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Monarc G.
03-12-2005, 07:27 AM
I recently buy tekken 5 and after playing it for some days, i cant get to see the good about this tekken, cause for me its just the same as the other just with some new stuff, i just prefer soul calibur II intead of it.

opticallyinviz
03-12-2005, 08:21 AM
Tekken 5 is awesome.

Virtua_Leon
03-12-2005, 08:54 AM
It's good i wouldn't go as far as saying awesome in fact i personally think the home version stinks.

decent game lousy package syndrome, lets hope the pal or jap releases get beefed up i wont be holding my breath though

SaiST
03-12-2005, 08:57 AM
What's wrong with the console port? "lousy package syndrome"? Eh?

SaBrE
03-12-2005, 09:19 AM
the only flaw i see with the ps2 version is that namco dropped the ball and didnt include the stat tracking, yet you can still get rankings, which is dumb. cant believe they left it out.

other than that, tekken 5 is great. you can say the same thing about every other fighting game, being the same. you say you prefer soul calibur 2, yet the only thing that changed from 1 to 2 was the wall system really. so it just seems like your opinion just became moot point.

Snowman
03-12-2005, 09:22 AM
the only flaw i see with the ps2 version is that namco dropped the ball and didnt include the stat tracking, yet you can still get rankings, which is dumb. cant believe they left it out.
Yeah this got me as well. When I asked some friends what their win/loss records were they didn't know. Yet the PS2 screenshots on tekken-official show stat tracking so I kinda think the JP version will get it. But with that I really hope the PAL version does too, probably won't happen but you can hope. It's the least they can do for MAKING US WAIT THIS LONG!

jaded
03-12-2005, 09:24 AM
I like the home version. If you guys check out the trailers in the 'Theater', you will see opening trailers for 'upcoming T5' that showcases the expected features and highlights of t5. Check out the JP TGS one (the last Japanese one you can find). Good music, good layout, and it gets you excited for T5 even though it already came out lol. It's that good.

Original poster... you need to play more T5 with good players. that's how it becomes fun.

cygnus
03-12-2005, 09:25 AM
it's alright

it's no vf

but what is

DS
03-12-2005, 09:34 AM
I got my money's worth. I could care less about stat tracking. Thats why people have to pay five bucks already for the card at the arcade. Plus, stat tracking would have taken a good chunk of memory on the PS2 memory card. I guess Namco figured people are still gonna be playing this in the arcades even after it comes out for the PS2.

What I was hoping for was some sort of compatibility with the T5 card and the memory card. Like making some sort of specific gadget that would hook up to the PS2's USB ports and transfer your stats to the PS2 memory card. Therefore you would keep getting more wins/losses and other stuff on the PS2. Not everyone has the time to go to the arcades to get a higher rank.

bender mark2
03-12-2005, 09:43 AM
fuk vf,

T5 > VF4
and they didn't need to update the same game twice either
T5 > any 2d fighter

join the revolution

Zakuta
03-12-2005, 10:59 AM
Let's be clear on something.

No-one is going to make their game play like VF. If you want to play a game like VF, you play VF. Simple as that.

Tekken playing like VF would just be dry anyway.

Doren2k
03-12-2005, 11:11 AM
WTF Tekken 5 is the shit its really good. Its the second best Fighting game out behind Guilty Gear Reload

Snowman
03-12-2005, 11:17 AM
Snip.
And of course you fall under the "I have an arcade so I don't give a shit" category. Unlike the US, Wales (especially) has no arcades, let alone fighters. I want stat tracking because I'll only be able to play it on console.

YellowS4
03-12-2005, 11:21 AM
and they didn't need to update the same game twice either


so? thinking along those lines, who gives a fuck about minor upgrades or patches!

SaBrE
03-12-2005, 11:22 AM
it's alright

it's no vf

but what is


t5 is awesome so i disagree there.

but i do agree it's no vf4. but then again, nothing will be like vf4.

Both games kick ass in its own way.

Yeah I was hoping for some kind of interactivity with the ps2 version and the arcade. I was also thinking they would do some type of hookup to the ps2 where you can use your data cards. Let's see what happens when the japanese ps2 version hits. I do know that when you buy a t5 memory card in japan, it comes packaged with some data cards for the arcade.

and stat tracking would not take up any space on a memory card. if youve played any vf4 on ps2, that game has 87687436587385763 times more customizations per character, it has win/loss records, and it has individual stats like "how many high attacks landed" or "successful throw escapes". game has like roughly 100 different categories based on actual fight stats. and the saves are tiny.

GunflameBuri
03-12-2005, 11:35 AM
T5 owns SC2, but not VF4:FT. Fo Rizzle.

WasFemto
03-12-2005, 12:01 PM
it's alright

it's no vf

but what is


what he said. :bgrin:

Snowman
03-12-2005, 12:09 PM
Oh god lets not start the VF vs Tekken debate again (remembers how ugly the T4 vs VF4E thread turned out)

WasFemto
03-12-2005, 12:13 PM
Oh god lets not start the VF vs Tekken debate again (remembers how ugly the T4 vs VF4E thread turned out)



There was an actual arguement about that?!


Tekken fans :shake: :tdown:

Flooper
03-12-2005, 12:16 PM
fuk vf,

T5 > VF4
and they didn't need to update the same game twice either
T5 > any 2d fighter

join the revolution

Idiot > bender mark2

SF 3rd Strike > all other fighters

bender mark2
03-12-2005, 12:26 PM
most tekken fans agree that t4 was a major let down but nobody is saying that about t5. Namco redeemed themselves and outdid vf4.
Just a little dig for the vf fans out there.

tekken ps2 sales > Vf ps2 sales by a long way
heh, you never saw vf in the top 10 faqs pages over at gamefaqs

Oh and vf updates are patches? funny, because I remember sega charging premium price for VFE in the uk, patches are meant to be free.

wasfemto is a doa fan, enough said really. I'd respect a vf fanboi more if he didn't like that masturbatory game

Snowman
03-12-2005, 12:37 PM
There was an actual arguement about that?!
Yup: http://www.shoryuken.com/forums/showthread.php?t=76393&highlight=tekken+virtua+fighter
I was one of the peeps who voted for VF4E. It's always been my favourite 3D Fighter, but I see T5 as a refreshing change. And since it's similar to VF4E (customization wise) I love T5 as much as I do VF4E.

Playing nothing but VF4E has gotten to me, so I need a break :/
But yes, the whole 'Tekken is better than VF' and vice versa needs to stop. It's all objective.

YellowS4
03-12-2005, 12:40 PM
gamefaqs!!

Tekken has a more established fanbase, so of course sales will be greater than vf.

I didn't say vf was a patch, but sega decided to update it enough to warrant a revision rather than a whole "new" game. Do you think ppl would've been happy w/the way xx is now? how bout the first #r version? Sammy done it twice to fix things.

If theres a big deal w/sega releasing vf4 x2, then there must be a problem if other companies regardless of genre doing the same thing. Sc2 had a few revisions as did 3s.

SaBrE
03-12-2005, 12:41 PM
lol and namco hasnt patched their games in the arcade? and sega patching their games just shows they want to make their products flawless. which they do a very good job at. and they add new shit. while namco adds nothing new to their patches, just fixing problems, which is still fine.

i love tekken myself, but you are being very biased. just because tekken sells more than vf4 on console means dick. vf4 still sold extremely well. IIRC, to become platinum hits, you have to sell 1mil copies, and regular vf4 did that. and why bring in a top 10 faq at gamefaqs as a valid argument. any real player knows that is the most absolute trash place to go for fighting games.

Your arguments are based on whats more popular, whether its scrub players or not. obviously scrubby players and casual players are gonna flock to tekken before vf. its obviously why. you can get results much faster in tekken, you cant do that in vf. tekken is also much much easier to learn.

also vf4 is only not popular in the US. Its been the top fighter in japan for god knows how long, no contest, even more popular than tekken. and in korea, yes tekken is #1 there, but vf4 is extremely popular there too.

Just because vf isnt popular here, doesnt mean vf = trash. stop being biased and closed minded. most games have had revisions. even your precious tekken. yes even your godly namco makes mistakes, and fortunately, cares about their product, so they patch it. just like how the others like to do

both games are great in their own respects...

StoicSteve
03-12-2005, 01:00 PM
T5 is good maybe better then tag its really balanced. Of course there are tiers but its not like t4 and only Lei and Kuma flat out suck. Still you can win some games with them but who wants to try that hard when you got 28 other characters that all have a decent shot.Im still real suprised at the variety of characters in tournaments and even if there are 5 korean steves in a tourny usually only NIN and MDJ make it to top 10 with him.

WasFemto
03-12-2005, 01:01 PM
Oh shit I remember now :clap:


Andore fucking sucks.


But still....Andore > Bender

galfordo
03-12-2005, 01:14 PM
Tekken 5 is a solid entry into the series - but I still have trouble taking it seriously because it's so n00b friendly. Granted, you're not going to see a beginner beat a highly skilled Tekken player, but it isn't uncommon to see an intermediate player get beat by a nub. There was a special on Gamespot where Gerstman beat the old T3 champ and the commentator was like, "yeah, that's what's great about Tekken - you never know what'll happen!". Personally, I think that's a bad thing.

Overall, it's a lot of fun - but it's just not really my thing personally.

iori666
03-12-2005, 01:21 PM
Tekken 5 is a solid entry into the series - but I still have trouble taking it seriously because it's so n00b friendly. Granted, you're not going to see a beginner beat a highly skilled Tekken player, but it isn't uncommon to see an intermediate player get beat by a nub. There was a special on Gamespot where Gerstman beat the old T3 champ and the commentator was like, "yeah, that's what's great about Tekken - you never know what'll happen!". Personally, I think that's a bad thing.

Overall, it's a lot of fun - but it's just not really my thing personally.

ROFL Gamespot.

You think there will be any difference, when they played VF4???

LOL they will just buttonbash and both will win randomly with any characters in VF4.

If VF4 for PS2 didn't had depth training mode and human based AI, than everyone would call VF series buttonbasher as usual.

ZERO Shift
03-12-2005, 01:23 PM
I recently buy tekken 5 and after playing it for some days, i cant get to see the good about this tekken, cause for me its just the same as the other just with some new stuff, i just prefer soul calibur II intead of it.
Can I have your copy? I'll pay for shipping. :tup:

Spanky
03-12-2005, 01:24 PM
but it isn't uncommon to see an intermediate player get beat by a nub.
As are most fighters.

galfordo
03-12-2005, 01:32 PM
LOL Gamespot.

You think there will be any difference, when they played VF4???

LOL they will just buttonbash and win randomly with any random characters in VF4.

This guy was supposedly a world champion in Tekken 3, which should mean something. But whatever, it doesn't change the fact that Tekken isn't a little too nub-friendly for my tastes.

GeoG2
03-12-2005, 01:35 PM
Never played it in an arcade, but I got it last night... and I feel the exact same way. It just feels weird to me. I like the stuff they gave to Kazuya and Bryan, but I didn't really get the excitement out of it like I thought I would. And the presentation sucks. For some reason, the last few games I've bought (which are all sequels) have all taken a step down presentation wise.

