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Marik Ishtar
03-19-2005, 07:57 PM
Well, as I'm sure you know, we have tons of threads here with arguments breaking out over which is better, or deeper, or takes more skill and so on. Numerous times these arguments are about 3d games, and we've had the typical Tekken vs Virtua Fighter, or DOA vs Tekken or Virtua Fighter vs DOA arguments. But what about Bloody Roar and DOA? I mean, let's look at some things shall we?

Bloody Roar(in particular BR3 and Primal Fury):
-Considered a gimmicky game due to the whole beast changing ability
-Combo system considered to be shallow and not very indepth or skillful
-Movelists and options rather short compared to say a Tekken game
-game generally not taken very seriously(altho at one time there were actually tournies for the game in Japan, not anymore, and good luck finding any vids from that tourney)
-System considered broken(in BR's case, mainly due to the juggling system which allows insane combos, and certain characters like Uriko have very long combo easy to perform combo strings)
-Hyperbeast considered cheap due to the ability to use it more than once per match(only applies to BRPF)
-known as a button masher
-has a ridiculously broken character in the form of Uranus


DOA(in particular DOA3):
-considered gimmicky due to the breasts jiggling and the backgrounds
-combo system considered to not be very indepth or skillful
-movelists and options not quite on par with games like VF and Tekken
-known as a button masher
-counter system considered cheap due to the damage it can produce not to mention the time window it gives for screwing your opponent over)
-environments can be cheap, as knocking an opponent off a ledge damn near kills them
-generally not taken seriously(altho there are tourneys for it including that infamous one with the Hayate...)
-has a broken character via a special cartwheeling move, Hayate

Now there are other things I may have missed, but these are the issues I can remember off the top of my head. The question is, which game is considered to be the more broken, and which the more skill based? Secondly, what can be done to improve these games to make them more skillful and perhaps even deep enough to be considered possible contenders for games like Tekken and VF?

I'll just throw in my thoughts on this here, at least on the issue of which game requires more skill. Personally, I consider Bloody Roar(3 and Primal Fury/Extreme) to be a little more deep than DOA3. My reasons for this are:
- DOA3 has the counter system, which many complain about for being too cheap. hell, there's times where you can accidentally push the counter button without even timing properly, and you end up countering someones attack. That just seems screwy right there. The timing just seems odd, like there's enough lag in the counter that allows you to hit your opponent with a counter even if you made a mistake and pushed the button by accident.
Bloody Roar has something called Fast Evade. What this is, is a special system that allows you to dodge any attack. You tap the block button at the exact moment an attack is about to hit you(rather like parrying from SF3 games) and your character will dodge the attack. if your opponent launches a combo string, you tap multiple times. The thing is, i feel this takes more skill than DOA3's countering, because the timing is more precise. If you're fighting Shenlong for instance, and fuck up a evade, you'll get nailed. There's not much room for error, you have to really be on your toes and watch what you're doing to see the moves coming to dodge them. Also, there is no real counter here, if you fast evade an attack, you have the option of attacking, but there is no automatic countering where you take a chunk of your opponent's life. You fast evade, and then decide whether you can afford to risk attacking in the time you have before your opponent attacks again, or if you wish to anticipate your opponent's next move and prepare to evade again should you need to. This also is a counter for button mashing, as it's harder to button mash against a person who can skillfully dodge every single one of your scrubby button mashing attempts, and fuck you up bad.

Another thing I think gives BR games more depth than DOA games, are the beast changing. The reason being, beast changing adds another dimension to the game. More moves for your character, more strength and speed, in addition to Beast Drives, which are basically supers. You have to make decisions on when to beastorize and how, whether in midcombo, in the air, or just standing to counter an oncoming enemy's attack. You have to decide whether you need to beast change as soon as you have just enough bar, or whether you should wait a bit more to increase your beast bar or even if you should just wait it out and go hyperbeast. Not only that, but while hyperbeast can be cheap, as you can do it at any time multiple times in a match, you lose life depending on how much beast bar you have. Have a near full bar, and you won't lose as much life, have barely enough bar to even go beast, and you lose a ton of life, so it is a risky choice.

Hyperbeast adds another interesting thing, special abilities for each character. Different characters get different abilities in hyperbeast, for instance, Busuzima turns invisible, Ganesha gets hyper armor making him difficult to attack and damage, Cronos gets an entirely different beast form(which can be quite cheap), Alice's kicks all gain the ability to guard crush you instantly, and various other chars gain more comboing abilities. This adds something to the game that DOA just doesn't sem to have. With the beast forms included, the game's roster of characters becomes more interesting given the extra options you have. Things like this are just why I feel Bloody Roar games actually have somehwta of an edge over DOA in the skill department.

