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mooka11
01-25-2005, 07:45 PM
how is it possible to execute a 360x2 move without leaving the air, straight from neutral stance?

i recall seeing this in one of vryu's sfa3 vids and kysg's recent zangief 100% combo vid. is this possible in cvs2?

hopefully someone can offer an enlightening explanantion. :wonder:

noodleman
01-25-2005, 08:37 PM
as ino put it, "spin the stick really fast" :lol:

which is technically true. If your stick samples fast enough (like jap sticks), iirc you can register 720 motion before the jump animation completes

From Buk's System FAQ (at gamefaqs.com)
360 characters like Raiden, Zangief and E.Honda have 5 frame start ups on
their jumps to facilitate the use of their moves.

which is just under one second. so if you can spin it that fast, you can do standing 360/720s

mooka11
01-25-2005, 09:11 PM
i see, thanks for the enlightenment :tup:
though, i wonder how that can be humanly possible. seems accomplishable only on programmable controllers.

noodleman
01-25-2005, 09:15 PM
it is a well know fact that japanese players are not human. they do it without breaking a sweat.

*InVeRs3*
01-25-2005, 09:30 PM
you mean 720s? I just do a c.lk , 360 and wait for a split sec to verify....... to see if they jump or block, 360. If i get hit oops.

noodleman
01-25-2005, 10:23 PM
i assumed he wanted to find out how to do a standing 360/720 from neutral, without hitting any buttons..ala some crazy jap vids of hugo doing standing 720's.

mooka11
01-25-2005, 11:30 PM
yep, precisely what i said. from neutral. 720s from non-neutral stances aren't difficult.

without breaking a sweat?? :wow: oh my....

WindyMan
01-25-2005, 11:35 PM
From Buk's System FAQ (at gamefaqs.com)
360 characters like Raiden, Zangief and E.Honda have 5 frame start ups on
their jumps to facilitate the use of their moves.

which is just under one second. so if you can spin it that fast, you can do standing 360/720s

Uh, I'm sure you meant just under one-tenth of a second. 60 frames = 1 second.

Pimp Willy
01-26-2005, 12:20 AM
But does CvS2 run at 60 fps, or 30 fps?

ShinNeosnake
01-26-2005, 12:26 AM
Its 60 FPS

mooka11
01-26-2005, 02:13 AM
wait, i thought he was referring to jumping frames.

i had the conception that any game can input only directional command per frame. does that mean u need to squeeze 3 directions for every frame?? i really cannot fathom how that is humanly achievable.

do P,S,N and K groove offer more frames for execution?

noodleman
01-26-2005, 05:20 AM
Uh, I'm sure you meant just under one-tenth of a second. 60 frames = 1 second.

yes...i mean .1 seconds and i'm a math major :encore:

Shin Ace
01-26-2005, 07:09 AM
Kara cancel is your friend. Use that to keep you grounded an extra few frames or so.

Or you can straight up whiff a move and use that to hide the input, just like Inverse poitned out.

mooka11
01-26-2005, 09:12 AM
i was thinking of using it when running towards the opponent, so ideally i'd like not to whiff a move (that'd be quite a giveaway).

problem with karaing is that the tendency of negative edgeing into a 360 is too high. given that we'd be spinning the stick so fast, that'd be so highly likely as to become unfeasible.

CrimsonDisaster
01-26-2005, 10:28 AM
It is humanly possible. Just requires some really fast stick spinning. Much easier on a Japanese stick, as mentioned above.

mooka11
01-26-2005, 10:43 AM
do jap sticks have a smaller circular area or something?

noodleman
01-26-2005, 12:02 PM
Kara cancel is your friend. Use that to keep you grounded an extra few frames or so.

Or you can straight up whiff a move and use that to hide the input, just like Inverse poitned out.

Kara cancel only gives you 3 frames to cancel out the move, and you can't add it to the 5 frames of jump animation for 360 guys. Being in a small jump groove gives you 8 frames to cancel your jump, so that would make things quite abit easier.

And dont' know about jap sticks, but they are just better than us sticks :P

Nick T.
01-26-2005, 03:54 PM
do jap sticks have a smaller circular area or something?
Yes, they do.

mooka11
01-28-2005, 09:03 AM
i tried today and managed to pull it off only once at speed 1. i presume 60 fps is for speed 3?

maybe the smaller area does mean something. never tried one myself so no idea how it's like.

ZenFire
02-02-2005, 06:53 AM
I thought that Tachi-Gigas with Hugo in 3S was hard enough. Hugo's superjump has 7 frames of startup. I vaguely remember reading that superjumps in cvs2 do not equate to longer jump startups so that would contribute to making it harder in cvs2. And since Hugo (and iirc Gief in cvs2) only need 360+180=540 degrees of input and because you can input 180 degrees before ever pressing up, you only need to do a 360 motion in those jump frames.... sounds easy now, hu? hahaha, that ish is still pretty impossible for me.

mooka11
02-21-2005, 01:19 AM
unfortunately, that's not so the case with gief in cvs2. he must accomplish 360+270 to execute fab.

the above analysis prior to ur post is right; i pulled it off once at speed one.

xX_Deus_Xx
02-21-2005, 02:29 AM
i dunno if this will be informative to anyone but here goes. a piledriver has to hit only four points to work:

:l: :d: :r: :u: + :p:
will get you a piledriver.

now it may seem weird, but it's very possible to do a piledriver like this, especially when you think about how a japanese stick has a square gate (if you dont know what i mean, think of a square with a circle drawn inside. does the circle touch any of the squares corners?).

so since iirc, gief's jump has 5 frames before he leaves the ground, and you need to complete the above motion twice, it would take 8 frames (the last input and :p: are done during the same frame). since 3 of the first 4 motions can be done without jumping, you have 5 more frames minimum to do the FAB.

(:l: :d: :r: these are all grounded)
:u: :l: :d: :r: :u: + :p:

the timing apparently is very tight, with no frames for any leeway.

Drunken Master
02-25-2005, 06:04 PM
how many frames of prejump does gief's SUPERJUMP have?

X-Pac786
02-26-2005, 12:42 AM
just hit standing lk and then do a 720 right away ... if the lk whiffs ... the grab connects ... if the lk hits the guy and he's blocking ... it'll still grab however if he gets hit by the lk ... I don't know what happens and its 2:45 am and I don't feel like checking right now but I either do standing lk into 720 with Gief, dash 720, or parry 720 ...

Stabby
02-27-2005, 12:17 PM
Um, guys, do standing 360s by just doing :hcb:(Like Ken's command roll) and then tapping :u: + P immediately after. So if you can do a HCB, then you can do a standing 360.

Very easy, and is actually faster (Input-wise) than just doing a full 360.

No idea about the 720s, though.