View Full Version : Anti-Roll Cancel Zangief thread
GreenPeen
03-08-2005, 01:33 PM
Any tactics on how to beat this. It's seems to be unstobable, can't counter, can't parry, no jd, not oven another roll cancel, hmm
noodleman
03-08-2005, 01:36 PM
learn to jump up, or away.
learn to stay out of gief's running grab/spd range.
GreenPeen
03-08-2005, 01:57 PM
thats kind of obvious, what should i do just run away and never attack and lert time run out?, my main point is that maybe this game is inherently flawed and cheap, i spent alot of time on it though so i don't know if i want to believe it
noodleman
03-08-2005, 02:17 PM
well, can't give you any char specific strats, since i don't know what your team is.
if you have a fireball, throw it at him, he'll have to lariat/block it, if he lariats, you can start jumping at him and start some type of pressure string.
if you don't have fireball, move in and out of range, whiffing jabs to see if you can bait out long sweep/rc running grab.
rc from out side throw range. stops longs sweeps/cr.fp.
punish whiffed fp/cr.fp with some long reaching move you have.
It's gief, he doesn't have alot of options vs you either.if you don't jump, he can't lariat. if you stay out of range, he'll have to try to get in range, so you punish with something when he tries to jump/roll/move forward.
GreenPeen
03-08-2005, 02:30 PM
i appreciate the help but have u ever played a consistant roll cancel 360 k button zangief? and won?
noodleman
03-08-2005, 02:51 PM
yes, i have. RC 360 + k isn't unbeatable...if it was, geif would be top teir. I mean it's fast, but it's not that fast.
if the guy is abusing it, bait it out and jump, then punish with a combo...and walk in and out of it's range (as i've said in the last post).
popoblo
03-08-2005, 03:35 PM
thats kind of obvious, what should i do just run away and never attack and lert time run out?, my main point is that maybe this game is inherently flawed and cheap, i spent alot of time on it though so i don't know if i want to believe it
welcome to cvs2, where one cheap strat is countered by a cheaper one.
here goes nothing- pick guile, sporadically press forward + fierce. throw a random sonic boom if you're feeling risky, ggpo gief. just play smart.
Well you just have to play smarter. Depends on your character though, but usually he has a hard time getting into range for RC 360. If he's that close he probably doesn't need to RC anyway, so he must be doing it from a distance that you can react to. JUMP... and then hit him with the biggest combo you have.
REALPLAYER
03-08-2005, 06:15 PM
GreenPeen, you play in NY?
Cause if you do, you must be talking about David(?).
His RC Zangief is a FORTRESS.
FORTRESS!!
noodleman
03-08-2005, 06:58 PM
i played his gief at ECC9! It was pretty tight. Definitely better than most. Though he didn't ocv me with it...like everyone else said...you just have to play smart.
gl0ry
03-08-2005, 07:14 PM
honda's rc grab owns giefs :tup:. If you see it coming then just jump up... it's not like gief can counter hit you while you're in the air. The recovery frames off that whiff is long.. If he does it randomly from sweep range you can jump up and land a deep roundhouse after the roll frames are gone. If he does it after a tick just make it a habit of jumping up and just throw him when you land on his whiff.
REALPLAYER
03-08-2005, 07:58 PM
All that sounds good, but you gotta beware of Aerial Russian Slam.
gl0ry
03-09-2005, 07:09 AM
Don't just do random spurts of jumping whenever he ticks, react to the whiffed grabs.
GreenPeen
03-09-2005, 08:32 AM
thats all god for getting away from it, but how do you attack? that move conters every kind of attack, all those things would work if the gief player was playing stupidly and thowing it out all the damn time, if i could do that shit %100 (which of course i can't at all) i would play smart, play hard footsies, and counter with that every time i could, i'm just trying to imagine if it was me playing with gief, not the showoff who i was playing that tried to do it every second, and yeah i play in NY but i only heard of some dude who was %100 at rc 360, i mean i have respect for it because it probably take hundreds of hours to master, but still, it's kinda disheartening
GreenPeen
03-09-2005, 08:37 AM
welcome to cvs2, where one cheap strat is countered by a cheaper one.