But playing Tekken 1-3 = awesome. Damn, I can't believe T3 looked that crappy, but back in the day those graphics were on point.

And fuck Devil Within.

mr.hadoken
03-12-2005, 01:40 PM
t5 is awesome so i disagree there.

but i do agree it's no vf4. but then again, nothing will be like vf4.

Both games kick ass in its own way.

Yeah I was hoping for some kind of interactivity with the ps2 version and the arcade. I was also thinking they would do some type of hookup to the ps2 where you can use your data cards. Let's see what happens when the japanese ps2 version hits. I do know that when you buy a t5 memory card in japan, it comes packaged with some data cards for the arcade.

and stat tracking would not take up any space on a memory card. if youve played any vf4 on ps2, that game has 87687436587385763 times more customizations per character, it has win/loss records, and it has individual stats like "how many high attacks landed" or "successful throw escapes". game has like roughly 100 different categories based on actual fight stats. and the saves are tiny.





VF4 is a game in it's own and I hope Final Tuned comes over to the PS2. VF$ does have better customizations and their Quest mode is better then T5's arcade mode. But to be honest in a sense T% is like MVC2 it's meant to have two players. And Sabre your right T5 and VF4 are good games in there own and i see them as Capcom and SNk back in the days.

Tekken is gonna be the only comp for VF in the 3d era. Unless ppl wanna add the DOA series to that :tdown:

JAMMAR
03-12-2005, 01:52 PM
t5 is what the world is playing man. Everybody is good at the game, I don't think it's that lopsided when it comes to comparing one country's skill to another (though I think koreans come out on top anyways no doubt). It's not like Marvel where only the US plays it hardcore.

iori666
03-12-2005, 02:02 PM
This guy was supposedly a world champion in Tekken 3, which should mean something. But whatever, it doesn't change the fact that Tekken isn't a little too nub-friendly for my tastes.

TEKKEN 3 CHAMP :rolleyes:

Are you serious or stupid???

Every fighting game is newbie friendly, when I judge from your post. You can play Tekken&VF with little knowledge on gameplay aspects.

archetype
03-12-2005, 02:19 PM
I wish T5 had vf4's training mode.

peace

Sav

jasegfstyle
03-12-2005, 02:25 PM
in my opinion just my opinon no harm its all good but i never seen a big deal about tekken 5.although i never play tekken but looking at the series of watching people play it all i saw was in t5 was (((graphics))) and mainer tweaks to the movements and new moves thats it.plus if someone gets a perfect know big deal like in any other game.

newb frendly is like the secret name for tekken and i know alot of people knows it.why i say this.

since when you see
1.DDR players that plays nothing but DDR no fighing games of what so ever
2.initial d that plays initial d all day
3.newbs that comes to the arcade and make 360's and mash buttons shacking the machine,u know the newbs that think akuma is god tier of marvel
4.myself neverplay tekken and not even tried to sit down and learn anything about it.at all.

now i seen good tekken players in alot of arcades the look at combovideos of tekken,study it play tekken since that tekken tag.
and lose i mean while trying to keep there streak lose to numbers 1 alot,2 alot,3 consently, and 4 just by doing basic and a little stragety like kicks and punches and grabbing, no 10 hits no combos no nothing plus i even heard tekken players say that number 3 above r the hardest to beat with chrites,chrishy dont no the name the jamacian girl on t5and raven.newb freindly indeed.i hardly never see anyone thats good in marvel,cvs2,or 3,soul calibur,GGXX, and such with tekken issues with newbies with a streak

but hey thats just i think just add on.

True_Tech
03-12-2005, 02:31 PM
t5 is fun and all but its pretty much who can land that first 60 -70% juggle

SaBrE
03-12-2005, 02:35 PM
i dont think t5 really needs that much of a tutorial mode like vf4. vf4's engine depth is insane and is neccessary, i dont think t5 has that many complex mechanics in the engine that a player wouldnt be able to find out on his own. i think the only real depth in the game engine is button buffering, crush moves, and learning how to do instant ws moves. i think everyone can figure out high/mid/low moves and combos and teching throws

jasegfstyle
03-12-2005, 02:37 PM
i dont think t5 really needs that much of a tutorial mode like vf4. vf4's engine depth is insane and is neccessary, i dont think t5 has that many complex mechanics in the engine that a player wouldnt be able to find out on his own. i think the only real depth in the game engine is button buffering, crush moves, and learning how to do instant ws moves. i think everyone can figure out high/mid/low moves and combos and teching throws

yeap....

SaBrE
03-12-2005, 02:40 PM
in my opinion just my opinon no harm its all good but i never seen a big deal about tekken 5.although i never play tekken but looking at the series of watching people play it all i saw was in t5 was (((graphics))) and mainer tweaks to the movements and new moves thats it.plus if someone gets a perfect know big deal like in any other game.

newb frendly is like the secret name for tekken and i know alot of people knows it.why i say this.

since when you see
1.DDR players that plays nothing but DDR no fighing games of what so ever
2.initial d that plays initial d all day
3.newbs that comes to the arcade and make 360's and mash buttons shacking the machine,u know the newbs that think akuma is god tier of marvel
4.myself neverplay tekken and not even tried to sit down and learn anything about it.at all.

now i seen good tekken players in alot of arcades the look at combovideos of tekken,study it play tekken since that tekken tag.
and lose i mean while trying to keep there streak lose to numbers 1 alot,2 alot,3 consently, and 4 just by doing basic and a little stragety like kicks and punches and grabbing, no 10 hits no combos no nothing plus i even heard tekken players say that number 3 above r the hardest to beat with chrites,chrishy dont no the name the jamacian girl on t5and raven.newb freindly indeed.i hardly never see anyone thats good in marvel,cvs2,or 3,soul calibur,GGXX, and such with tekken issues with newbies with a streak

but hey thats just i think just add on.

is it just me, or did this post make absolutely no sense at all? tekken did not attract players cuz of graphics, vf games have always been a few steps ahead of tekken in the graphics department and it never caught on here in the US.

RushSogetsu
03-12-2005, 02:47 PM
also vf4 is only not popular in the US. Its been the top fighter in japan for god knows how long, no contest, even more popular than tekken. and in korea, yes tekken is #1 there, but vf4 is extremely popular there too.

I wouldn't call VF4 popular in S.Korea, when the game is so hard to find in arcade. Japan is the only country, where VF series are popular and played seriously.

i dont think t5 really needs that much of a tutorial mode like vf4. vf4's engine depth is insane and is neccessary, i dont think t5 has that many complex mechanics in the engine that a player wouldnt be able to find out on his own. i think the only real depth in the game engine is button buffering, crush moves, and learning how to do instant ws moves. i think everyone can figure out high/mid/low moves and combos and teching throws

Tutorial mode for VF4 was needed, because no one saw Virtua Fighter series as a serious fighter.

VF4 got lots of praise from newcomers and game magazines, because of the tutorial mode and players AI. If those features were not added, than it wouldn't had any impact.

The_Dragon
03-12-2005, 04:14 PM
Virtua Fighter has, and has always had, better graphics than Tekken. Characters, stages, movement, everything. But Tekken puts big bright flashes on hit or block to cover up its crappy collision, and people think that makes it superior to VF. :lame:

Tekken is a fun game, but VF is a thousand times better. I've had this argument too many times to bother again, however. But I will say anyone who claims Virtua Fighter has "too much" depth to learn is fooling themselves.

iori666
03-12-2005, 04:26 PM
Virtua Fighter has, and has always had, better graphics than Tekken. Characters, stages, movement, everything. But Tekken puts big bright flashes on hit or block to cover up its crappy collision, and people think that makes it superior to VF. :lame:

Tekken is a fun game, but VF is a thousand times better. I've had this argument too many times to bother again, however. But I will say anyone who claims Virtua Fighter has "too much" depth to learn is fooling themselves.

Fanboy VS Fanboy

It gets nowhere... :lame:

Scamp
03-12-2005, 04:54 PM
t5 is fun and all but its pretty much who can land that first 60 -70% juggle

Says the man who plays Yun... :clap:

Josh X
03-12-2005, 05:01 PM
I own both VF4:E and T5, and I honestly think T5 is the better game. Better graphics, more fun, more fun with 2 players, and loads of extras. VF jsut isn't fun. If I paly a game, I wanna have fun, not be driven to learn half of a 300 move list. Especialy when one move is f+1 and the next is f+f+1 and so on. And block buttons are not cool. SC2 is crap to boot. It's fun untill you finish weapon master mode, then it's crap. 2p would be fun if certain chars didn't just dominate. SC2 is broken to the nth degree... Tekken is just fun. Yes I play at a high level, but sometimes I want to jsut bullshit around and use less than my full potential with a char I don't know. And I can figure stuff out. But with VF unless you invest 100 hours in practice mode picking up a new char is hard as all hell. And Vf ahs actualy ripped mroe off tekken than tekken off VF... teken did walls first, vf stole the char design for Goh from Jin and that other dude from steve. And VF doesn't look as good. Any moron who says VF4:E looks as good as T5 or better is on some serious crack. Even in it's soft video mode T5 looks better. And T5 chars have more polys and textures are higher res...
want proof okay...
VF4:Evo
http://www.gamespot.com/ps2/action/virtuafighter4evolution/screens.html?page=127
http://www.gamespot.com/ps2/action/virtuafighter4evolution/screens.html?page=109
http://www.gamespot.com/ps2/action/virtuafighter4evolution/screens.html?page=91

T5
http://www.gamespot.com/ps2/action/tekken5/screens.html?page=226
http://www.gamespot.com/ps2/action/tekken5/screens.html?page=181
http://www.gamespot.com/ps2/action/tekken5/screens.html?page=143
And yes the blurriness is from Gamespot.
The games aren't that blurry. But VF4:e has numerous textures that are dead center in the game view that are like very low res, they look like they are from like doom 2.....

GunflameBuri
03-12-2005, 05:16 PM
Damn, I love this thread. Fanboys arguing is always good for a nice laugh.

SaBrE
03-12-2005, 05:24 PM
josh X:

im not gonna go deep into this stupid what game is better bs. but you saying vf stole from tekken just makes your whole post invalidated. vf3 had walls genius, hmm which came out before...hmm lets see...tekken 4. you dont know what your are talking about. lets see what else, hmm tekken stole the data card idea from vf4. yeah vf really steals from tekken. namco even gives sega a shout out in the t5 credits for the card system lol. oh and look now, tekken has now incorporated more realistic throw escapes. hmm, i wonder where that style came from, oh WAIT! I remember now, VF series! and namco did a half ass job on that feature considering only SOME throws have the new throw escapes, most are still just the regular throw techs we are used to in tekken. and goh stolen from t4 jin design? why cuz of the hood? fighting styles are completely different. so everyone that has a hood is automatically copying off jin. okay so lets further that argument, paul is a ripoff of ken from sf. a red Gi outfit with sleeves torn off, and blonde hair, and hes cocky just like ken. hmm lets see, wow law, hes original too, hes nothing like bruce lee (insert major sarcasm here). do i really need to go on? i know vf series lacks some good character designs, but dont act like tekken is original and inspiring, cuz namco is just as guilty.

