then if it hits cancel that into either super, and fast cancel that with Sentinel or Ironman's super.

xxphilopiaxx
07-20-2007, 08:55 PM
in corner: launch, sj.lk, lk xx lk drill, lk, lp, land....

is there anyway to sj. after and continue this combo?

I do a variation with doom: launch + doom AAA, sj.fp into rocks, pause, lk, drill, lk, lp, land, sj.lk xx lk drill, lk, lp, land, vine super.

APimpNameServBot
07-23-2007, 02:54 PM
I would of never thought.....

Insomniac487
07-29-2007, 05:09 AM
I just started playing amingo. I seriously wanna make him one of my main teams just cause he's extremely fun to play with. he's such a underrated low tier character. His crossups and unblockable onion partners is what he's all about. I think winning with amingo will only show high-tier-believers that low-tiers can rock too. It just takes some time to get to know the character 100% comfortablely, and paired up with the right assists, can own.

I'll post some combos assist/combos in a few days. Gotta do some training :smokin:


in corner: launch, sj.lk, lk xx lk drill, lk, lp, land....

is there anyway to sj. after and continue this combo?

I do a variation with doom: launch + doom AAA, sj.fp into rocks, pause, lk, drill, lk, lp, land, sj.lk xx lk drill, lk, lp, land, vine super.

I'm going to test that out and see what i can add on. i'll get back to you in a few days :cool:

Wheat Toast
09-02-2007, 12:58 PM
I just started playing amingo. I seriously wanna make him one of my main teams just cause he's extremely fun to play with. he's such a underrated low tier character. His crossups and unblockable onion partners is what he's all about. I think winning with amingo will only show high-tier-believers that low-tiers can rock too. It just takes some time to get to know the character 100% comfortablely, and paired up with the right assists, can own.

I'll post some combos assist/combos in a few days. Gotta do some training :smokin:




I'm going to test that out and see what i can add on. i'll get back to you in a few days :cool:

[Amingo must live! I'll try to revive this thread.]

You could always do something like:

[In Corner]

Launch, /\, sj.lk, sj.lk, Jab Onion Dash, sj.hk, \/ Whatever

I've found that a meaty s/c.fp with Doom or some other pressure assist works pretty well.

If you don't feel like putting on the pressure, you could always go for the stupid high-low game:

c.lk+Assist, whatever
j.lk+Assist, whatever (Less options, but it's always good to mix it up)
j.hk+Assist, Land, c.lk, whatever
Etc.

Amingo is just weird. Super fast c.lk, Instant overhead (j.lk), Fast and far reaching snap out, his j.hk is sort of good for pressure if the opponent doesn't like to push block.



Random Ghetto (Rollable) Cross-up #1:

c.lk, c.hk, Jab Onion Bounce, (X), Whatever

If you want, you could probably do something like: Storm-A, tk.Onion Dash, (X),

I would post more, but I'm honestly just talking out of my ass. I have almost no experience with "The Go".

Amingo is so dumb. :rofl:

judge_rl
07-30-2008, 10:16 PM
Sucks Mapster and partner never produced the aforementioned vid on all Amingo, but I will see if I can check out some of Mapster's matches on Preppy's site.

edit: decent Amingo. Mitsu vs Mapster @ Evo 2k5 is too funny
edit2: good stuff. i had never seen that corner re-sj infinite with Amingo before