here goes nothing- pick guile, sporadically press forward + fierce. throw a random sonic boom if you're feeling risky, ggpo gief. just play smart.
that doesn't sound like it would work at all?!?!
popoblo
03-09-2005, 08:50 AM
that doesn't sound like it would work at all?!?!
have you tried it yet? RC gief is not infallible by any means, it just takes some patience and thinking.
your problem is gief RC'ing the 360 + K move right? well gief will have to get in range for that by either walking forward, rolling, or jumping. guile's forward + fierce counters all three of those. it recovers quick enough to throw rolls. if he RC's lariats also, then use crouching forward every now and then. that's why i said use forward + fierce sporadically so it doesn't get RC lariatted all day.
OR, pick C-chun li, and standing/crouching forward into super when he whiffs a RC 360 + K or lariat. don't try and crossup, just walk back and forth baiting whiffs. if he jumps, then use crouching roundhouse OR super jump at him and hit fierce x2 OR airthrow. if he rolls, then punish it.
again, play smart.
noodleman
03-09-2005, 09:13 AM
thats all god for getting away from it, but how do you attack? that move conters every kind of attack, all those things would work if the gief player was playing stupidly and thowing it out all the damn time, if i could do that shit %100 (which of course i can't at all) i would play smart, play hard footsies, and counter with that every time i could, i'm just trying to imagine if it was me playing with gief, not the showoff who i was playing that tried to do it every second, and yeah i play in NY but i only heard of some dude who was %100 at rc 360, i mean i have respect for it because it probably take hundreds of hours to master, but still, it's kinda disheartening
dude, learn to read....if he rc 360 +k you, you jump and do a jumping ATTACK.
and play smart, don't whiff moves inside the 360+k range (ie, guile's foward + :hp: is safe cause it's outside of the running range)
basically, don't jump/attack when he's ready to 360+k you, make him do something else so he can't rc 360+k, like doing lariats, whiffing various moves, jumping, dashing, rolling, etc.
you know this is the third time i've mentioned this in this thread...and everyone else who said something said the same thing.... :confused:
Faight
03-09-2005, 09:34 AM
OR, pick C-chun li, and standing/crouching forward into super when he whiffs a RC 360 + K or lariat.
again, play smart.
Standing or crouching strong, my friend.
As far as Gief goes: Stop sucking. While the RC 360+k is good, if you see his big ass walking it means you have time for one of these things:
Jump straight up, come down with a combo
Super (supers have non-grabbable frames)
back dash, then hit his recovery with something
move that takes you off the ground (be it special or normal)
popoblo
03-09-2005, 12:38 PM
Standing or crouching strong, my friend.
oops, i was typing quick and didn't re-read it.
see everybody at TX showdown.
Shin Ace
03-09-2005, 05:22 PM
As already mentionned, gief does not have a safe RC. His specials are longer than his roll, hence all his moves and RC's can be punished, you just need patience and fast reaction.
If it was Honda doing RC 360, that would be a different story.
i only heard of some dude who was %100 at rc 360, i mean i have respect for it because it probably take hundreds of hours to master, but still, it's kinda disheartening
Don't play like that, don't focus on learning to play like that. Might as well play CvS2 EO with the Xbox pad since it takes no skill.
Don't try to ground attack Gief at all when he's coming at you with the far 360+K move. Even when it's not RC'd, the grab is instant as soon as he's in range and you'll be grabbed out of practically anything. Jump up every time on reaction instead. It's a free combo whenever the grab whiffs.
Do poke with safe moves (like Guile d.MK) and look for Gief to be sticking out his laggy d.HP. You can easily hit him afterwards almost always. Throw a poorly ranged fireball or use a laggy move that shouldn't be used as a poke in the first place and you're going to eat roll, mash 720 everytime.
Punish all those rolls btw. Don't try to throw it, because you'll hardly ever be in range. Use your Sagat d.MK instead. Never let him in on you for free with something stupid like a roll.
Don't attack or mix-up Gief as he gets up (Sagat dash up jabs or low shorts after a knockdown for example). Even without RC, his 360+P already beats any normal ground move you might use. RC KK move just makes his wake-up even more scrub friendly. If you're going to attack, you need the attack to be perfectly meaty, and even then, mash 720 will still beat everything you do. Plus the delayed getup C-groove has can throw off your timing as well. Better to always stay out of range whenever Gief gets up. You can get close to fake him, but always move back out of range at the last second (with a dash for example) and make Gief take the bait.