And how do you know t5 has more polygons than vf4? you count em all yourself? more uneducated opinions from you. and lets see, the vf4 engine is almost 4 years old now, tekken 5 is 6 months. for a game being so new, the graphics are pretty much just on par with a 4 year old game. both games have a different graphical approach. you sound like the flashy type that likes cool hit effects and such.

vf4 has much better lighting effects, more realistic motion capturing that has more real look to it. t5 has more exaggerated movements, while still done well, they slow the attacks down a lot. environments in t5, yeah they look better, some stages, but once again, namco drops the ball with background interaction that looks cheesy. like the coins on the pirate stages, the coins just dissappear! what about wall and ground damage? looks good but it just dissappears. look at vf4, ground damage that stays, look at the snow, trails drag and dont dissappear, plus snow/frost effects start to appear on the characters. and the characters have more solid textures. you fail to see the little details.

i love tekken as much as the next person, but people are dissing vf4 in an uneducated manner. but i expect that from most people on this board since its all biased, close minded opinions

GeoG2
03-12-2005, 05:50 PM
SaBrE... let it go...

The Game mario316
03-12-2005, 06:05 PM
tekken 5 on the console is missing the replay save like what tekken 4 had.

Obot64.com
03-12-2005, 06:07 PM
its all biased, close minded opinions

enuf said.

Zigmover21
03-12-2005, 06:44 PM
I love Evo, but let's be honest: Sega's 3d models kinda suck. People complained Goh and Brad looked too much like Tekken characters 'cause Sega actually made them look good, lol. All the older characters have really weird joints and shit.

Anywho, both Evo and T5 have great extras. I'd give Evo the edge 'cause I prefer shit I find relevent and you just can't beat the outstanding training modes AND boatload of vids that feature ACTUAL TOP PLAYERS!!! Still, T5's practice mode is quite good (defense training is awesome) if a little lacking in some areas (why no side-roll option for the dummy? Why do you need to use both controller ports to take advantage of command capture?). No replay save is dissapointing as well; it was in T4, why not T5? T1-3 and Starblade are a nice touch, as are all the extra movies and trailers. Just a great overall package.

SynikaL
03-12-2005, 07:32 PM
"Tekken 5 is Not That Good"

Fucking heard.

but i expect that from most people on this board since its all biased, close minded opinions

Wow. Music to my fucking ears.

do i really need to go on? i know vf series lacks some good character designs, but dont act like tekken is original and inspiring, cuz namco is just as guilty.

Damn, I thought I was the only one that thought the character designs in both games were booty.


-Kimo

AznSup3rman
03-12-2005, 08:36 PM
i luv tekken 5

GeoG2
03-12-2005, 08:49 PM
So after playing it for awhile, its grown on me. Hopefully the thread creator is the same as me. If not... well, no biggie. Still have a few small nitpicks, but they're not really related to the gameplay so they're not important.

Jinpachi is a dickhead.

And I said before that Devil Within sucks, but my hate has grown tremendously since. Namco should just not make things like this.

LEVA
03-12-2005, 09:02 PM
billions of t5 copyes sold = enuff money for Namco to make SoulCalibur3 = me happy. :tup:

rikc
03-12-2005, 09:09 PM
walls in 3d fighters?

dudes, there were walls before VF3, didn't Fighters Megamix come out for Saturn before that?

Onslaught2000
03-12-2005, 09:49 PM
I can see why some people don't like T5, it can feel more of the same for a lot of people.

but let's face it, it's a good game, and there is nothing else that's really new at the moment. So if you like T5, good, more power to you. if not go back and play what you were playing before.

as for VF4: Evo, my situation sucks, cause I really enjoy the game, but there is no one to play with, well, one guy, but lately, it's been too much T5 :)

Fulg0re
03-12-2005, 09:54 PM
I'm a huge tekken fan, and i felt that tekken 5 was a big step backwards, tekken 4 was by far my favourite. I liked the fact that the stages were different shapes, and had different obstacles. It made it more exciting to know the benefits of each stage, and how to work that into your game. In Tekken 5 not only did they that that out, they also took out the fact that characters are now always level, in T4, you could be higher or lower than your opponent, which also added to the offence of defence of your game... All and all, if T5 had those aspects of T4 it would been a much better game.

bender mark2
03-12-2005, 09:57 PM
T5 > VF4 because:

in T5 you can play as a panda.

Okay, I win this thread, you can close it now

Rhio2k
03-12-2005, 10:45 PM
T5 > VF4 because:

in T5 you can play as a panda.

Okay, I win this thread, you can close it now


That, and you can play as Wesley-fuckin'-Snipes! NOW lock it.

Dark Hadou XS
03-12-2005, 10:49 PM
I posted in here so I didn't have to make yet another T5 thread. I'm pretty damn sure it's not in the game but just in case I overlooked it, is there anywhere in the console version of T5 where I can see my Win/Lose Ratio?

The_Dragon
03-13-2005, 12:43 AM
snip

I disagree about the character models. I have always found the VF series to be more aesthetically pleasing than the Tekken series. But that is a matter of personal preference. As for the console versions, I consider VF4: Evolution a much better console game than Tekken 5.

However, I do believe there is a side roll option in Tekken 5, or at least I have been using it. Or are you referring to an option other than the quick roll up or down? You can select the quick rolls among the stand, stand guard, etc. menu, if not.

cygnus
03-13-2005, 08:22 AM
I dunno.

I am just starting out in Tekken 5, and it just seems to get simpler and dumber as I get better.

I try to play different characters against my friend's Nina, and it's just kind of futile at my (shitty) level. I just play Nina...I don't have to know any hard combos, I don't have to learn any hard defensive techniques, I can just force d/f+1,2 flowchart guessing games, and 50/50 guesses if I get a launch or u/f+1 slam off of anything.

And the evasion system makes no sense. It's one of the system-wide things in TK5 that I just don't understand. Does it take a number of frames to evade? It seems the moves you can evade, and the side you have to evade them in is arbitrary. Like, if I get a move blocked, and I'm -7, can I evade an 8 frame attack? What about a 13 frame attack? And it doesn't end there. I'll give an example.

Was watching some match, was JinKid (DJ) vs JOP (Paul). At a certain point, JinKid does SSR, and JOP does f,f+2:1. It hits. Now of course it makes no sense that that move should catch a SS in that direction, other than the fact that some retard threw his pencil at a dartboard and it landed on "TRACKS TO LEFT". Now I'll give Namco the benefit of the doubt...so Paul's f,f+2:1 tracks SS to Paul's left. OK. Now, later on in the same match, JinKid does SSR again, and JOP does f,f+2:1 again. But this time, JinKid evades the f,f+2:1. Now what am I to think? Is the SS system in TK5 "Sometimes it works, sometimes it don't! lol!".

Now say this is a tournament match. Last set, last round. Both down to no life. Do I trust the game enough to let me beat the option I want to beat? Let's say f,f+2:1 is supposed to track SSR. JOP thinks JinKid will SSR, so he does f,f+2:1, and it whiffs. Then JOP loses due to the game not working properly. Now let's say the SSR is supposed to evade f,f+2:1. JinKid does this, and the move hits. Same situation, he can't trust the game, it is faulty.

This is just the tip of the iceburg of reasons why I just can't take this game seriously...

The game is fun just messing around, but I can't have fun playing it seriously when it seems so messy and random.

Motoki Imawano
03-13-2005, 08:26 AM
^i dunno, i've had that happen to me before and i figured that maybe i wasn't doing something right or something...can someone confirm as to what the guy above me said?
and i'm not liking the sidestep range either. seems more limited before, somehow.

the ranking system on the ps2 is irrelevant. i too figured that you'd be able to somehow use your memory card or something to be able to take whats on the ps2 and put it to use in the arcade but nope.

The Invincible Swordsman
03-13-2005, 09:03 AM
To me VF4:E is better than Tk5 technically. But Tekken 5 is more fun. That's how I see it. The tutorial VF gives helped me out like a motherfucker because I always wanted to get into VF but I had NO IDEA how in depth some of the shit was. Tekken 5 however (and really any Tekken game) you can just jump into and it won't take long for you to get a GENERAL IDEA (not mastery) of how to play and what to do. It's like when I first picked up Street Fighter..... if it was like VF then there'd be no way I'd be able to stick with it without a step-by-step tutorial and I'd probably just say "Fuck it..... I'm gonna go play Battle Arena Toshinden."

To me VF didn't become worth a damn until VF gave me that tutorial. VFs 1,2, and 3..... as far as I'm concerned they all sucked because I couldn't understand what was so great. Meanwhile the "pick-up-and-play" style of Tekken drew me (and a whole lot of other people) to it and sent VF to the back burner.

Yes.... intermediates lose to beginners from time to time.... BUT THANK GOD FOR THAT! This is one of the reasons why all the other VFs weren't worth the trouble..... I'd have NO IDEA why what I was doing sucked in comparison to why my opponent was annihilating me.... and it was pretty damn disheartening. Shit.... just trying to get out of 3 grabs was hell to figure out.... and how are you supposed to figure that out? It's not like in Tekken where you can say.....

"Just guess if it's a left grab and then press 1 or if it's a right grab then press 2 and if it's a neither press 1+2"

Whereas in Virtua Fighter..... HOLY SHIT! I was spending a crapload of time on trying to break all the possibilities.

In Tekken I could learn a few moves for a character, try them out, and figure out the rest to beat an intermediate. There ain't NO WAY IN HELL you can do that in Virtua Fighter intermediate player. They will ANNIHILATE you in less than 15 seconds. And you will have no idea why or how he could block half of your moves and get out of all your grabs and it looks/sounds likes he's almost mashing buttons like crazy.

I didn't understand what was so great about VF until the tutorial. Now I realize that it's superior technically. But still.... nobody plays the fucking thing so it's kind of a moot point. Yeah for awhile a lot of people thought Tobal 2 was the "best fighting game out there". But when you're the only person playing it..... then in the end.....

Who really gives damn?


This has been THE INVINCIBLE SWORDSMAN saying:

You gotta throw "fun" and "which game sells more" into the equation here if you wanna compare games. Because if nobody is buying the damn game, then OBVIOUSLY it's not worth the trouble to make if nobody is buying the damn thing.

UnCauzi
03-13-2005, 09:47 AM
Nobody in America anyway.

Defective
03-13-2005, 10:10 AM
T5 is a dope game and is easily the best Tekken ever engine, character, and balance wise. The only thing it may be missing is the fun of Tag which could be easily rectified with a Tag mode on T5 (improved of course). However Tekken still isn't seeing VF in the terms of being the smarter, more well thought out fighting game.

It amazes me still how fucking smart Am2 are. These cats are ahead of their time and are masters of what they do. Here's some things Namco could take note of:

Frame Disadvantage On Hit-Ever wonder why moves like Lau's PPP are not as good Steve's 121? Frame disadvanatge on hit is why. Am2 knew this would be hella dumb so every time you spam PPP you have to do the canned followed-ups to keep the advantage. The catch? All the enders to this string can get you raped if your opponent guesses right. And thus, this potenially great move becomes a surprise move or rounder ender instead of l337 tactix. VF has a ton of other moves that also perform in the same way.