Discuss

Rocky Dean
03-19-2005, 08:28 PM
"-has a ridiculously broken character in the form of Uranus"

Pssh, maybe Uranus.

Kouga
03-19-2005, 08:33 PM
Joke topic.

DaDesiCanadian
03-19-2005, 10:12 PM
"-has a ridiculously broken character in the form of Uranus"

Pssh, maybe Uranus.

Aahahah I was going to quote that too. Too good.

PozerWolf
03-20-2005, 12:27 AM
I like Bloody Roar 'cause I'm a loser fan of furries.

GeoG2
03-20-2005, 12:39 AM
You have no idea how long it took before I noticed air combos could be done in BR3. Ones with actual launchers, and not just juggles. I was slow as hell, because I played it casually and never read any move list for it. That made me want to play the game more.

I think, for me, BR is more fun. Its weird, but even though I own most of the games, I don't consider myself a true fan of the series. The creators just never tried to push it to be something all that technical with layers of depth. They loved showing off the fact that each character had a combo/juggle that more or less won them the match if done right.

I always had more fun with the BR games then the DOA games, so I can't really draw an unbiased comparison.

cannabiscreator
03-20-2005, 02:26 AM
I am not a big fan of either game but I would rather play DOA 3 or DOA2H. They both are weak.

FatalFuryD
03-20-2005, 09:41 AM
If I had to choose from the two only, bloody roar definitely. It's unique, I liked 3's power meter system, it's very reminiscent to a 2D fighter actually.

bender mark2
03-20-2005, 09:51 AM
Bloody Roar or DOA?

Neither

jae hoon
03-20-2005, 01:25 PM
BR if nothing else is actually fun at times. DOA is just bad.

Hamsterjohn
03-20-2005, 07:59 PM
I bought BR4 for $15 and I still felt like I wasted my $$$. As for DOA it's all a tityfest. I can't tell which one's worse.

Rhio2k
04-15-2005, 08:02 PM
I bought BR4 for $15 and I still felt like I wasted my $$$. As for DOA it's all a tityfest. I can't tell which one's worse.


Yeah...that's where you fucked up. BR4 feels like a 13% complete beta. Terrible way to end the series...the only good thing about it is Alice looks good in her new cowgirl outfit.

Scamp
04-16-2005, 03:09 AM
I don't see the problem. I found them both to be fun, although I never played BR4. Just go with what you like, you're not going to find wide competition for either game.

Although if DOAU makes Evo, there might be a new chapter to the game's popularity.

In any event, I find that DOA3 or DOA2 (not ultimate) is a great game to play with a bunch of casual or even non-gamers. It's pretty ridiculous how easy it is to reverse something, so even the worst gamers I know can eventually learn some decent defense. Then teach them one mix-up to go off of and they can just mash/figure out the rest. Now factor in four players where the guy offscreen can tag himself in...that's just too much fun for me. You can fight more with your partner than your opponents sometimes.

Not to mention, of course, that the game looks great. It's easier to enjoy losing when it looks cool.

nothingxs
04-16-2005, 06:19 AM
Just go play some SF3:3S. Why would you seriously waste your time playing BR or DOA?

Hotsuma
04-16-2005, 07:44 AM
Doa is more fun I think. It's the kind of game you can just play without having to worry about getting good at. shallow, but fun.

BR is just atrocious.

Rhio2k
04-16-2005, 07:59 AM
BR is just atrocious.

Why? Cuz it requires skill, like most other fighters, rather than luck like it's rival in debate in this thread? :rofl:

Skyler
04-16-2005, 08:33 AM
option C - neither

but since their is no option C, i would have to go with DOA3.

ParryPerson
04-16-2005, 09:02 AM
Captian Crunch.



Oh wait I'm sorry,


What is Captian Crunch.

Rhio2k
04-16-2005, 10:31 AM
Captian Crunch.



Oh wait I'm sorry,


What is Captian Crunch.


Close, but sorry. The correct answer is Captain Crunch. Goddamn, schools suck these days. Can't even teach people to spell shit they see 6 times a day on tv...

ParryPerson
04-16-2005, 10:57 AM
Whoa, wtf is up with that. Your right, thats just damn stupid.

