View Full Version : ¿ cancel into supers, how ?
snookaydcc
02-26-2005, 03:21 PM
whats the exact motion for doing a 2 in 1 super? I have my way to do it that seems to work most the time.
the real reason i started this topic is because I see ppl doing ken's fierce punch dragon punch and then go straight into a super.
Online the other day i was Elena and after doing her QCB P special i was able to go straight into her SA for 9 total hits as opposed to 7 hits from just the SA alone. I purposely tried again in the same fight and it worked. so after i beat him I go straight to trainnig and CAN NOT DO IT.
Even with dudley, I do his upper cut but i cant go straight into a super. It only happens for me by accident.
SO UMM, HOW IS IT DONE? do i have hit a certain button to cancel the special or what.
ChaosNightWolf
02-26-2005, 03:23 PM
Do the motion for the regular move, then do the supers motion. Example :qcf: :p: , then while still in the animation :qcf: :p: again (This is for say fireball cancel into super)
ParryAll
02-26-2005, 03:30 PM
Thats something that you just have to learn on your own through practice. There are a couple different methods of doing it. I'm too lazy right now to list them, go get ThongBoy Bebops tutorial. I can't stress enough how good that video is.
For kens sweep shoryuken then kick super I do this.
Do the full shoryuken motion, but when your at down forward do the kick and finish the motion off with the punch button which will result in a sweep dragon punch. After the dragon punch do the hadoken motion and press the kick button. So in the end this will perform sweep, shoryuken, into a kick super.
Make sure you are using m or hp for the dragon punch cause the jab one will just knock you out the air. My explanation sucks so you're better off asking the pros. haha.
snookaydcc
02-26-2005, 04:34 PM
ok it works for dudley and elena when i want to do the super right after a DP. BUT i really want to do elena's super after she does her overhead stomp thing. HCB+punch button her supers are all QCF+kick button. any ideas on that.
Slade555
02-26-2005, 04:53 PM
I don't do anything special. Like Ryu low forward into super fireball, I do the low forward THEN start the double fireball motion (although in this case you still kind of roll into the fireball motion like you would a normal fireball). Theres enough time to do it that way. Same w/ Alex who I use now, close MK on its own, then start the double fireball motion to connect the super (of course you do it really fast afterwards).
snookaydcc
02-26-2005, 07:54 PM
actually it doesnt work with elena... i think i actually ahve to do 2 qcf for her super to come out right after i do her dragon punch
Ssongro
02-26-2005, 08:13 PM
actually it doesnt work with elena... i think i actually ahve to do 2 qcf for her super to come out right after i do her dragon punch
The way the mechanics of the game works is that you can buffer moves - by that I mean input of one move can have an effect on the next. The example that ChaosNightWolf gave of qcf+P(hadoken) + qcf+P(super) is the best out there and dragon punch motions work just as well, ie. dp+P(dragon punch) + qcf+P(super). Beacause of this elena's dp into SA works with the buffer method of execution. It should be noted that the input for the 2nd qcf+P should be before or during the hit of the 1st move used to buffer, this could be why you're not getting the SA in with 1 qcf after dp+P.
You should try practicing with Ken and SA3 - HP dp does 3 hits, pratice the buffered method of SA input with 1st hit and 2nd hit of the HP dp before going into super (3rd hit will knock the opponent over so you get the same effect as if you were using LP dp).
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