Motion Difficulty-Akira,Paul, and Feng all have a body check type move that's fast hit mid, can do great damage, and will beat a ton of moves on the draw if done properly. With it's fast speed these moves could be abusive but let's look at the motions. Akira's b,f,f+P+K. Paul's d+1+2. Feng's b+1+2. Paul's and Feng's are way easier to bust out in a clutch situation. Even though Akira's bodycheck damage in theory is higher than Feng's and Paul's more often than not the Tekken bodychecks will do more damage in the long run because they're more practical and easier to use. Tekken has this in some regards, but it's nowhere near VF in that regard.

Fight Flow-Ever wonder why in high level VF matches there's a ton backdashing out of seemily advantageous situations? If you're smart you'll connect my first point with this one. Frame disadvantage on hit allows more back and forth action between matches. It's opens up all types of baiting tactics and other things. This along with VF's rising system make it harder to take one mistake and run it all the way into the endzone. You could say that VF's rising system is simple but it keeps the majority of the match's action with both characters in the upright position which is a good thing (plus VF would be retarded with Tekken's wake-up rules). If you must argue that at least get a taste of what a good Raven is capable of before you do.

I'm not going to get into the easy stuff like balance commitment, risk/reward ratios, and stuff. That's been done and I'm starting to believe VF is the fighting game made by perfectionists for perfectionists but that's a whole 'nother story.

Anyway with that said, I like T5 alot and I honestly think it's probably the best a Tekken game can get while still feeling like Tekken. It just needs some patches to achieve it's true potential.

Zigmover21
03-13-2005, 11:17 AM
I disagree about the character models. I have always found the VF series to be more aesthetically pleasing than the Tekken series. But that is a matter of personal preference. As for the console versions, I consider VF4: Evolution a much better console game than Tekken 5.

However, I do believe there is a side roll option in Tekken 5, or at least I have been using it. Or are you referring to an option other than the quick roll up or down? You can select the quick rolls among the stand, stand guard, etc. menu, if not.

The models look pretty good in gameplay, but when they do their win poses....oh man, it's just ugly.

Anywho, I think there's no question T5 looks better than Evo, but the comparison's not all that relevant. Evo's a 4 year old game; T5's got a whole new animation system and other bells and whistles.

As for practice mode, there's tech roll options, but no actual sideroll setting for the dummy (you can use Defensive training to kinda cheat though). You also can't check a lot of combos that aren't canned strings, and the combo meter is horribly inaccurate. No tech option for certain knockdowns either.

Saotome Kaneda
03-13-2005, 09:19 PM
The FUCKING TRUTH

Co-fucking-sign.

Monarc G.
03-14-2005, 04:26 AM
the only flaw i see with the ps2 version is that namco dropped the ball and didnt include the stat tracking, yet you can still get rankings, which is dumb. cant believe they left it out.

other than that, tekken 5 is great. you can say the same thing about every other fighting game, being the same. you say you prefer soul calibur 2, yet the only thing that changed from 1 to 2 was the wall system really. so it just seems like your opinion just became moot point.



The point is that the fightign system,for me it was never the shit of the game and i was hoping they change it a bit, but its just the same one with new graphics, thats why i dont like it that much, at least yoshimitsu is in it.

snakedizzle209
03-14-2005, 08:44 AM
This thread is getting stupid. All it's becoming is VF had walls 1st and Tekken hella bit that shit of VF along with cards and shit. Tekken 5 is hands down, the best 3d fighter by far. If they made Tekken tag tournament 2 using everything from Tekken 5 then it would definatly be the one of the best fighters. Would that ever be possible. I really want to see that.

holler mcdollar
03-14-2005, 09:03 AM
noob.

it's alright

it's no vf

but what is

yeah, people actually play tekken.

cygnus
03-14-2005, 09:06 AM
I don't think this thread is stupid at all. We are just discussing the game, this is what these forums are for. If you don't want to read arguements, then just ignore the thread and don't worry about it. Not a big deal.

Anywho, someone pmed me about sidewalk in comparison to sidestep. In the vid, f,f+2:1 tracked SSR, but got evaded by SWR. I personally think it's retarded to have 2 different ways to evade something, but the real issue is the lack of a real system.

If SS and SW work differentely (and they do), then there has to be a system to govern it, and there's not. If I go to TZ and look at a movelist, there should be a column for SSR, SWR, SSL, and SWL. Every single move should have a marker in the column(s) that apply to which way it can be evaded. Also it seems like the distance you are from your opponent, and what frame adv/disadv you are at factors in to whether you can evade a move or not. There is no way to put that on a chart. It's completely arbitrary, and dare I say random.

I don't even think Namco knows how every move can be evaded. They just give the player the ability to move whichever way, and if they evade a move, they evade a move. If they don't, they don't. Namco doesn't seem to give a shit.

snakedizzle209
03-14-2005, 09:13 AM
I don't think this thread is stupid at all. We are just discussing the game, this is what these forums are for. If you don't want to read arguements, then just ignore the thread and don't worry about it. Not a big deal.

I have nothing against arguments. I was refering to the fact the people are arguing because of things like graphics and what had whatever 1st. If someone wants to debate a game then they should discuss things more along the lines of the fighting engine or competition. And not say things like "VF4 is better than Tekken because it had walls and cards 1st. Tekken needs to copy VF to be good." And stuff like that.

YellowS4
03-14-2005, 09:33 AM
I had a big problem w/the evade system. I still do. I just couldn't get into the T games anyways, from the way its played to the technical aspect of things. Maybe I don't like autoblock either haha. Its just the "minor" things that bother me and keeps me going back to VF4e.

Zazzarius
03-14-2005, 10:16 AM
i never played a tekken game at all seriously

should i start with T5?

Duck Strong
03-14-2005, 11:05 AM
And the evasion system makes no sense. It's one of the system-wide things in TK5 that I just don't understand. Does it take a number of frames to evade? It seems the moves you can evade, and the side you have to evade them in is arbitrary. Like, if I get a move blocked, and I'm -7, can I evade an 8 frame attack? What about a 13 frame attack? And it doesn't end there. I'll give an example.

While I can appreciate the baiting options that are opened up by the VF evasion system, I still prefer how it works in Tekken.

As far as I know, there is no "succesful SS" animation in Tekken and it kinda keeps things more realistic. It always seemed odd to me in VF4:EVO, that as long as you pick the right side to evade, you would automatically be flagged as invincible to all corresponding moves as soon as the SS animation started, even though it might appear as the move is going through you. I think Tekken's approach is more about hit boxes in this respect than it is about hit properties. It may seem *fuzzier* and more random to VF players, but again, this is one of the ways Tekken differentiates itself from VF.

WasFemto
03-14-2005, 11:30 AM
I love Evo, but let's be honest: Sega's 3d models kinda suck. People complained Goh and Brad looked too much like Tekken characters 'cause Sega actually made them look good, lol. All the older characters have really weird joints and shit.




I know you responded in a second post about this but...dude have you seen Law in motion/standing animation? That is pure crap right there. Namco was pretty inconsistent about the character models in the game compared to VF. The facial animations as well, were pretty off point, Asuka just don't look right when she is talking(for example). Vf was (as alwyas) just more consistent with their models. The only complaint is proabably with the voice acting (Lion :wasted: )

I just thought I would point that out, since it was brought up.

cygnus
03-14-2005, 12:38 PM
It always seemed odd to me in VF4:EVO, that as long as you pick the right side to evade, you would automatically be flagged as invincible to all corresponding moves as soon as the SS animation started, even though it might appear as the move is going through you.

Yeah, moves should randomly hit you when you evade correctly. What was AM2 thinking?

I guess I'll never understand the appeal of TK5's evasion system.

jae hoon
03-14-2005, 01:07 PM
So far I like T5, my only fear is the more then game progresses in the next year, the more Steve is going to become more like T4 Jin.

As far as the comparision to T5 to Evo, its not fair to compare anything to Evo. Its basically as perfect a fighting game that has ever been released. T5 is good in its own right though.

ponpoi
03-14-2005, 02:58 PM
i never played a tekken game at all seriously

should i start with T5?
Yep you definately should. I was raised in KOF but being a korean and all I decided to try T5. Now I understand why this game is played so much, its just awesome. Love the juggling and stuff in it.

Duck Strong
03-14-2005, 03:05 PM
Yeah, moves should randomly hit you when you evade correctly. What was AM2 thinking?

I guess I'll never understand the appeal of TK5's evasion system.

Lose the sarcasm, it's not helping your argument. If you actually read my post you would realize that your complaints about T5 moves connecting when it looks like they shouldn't and vice-versa aren't all that different from my gripes with the EVO sidestepping.

They use different mechanics for the sidestepping, but both have merit.

TheMaidenMasha
03-14-2005, 03:18 PM
Something lame about Tekken 5 is that Anytime you hit the floor it gets all smashed, they should have only saved this for BIG falls or hard hits to the ground not every time a 105 pound chinese girl hits the pavement from a small leg sweep she causes a crator which makes the other ones on the floor dissappear..

Motoki Imawano
03-14-2005, 03:24 PM
basically i wish there was a tag option. i kinda agree with the doa creator in the fact that tag needs to be standard in the tekken series...

just make the tournament team based, and you can choose your own teams.

also, i agree with the above poster in the floor breaking department.
i think in the future that there should be more customizations...sort of like cvs2 as far as changing colors...it'd be hot to change my king's mask color and other shit.

*edit*
and a stage for each character should be standard too. a stage representing each character, whether it be a dojo, a city, a beach, etc.

and the story of tekken shouldn't revolve around the mishimas all the time. and enough with the funny endings, etc. ok, one or two of them is fine, but 99% of them? damn. make the story really serious and more realistic.

these are things that kinda don't effect an otherwise great game, just some things that i'd like to see, you know?

TheMaidenMasha
03-14-2005, 03:29 PM
^ Lings story is the worst... some guys like "hey i know how to build a time machine but Im broke" and shes like "ok ill enter tekken, why not"... its too stupid

BTW... Yoshimitsu 4 Lyfe

GeoG2
03-14-2005, 03:36 PM
The endings sucked. It would've been hot if they followed up on the Nina/Steve thing, but they didn't. Heihachi's ending is probably the most gangsta ending in any fighting game.

jae hoon
03-14-2005, 04:09 PM
People pay attention to the story?

Shag
03-14-2005, 04:37 PM
Lose the sarcasm, it's not helping your argument. If you actually read my post you would realize that your complaints about T5 moves connecting when it looks like they shouldn't and vice-versa aren't all that different from my gripes with the EVO sidestepping.

They use different mechanics for the sidestepping, but both have merit.

The attacks in VF generally are linear attacks going in a straight line. If a person dodges a string, the VF system awards the dodger by giving them a frame advantage. If a person just moves in or out without dodging an attack, the person is left open for a few frames.

The attacker will continue to follow his path. In certain instances the attackers string will have circular are half-circular attacks. Full circular moves can not be dogded and half circular attacks can only be dodged away from the attack. Some examples of the latter are Akira's Double Jump Kick. The first kick is linear but the second kick has to be dodged away from his back. Its possible to dodge the first kick but if you dodged it the wrong way the second kick will nail you.

I'm confused about Tekken's SS system as well. I don't follow your argument about it being realistic. If a person dodges a straight attack, they usually would have initiative over an opponent. Maybe I should press the TZ guys about it.