Don't jump at Gief to try and get in. The PP move (when done deep) is already perfect anti-air. RC KK just makes all anti-air for Gief stupidly easy.
Stay patient and focus on keeping Gief out. Never give up your ground to him (ie. don't walk back unless you have to), never get desperate to get in with a random roll or jump, punish everything he does (far jump in HP, random roll, spam d.HP mostly),and always stay away from him once he has level 2 or above.
Oh, and if you're losing to the same guy I think you are, don't let his furious mashing and randomly yelling out swear words every couple seconds throw you off either. :rofl:
GreenPeen
03-10-2005, 07:54 AM
I appreciate all the responses but we will have to agree to disagree, roll cancel gief is god tier in my opinion, and if the dude who won at ECC last year comes again and you plan on going, get reasy to lose because that shit is unstopable
I appreciate all the responses but we will have to agree to disagree, roll cancel gief is god tier in my opinion, and if the dude who won at ECC last year comes again and you plan on going, get reasy to lose because that shit is unstopable
How long have you been playing this game? There's a counter for EVERYTHING. Gief's RCs aren't even the best in the game... There are only a few setups that Gief has to land that move so you just have to watch out for them.
GreenPeen
03-10-2005, 09:34 AM
i'm am done arguing, tell it to the guy at ecc after he beats you
You play Yamazaki too right? Gief can't roll against your far s.HK. Again, don't try to attack, but just jump whenever you see the far 360+K move (doesn't matter if it's RC or not). Your far s.MP anti-airs him clean as well. He can roll against your qcb+MP move, but without the roll, Gief has a seriously hard time getting in against it. Do it early and it'll take him right out of the air whenever he wants to leave the ground.
P-Gief is harder to fight against than masher RC Gief. The play style is just unorthodoxed and throws everybody off at first. Once you realize spam 360, RC lariat, and go crazy with roll, 720 is all he has in his gameplan though, is when you realize how one-dimensional his game really is.
Stay patient and punish every random thing he throws at you, no matter how bullshit it is. If it still makes you angry, then there's nothing else that can be said or advice to be given. Quit.
GreenPeen
03-10-2005, 10:25 AM
i need to quit and get a life your right
Ratio1BeatDown
03-10-2005, 10:56 AM
i'm am done arguing, tell it to the guy at ecc after he beats you
you think just because you can't deal with some dumb strategy that its going to defeat everyone? Just take peoples advice and stop being so stubborn, RC gief is so mad beatable its not even funny... :lame:
popoblo
03-11-2005, 09:52 AM
you think just because you can't deal with some dumb strategy that its going to defeat everyone? Just take peoples advice and stop being so stubborn, RC gief is so mad beatable its not even funny... :lame:
amen. some people just like to argue for the sake of arguing and not for actually getting advice.
RC grief is fun....... but RC 360's wont keep u alive.....
must a have good ground game..... vega /cammy/lots of characters give grief a hard time.....? :sad:
noodleman
03-17-2005, 12:11 PM
coming back to this, how slow is gief's lariat? RC kick Lariats seem stupid good to me. It's perfect anti-air, and pulling them at random or reaction is mad easy, so you can use it to counter some pokes (standing ones at the least, i'm not sure if ppl can duck under the kick one), plus you get to move around to move away for safety, or move in for damage (like vaccum lp spd).
GreenPeen
03-17-2005, 12:52 PM
it's almost a cure-all anti-air like you said, perfect for cross-overs, it's a fuckin weird ass parry, and it's gotta be the easiest rc to do in the game, it only takes one hand, combine it with someone who can play gief without rc's and someone who can do the rc 360's, and you got yourself a soviet tank
noodleman
03-17-2005, 12:59 PM
i was thinking more of a zoning/poking game with gief, since you're pushed so far back out everytime you land a spd/bear grab..