Lets all just eat them Lukcy Chamrs.

Johnny
04-18-2005, 08:15 AM
None of them nuff said.

ShinVegeta_Py
04-18-2005, 09:41 AM
BLOODY ROAR 1 BR (the first one) jajajaj

Kayin
04-18-2005, 10:16 AM
BR if nothing else is actually fun at times. DOA is just bad.
Agreed. BR, particularly Extreme, can actually be fun to play. DoA.... Bleh. Fuck that shit.

bowiegranap
04-18-2005, 10:29 AM
Wow, a DoA topic without so much a mention of titties vs furries.

Ruiz
04-18-2005, 11:00 AM
I like titties...therefore I like DoA...over BR that is...

saroorhai
04-18-2005, 02:59 PM
dude, the answer to this question is in the gimmicks. Do you want changing into monsters, or wonderfully lucious breasts, bouncing on exotic hotties as they perform moves that are intended to add to the bounce factor. I can't believe there is any question about this...

angryliberal
04-18-2005, 03:15 PM
between doa or br? time killers.

Wellman
04-18-2005, 04:11 PM
Both can be fun when you stomping the shit out of someone who thinks they are a master at fighting games but are really even more scrubish than you were when you were nine and just discovered you first fireball motion.

But for real if there is a third option SSBM, but I do think both games can be fun when just messing around with them.

Adam Warlock
04-18-2005, 04:14 PM
This thread is like choosing death by castration or rectal insertion. :tdown:

roninwarrior24
04-20-2005, 05:35 AM
Just go play some SF3:3S. Why would you seriously waste your time playing BR or DOA?

The same reason why pople waste their time playing MK. Those games aren't meant to be competitive. They are casual games that casual people can have fun with.

Back to topic: I don't know what to say. DOA is obvoiusly more popular than BR, but who knows.

Omega Evilx
04-20-2005, 07:16 AM
BR 2 and the one on x-box are way better than any DOA games. DOA just sucks like hell. (if it were not for the counters)

Rock2k1
04-20-2005, 09:41 AM
I so wanna go on a rant and explain more shit about DOA2 and BR3 (being the only versions I ever played), but since the games aren't taken seriously anyways, there isn't much point.

One thing I will say for DOA is that although it seems to have no depth, there are some interesting tidbits to mess around with. Moves that have your character move back and forth are actually cool since they dodge other moves, creating interesting wakeup games, etc and stopping the constant guessing bullshit. Also there are moves that can't be countered for damage, and therefore are relatively safe against counters and throws, which adds a bit more depth. But whatever, the game was made for bullshit guessing and 30 second rounds. Whoever made the game was just thinking about tits.

As for BR3, it's not perfect, but it has a great deal of interesting things. The juggle system is awesome, because the game isn't about combos but rather mixups to try to keep your opponent on the defensive while you make them guess. If a newb is playing, they can't hit one button and do 50% damage. They will loose to one juggle.

So yeah, BR > DOA so easily. The reason people say that BR is shitty is cause they haven't seen any real play or vids. I could talk more, espeically about BR, but fuck it. Maybe gen2000 will wander in here and talk about the vids I sent him a few months ago.

bakablitz
04-20-2005, 10:09 AM
BR3 has about as much depth as gnt3 (made by the same people)... infact, the fighting system is nearly the same minus the knj in naruto (and everyone in BR3 is like lee with his gates and such).

People who talk shit on games they don't play competitively are just scrubs, ignore them.

Rhio2k
04-20-2005, 05:33 PM
dude, the answer to this question is in the gimmicks. Do you want changing into monsters, or wonderfully lucious breasts, bouncing on exotic hotties as they perform moves that are intended to add to the bounce factor. I can't believe there is any question about this...


Bloody Roar has both...in both forms. The best of Both worlds. Point goes to Bloody Roar.

Super Warrior
04-20-2005, 07:09 PM
Bloody Roar is an underrated fighting game series IMO. Sure its not as full of depth/skill as virtua fighter and tekken series, but its still very fun. Actually thats one of the reasons i've always liked the games, because they are simple arcade-style fighters that are very easy to pick up and play.

Plus the whole beast-morphing system is an original and very cool concept that adds a good extra layer of variety to the gameplay. I wish more titles would do similiar things of that style.

I've also always wanted a dragonball Z game done in the Bloody Roar engine, except when the characters transform, its into powered up versions of themselves like in the show and not animals(Super Saiyan 1,2,etc).