DarkGiygas
03-14-2005, 05:04 PM
How about playing whatever game you like and not giving a shit about what other people do?

white shadow
03-14-2005, 06:05 PM
I've always enjoyed games that were "easy to learn, hard to master" ('cept Pokemon) so I never had the patience to get into those 2 games.

VF4 and T5 maybe excellent fighting games and VF4 maybe "deep" but all this means NOTHING to me if it's not enjoyable and sadly I don't find them as enjoyable as other fighting games.:pleased: Sorry but fun > depth.

Plus there's the longevity of matches and damage factor that I hate about 3D FG games in general.:bluu:

Josh X
03-14-2005, 07:53 PM
josh X:

im not gonna go deep into this stupid what game is better bs. but you saying vf stole from tekken just makes your whole post invalidated. vf3 had walls genius, hmm which came out before...hmm lets see...tekken 4. you dont know what your are talking about. lets see what else, hmm tekken stole the data card idea from vf4. yeah vf really steals from tekken. namco even gives sega a shout out in the t5 credits for the card system lol. oh and look now, tekken has now incorporated more realistic throw escapes. hmm, i wonder where that style came from, oh WAIT! I remember now, VF series! and namco did a half ass job on that feature considering only SOME throws have the new throw escapes, most are still just the regular throw techs we are used to in tekken. and goh stolen from t4 jin design? why cuz of the hood? fighting styles are completely different. so everyone that has a hood is automatically copying off jin. okay so lets further that argument, paul is a ripoff of ken from sf. a red Gi outfit with sleeves torn off, and blonde hair, and hes cocky just like ken. hmm lets see, wow law, hes original too, hes nothing like bruce lee (insert major sarcasm here). do i really need to go on? i know vf series lacks some good character designs, but dont act like tekken is original and inspiring, cuz namco is just as guilty.

And how do you know t5 has more polygons than vf4? you count em all yourself? more uneducated opinions from you. and lets see, the vf4 engine is almost 4 years old now, tekken 5 is 6 months. for a game being so new, the graphics are pretty much just on par with a 4 year old game. both games have a different graphical approach. you sound like the flashy type that likes cool hit effects and such.

vf4 has much better lighting effects, more realistic motion capturing that has more real look to it. t5 has more exaggerated movements, while still done well, they slow the attacks down a lot. environments in t5, yeah they look better, some stages, but once again, namco drops the ball with background interaction that looks cheesy. like the coins on the pirate stages, the coins just dissappear! what about wall and ground damage? looks good but it just dissappears. look at vf4, ground damage that stays, look at the snow, trails drag and dont dissappear, plus snow/frost effects start to appear on the characters. and the characters have more solid textures. you fail to see the little details.

i love tekken as much as the next person, but people are dissing vf4 in an uneducated manner. but i expect that from most people on this board since its all biased, close minded opinions

Actualy most companies will tell you the poly count they average on their cchar models. And T5 has around 9,500 to 11,000. VF4 only has 9,000 max. The PS2 verison has a lesser max poly count that the arcade verison as the ac version is mroe powerfull than a ps2.
And Vf, better lighting? What lighting? It's pretty stagnant. yeah solid textures, you know what that means? It means a texture that is a flat color. Those are actualy a bad thing when argueing about gfx. High res clean textures with lots of detail, now those are great! And VF has no level interactivity cept for footprints, and those ghey walls breaking. Tekken has floor damage, sparks, lights break, walls crumble. Way mroe interactive. And have you palyed the Burning temple stage in T5? VF has nothing that touches that. And as far as gameplay goes, it's basically your prefference, but I will say tekken has outsold vf. By alot. Even T4 outsold VF4. And if tekken is all that bad then why don't they make updates with rip-off chars in em? Oh yeah cuz they are original. And actualy Tekken is older than VF. Tekken came out in japanese arcade before Vf did. Granted it was the other way around in the US and with console releases, but still....
And when they say tekken 10th anneversary, they are reffering to the console release. Since ac releases are very pale when comapred to a console release. And 94 was the year the PSX got Tekken in japan. How do I know, I have a jp copy and it says TM 1994 Namco. But VF better than tekken, HAHA! Not when it comes to fun...

MrBlank
03-14-2005, 07:55 PM
i think the major retarded thing ive seen so far is the fucking vs mode names dont show up so people who havent played say hey i thought i picked jin when they ended up picking kazuya...

saroorhai
03-14-2005, 08:23 PM
My only problem with Tekken 5 is having to play through that stupid story mode to unlock characters. And who ever wrote the story introductions is an idiot; the narrator actualy quotes the story characters' cheesy dialogue. Otherwise, I really like the game. I'm no great Tekken player, but I have had fun with the game.

coN
03-14-2005, 08:32 PM
And actualy Tekken is older than VF. Tekken came out in japanese arcade before Vf did.

Nope... Completely wrong... Do you have ANY fucking info thats correct? I mean, fuck... And dude, Namco themselves stated that the character models in T5 use LESS polys than T4 models. Quite a feat... Ill try to find the link...

Plus, has anyone ever *SEEN* VF4 in the arcades? The PS2 version doesnt even come close in visuals, especially the textures and lighting.

Compare T5 and VF4, both in arcades. HUGE difference.

All in all, both are QUALITY FIGHTING GAMES.

SaBrE
03-14-2005, 08:37 PM
lol vf1 was out before tekken even in japan from what i remember, and it will be like that til i see proof other wise. tekken has little when it comes to originality, you got paul and law for starters. then you got raven, wow damn, blade ripoff like a mofo there. most characters are very uninspiring. but it doesnt matter cuz vf series is the same way with character design. they both suck.

And where did i say tekken was bad? I said I love tekken. maybe you should re read my post. and yeah the game has light sourcing. rooftop stage with the shadows and light reflecting off skin. this feature is ass quality on ps2 tho. its much much better in the arcade. wtf, i just said there is just as much background interactivity as tekken 5. now i know you didnt REALLY read my post. vf4 features ALL of the background interaction that tekken 5 has, except no wall damage (edit: oh wait, it actually does, you can take walls out! ROFL! you lose again). but who cares. thats one thing tekken does more than vf4 on interactiveness. but vf4 still does it way better, its a fucking fact. ground damage from hard slams, the damage STAYS THERE, yes it STAYS there. in tekken 5, you do ground damage and the concrete blocks dissappear through the ground and 2 seconds later, the ground damage is gone completely, wow thats AWESOME! (sarcasm) Yeah that effect really works in tekken (more sarcasm). then you got the gayest looking thing ever, the stupid coins in pirates cove, that is the shittiest thing ive ever seen. am2 would never allow an effect to look that cheesy in their games. then you got a cathedral in the background getting destroyed by lightning, constantly. Then you got the sand on the beach in vf4, footprints everywhere (which once again, stays on the sand til the match is done), sand particles flying around. nice touch. then you got a stage with fallen leaves all over the ground, and they move realistically with character movement and such, which is called GOOD physics, if you even know what that means. Didn't I also mention that vf4 is a 4 year old engine and tekken 5 is only a few months? wow what a graphical leap in technology there (insert more sarcasm). and the polygon count, i guaruntee you whatever numbers namco spit out, is pure lies, all companies lie with that shit, which is more fact. companies ALWAYS exaggerate numbers. and just because you have more polygons, doesnt mean the model automatically looks better. yay pointless flaws that arent even flaws. good job!

yes Burning temple stage is very nice, moonlight stage is very nice too. I'm not knocking tekken 5 at all, and i think thats the major point that you are missing. and yes, we all know tekken sells more on console than vf4, everyone knows that. that doesnt make it a better game. if you think it does, then by that logic, dbz budokai games sell much more than tekken, so i guess budokai is much better(?) riiight, we all know budokai isnt. all the sales just means tekken has more appeal to casual players who arent serious about fighters. tekken is much easier to jump into then virtua fighter. and no im not calling tekken a scrub game, its not by any means, i would be an idiot to say its not deep. But you can jump into tekken way faster than you ever can in vf. also tekken is flashier with its attack exxaggerations and "pretty" hit sparks, so that also appeals to a casual gamer. While vf still trys to keep that purist approach.

as for updates, whats wrong with adding new characters? how the fuck is that a bad thing? in that sense then, tekken is once again, just as guilty for adding dr. b and gon in t3 for ps1. and dont even say thats different, cuz its not with your logic. i swear, you are sounding more and more like a fanboy, you try too hard to find flaws, and they arent even flaws. you really havent shown one true flaw. just shown hate, thats all.

anyway, like someone mentioned earlier, vf4 is for perfectionists, made by perfectionists. and i think it holds very true. but once again, BOTH tekken and vf are both very good games, and also very different styles of play that do cater to very different people.

Zazzarius
03-14-2005, 08:54 PM
People pay attention to the story?
guilty gear fans

GeoG2
03-14-2005, 09:28 PM
How do I know, I have a jp copy and it says TM 1994 Namco.

That's funny, because most sites have March of 1995 listed. You do realize that companies list both year of creation and year of release seperately (if needed) in their product, right?

Duck Strong
03-14-2005, 09:30 PM
The attacks in VF generally are linear attacks going in a straight line. If a person dodges a string, the VF system awards the dodger by giving them a frame advantage. If a person just moves in or out without dodging an attack, the person is left open for a few frames.

The attacker will continue to follow his path. In certain instances the attackers string will have circular are half-circular attacks. Full circular moves can not be dogded and half circular attacks can only be dodged away from the attack. Some examples of the latter are Akira's Double Jump Kick. The first kick is linear but the second kick has to be dodged away from his back. Its possible to dodge the first kick but if you dodged it the wrong way the second kick will nail you.

I'm confused about Tekken's SS system as well. I don't follow your argument about it being realistic. If a person dodges a straight attack, they usually would have initiative over an opponent. Maybe I should press the TZ guys about it.


I do play VF4:EVO, but thanks for trying to enlighten me about the evading(I'm not being sarcastic, I know you're just trying to help.).

As for my "realistic" comment, that was probably poorly worded on my part. What I meant by it was that Tekken attacks don't really have the extra clear-cut qualifiers(linear, full circular, etc) that VF uses for the purposes of side-stepping. From my experience in TTT(again I haven't played T5 yet so I apologize beforehand if this doesn't apply anymore), this makes for a much tighter window to SS. My beef with VF is that the succesful sidesteps are virtually made invincible whereas in Tekken even if you guessed right you would still get nailed if you did it too late. Sega themselves seemed to think SS was a little too good so they tweeked it a bit in FT.

While I'm on it, since there is no shorter range, longer recovery "failed SS" animation in Tekken, you aren't left quite as vulnerable if you use it for movement. This leads to new gameplay possibilities as the sidestep can be cancelled into other movement options (i.e. Bob into Flamingo, but again if this is different in T5 forget I said anything). This adds to Tekken's okizeme, but that's another topic entirely.

I won't claim that either system is better because they each lend themselves best to the games for which they were designed(obviously). As was said before, Tekken doesn't really have many strings that end in frame disadvantage on hit, so baiting doesn't play as much of a role. It's just that as a Tekken player I was kinda put off by the VF version when I first started playing EVO.

JamMasterJom
03-14-2005, 09:46 PM
I dunno.

