View Full Version : Bradygames Tekken 5 Guidebook
... is weak. :tdown:
What does everybody else think? I thought about buying it because aside from the typos, random misprints, and the somewhat sparse Necro section, the 3rd Strike guide was really awesome.
I'm looking at this Tekken guide however and all I see is a move list, a "top ten" move list, some pretty pictures, and the nerd accessories you can dress up your characters with. Top ten what? Scrub moves you can mash on? I wanted some overall strategy and how the character is best played. A couple paragraphs on good matches and bad matches is all there is though.
I don't like the way the combos section is done either. It's just a page with button sequences and little accompanying pictures. No further descriptions at all. A little explaination (even just a word or two) about how which combo is best for when would of been helpful.
What about the section on how the game system works? I see how to dash, crouch, move etc... but what about the knockdown positions?? That's a huge thing to omit if you ask me. I know in Tag that if you do a move that leaves the opponent in one of those disadvantegeous postions, you can dash forward, sidestep to your right and then any wake-up attack the opponent does will either completely whiff or let you low parry for free everytime.
I know there's nothing that can be done about it at this time, but no frame data ---> no book should be released either.
Kamui did the best he could from what I can tell, but to be honest, my guess is that Bradygames rushed him and Mr. Wizard way too much to meet the launch deadline.
I'm disappointed. This book is good for the fanboys who think Asuka is "hot tier" etc... :rofl: but for anybody who's playing to win, I recommend learning by going to training mode on your own instead. It's not worth the purchase IMO.
Luckychrono777
03-10-2005, 09:16 AM
isn't that made by mr.Wiz?
Infested Jester
03-10-2005, 09:32 AM
I was hoping it would have been at least half as good as the old T3 Versus guide, now that was EXCELLENT. This T5 guide though, weak sauce. :tdown:
WasFemto
03-10-2005, 10:06 AM
That T3 guide was pretty cool. Looked at the T5 guide tho' and wasn't feeling it.
Yeah I read Mr.Wizard worked on it. Or is there someone with the name Mr.Wiz :confused:
Snowman
03-10-2005, 10:08 AM
Joey Cuellar is Mr.Wizard
RushSogetsu
03-10-2005, 10:18 AM
... is weak. :tdown:
What does everybody else think? I thought about buying it because aside from the typos, random misprints, and the somewhat sparse Necro section, the 3rd Strike guide was really awesome.
I'm looking at this Tekken guide however and all I see is a move list, a "top ten" move list, some pretty pictures, and the nerd accessories you can dress up your characters with. Top ten what? Scrub moves you can mash on? I wanted some overall strategy and how the character is best played. A couple paragraphs on good matches and bad matches is all there is though.
I don't like the way the combos section is done either. It's just a page with button sequences and little accompanying pictures. No further descriptions at all. A little explaination (even just a word or two) about how which combo is best for when would of been helpful.
What about the section on how the game system works? I see how to dash, crouch, move etc... but what about the knockdown positions?? That's a huge thing to omit if you ask me. I know in Tag that if you do a move that leaves the opponent in one of those disadvantegeous postions, you can dash forward, sidestep to your right and then any wake-up attack the opponent does will either completely whiff or let you low parry for free everytime.
I know there's nothing that can be done about it at this time, but no frame data ---> no book should be released either.
Kamui did the best he could from what I can tell, but to be honest, my guess is that Bradygames rushed him and Mr. Wizard way too much to meet the launch deadline.
I'm disappointed. This book is good for the fanboys who think Asuka is "hot tier" etc... :rofl: but for anybody who's playing to win, I recommend learning by going to training mode on your own instead. It's not worth the purchase IMO.
Try Tekken 5 mook from Arcadia(translated is also available) with 320 pages moves analyze, frame list etc.
http://www.arcadiamagazine.com/product/arc-m_020.html
caliagent#3
03-10-2005, 10:42 AM
I'm disappointed. This book is good for the fanboys who think Asuka is "hot tier" etc... :rofl: .
:rofl:. Is the book really that bad? Maybe they didn't get enough feedback from the SF:AE book, which is probably the greatest strategy guide i've ever seen.
m121akuma
03-10-2005, 11:08 AM
It'd be funny if Wiz banned all of you. :lol:
I do wanna read it myself though.