Bloody Roar has both...in both forms. The best of Both worlds. Point goes to Bloody Roar.

Agreed! Bloody Roar games have both beasts AND chicks :D

bloody_roar
01-08-2007, 02:37 PM
bloody roar is better IMO,i think that bloody roar is the king and the best fighter in the arcade fighters category,its like burnout among the racing games

Kayin
01-08-2007, 02:50 PM
Bloody Roar kinda went downhill after 2 with 3 introducing the new (shitty) stun break system. I've been playing some DoA4 tho and it's actually pretty good, I'm really liking the stricter timing on the counters, it's nowhere near as scrubby as it used to be. (I hated DoA with a passion before 4.)

Uriko is yiffalicious tho.

The Granby
01-08-2007, 06:24 PM
I've been playing some DoA4 tho and it's actually pretty good, I'm really liking the stricter timing on the counters, it's nowhere near as scrubby as it used to be. (I hated DoA with a passion before 4.)

FAIL, window and frame data for all holds is literally the same since DoA2. The only difference is DoA3 had lower damage holds but in exchange had a 3 way system. DoA4 has the same 22 frame open 8 frame recovery holds that DoA2 had.

And for hating DoA3 and liking DoA4 you deserve divine punishment. DoA3 was the closest DoA ever got to a decent fighting game.

Overworld
01-08-2007, 06:48 PM
Eh, it's sad to think people think they are being clever when they say "neither!" and only succeed in wasting a few seconds of my life.

Anyhow I'd take Bloody Roar over DOA anytime. Neither game is great, but I certainly found Bloody Roar to be the more enjoyable of the two, very possibly because I actually knew a bunch of people who played BR, one of the few games my brother was consistently better than me in.

I don't hate DOA, but when it comes to BR or DOA, I'll take BR.

spudlyff8fan
01-08-2007, 07:41 PM
And for hating DoA3 and liking DoA4 you deserve divine punishment. DoA3 was the closest DoA ever got to a decent fighting game.

FAIL, DOA3 was broken because of the inability to effectively punish counter-spammers. This was fixed with DOA2 Ultimate.

Aion
01-08-2007, 09:27 PM
DOA3.1/2 owns BR hands down.

Perfect Legend
01-08-2007, 09:45 PM
FAIL, DOA3 was broken because of the inability to effectively punish counter-spammers. This was fixed with DOA2 Ultimate.

Lol shows how ignorant you are about DOA.

Azagtoth
01-08-2007, 09:52 PM
FAIL, DOA3 was broken because of the inability to effectively punish counter-spammers. This was fixed with DOA2 Ultimate.

It's called "throw," iirc.

spudlyff8fan
01-08-2007, 09:55 PM
Throws can be broken.

Lantis
01-08-2007, 10:25 PM
Making too many Bloody Roar threads = lose

Bumping an old Bloofy thread = instant lose :tdown:

The Granby
01-08-2007, 10:30 PM
Throws can be broken.



Ummm only stand throws, and the only two characters that used stand throws were Lei and Hayate (who preferably would use his superlauncher).

So ummm, YOU STILL FAIL. Obviously you only played DoA2U and DoA4, cause you know nothing about DoA3/3.1/3.2 or you wouldn't be spouting bullshit. Even the EVO champ came in and schooled you. Now go in the corner and play random Busa's in the public rooms on LIVE newb.

Azagtoth
01-08-2007, 10:54 PM
Throws can be broken.

Even if that were the case, all you would have to do is space out your attacks and vary the height here or there. Too bad it isn't, and throwing is still a very viable option in that case.

Excuses, excuses...

Zakuta
01-08-2007, 11:11 PM
Or say, counter attacking a counter? You know, attempted low counter, do a mid launch instead...I mean, you are in critical status if you try a hold.

spudlyff8fan
01-08-2007, 11:29 PM
Even if that were the case, all you would have to do is space out your attacks and vary the height here or there. Too bad it isn't, and throwing is still a very viable option in that case.

Excuses, excuses...If you're going to attack somebody when they counter, or use a launcher (pretty much all of which have enough windup to allow the countering person to counter out of the recovery), then they can just keep. On. Countering. Until. They. Get. It. And in DOA3, most of the time, the eventual counter does more damage than the sum of little quick attacks. And throwing still isn't all that viable, as they can still be broken. Which really isn't even difficult. Granted, DOA3.1 might not suck, but we're not talking about that. DOA3 sucked.