I am just starting out in Tekken 5, and it just seems to get simpler and dumber as I get better.

I try to play different characters against my friend's Nina, and it's just kind of futile at my (shitty) level. I just play Nina...I don't have to know any hard combos, I don't have to learn any hard defensive techniques, I can just force d/f+1,2 flowchart guessing games, and 50/50 guesses if I get a launch or u/f+1 slam off of anything.

And the evasion system makes no sense. It's one of the system-wide things in TK5 that I just don't understand. Does it take a number of frames to evade? It seems the moves you can evade, and the side you have to evade them in is arbitrary. Like, if I get a move blocked, and I'm -7, can I evade an 8 frame attack? What about a 13 frame attack? And it doesn't end there. I'll give an example.

Was watching some match, was JinKid (DJ) vs JOP (Paul). At a certain point, JinKid does SSR, and JOP does f,f+2:1. It hits. Now of course it makes no sense that that move should catch a SS in that direction, other than the fact that some retard threw his pencil at a dartboard and it landed on "TRACKS TO LEFT". Now I'll give Namco the benefit of the doubt...so Paul's f,f+2:1 tracks SS to Paul's left. OK. Now, later on in the same match, JinKid does SSR again, and JOP does f,f+2:1 again. But this time, JinKid evades the f,f+2:1. Now what am I to think? Is the SS system in TK5 "Sometimes it works, sometimes it don't! lol!".

Now say this is a tournament match. Last set, last round. Both down to no life. Do I trust the game enough to let me beat the option I want to beat? Let's say f,f+2:1 is supposed to track SSR. JOP thinks JinKid will SSR, so he does f,f+2:1, and it whiffs. Then JOP loses due to the game not working properly. Now let's say the SSR is supposed to evade f,f+2:1. JinKid does this, and the move hits. Same situation, he can't trust the game, it is faulty.

This is just the tip of the iceburg of reasons why I just can't take this game seriously...

The game is fun just messing around, but I can't have fun playing it seriously when it seems so messy and random.


It's frame dependent. You test, you find out. Dash also realligns and buffers tracking therefore making Paul's ff+2 tracking if you let the ff+2 ride long enough. Just because you have no idea why it does that doesn't mean it's any less technical, like you claimed, you don't know. We don't have a game to teach us everything by sitting in practice - you take the game, and you learn all the things inside of it by yourself. You test shit yourself frame wise, tracking wise, priority wise, reach wise, etc etc. If you're a nice guy you'll post it on the forums for other people to test.

Edit: I'll give you an idea right now.

Nina does df+1,2 and you block.
Nina does df+1,2 afterwards. You can -

SWR to her back
Backdash
SSR cancel duck
Beat the attack (8-11 frame moves because df+1,2 is +1 on block at 13 frames, punch parrys, character specific dodging/spacing, reverse, whatever else)

Now Nina can get beat by 4 different general options in this one situation depending on what you would like to do, but ofcourse character specific.

Say you risk SWR to her back.

Nina can 1 to beat your SWR because the 1 will beat SWR before it evades
Nina can dash buffer to catch your SWR with whatever she likes, but she is losing frames as well as her advantage after making you block.
ETC ETC

So apparently when Nina is at +1 you learn to sidewalk right against a mid that doesn't track well to that side but you will be hit by a quick high that doesn't track at all. edit over.

And any thread where WasFemto posts is automatically SHIT, so please, close.

Luckychrono777
03-14-2005, 10:22 PM
^ woah, someone finnaly agrees with me, but other fanboys in this thread are just as bad.


I hate these game vs. game arguments, just play what you like.

margalis
03-14-2005, 11:02 PM
I don't understand, is a black and white either/or system a good thing or something?

Like JamMaster says, it's called "learning." It's predictable if you understand it. It just depends on the properties of the moves.

TJB :)
03-15-2005, 06:26 AM
t5 is fun and all but its pretty much who can land that first 60 -70% juggle
No offense, but IMO the tricky characters whip up on the juggle-based characters. Ever seen a good Ling player disembowel a Bryan player? It's uuuugly.

VF4E is definitely the deeper game in terms of all the stuff that can go on. I'd say that's a weakness and a strength. For absolute fans who are willing to devote uncounted hours to perfecting their skills, VF4E (and FT I guess, though I've never played it) are surely the way to go. For people who work two jobs, have a wife and 4 dependents (this means me!), Tek's more fun, because you can get into it and have a lot of fun without investing time and effort available only to those with less demands on their free time.

I think both are awesome and fun games with plenty of depth. Tekken 5 needs a better backstep (though you can just jump back LOL) and VF4E needs less slam priority IMO. Haters on each series will criticize VF for its slam-priority and Tekken for its wake-up cycle games. Nothing new there. :rofl:

Also how can anyone say Lei Wulong is a weak character?! He's been kickass since Tekken 2 and still is.

Edit: VF was definitely out first. First 3D fighting game ever.

iori666
03-15-2005, 07:01 AM
I think both are awesome and fun games with plenty of depth. Tekken 5 needs a better backstep (though you can just jump back LOL)

LOL did you ever heard about BACKDASHCANCEL?

WasFemto
03-15-2005, 09:15 AM
And any thread where WasFemto posts is automatically SHIT, so please, close.


:encore: :encore:

I'm not the only one here who posted about this game being/seeming jugggle dependent. Maybe I'll watch more Korean vids or something.

Besides my shit wasn't bad like Josh X.

cygnus
03-15-2005, 12:29 PM
Tekken attacks don't really have the extra clear-cut qualifiers(linear, full circular, etc) that VF uses
Read: It's a fucking mess. VF3 was a great example of a more hitbox-based evasion system. It would be perfect for Tekken (and no I don't mean the evade button, I mean the usage of the evade itself).

It's frame dependent. You test, you find out.
Exactly. YOU have to test, because Namco didn't. Doesn't it bother you that you have absolutely no clue which way to SS/SW against a given move until you test test test?

Nina d/f+1,2 analysis.
OK, now we are getting to the real juice. This is why VF players say Tekken has no mind game. There is a huge amount of options from the offense, but just as many on defense.

Let's say I block a d/f+1,2 and SWR. From what you said, she can do just about any fucking thing and beat that. I'm taking a risk to beat ONE THING. And why does 1 hit SWR, yet d/f+1 does not? they are both linearly animated left hand strikes. Is it that the 1 is high and the d/f+1 is mid? Mids can be evaded and highs cannot? I'm sure that's not it. There is no system.

Well I can just backdash I guess. There are much more defined options to beat that. But once I dismiss the option to SS/SW, it makes the game simpler; I am taking away an option. The option to SWR is still there, but it's one I really wouldn't want to fuck with against a player with a brain.

Superking
03-15-2005, 01:19 PM
Also how can anyone say Lei Wulong is a weak character?! He's been kickass since Tekken 2 and still is.


As of now and according to the World rankings, Lei is still bottom tier with Kuma/Panda.

Lei hasn't been awesome since T3/TTT.

Zigmover21
03-15-2005, 01:45 PM
OK, now we are getting to the real juice. This is why VF players say Tekken has no mind game. There is a huge amount of options from the offense, but just as many on defense.

Shut up.

cygnus
03-15-2005, 02:26 PM
No You Shut Up Your Stupid

^^^ that was suppose to be all caps...this forum cannot carry the rage contained in that sentence!

I used to be nice and try to not say things that would make people think I'm trying to be elitist, but whatever I don't give a shit. It's not like anyone cares about VF anyway.

When fighting games completely disappear, don't whine about the companies not being innovative or moving forward, because the best fighting game you could ask for has been in your fucking face this entire time.

Zigmover21
03-15-2005, 03:09 PM
Wow, get over yourself. So VF isn't popular in the US 'cause of the ignorant masses....right?

Or maybe it's 'cause the US VF community is fucking pathetic. If you play other games (especially Namco games) and try to get into VF, you're treated like a plague carrier.

So Tekken's inferior? There've been Tekken players who picked up VF and got damn good, yet that doesn't seem to happen vice-versa in the US, probably 'cause arrogant tools like yourself just sit around and complain without lifting a finger to help your game's image.

cygnus
03-15-2005, 03:28 PM
yeah im raging against the machine lol

Look, the Columbus "crew" (if you can even call it that; we only have 3 main players, and about 4-5 frineds that play, but not super seriously) has been one of the friendliest groups to new VF players. So don't point the finger at me, I'm just saying what I feel. I'm not going to name names of VF players that have hurt the community, I know there are too many of them. Especially when the community is shit-small to begin with.

It's kind of a lose-lose situation. If VF players sit back and go with the flow, no one pays attention to VF anyway. And if they try to bring attention to themselves they just take a lot of shit and get called elitists. I try to walk the fine line between the two, but it's never done any good. No one has started or stopped playing VF because of anything I've said.

bender mark2
03-15-2005, 03:43 PM
kuma/panda's endings are top tier though

Snowman
03-15-2005, 04:03 PM
I think the only reason they're so top tier is Lee. Still funny as hell though. Lee's ending is soooooooo wrong.

TJB :)
03-15-2005, 06:52 PM
As of now and according to the World rankings, Lei is still bottom tier with Kuma/Panda.

Lei hasn't been awesome since T3/TTT.
:amazed: Well, it's that I don't follow the games on the fan sites. I'm sad for Lei though; he was Bruce's old rival.

How do Bruce and Bryan rate? Can you link to the rating site? I must have missed it on Zaibatsu - just skimmed.

Monarc G.
03-16-2005, 04:35 AM
What about yoshimitsu, is he top tier or what?

WasFemto
03-16-2005, 11:19 AM
I think he is mid/low tier. I'm not to sure, but pretty sure.

GouShRyuKen
03-16-2005, 01:30 PM
Can someone post the endings video's or a site that has them?

CrotchMonkey
03-16-2005, 01:36 PM
last i heard yoshi was low tier, but what does the man from iran know?

Snowman
03-16-2005, 01:37 PM
@GouShRyuKen : http://www.tekkenforces.com/videotek5.html

KingRey
03-16-2005, 01:47 PM
T5 is a great game. :tup: I think the best part is the fact that they put the PS2 controller plug-ins on the arcade machine itself. This allows you to practice at home and then go to the arcade to test your skills on other people. Plus you will not have an excuse about not being able to play because of the joystick. Basically you will not be at a disadvantage because of the controller. That is all!

Snowman
03-16-2005, 01:52 PM
This is abit left field but I'll ask anyway. Does anyone know if someone has released a font which looks like Tekken 5's? I really want that font and I haven't been able to find it yet.

Rhio2k
03-16-2005, 09:03 PM
Is there anyplace to get the mid-boss vids, or do I gotta record them myself?

AznSup3rman
03-16-2005, 10:47 PM
where can i get some bryan vids? bryans awesome now

JamMasterJom
03-17-2005, 03:24 AM
OK, now we are getting to the real juice. This is why VF players say Tekken has no mind game. There is a huge amount of options from the offense, but just as many on defense.

Let's say I block a d/f+1,2 and SWR. From what you said, she can do just about any fucking thing and beat that. I'm taking a risk to beat ONE THING. And why does 1 hit SWR, yet d/f+1 does not? they are both linearly animated left hand strikes. Is it that the 1 is high and the d/f+1 is mid? Mids can be evaded and highs cannot? I'm sure that's not it. There is no system.

