View Full Version : Dudley in PS2
i was just wondering if the combos done in dreamcast would work for the SF aniversary for the ps2. It's either my timing or something wrong with the game itself :O
For example:
s.rh,Ex.mgb,s.rh,jet uppercut (corner).
Simple combo but i cant pull it off for somereason.
Sir Jiggles
01-20-2005, 06:43 PM
I think you must mean toward-MK --> jet uppercut to finish that combo. You can also do neutral MP --> jet uppercut, but using s. RH to combo into jet upper doesn't work off any juggle that I know of, not on dreamcast, not on arcade, not period.
What happens if you try to do the combo you described is Dudley will hit again with the s. RH off the EX MGB then whiff the uppercut and then (presumably) get raped.
The only time I ever use s. RH--> jet upper on someone in the air is to punish a character right after I parry their jump-in.
EDIT: Oh, so to answer your question, you can def do those two finishers I described (s. MP --> jet upper or toward-MK --> jet upper) on both dreamcast and PS2, but I don't think you ever could use s. RH --> jet upper to finish the combo you described.
Hey sorry but im not sure what you mean by toward-MK --> Jet. Do you mean forward+MK or move up a little then do regular MK. Sorry im nub :O. and also if you could clarify some "Dudley Terms" it will be appreciated.
When people say jab EXmgsb, does jab mean low punch??
and also what does ducking uppercut mean.
People in the Dudley forums use these terms a lot but i just dont know which move they talking about. Thnx a lot.
Sir Jiggles
01-21-2005, 08:19 AM
Sorry for the confusion. The jargon normally used is this:
Toward+move means you move the stick in the direction of your opponent while hitting the appropriate button.
Moving toward the opponent a little, then doing the move is usually described as "walk up, do move" as in "walk up, throw," etc.
No one would say "jab EX MGB" -- there isnt any such thing. EX MGB is the longest MGB move and it ends by launching your opponent, setting him up for a juggle. You mean "jab MGB" which is not an EX move.
It is simply HCF+LP, (LP for light punch not low punch) and it is used generally for three purposes: to juggle an opponent after connecting with EX MGB or c. RH, as anti-air to screw up parry timing when someone tries an empty jump-in, or (you see Fujiwara do this a lot) to bait someone into punishing you so you can parry and counter. This last application is fairly tricky and involves deliberately whiffing jab MGB at range, so that most characters can only punish with a low attack (e.g. a shoto sweep). Knowing they will probably punish low, you are ready to parry low and then fuck him up.
Ducking refers to Dudley's command dash, which is HCF + any kick. The strength of the kick used determines how far he dashes. This move can be used to maneuver past projectiles once they are launched. You can end the "ducking" dash with either a "straight" or an "upper" by pressing a punch or kick button, respectively (as in, HCF+MK, then P or K). The moves are referred to as a "ducking straight" (where he does a long one-hit punch immediately after coming out of the dash) or a "ducking upper" (where he says 'uppercut!' and does a two hit uppercut from the side after the dash). Of course you don't have to do either, and can simply dash forward with HCF + any kick.
Hope this helps.
thanks for all the help jiggles, i still can't get some things down with dudley because im not really used to the SF3 playing style. I'm more of a MvC2 guy, but im loving third strike too.
Another question for you (sorry) = s.rh,Ex.mgb,toward-MK,jet uppercut (corner)
When i hit them with the toward mk, the opponent usually just flips and lands and not being dazed so i can finish it off with the jet uppercut. Is it my timing??
ZERO Shift
01-22-2005, 08:17 AM
It's your timing. You're doing towards+forward too early. You need to let the opponent drop a little closer to the ground before you connect with it. Otherwise they'll always flip out, even gaining an advantage if you try the Jet Uppercut and whiff it.
Sir Jiggles
01-22-2005, 10:14 PM
When i hit them with the toward mk, the opponent usually just flips and lands and not being dazed so i can finish it off with the jet uppercut.
Not being dazed? Huh? Is your uppercut coming out?
If the uppercut misses but comes out immediately after you hit with the toward-MK, then Zero is right and it is your timing -- he has to be low enough so the uppercut hits him.
If the uppercut isn't coming out, you are not doing the correct motion for toward-MK --> uppercut. This motion (toward-MK, dragon-punch motion + HP) has to be fast or you just do the toward-MK.
I don't know what you mean "dazed." You talking about hitstun or what?
ah i c, so its kinda like a cancel because you have to input the dragon command really fast after the toward mk. i havent been doing that. when i hit them with the mk, usually my opponents get out of the hitstun automatically by flipping. Now i know what to do, lets just hope it works :O
Hey Jiggles
Kokujin Made That Combo On Evo 2k4
He Did
s.RH, Ex MGB, Walk A Little, s.RH, EX Uppercut
Correct Me If Im Wrong
But I Saw A s.RH
If It Doesnt Hit, What Does Kokujin Made Then :xeye:
Sir Jiggles
01-23-2005, 07:07 PM
Hey Jiggles
Kokujin Made That Combo On Evo 2k4
He Did
s.RH, Ex MGB, Walk A Little, s.RH, EX Uppercut
Correct Me If Im Wrong
But I Saw A s.RH
If It Doesnt Hit, What Does Kokujin Made Then :xeye:
I dunno, chief. I have not seen all of Kokujin's matches from EVO, but he did not do any combo like that vs. Vic, Mike Watson or the yellow Makoto he played -- those are the three matches I saw him in.
Who'd he do that combo on? Corner? If you have it somewhere I'd like to see a vid of it.
For the last half hour on my PS2, I tried my best to do that combo -- i.e. EX mgb, walk up and juggle with s. RH -- jet upper, but every time the uppercut misses. I tried launching with the c. RH to juggle, also no dice.
Still, I won't claim that combo will never work on any character ever, but even if it does work it's pretty damn hard to connect with. I can sort of see it maybe working vs. Q, in the corner, but the bottom line is I'd forget about trying to reliably finish a Dudley juggle with something as arcane as s. RH --> jet upper when there are so many other, easier options.
Nevermind
I Just Saw The Video And He Did
s.Roundhouse, EX MGB, Jab MGB, Ex Jet Upper ^__^
Sorry Im Really New With Dudley
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