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View Full Version : C - Groove Lvl 2 Taunt Cancels


DanD
01-31-2005, 08:03 PM
I was just messing around with some C - groove and noticed that you can cancel lvl 2's with Taunts (I am on the Xbox version, we have no arcade around here so I am stuck with it.)

At first this seem totally useless, but a cool way to kill an oponnents character. Then I got to thinking.

The only practical use for this that I could think of had to do with Rolento and his grenade taunt.

I used the lvl 2 grenade super (qcb x2 + strong) and canceled it into his taunt. I got it to work when he fully rolls into the corner and brings the opposing character next to him. If you time it right the grenade goes off right as the opposing character wakes up and you get a free anything. It's highly situational but I thought it would be cool to get the lvl 2 a taunt and a cr. forward lvl 1 maybe?

That's all I got.

Guardcrush
01-31-2005, 08:22 PM
Sakura's taunt is top-tier.

noodleman
01-31-2005, 08:31 PM
especially when you rc it to stuff wake up supers.

mooka11
02-01-2005, 04:26 AM
todo's taunt is useful, it increases the hits of his cho-kasaneate by 3 or 4.

xX_Deus_Xx
02-01-2005, 05:47 AM
or you could just cancel into his command grab for the same effect.

RagingStormX
02-01-2005, 03:43 PM
Do Dan's qcfx2+k, then taunt in the air is my favorite.

Ghostmaker
02-04-2005, 10:14 PM
Finish up Kyo's level 2 qcfx2+p with his taunt. If I remember correctly, he stays on fire for a little while. Looks pretty cool.

Duck Strong
02-05-2005, 09:41 AM
You can extend akuma's and Evil Ryu's level 2 combos by cancelling into taunt although I'm too lazy to explain.

Maj
02-07-2005, 01:59 PM
For an example of what Duck Strong was talking about, find/download/watch cvs2fbjuggle03.wmv at the bottom of this page:
http://sonichurricane.com/notebook.html