GreenPeen
03-17-2005, 01:15 PM
i dunno i suck at gief but i did an experment, i tried to see if giefs rc grab would grab bisons pscho crusher rc right out the air, becuase rc's are vulnearable to throws and gief should be invulnearble to the psycho power for a limited out of time ( the computer throws me out of rc jaikens in the middle of it all the time so weird). to my suprise both reguler and rc psycho crusha take out giefs rc grab, something no one felt like mentioning i guess, the spiral arrow gets grabbed if gief times it right and i've yet to experiment with outher moves, but Bison owns rc gief, this type of thing makes me wonder if rc's were really unintentionally but some frame nerd guy will prolly correct me on that, peace
GreenPeen
03-17-2005, 01:19 PM
actually sometimes a regular psycho crusha will fly right through giefs rc grab, this is all weird ass shit to me, i just a k-groover
noodleman
03-17-2005, 01:45 PM
it's not surprising at all.
those moves don't get grabbed before the characters are airborne. You need to do ARS to grab them out of those moves (though i don't think ARS will grab cammy out of drill since she's so low.
Skylab
03-17-2005, 01:51 PM
i am def going to try some of these next time i play against a gief. i always had trouble as well playing against a gief player for some reason.. *cant wait for the weekend at the arcade*
GreenPeen
03-17-2005, 02:03 PM
we'll i'm glad it's helping people from this cheese, wow though your right you can even ars the super, although the timing is ridiculous, not something i would try in a match, bisons my guy vs gief
Sabin
03-18-2005, 07:27 AM
I understand this is a RC gief thread, but why has not one person here talked about gief's low fierce, its definetely a factor in this fight when you cant safely rc, its one of the most annoying pokes in the game and it stays out for hella days
noodleman
03-18-2005, 08:21 AM
you mean crouching :hp:? That thing is pretty useless, it's slow and easily punishable. I would use it sparringly.
cr.:hk: i might use abit more, since it has even more range, and it hits low.
but gief's cr. :lp: are good, i'd stick those out alot, but the problem is you're usually never close enough for the jabs to connect, and even if it does, there isn't anything that you can combo into afterwards.
Alphastorm
03-18-2005, 09:25 AM
The best thing to do is to wait until the invicibility is over then combo him. And try staying out of the corner.
Faight
03-18-2005, 10:24 AM
you mean crouching :hp:? That thing is pretty useless, it's slow and easily punishable. I would use it sparringly.
cr.:hk: i might use abit more, since it has even more range, and it hits low.
but gief's cr. :lp: are good, i'd stick those out alot, but the problem is you're usually never close enough for the jabs to connect, and even if it does, there isn't anything that you can combo into afterwards.
crouch fierce is hella good. It's like sagats but with a bigger fist. The hit frames stay out forever and he can use it to zone with.
c.hk and oc c.hk are both hella good.
Jabs rock. crossup splash, c.jab x3, c.short xx blue fist. then you can usually roll a 720 and connect it. Have to wait. Alternatively do running grab, RC running grab, low jump fierce (neutral) or just block and punish if they do something (some of these options are groove dependant).
In my opinion Gief suffers from not having a comboable super. If he had Hammer Frenzy or something like that (Russian Frenzy? Hell, even the lariat super from MvC2 would be nice) then I think Gief would be MUCH better.
noodleman
03-18-2005, 10:33 AM
gief's cr. fierce in no way resembles sagat's cr.fp.
gief's cr.fp
11/12/16
1400 -2
sagat's cr.fp
7/8/14
1500 +2
The thing is pretty slow, so don't try to abuse it like sagat's cr.fp.
Sabin
03-19-2005, 02:27 PM
noodleman, sure giefs crouching fierce sucks.
i think youre underestimating giefs crouch fierce, that shit stays out all day, it even hits as it's retracting back - fuck frame data.
of course you cant spaz shit like you can with sagats low fierce, but then again, who can? i was just trying to make a point that its definetely a very annoying poke, even more annoying than his RC grabs imo.
noodleman
03-19-2005, 02:40 PM
i understand that the thing still has uses, i'm not saying that it's useless.
but to compare it to Sagat's cr.fp is a little stupid.
I use the standing one to counter sagat's st.fp if they try to whiff that thing right in my face.
wepeel
03-19-2005, 05:25 PM
you mean crouching :hp:? That thing is pretty useless, it's slow and easily punishable. I would use it sparringly.