No. I said she could jab you. 1. Why? Because it's 8 frames. I told you that. It's fast enough to beat your SW at -1.

You're taking a risk in Tekken - Oh shit. You want to play where everything is perfectly safe to risk? No reason to put your thinking cap on? Guess what - You take that risk, you succeed...What do you get?

YOU'RE TO HER BACK. Is that risk still not worth taking? I mean really, if you're going to bitch about something, atleast know what it's all about.

And you're right - there is no system. It's not cut and paste. It's not "nomatter what the move, as long as it's done with so and so, you sidestep it this direction"

It's KNOWLEDGE over IGNORANCE. SIMPLE, NO?

If you seem to have a problem with having to actually know the game indepth, then don't play it. If it's too much of a hassle for you to actually learn shit by yourself then be my guest, go play something else. Tekken 5 is probably the most popular fighting game PERIOD right now, and it's not going to change for quite a while.

Zigmover21
03-17-2005, 03:34 AM
It's kind of a lose-lose situation. If VF players sit back and go with the flow, no one pays attention to VF anyway. And if they try to bring attention to themselves they just take a lot of shit and get called elitists. I try to walk the fine line between the two, but it's never done any good. No one has started or stopped playing VF because of anything I've said.

Did it ever occur to you that you could encourage people to play VF WITHOUT being elitist? Do you lack the ability to promote the game and not alienate Tekken fans by doing so? Maybe you should pay attention to the garbage that keeps showing up in your posts.

JamMasterJom
03-17-2005, 03:34 AM
:encore: :encore:

I'm not the only one here who posted about this game being/seeming jugggle dependent. Maybe I'll watch more Korean vids or something.

Besides my shit wasn't bad like Josh X.

you see juggles as much as youd see more damaging shit for any other game

do you happen to point out that marvel is a "juggle fest" ?

howabout 3s being poke poke super ?

majority of the time, if you can catch your opponent with a juggle in vf, youre going to do it. juggles generally do more damage and theyre guaranteed, there is no reason not to juggle when you can.

Skylab
03-17-2005, 09:49 AM
maybe if it was $.50 instead of a $1 at my arcade or if i had a ps2, maybe i'd play.

bender mark2
03-17-2005, 09:54 AM
Why is this worthless sack of shit for a thread still going?

Ghaleon
03-17-2005, 09:59 AM
This thread name its bad English

UnCauzi
03-17-2005, 11:07 AM
Yknow I think VF is a hella fun game to play, but you do need to spend at least 2 weeks actually trying to learn the game to have fun playing it. THAT'S IT, two weeks! If you're a 3D gamer to begin with at least if you're a 2D maybe a month. But you have to have competition...of which...there is none. Shit 5 VF players in a US city is considered a hotbed lol.

Tekken 5 just has the marketing and aesthetic appeal you can't ignore. Most of the characters are centered around juggles to massive damage and death. Which makes it easy to pick up, it's just that at higher levels the matches become more frustrating due to abusive safe moves that lead to the launcher, to massive damage and death. Now take into consideration that there aren't that many higher level gameplayers nowadays and viola you got a game that scrubs and seasoned whores can enjoy.

Try this to see just how different the games can be:

Pick VF and play a beginner and get close to them.
Hold down and hit punch over and over again.

Play Tekken and do the same thing.

Watch the startling results.

cygnus
03-17-2005, 11:11 AM
Shit, don't tell me, Zig. I was excited about TK5. I was probably the only person here to actually promote it to a bunch of guys who told me it was going to suck, and that I shouldn't bother.

And I'm not the one you should reprimand for being elitist. Like I said, I'm one of the open-mined ones. And from what I've seen, VF players really like TK5. Probably not enough to play it competitively, but they like it none the less.

Anyway, it's not a big deal. Just a couple fucking games, not worth arguing over. I just get frusrated with how Tekken feels so analog, like I can't depend on the game.

Jom yeah that is a juicy reward. I'll try that next time I play.

Mixup
03-17-2005, 12:29 PM
the game is nice, the gameplay is more well rounded now, i love the high crushes :pleased:

Now I KNOW some of these guys in here are flat out retards, why the hell play the game, hate it and then take the time to think about it some more while you complain. just shut up and play something else

popoblo
03-17-2005, 12:31 PM
Now I KNOW some of these guys in here are flat out retards, why the hell play the game, hate it and then take the time to think about it some more while you complain. just shut up and play something else

welcome to SRK!

cannabiscreator
03-17-2005, 08:01 PM
i like 2D fighters better, but tekken 5 is one hell of a fighting game and is a whole lot better than VF4. I know VF4 has a depper engine and system, who cares its barley fun. I have both and Im not a namco fanboy, If anything im biased on sf. How can any true game player say that Tekken 5 is weak?

SooMighty
03-17-2005, 08:11 PM
fawkin jam master JOM puttin it down on niggas!

Dr.B
03-17-2005, 08:15 PM
I dont play TK5 that much...I like to play 2D StreetFighter...but for 3d its pretty dope...I dont understand the game too well yet but maybe if I got interested I could get into it...

-B.

Rhio2k
03-17-2005, 09:36 PM
Yknow I think VF is a hella fun game to play, but you do need to spend at least 2 weeks actually trying to learn the game to have fun playing it. THAT'S IT, two weeks! If you're a 3D gamer to begin with at least if you're a 2D maybe a month. But you have to have competition...of which...there is none. Shit 5 VF players in a US city is considered a hotbed lol.

Tekken 5 just has the marketing and aesthetic appeal you can't ignore. Most of the characters are centered around juggles to massive damage and death. Which makes it easy to pick up, it's just that at higher levels the matches become more frustrating due to abusive safe moves that lead to the launcher, to massive damage and death. Now take into consideration that there aren't that many higher level gameplayers nowadays and viola you got a game that scrubs and seasoned whores can enjoy.

Try this to see just how different the games can be:

Pick VF and play a beginner and get close to them.
Hold down and hit punch over and over again.

Play Tekken and do the same thing.

Watch the startling results.


Too freakin' truthful.

WasFemto
03-17-2005, 10:25 PM
you see juggles as much as youd see more damaging shit for any other game

do you happen to point out that marvel is a "juggle fest" ?

howabout 3s being poke poke super ?

majority of the time, if you can catch your opponent with a juggle in vf, youre going to do it. juggles generally do more damage and theyre guaranteed, there is no reason not to juggle when you can.


I don't care too much for the marvel games about the Marvel games. MSH was pretty fun as was MvC2(just not for that long).

I guess the things that bug me is that, one combo works against any character, same with the launchers. I'm using Ling and using her launchers into combos against Ling, Heiachi, Kuma, Nina, Marduk all have the same effect despite their varying weight. This what makes me think the game is all about juggles. Unless you are a perfect blocker, you are always open to getting hit with a launcher that knocks you sky high, thus getting juggled. It's a guilty pleasure for sure, but something I'm not too sure I'm crazy on if I were to be a tourney player.

Where as a combo I do using Aoi against Kage isn't going to have the same effect as, just making it impossible, to use on someone like Wolf or any of the other heavy weights. Making me swith the combo(s) I would normally do because of the weight difference. Same shit goes for launchers, although if youy want to knock someone in the air(not crazy high) it has to be a counter hit (Kage's rising knee come to mind) or when they take a "gut hit"(Aoi's b,f P+K for example) and hit them at the right exact time(but then again it has to be on anyone but the "heavy hitters").

That and the combos(for me at least) aren't too hard to pull off in Tekken. Yeah, pulling them off in matches is another thing, but with VF(again for me) the combos and juggles are harder to pull off on their own thus making it harder to do in actual matches.

The thing I don't like too much about Tekken (figured this out after playing for while, couldn't put my finger on it for the longest time ,but I'm getting used to it) is the physics of the game. It's too floaty and feels loose, which in contrast to VF fells heavy and solid. Tekken ain't a bad fighting game (I'm pretty open-minded), but I just find VF more challenging to play and thus have more fun with it. Plus the Ring outs always make for some fun. Playing more T5 has made the game more enjoyable, alot of fun for shits-n-giggles, but I still can't say it competes with VF. But then that's a matter of opinion...I guess...


[/CODE]Shit 5 VF players in a US city is considered a hotbed lol.[CODE]


True. That's probably why I never got into the tourney scene, but I guess I didn't help be being lazy and going to the bars. There's always(hopefully) VF5, too change that.

Luckychrono777
03-17-2005, 10:32 PM
character specific combos are annoying... sure they put more "realism" into the game, but I don't wanna spend all day memorizing certain combos against certain characters.

WasFemto
03-17-2005, 10:40 PM
Oh yeah and VF donesn't have ugly bitches in their game either :tdown:



http://img.photobucket.com/albums/v602/Femto/hiddencharacterinT5.jpg

Superking
03-17-2005, 10:45 PM
And actualy Tekken is older than VF. Tekken came out in japanese arcade before Vf did.

I'm just requoting this for the fun of it, but yeah he's so off with that, since VF came out in 1993 whereas Tekken came out in like early 1995. :rofl:

MKKID
03-17-2005, 10:58 PM
You all realize that Tekken 5 is just what Tekken 4 should have been and is here just to take your money. Namco is getting smart. First with the whole Conquest mode on SC2. It wasn't about high level play but the amount of tokens in the machine. Tekken 5 is about getting people through a match so the next person can put in 75 cents. It does have a learning curve, but as most people have pointed out moves and juggles do a bunch of damage. Now it is the cards. Basically Tekken 4 wasn't as big as it was hoped in the Orient. This is due to it being to Jin and Steve. At least Namco is being receptive in giving us great graphics, different animation for throw escapes that look cool, easier jf, a level of being able to punish move moves, not being owned next to a wall by constant wall throws/pressure. I realize that they instead gave us combos that do a lot damage and are easy to pull off. But at least they made most of the characters have to win their fights instead of whoring a couple moves. With the exception of Bryan's B+1. Namco is a business people. They gave their consumers what they want. No to mention they are making a bunch of money. Bitch all you want about which games are better or who is cheap but you are still going to play it aren't you??? This is the truth folks.

JamMasterJom
03-17-2005, 11:09 PM
fawkin jam master JOM puttin it down on niggas!

haha, i try

WasFemto - There are character specific juggles. Alot of them. If you want me to name a couple classes, I'll try real quick for you.

Tiny -

Ling
Roger

Semi Tiny -

Lee
Asuka

Specific Females -

Nina
Anna

Normal -

Bruce
Feng
Bryan
Yoshi

Long Legs -

Hwoarang
Baek
Raven

Semi Big -

Marduk
King

Big -

Jack 5

Super Big -

Kuma/Panda

Those are just some examples. Some juggles will transcend through the size classes but that just means you could be doing more damage if a juggle does work on both.

Saotome Kaneda
03-18-2005, 01:55 AM
haha, i try

WasFemto - There are character specific juggles. Alot of them. If you want me to name a couple classes, I'll try real quick for you.


Those are just some examples. Some juggles will transcend through the size classes but that just means you could be doing more damage if a juggle does work on both.


