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Xnine
03-15-2005, 10:27 AM
I already checked the yun forum and well those combos dont work.so i was wondering what are good CC for yun?

Phil McFly
03-15-2005, 10:39 AM
s.mk (launch), activate, s.lp -> [2 in 1 FP shoulder ram > 2 in 1 FP press], repeat brackets to corner, when you get to the corner FP press til bar is about to peace out, 2 in 1 FP shoulder ram...

now you'll be deactivated... s.mk > cancel into super jump to dive kick (dive kick doesn't hit) - do this 3 times for 3.mks... on the last mk super jump into lp, f+fp

this is hard as hell... especially online... i kinda just stick to s.mk into super jump lp, f+fp

you can find examples of it on the Capcom Vs. SNK 2 Fan Disc

-McFly

serrano pepper
03-15-2005, 10:40 AM
I already checked the yun forum and well those combos dont work.so i was wondering what are good CC for yun?

Don't bother.......you suck regardless of who you play, especially your HOMOMARU!!!!!!!!

Faight
03-15-2005, 10:58 AM
s.mk (launch), activate, s.lp -> [2 in 1 FP shoulder ram > 2 in 1 FP press], repeat brackets to corner, when you get to the corner FP press til bar is about to peace out, 2 in 1 FP shoulder ram...

now you'll be deactivated... s.mk > cancel into super jump to dive kick (dive kick doesn't hit) - do this 3 times for 3.mks... on the last mk super jump into lp, f+fp

this is hard as hell... especially online... i kinda just stick to s.mk into super jump lp, f+fp

you can find examples of it on the Capcom Vs. SNK 2 Fan Disc

-McFly

Ack, nevermind, I guess by "FP Press" you mean the Palm Thrust or whatever it's called. So it's palm xx shoulder xN to the corner, then palm xN till meter is about gone, then shoulder, s.forward, sj short dive kick land x3, then on the last SJ cancel jab, f+fierce?

Personally I play K yun... because I play K-Groove. My favorite combo with Yun is strong shoulder, you hou (early for 2~3 hits depending on their character's size, if done right you can always hit the first and last hit, which are all that matter) jab/strong shoulder (depends on distance), s.forward, SJ jab, f+fierce. This does about the same damage as strong shoulder, s.forward SJ qcb qcb k. I developed it before I could do the s.forward SJ qcb qcb k 100% so I could at least get some damage off of a landed shoulder.

Xnine
03-15-2005, 11:07 AM
thanks..