Just uh, pretty useless, then?
It's nice that people are becoming more aware of frame data, but seriously, lets use some reality. Do you mean to tell me you've never played a Gief (good or scrub, doesn't matter that much) who has tried running c.fierces? I hope you don't bounce back with "but Gief's run is the worst" cuz that's not even the point. That move stays out for a long time. If anything, it is an annoying enough poke to be used more than just sparingly.
GunterJPN
03-19-2005, 06:22 PM
Take it from me, c.fierce is Gief's BEST poke. It is almost his ONLY poke. The long c.roundhouse is good, but you shouldn't use it anywhere near as much as c.fierce. C.Fierce is his longest poke and it does a good chunk of guard. Use it as a meaty, for far footsies, etc.
Higher-Jin
03-19-2005, 07:25 PM
can't you pick blanka and rc hop back or regular hop back when you get threatened?
if that works and he whiffs a running hug you should be able to hit him with nearly anything especially if you have meter...
level 3 ball super.
you might even be able to do a jump in combo on him if he whiffs it.
Kyo also has his R.E.D kick which buk said that is in mid air through out the entire duration.
It has mad priority too when it's fully extended it beats most uppercuts out when they lose their invincibility.
I tried it out in training mode and it even traded with sagat's HP tiger uppercut at times.
buk also put gief in the 8 worst characters category and i don't blame him.
His spds don't do nearly enough damage he has long range pokes but mostly have bad recovery and he's slow.
I like gief though.
but they really should have given him more than a dp's worth of damage for his spd.
noodleman
03-19-2005, 07:28 PM
Just uh, pretty useless, then?
It's nice that people are becoming more aware of frame data, but seriously, lets use some reality. Do you mean to tell me you've never played a Gief (good or scrub, doesn't matter that much) who has tried running c.fierces? I hope you don't bounce back with "but Gief's run is the worst" cuz that's not even the point. That move stays out for a long time. If anything, it is an annoying enough poke to be used more than just sparingly.
ppl seem to be pretty sensitive about gief...geez! I didn't say it's completely useless. I'm saying it's not good, in comparison to other moves in the game, ie. top tier pokes. I can see that it's probrably one of gief's best pokes, but all i've been trying ot say is that you can't control space with it like you would with Sak's st.rh, or vega's cr.mp for example. That's all i'm saying. There a reason why gief isn't top tier...
And please don't think i'm trying to pull theory fighter on you guys when i bust out frame data. I pulled it out specifically for the reason that Kyrdu was comparing gief's cr.fp with sagat's. I used the frames to show that the two moves are used very differently. for example, since Gief has more hit frames than Sagat, as Gunter mentioned, it makes for a very good meaty attack.
And I think gief's best groove is N, since he can run xx jab spd to get insane amounts of range for spd's. sorta off topic, but i'd say gief's grooves are N, C, K, P, S, A. Not sure about the last 2-3 grooves, but N, C, K are top 3 grooves for gief imo.
Take it from me, c.fierce is Gief's BEST poke. It is almost his ONLY poke. The long c.roundhouse is good, but you shouldn't use it anywhere near as much as c.fierce. C.Fierce is his longest poke and it does a good chunk of guard. Use it as a meaty, for far footsies, etc.
I can see it as a very good meaty attack, but the problem is getting a chance to do a meating attack. Just about every move that gief has to knock down pushes the opponent too far away for gief to do meaty attacks. About the only thing you can do is predict when your opponent is willing to roll towards you (which i see no sane player would do that often). As I just mentioned, even though it probrably is one of gief's best pokes, it's still not a good idea to spam them.
(THE) Geese
03-20-2005, 01:53 PM
Gief's best groove is not N...roflcopter...
I'd say they're...
1) P
2) doesn't matter
3) doesn't matter
4) doesn't matter
5) doesn't matter
6) doesn't matter
Low jump + parry is all you need to dominate with him.
noodleman
03-20-2005, 07:05 PM
geese, stop making stupid posts. seriously.
(THE) Geese
03-20-2005, 11:00 PM
geese, stop making stupid posts. seriously.
The sad thing is you don't even realize that P really is his best.