Bro, that's the problem. There aren't THAT many combos in active use right now that DON'T trancend weight classes. I can do Lee df+2, 12f~n, 12f~n~f+2,3 on EVERY character in the game. I can do Lee uf+4, 44, b+1,1~f~n, 12f~n, 1, ff+3 on everyone. I've played the best players in the Okinawa region for SBO Quals last month, and really, outside of poking games, once that launcher hits, the combo that follows is 100% the same shit, dependant on the launcher(Yes Bryan, I'm looking at your d+3,2 BS XX Wall Death combo), and not on the character.

Zigmover21
03-18-2005, 01:57 AM
Character-specific combos seem based more on size. If there is a consistent weight system, it's pretty much a non-factor. Jack kinda floats weird and that's about it.

JamMasterJom
03-18-2005, 02:06 AM
Bro, that's the problem. There aren't THAT many combos in active use right now that DON'T trancend weight classes. I can do Lee df+2, 12f~n, 12f~n~f+2,3 on EVERY character in the game. I can do Lee uf+4, 44, b+1,1~f~n, 12f~n, 1, ff+3 on everyone. I've played the best players in the Okinawa region for SBO Quals last month, and really, outside of poking games, once that launcher hits, the combo that follows is 100% the same shit, dependant on the launcher(Yes Bryan, I'm looking at your d+3,2 BS XX Wall Death combo), and not on the character.

Ofcourse you can do certain juggles on pretty much all the characters, but you're missing out on damage in the long run.

When the game is out for a little bit longer you'll see the change in juggles. Took a while for TTT big juggles to even come into play, like Jin's EWGF, f+3, dash 1+(4),2, temblor b+4, b+4

edit: zigfried is gay :karate:

Monarc G.
03-18-2005, 04:38 AM
This thread name its bad English



at least i make you understand it, and btw i'm latin if you din't notice, so i'm not perfect at english...estupido

Ryu1999
03-18-2005, 08:58 AM
Character-specific combos seem based more on size. If there is a consistent weight system, it's pretty much a non-factor. Jack kinda floats weird and that's about it.

Only size based problem Ive come across is Devil Jin's b+1->wgf after low parry launching Kuma/Panda too far away to land laser cannon

raishinken
03-18-2005, 02:33 PM
Ok in the big picture, the only fact that has been established here is that people got into a arguement over which game is better and its by the same people that said they were trying to avoid it.............

As far as my exp. goes for both games. People are gonna generally like the game they are better at. Pure and simple. I would bet money that the people that play both games are better then one then other so they prefer the game they win at more well b/c who doesn't like winning. And i gurrante the people that play just one game of the other, Generally suck ass in the game they don't play, for whatever reason. My tekken skills are no where near as good as my VF4evo skills. Hince i prefer to play Vf4 anyday if i have the crowd for it. But I play and practice T5 way more then i ever did for VF4. Cuz well, i never played any of the tekkens " besides a little random Pair Play Tag, That shit is fun " before i played T5. I had been playing VF from the get go. I thought Tekken was extremly stupid and all about " if you don't pick a mishima, then you ain't playing to win ". Which was pretty short minded of me to think but my opinion was helped with T4. As far as Vf goes, You can pick any character and train hard and win with them " except Lau, he is just terrible ". and thats what i loved about VF and got me started playing and concentrating only on VF. But now that im older, I have opened my mind up to things and play Tekken now. I still think alot of stuff in T5 is just out right bull shit but i can point out the simularites of the same bull shit that is in VF........ Akira meet Bryan, Bryan meet Akira.

UnCauzi
03-18-2005, 02:46 PM
Wait but Akira takes skill....
Cans of worms rock.

Saotome Kaneda
03-18-2005, 11:09 PM
-snip-
As far as my exp. goes for both games. People are gonna generally like the game they are better at. Pure and simple. I would bet money that the people that play both games are better then one then other so they prefer the game they win at more well b/c who doesn't like winning. And i gurrante the people that play just one game of the other, Generally suck ass in the game they don't play, for whatever reason. My tekken skills are no where near as good as my VF4evo skills.
-snip-
I had been playing VF from the get go. I thought Tekken was extremly stupid and all about " if you don't pick a mishima, then you ain't playing to win ". Which was pretty short minded of me to think but my opinion was helped with T4. As far as Vf goes, You can pick any character and train hard and win with them " except Lau, he is just terrible ". and thats what i loved about VF and got me started playing and concentrating only on VF. But now that im older, I have opened my mind up to things and play Tekken now. I still think alot of stuff in T5 is just out right bull shit but i can point out the simularites of the same bull shit that is in VF........ Akira meet Bryan, Bryan meet Akira.
Your logic scares me.

I play both Tekken 5 and VF4:FT. I like VF more. A LOT more. HOWEVER, I managed to be one step too close to qualifying for Okinawa in Tekken 5 to go to SBO3. There's something wrong there, I think.

Akira != Bryan. Akira does NOT have TWO safe mid launchers that lead to 60% + wall BS, Akira doesn't have one of the few high dodging low attacks that once again, leads to 60% + Wall BS. Akira doesn't have a "counter" that leads to free 40-45%. Akira can't freely do a move that opens your guard for a high launcher that other characters that have an extremely similar version of, but have a more complicated command to do so. Oh, and that launcher sets up a free 50% juggle too. Akira can't SPAM aforementioned safe mid launchers until they hit so he can do his BS damage.

95% of all the Bryan players I've seen do not have to work mind games at ALL in order to rack up wins. Unless you count b+1, backdash/SS, b+1, repeat, to be a mindgame.

Maybe you should've said Kage? Jacky?

WasFemto
03-19-2005, 12:41 AM
Bump!

I'm drunk

VF rules

Lingnis cut tho'! woot

Luckychrono777
03-19-2005, 12:43 AM
Why in gods name would you bump this monstrosity?

Monarc G.
03-19-2005, 07:06 AM
I want to know, how do i get up from the floor without getting hit from my opponent, cause i hate when i'm on the floor and i can't stand up, because the game make it difficult to stand up and guard at the same time, so i want to know if theres some others way of stand up.

Spanky
03-19-2005, 09:06 AM
To stand up after being knocked down, tap Up, then hold back or down-back to block the incoming attacks. Sometimes the stun on some knockdown moves will not let you stand up quite immediately.

To tech roll as you hit the ground, tap 1 or 2 to roll away from the screen or tap 3 or 4 to roll towards the screen.

lw3
03-19-2005, 12:10 PM
I have tekken5 and vf4evo and must say that evo is a hell of alot better.People are complainig about how evo is not fun because of the fact you can't pick up and play like how you can do in tekken. Tekken is a pick a character and find one juggle and bang you just mastered half the game. Evo is not newb friendly and I hope vf5 will be the same because how would you feel if you were a pro athlete and someone who never played your sport just came along and owned you in it like how people that are 7dans are getting beat by begginers in tekken. And to the dude who said that evo had no floor damage pick lei fei's stage and you will see not only the stage floor cracks, the damage stays all rounds without disappearing plus if you knockdown a personn in the same spot the cracked tiles will turn to dirt(you have to play evo to know what im saying).

Seerd
03-19-2005, 01:14 PM
I was suprsied that Tekken 5 didn't have "Virtua Fighter 4 Evolution" crossed out with "Tekken 5" written above it with a fat marker in some places.

jae hoon
03-19-2005, 01:51 PM
At this point in the arguement does it really matter? Everything that has been said or will be said was said 3 pages ago. Let it go

JamMasterJom
03-19-2005, 04:37 PM
Your logic scares me.

I play both Tekken 5 and VF4:FT. I like VF more. A LOT more. HOWEVER, I managed to be one step too close to qualifying for Okinawa in Tekken 5 to go to SBO3. There's something wrong there, I think.

I don't know what you want me to say. If you think you shouldn't even get close you could always fall back on Japan being bad at Tekken in general if you wanted. I bet I could've qualified and I'm not even top 15 in SoCal.

Tekken is a pick a character and find one juggle and bang you just mastered half the game.

scrubs.

Sorry I have to keep this going but ignorance just really gets to me.

thinctanc
03-20-2005, 01:03 AM
reply to topic:

why yes, yes it is.

Monarc G.
03-21-2005, 04:18 AM
To stand up after being knocked down, tap Up, then hold back or down-back to block the incoming attacks. Sometimes the stun on some knockdown moves will not let you stand up quite immediately.

To tech roll as you hit the ground, tap 1 or 2 to roll away from the screen or tap 3 or 4 to roll towards the screen.


i know that, but the game have this error of when you are on the floor you are dead man, and for me its like an error cause if you look at others 3d games like soul calibur or virtual fighters, etc. this shit never happens, and no matter the good you are its the same for anyone who play the game.

Taichi
03-21-2005, 04:24 AM
I love the game, yo.....

granted, Tekken Tag Tournament is my favorite, but T5 is a great game.....why you hatin'?

Monarc G.
03-21-2005, 05:23 AM
I love the game, yo.....

granted, Tekken Tag Tournament is my favorite, but T5 is a great game.....why you hatin'?


i dont hate it, is just that the game is not like great or worderful, etc, and what i hate it the difficult it is to get up without getting hit.

Duck Strong
03-21-2005, 07:12 AM
It's called okizeme. You're playing the wrong game if it bothers you.

Spanky
03-21-2005, 08:12 AM
i know that, but the game have this error of when you are on the floor you are dead man, and for me its like an error cause if you look at others 3d games like soul calibur or virtual fighters, etc. this shit never happens, and no matter the good you are its the same for anyone who play the game.
It just means you're guessing wrong. The people I play with have the same problem: they don't typically react correctly against okizame. The thing is you have to think what they are doing against you and make a proper decision.

Take Steve for example. He has one of the strongest okizame games when he's on top of you once your knocked down. If you lie down, he can hit you with db+3 or db+2. If you try a wakeup kick, a df+1+2 can snuff that. If you try and stand up immediately db+3,2 can get you. If you roll back, he can d+2,1,f+2 to stun you while backturned and then do FLI 1112 for a huge amount of damage.

The thing is learning what your opponent can do to you and how to beat it. This is a mind game in itself, where you have to make a correct decision, otherwise you're screwed.

Dyse
03-21-2005, 08:19 AM
I read some of this topic. Tekken 5 is dry as hell if you have no one around you interested in the game. I couldn't get into Tekken 4 that hard when my arcade closed down and my brother saying "I'd rather play Calibur". However I have a few buds who are into Tekken and the arcade is back to operational thus sitting at home practicing is fun and worthwhile again.

And compared to Calibur 2. Calibur 2 does not compare to T5, Calibur 2 had it's moments but as soon as you had your fill of Xianghua vs. Xianghua, Ivy vs. Xianghua and Xianghua vs. Nightmare on the most turtlest level you'd ever want to see you will embrace any new 3D game that isn't made by some American.

LODOWNMUTHAFUC
03-21-2005, 08:35 AM
Tekken 5 Iz Tight, Oh And Must I Say I Happen To Be Tha Best Craig Marduk Player In Tha Country Who Eva Try To Mirror Match Me They Wont Win Shit Whoeva I Pick I Hold That Character Down Dont Knowbody Else Beat Me Wit Em, So Take It From Me Itz Pretty Good

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