Snowman
03-10-2005, 11:40 AM
Try Tekken 5 mook from Arcadia(translated is also available) with 320 pages moves analyze, frame list etc.
http://www.arcadiamagazine.com/product/arc-m_020.html
Is there any way of getting that book but from a non japanese website? I can't navigate for shit on them, and probably would end up messing up purchasing information.
VManOfMana
03-10-2005, 12:19 PM
If its a book Amazon Japan should handle it. The webpage is in Japanese, but there is an option to put the checkout pages in English. Their economic shipping is pretty fast considering it is way cheaper than EMS. All you need to do is to find the Kanji for Tekken, copy/paste and you are set.
Clever
03-10-2005, 12:21 PM
Ive browsed through it at the mall about a week ago and it seemed pretty good. Im a tekken newbie so it would probably be helpful to me.
Snowman
03-10-2005, 12:39 PM
Helpful Info Snip
Yeah its a book, I will check amazon japan now. Thanks for the advise.
EDIT : And the welsh scores one for himself! There was a copy on ebay going for £21 (inc. shipping) so I snagged it.
tsubame
03-10-2005, 01:06 PM
Quite honestly, I don't know why people buy guidebooks for fighters, they don't help you out that much. The old-school ST book at least gave you some links/combos. SFA2 book was the best SF book though.
fjf314
03-10-2005, 01:45 PM
I don't typically buy guide books for fighters, either. I got the SF:AC book because frame data and a 3S soundtrack were just too much to pass up. :tup:
ramza
03-10-2005, 01:53 PM
Quite honestly, I don't know why people buy guidebooks for fighters, they don't help you out that much. The old-school ST book at least gave you some links/combos. SFA2 book was the best SF book though.
The SFAC guide helps newbies out tremendously. Nearly every advanced technique is mentioned, they tell you clearly each fighter's strengths/weaknesses, etc. That book's 3rd Strike section singlehandedly raised the bar, IMO, the Tekken 5 guide is weaksauce
tsubame
03-10-2005, 01:57 PM
SFAC guide is almost as good. A2 guide was a bit better on the advanced techniques though, plus dealt more with character matchups.
Snowman
03-10-2005, 02:14 PM
Quite honestly, I don't know why people buy guidebooks for fighters, they don't help you out that much. The old-school ST book at least gave you some links/combos. SFA2 book was the best SF book though.
They make a great collectors item. I do it with Piggyback guides, but now I'm moving onto other guides (namely arcadia mooks)
Look at all the guide books that are considered good - a2, sfac, etc and they were almost all written after either the arcade version had been out for a long time or in some cases the home version had been out for years. Of course it's fucking easy to write a book when everyone knows everything about the game.
The tekken 5 book was written after arcade version but before console version had been released - that isn't much time to learn everything about the game plus write hundreds and hundreds of pages (remember shit gets edited out) and make it as up to date as of last week's tournament or whatever.
It is a good book, it has move lists, explains how to play all the characters, helps out with certain matchups, but yes the game is going to evolve and the book being stagnant will not catch up but the book is good.
Frame data is not the end all of fighting game knowledge. Just because you know how fast Lee's jab is isn't going to help you guys be any better.
Derek
Saotome Kaneda
03-10-2005, 05:21 PM
Arcadia's T5 mook does NOT have complete frame data. Just frame data for specific spam moves. And even then it's not complete.
Soul Survivor
03-10-2005, 05:28 PM
I'm looking at this Tekken guide however and all I see is a move list, a "top ten" move list, some pretty pictures, and the nerd accessories you can dress up your characters with. Top ten what? Scrub moves you can mash on? I wanted some overall strategy and how the character is best played. A couple paragraphs on good matches and bad matches is all there is though.
I don't like the way the combos section is done either. It's just a page with button sequences and little accompanying pictures. No further descriptions at all. A little explaination (even just a word or two) about how which combo is best for when would of been helpful.
i agree with this portion...the combos section in particular looks very underwhelming...
having no general strategy section for each character was weak as well...i'm a king user and i still don't know the general way he should be played...i'm guessing he should be used mostly defensively, but i guess i should just be watching match videos to know more about him....
the SF:AC guide was the first guide i bought in a long time, so i thought most strategy guides would be that good...not so with tekken 5....