I'll give you an example of how beast he is...
Low jump in using any of his good ones (short knees, short, etc.), then do RBG. Either you did it too soon so it comes off of block stun, and so he does his running version, or you timed it right so it beats most counter (instant 0 frame grab) attempts. Then when you train them to do stuff off your low jumps, you tap down, and press short. What happens is that if they did nothing, you get a short and buffer into his Palm. Then you get setup some buff block strings, and mix up games off that shit. Like short xx Palm, short xx Palm, low jump RGB mixup, etc.
His wakeup game becomes brutal also. You can do stuff like parry RC Electricity, then SPD. Stuff that is normally a big pain can be neutralized by just adding a tap forward or down and then doing your moves.
His anti-airs are much better. Parry, then SPD, or parry then super grab. I'd rather get SPD damage then RC Lariat or w/e no? Yes, you would too. It's easy to do also.
His ground game becomes way better. Anytime you suspect an annoying poke like Sak's rh or Cammy's rh, just tap forward, then do ur crouching fierce. The damn move has so many hit frames, it will either be blocked, hit on retraction, or parry then come out for the counter.
Man, I dunno why I even have to justify this. If you can't figure this shit out by urself, I dunno if u will even understand it.
vasAZNion13
03-21-2005, 12:05 AM
(the)geese: everytime you post, it's full of shit, that's why everyone flames you or tells people not to listen to you. when people argue back and you can't seem to win, you just say "lol you win" . why the fuck do you even bother....
(THE) Geese
03-21-2005, 12:44 PM
(the)geese: everytime you post, it's full of shit, that's why everyone flames you or tells people not to listen to you. when people argue back and you can't seem to win, you just say "lol you win" . why the fuck do you even bother....
Lol...you win!
http://www.illusionsofoasis.com
Special dedication to you and this thread.
noodleman
03-21-2005, 01:09 PM
*snip*
The truly sad thing is you don't even realize how much bs you post on these forums. If you even bothered to give your posts a thought, you'd realize the short-comings of your "tactics".
just so that you have something to write back. You small jump with gief, I rc stuff like blanka ball/psycho crusher or just plain regular flip kick/flash kick and even st.fp with sagat on reaction. you lose.
here's some real data (from buk's System Guide):
In any situation where a character can get a reversal (on wake up, leaving
guard stun or hit stun, landing from getting hit out of the air) that character
cannot be thrown for a full 6 frames.
6 frames! That's quite a long time. That's theoretically long enough for you to
interrupt any attempt at a tick throw (non super/roll cancel) with a quick jab
or short, even beat them to the punch with a throw of your own while you're
still in "can't be thrown" mode. EVERY throw attempt can be pre-emptively
jumped out of.
For example, Iori's close jab gives him +7 advantage on block or hit. His Scum
Gale grab comes out in 8 frames. If this were Super Turbo or Alpha 2/3 that
would be a nearly inescapable tick since Iori's grab would connect the first
frame that the opponent left guard stun. However, since you can't grab your
opponent in CvS2 for a full 6 frames after they leave guard stun, Iori simply
gets a whiffed grab animation.
and from JChen's System/Combo Guide
| Short (LK) Flying Power Bomb | 15 | 50 | 86 | |
| Forward (MK) Flying Power Bomb | 15 | 52 | 86 | |
| Roundhouse (HK) Flying Power Bomb | 15 | 54 | 86 | |
your amazing 0 frame 360 + K grab actually has a 15 frame startup.
(THE) Geese
03-21-2005, 01:35 PM
Uh no. Once he gets within range to grab, it's 0 frame, just like his SPD. Damn, you're seriously that dumb that you thought I meant the running part is 0 frame? Roflcopter. Damn, you win, too!
PS. You're a theory fighter. If everyone RC'ed [insert random move] on reaction to a small jump, then you wouldn't see top players winning with P and K. Oh yeah, I forgot, you're elite. MY BAD!
noodleman
03-21-2005, 01:46 PM
you dodge the 6 unthrowable frames, and anti small jump tactics quite well.
*ahem*..
| Atomic Suplex | 1 | N/A | 98 | |
*ahem* see the 1 frame? looks quite different from your 0. hmmm.
nicely demostrating your inablility to think/research before you make any form of a post.
