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Ex-S
01-25-2005, 10:44 PM
What situations (besides obvious ones like the miss an attack) would you throw? I'm having a tough time against sitting P-groove players. People tell me it's because I miss a lot of throw opportunities; I don't throw enough.

caliagent#3
01-25-2005, 10:50 PM
throw all the time

popoblo
01-25-2005, 11:30 PM
throwing is huge in mixup games. for example with ken, walk forward and RH throw OR low shorts into level 2 (the john choi special). after you've been thrown once or twice, your opponent will start to try and tech throws, which will be beat by low shorts. if they start to try and block some more, then throw.

same basic thing with rolento and counter hit jab OR throw. if your opponent is blocking too much, throw them to open up the game to low short mixups.

peace

PS- vs P-groovers, NEVER use a low hitting move after a tech throw. low parries into super combos hurt.

Leezy
01-25-2005, 11:33 PM
Throwing is the best. It deals reasonable damage for relatively low risk, it stops RC moves, it pisses people off (which allows you to throw them more), plus it's hella funny sometimes (like when you throw with Dan and step off the machine to imitate his taunt afterwards).

Don't use throws as your only offense, but definetely make them part of it.

noodleman
01-26-2005, 02:48 PM
come on, learn from nagata, throw all the time!

*InVeRs3*
01-26-2005, 06:40 PM
look at their hands, seriously.

HoneyBBQGrundle
01-26-2005, 07:29 PM
Actually if they whiff an attack it's usually better to combo them instead of throw.

Shin Ace
01-27-2005, 05:02 PM
One last thing, mash all your throws. I usually just double tap(as fast as possible). Throws are the only thing that I double tap. That way, if he's trying to throw you too, you'll likely tech hit.

Alphastorm
01-27-2005, 07:57 PM
Answer: When opponent is blocking.

Shin Ace
01-27-2005, 08:11 PM
^^^Or parrying without option selecting.

yqbd
02-07-2005, 03:36 PM
throw when they land from a jump

TVS
02-08-2005, 03:06 AM
Against characters that like to cross-up alot, ie blanka, ken...walk forward, crouch, then throw when they try and cross u up...just be on alert for empty cross-up/hi low mixup/short short super type shit...if u dont have good reaction then maybe try a different game to play. :tup:

Slipkid
02-08-2005, 10:43 PM
I'm a bit of a scrub, ok a huge scrub, but the only times I can throw better players is after I hit them out of the air (they usually go straight to block mode fearing a combo) or when they are cornered.

Dragon_Light
02-09-2005, 03:25 PM
I got a question though. If I try throw with hp, does the opponent tech with the same button?

Nick T.
02-09-2005, 06:21 PM
I got a question though. If I try throw with hp, does the opponent tech with the same button?Nah doesn't matter which button.

Just remember that fierce throw comes out in 3 frames and has more tech hittable frames.
RH throw comes out in 5 frames and has less tech hittable frames.

Shin Ace
02-09-2005, 06:22 PM
No. You can throw and tech with either fierce or roundhouse.

X-Pac786
02-25-2005, 07:35 PM
this is easy since I always use P groove and like to sit around a lot ... chances are if they can parry fairly well and you've thought of doing something which may be "obvious" like after a tech throw doing ANYTHING instead of throwing out an attack just throw ... and sit next to the guy and do empty small jump into throw .. its GOLD!

Mickey D'
02-25-2005, 11:09 PM
Throwing a lot on wake up is a pretty safe bet. You may not think so, but it really is usefull when people aren't using very meaty moves on your wake up. If people use jab/lk moves during your wake up, throwing them is a great way to turn the tables.

LTB told me that a lot of good players try to throw on wake up.

GunterJPN
02-27-2005, 09:00 AM
A better thing to consider is when SHOULDN'T you throw. Throwing is the counter to blocking, so in almost every situation when the opponent is blocking, throwing is the correct thing to do. However, one situation where a throw is BAD (and this is VERY specific) is when the opponent is about to be guard broken, ESPECIALLY when this is coming at the end of a round and you are behind. Sure, you'll get the free damage for the throw because they are blocking, but in choosing to throw, you A) put yourself in a position where you have to regain ground by chasing after them again (unless they were cornered), and B) waste time because of the lengthy animation of the throw. In this situation, it's better to break the opponent's guard and then do your biggest, FAST combo. This is almost always more damaging than the throw.

X-Pac786
02-27-2005, 05:52 PM
A better thing to consider is when SHOULDN'T you throw. Throwing is the counter to blocking, so in almost every situation when the opponent is blocking, throwing is the correct thing to do. However, one situation where a throw is BAD (and this is VERY specific) is when the opponent is about to be guard broken, ESPECIALLY when this is coming at the end of a round and you are behind. Sure, you'll get the free damage for the throw because they are blocking, but in choosing to throw, you A) put yourself in a position where you have to regain ground by chasing after them again (unless they were cornered), and B) waste time because of the lengthy animation of the throw. In this situation, it's better to break the opponent's guard and then do your biggest, FAST combo. This is almost always more damaging than the throw.


I disagree ... the guy is almost guard crushed .... throw .. dash in, they panic do something stupid on wake up, dash out, punish or continue for the guard crush. Its a better game to keep the guy pressured on losing that guard crush. Well unless you're behind then you would want to guard crush him ... but in most cases I find I'm guard crushing the guy if I'm already ahead in the fight.

Leezy
02-28-2005, 12:31 AM
True dat...but, this example was at the end of the round (no time left to follow up), and when you throw them their guard meter starts building back. Early or mid-round, I'd throw and pressure up to make them fuck up and get hit again, or get scurred and get broken. End of the round, though, I would break that shit. Also, the example was if you're behind in the match. I think comboing them allows you to keep up momentum more than throwing them. Most combos will knock them back down, allowing you to stay on top of them. Throwing them will give them time to regroup (mentally, at least) while you dash/run after them.