Snowman
03-10-2005, 05:32 PM
Arcadia's T5 mook does NOT have complete frame data. Just frame data for specific spam moves. And even then it's not complete.
That's what Tekkenzaibatsu is for. Hell the book was cheap so I went for it.
I did some research on the other volumes, and since Vol 5 & 6 are two Tekken 4 books, you could possibly see a second tekken 5 book coming up for Vol 21.
red_plague
03-10-2005, 09:11 PM
i agree with this portion...the combos section in particular looks very underwhelming...
having no general strategy section for each character was weak as well...i'm a king user and i still don't know the general way he should be played...i'm guessing he should be used mostly defensively, but i guess i should just be watching match videos to know more about him....
the SF:AC guide was the first guide i bought in a long time, so i thought most strategy guides would be that good...not so with tekken 5....
I personally play king more agressively in t5 than I have before; is it me, or does he seems faster in t5 than he has been before(+ the ability to juggle and add an airthrow in...)?
skisonic
03-10-2005, 11:17 PM
Frame data is not the end all of fighting game knowledge. Just because you know how fast Lee's jab is isn't going to help you guys be any better.
Derek
HUH WTF?!??! :mad:
/me throws away tekken 5
yeah. the guide sucks. blah.
at least i got it for free!
_MJ_#R
03-11-2005, 02:28 AM
why are you reading guides anyhow..
gay..
Mixup
03-11-2005, 11:34 AM
The guide wasn't perfect(which idiot was expecting that?)
HOWEVER, it gave me the basic info I needed to learn to play and some info on the more effective cheap shit in the game.
What else do you want from a guidebook?
The damn book won't play the game for you.
Frame data is not the end all of fighting game knowledge. Just because you know how fast Lee's jab is isn't going to help you guys be any better.
Derek
imo, frame whoring is part of essentials in playing any tekken. The strategy book for t5 can only take you so far. I was dissapointed when I couldn't find out which moves can beat what, because there is no frame list. :tdown:
Devil X
03-11-2005, 12:24 PM
i know almost all the people who wrote for the book, and they dont let the players get too advanced in there that shit gets edited. they want to keep it basic, basic combos basic strats for the average gamer. its not really geared toward someone who has a good tekken backround and is looking to be a master or whatever ideas they have in their heads. its for noobs to get a good start
I like playing fighting games, but I've never even touched Tekken before and would like to get into it. That's the reason I want to look at a guide.
I might be a scrub, but from what I've read from other sources and what I've seen firsthand myself I don't agree with some strats the book tells me to do anyway.
The book says Asuka's "number one" move is her Inner Strength (1+2). Sure, it's pretty fast and leaves you in crumple stun, but the thing has no range. The number two move is her df+1, 2? You can't mash that thing and expect to win. The second hit is high and leaves you really open. Moon Scent (WS+3 if I recall correctly) is definately more useful than being number ten on the list. I thought Violet (b+1, the low hit that goes into an auto throw on the counter hit) was one of her most highly regarded moves? The thing isn't even on the list.
Although at little slow and probably not safe, the 3~4 sweep move leaves the opponent in a huge disadvantage. They're knocked face down with their feet towards you. The book says absolutely nothing about any of the different knockdown positions and how you can abuse them. The only reason I know this kind of setup is because I had read the Tag book previously. If I'm going to spend $18 on a new Tekken book, I want more of those kind of setups. Instead, the book is a huge overall downgrade in my opinion (aside from the colors and pretty pictures of course).
Again, I see that a geniune effort was put into trying a make a useful product (like the 3S guide), but rushing to release something so soon just makes it another useless move list book I don't plan on purchasing. No offense to Wiz or any other of his friends.
Obot64.com
03-11-2005, 12:32 PM
Kcxj: The best way to learn tekken is to get with soem people that play it serously, and have been playign it for some time. You learn more getting assraped by great players than you do beating down local tekken scrubs like yourself!
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