Theory fighter? play me for money bitch. it's not too hard to do flip kicks or standing fp's. And i only mention rc charge moves because they're easier to do on reaction to small jumps.
(THE) Geese
03-21-2005, 02:00 PM
you dodge the 6 unthrowable frames, and anti small jump tactics quite well.
*ahem*..
| Atomic Suplex | 1 | N/A | 98 | |
*ahem* see the 1 frame? looks quite different from your 0. hmmm.
nicely demostrating your inablility to think/research before you make any form of a post.
Theory fighter? play me for money bitch. it's not too hard to do flip kicks or standing fp's. And i only mention rc charge moves because they're easier to do on reaction to small jumps.
Uhhh...you still don't know what you're talking about? Atmoic Suplex is the super. SPD is the 360 grab. It's grabs instantly. I just checked your little bullshit aid and even he states 0 frame. LMFAO. You don't even know the basics. You need that guide to tell you stuff most real players have known since like 10 years ago? And hell yeah, I'll play you for money. 4/7 for 20 bucks. Whenever I come to Toronto area again. No, I'm not touching any sort of shitty Jap stick. I don't give a shit if it's Orbit or homemade. Either MAS if you know anyone with it, or high quality US arcade preferably.
noodleman
03-21-2005, 02:14 PM
Atomic Suplex - 360 + K (next to enemy)
does the name sound familiar?
| Final Atomic Buster | 4 | 0 | 48 | 116 | |
| Aerial Russian Slam | 4 | 5 | 33 | 82 | 66 - 80 |
here's the real supers. notice the 4? that happens before the super flash. It grabs on the first frame after the flash, but it's a 4 frame start up before the flash.
Low jump in using any of his good ones (short knees, short, etc.), then do RBG. Either you did it too soon so it comes off of block stun, and so he does his running version, or you timed it right so it beats most counter (instant 0 frame grab) attempts.
look at that, you were talking about the do RBG...which is 360 + k. Then it magicially turns into a 0 frame spd because you mistimed it? you are so awesome.
What, you're afraid of a theroy fighter beating your ass on jap sticks? Orbit's the only place in TO that has working sticks. I'd play you on console, but there ain't no way i'm letting you set foot in my house.
any yet again you dodge the 6 unthrowable frames. you're getting good at that.
(THE) Geese
03-21-2005, 02:25 PM
Uhhh you really are quite slow aren't you? The point of the RGB running version is that the moment it goes into grab mode, it will beat anything the opponent does because it's instant.
As for playing you, why would I play on Jap sticks? So I can lose to Rugal dive punch madness from those pro ppl I played at T5? Lol...yes I'll use those amazing sticks where uppercuts are jumping jabs, and supers are fireballs. Plz. Find a real arcade and I'll play you there.
Don't flatter yourself. I wouldn't goto your house in the first place.
OK...FOR PPL WHO DONT GIVE A SHIT ABOUT NOODLEMAN'S INTENSE FRAME DATA NUMBERS:
1) SPD is instant
2) RGB running grab is instant once it reaches the grab range
3) FAB is not instant.
noodleman
03-21-2005, 02:41 PM
Uhhh you really are quite slow aren't you? The point of the RGB running version is that the moment it goes into grab mode, it will beat anything the opponent does because it's instant.
a) it's not instant
b) the running version...has even more start up.
c) 6 unthrowable frames AFTER block stun.
You need to stop trying your tactics on training mode dummies to see if it actually works.
As for playing you, why would I play on Jap sticks? So I can lose to Rugal dive punch madness from those pro ppl I played at T5? Lol...yes I'll use those amazing sticks where uppercuts are jumping jabs, and supers are fireballs. Plz. Find a real arcade and I'll play you there.
funny how that only happens to you. I'd play you in Metro, but the sticks are broken (you can't block low).
you started mentioning 0 frame RGB grabs, and you bust my balls for pulling frame data to prove you wrong? good job :tup:
(THE) Geese
03-21-2005, 02:46 PM
funny how that only happens to you. I'd play you in Metro, but the sticks are broken (you can't block low).
Yeah, that is funny. Cept even ppl from Toronto I've talked to said they don't like Orbit sticks. Oh yeah, it's funny you mention Metro. I played there that one night and I found the sticks almost perfect. It kinda sux that I only got a few games in. But yeah, I'll play you at Metro if you want.
noodleman
03-21-2005, 02:59 PM
when was the last time you were there? I was there last week and the sticks were busted.
4 posts and still no reply about the those un-throwable frames? You are offly good at dodging things that make sense.
(THE) Geese
03-21-2005, 03:43 PM
when was the last time you were there? I was there last week and the sticks were busted.
4 posts and still no reply about the those un-throwable frames? You are offly good at dodging things that make sense.
I don't really care about the frame shit. All I know is that the grab is instant. Any technical uselessness that isn't obvious makes no difference to me. Just play the game. If you want to test it instead of backing your talk up with frames, then test it. But don't throw numbers at me. You're just like kcxj.
If the sticks are busted, then that's that. By the time I come, they should be fixed if they have any sort of monthly maintenance.
EDIT: It's awfully, not offly.
wepeel
03-21-2005, 04:06 PM
noodleman...im not sure if you're having fun with these replies, but if anything, you are definitely encouraging him...might be fun for you, cuz it's pretty easy to shut down anything he says, but not so fun for the rest of us to read...
he stopped coming here for a while cuz he started to troll in the 3s forums. Maybe they figured him out too. In any case, he's back now...don't feed the troll...
noodleman
03-21-2005, 04:13 PM
sorry wepeel, it's so hard to resist beasting on scrubs :lol:
and metro has monthly maintenance? you wish.
Orbit sticks are the best ^__^... just thought I'd throw that in.....
vasAZNion13
03-22-2005, 06:45 AM
let him say "lol you win" and leave it at that.
btw, how come this thread isn't in the gief section anyways?
noodleman
03-22-2005, 08:25 AM
i was thinking about the same thing, probrably because it started as an anti-gief thread, then it sorta turned into the pro-gief thread.
(THE) Geese
03-22-2005, 10:04 AM
sorry wepeel, it's so hard to resist beasting on scrubs :lol:
and metro has monthly maintenance? you wish.
omg sorry i couldn't resist until now. Dude, do you remember what happened when I played u when u came to london? I owned you up in every game we played. And I hadn't played for like 6 months when you came down. I was running at like 30% power. Remember how London Joe owned you with JUMP BACK ROUNDHOUSE with Bison? In the TOURNAMENT? Lol. Now you call me a scrub? Lmfao. Stfu plz. K thx. Remember how I picked random against your buddy too in the tourney and almost won with the shittiest team possible? Like zangief/vice/king or something? Yeah, k thx. Don't talk. Plz.
noodleman
03-22-2005, 10:09 AM
lol you win.
(THE) Geese
03-22-2005, 10:10 AM
lol you win.
Exactly.
Hobo-Joe
03-22-2005, 06:34 PM
Yeah, i remember beating noodleman in cvs1...and my friend beasted on him with jump back roundhouse with Bison...Geese does know what he talks about...trust me i learned alot from him.
Higher-Jin
03-23-2005, 09:50 PM
maybe he meant it is instant after the start up
because the running bear grab has a active hit box while he's walking foward.
but i don't know if that's instant or not all i know it'sa constant hit box and i guess that can be mistaken for instant since he grabs you the moment you fall out of the unthrowable state.
But yea SPD and Close Bear (not sure) are 1 frame not 0 frame.
Sadly in mvc2 it seems to be ALOT slower (3-4 frames +) but maybe i'm off.
Anyways yea gief is far from unbeatable just jump up back when he doesn't have a air throw super ready (lvl 2 +).
If he predicts that i guess if he has run he can try to go after you with a standing fierce or trip guard df+ rh if they try to attack or maybe even a spd when they land..... i haven't seen it done... just guessing but it's not like he has a guarenteed bear grab anytime he whiffs it he is left wide open.
X-Pac786
03-27-2005, 02:56 AM
jump straight up and hit kick ....... why is this hard?
(THE) Geese
03-28-2005, 01:37 PM
jump straight up and hit kick ....... why is this hard?
No fucking shit. Amen. That beats like almost any RC in the game that's whored now a days.
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