Even the EVO champ came in and schooled you. Now go in the corner and play random Busa's in the public rooms on LIVE newb.1)...what?
2) Get with the times. Brad and the lady ninjas are where the newbs are at.

Aion
01-08-2007, 11:37 PM
^It's not "...what?", it's "Oh shi-Perfect Legend just showed up outta nowhere and owned me!"

Azagtoth
01-08-2007, 11:42 PM
And throwing still isn't all that viable, as they can still be broken. Which really isn't even difficult.

Read five posts back. You might learn something.

Also there's this amazing thing called mixup. Try it sometime.

I'm not even debating whether or not the game is viable (I'm not a huge fan), but "I can't get around X strategy" is a pretty lame excuse, especially when the options available to you are plentiful. Those counters stay open FOREVER, and you can generally tell which are which, or even bait certain certain counters.

Shin Touyokouzan
01-09-2007, 05:26 AM
FAIL, DOA3 was broken because of the inability to effectively punish counter-spammers. This was fixed with DOA2 Ultimate.

What the hell are you talking about..... I will be the first to say doa sucks(opinion) But you apperently dont know shit about the game to even begin trashing it. <_<

Ki Shima
01-09-2007, 09:45 AM
the majority of the people here dont know what the fuck their talking about.

why are people still posting here :rofl:

doa 4 is balanced and is its own type that prefers addictive and flexible psychological depth

think- is tekken like virtua fighter?

stupid stupid stupid

and now ur gonna reply with long winded nonesense that proves nothing except "im too stupid 2 understand how to play dat"

Shibuya
01-09-2007, 09:52 AM
What the hell are you talking about..... I will be the first to say doa sucks(opinion) But you apperently dont know shit about the game to even begin trashing it. <_<

Doa3 was an easy counter spam.....the frame for counter was way more...so you could be off but still counter cause of the long frames involved....so you could basically spam medium counter and probably get in a counter doing so....with DOA ultimate and Doa4 you cant spam like that and just think you gonna get a counter in cause the frames are less

Azagtoth
01-09-2007, 09:58 AM
Doa3 was an easy counter spam.....the frame for counter was way more...so you could be off but still counter cause of the long frames involved....so you could basically spam medium counter and probably get in a counter doing so....with DOA ultimate and Doa4 you cant spam like that and just think you gonna get a counter in cause the frames are less

Actually, the frames are still pretty much the same. If there are less frames, it's not all that noticable. The only difference is that medium kick counters are now different from medium punch counters (foward + hold). In other words, it's not that counter timing is tighter, it's that you have to use the right counter instead of just using back + hold for anything mid.

Aion
01-09-2007, 10:35 AM
Doa3 was an easy counter spam.....the frame for counter was way more...so you could be off but still counter cause of the long frames involved....so you could basically spam medium counter and probably get in a counter doing so....with DOA ultimate and Doa4 you cant spam like that and just think you gonna get a counter in cause the frames are less
No, frame's for counters are still exactly the same...they were much shorter in the X05 version though, 11frames I think.

They're just as spammable in DOA4 and DOAU as they are in DOA3. Hell they're more spammable in DOA4 thanks to that stupid thing where if you time your counter right, you can block after it and not get punished-.-

Shin Touyokouzan
01-09-2007, 11:23 AM
the majority of the people here dont know what the fuck their talking about.

why are people still posting here :rofl:

doa 4 is balanced and is its own type that prefers addictive and flexible psychological depth

think- is tekken like virtua fighter?

stupid stupid stupid

and now ur gonna reply with long winded nonesense that proves nothing except "im too stupid 2 understand how to play dat"

I am pretty positive i know more than you do <_<

Doa3 was an easy counter spam.....the frame for counter was way more...so you could be off but still counter cause of the long frames involved....so you could basically spam medium counter and probably get in a counter doing so....with DOA ultimate and Doa4 you cant spam like that and just think you gonna get a counter in cause the frames are less

Um.... This post alones shows that you dont know that much of what your talking about. Sorry to say -__-

The counter windows were all exactly the same in the doa games. They may SEEM shorter due to the animation changes but i assure you the window to counter is all the same in all the doa games(knows from frame data) In all doa games you can spam counter but that isnt the core of the game. You have the ability to mix up to bait counters and shit. Its like saying that you can spam parry in 3s or you can spam just defend on garou MOTW. Even if someone keeps doing those same things, You have to learn around it.

Perfect Legend
01-09-2007, 11:35 AM
If you're going to attack somebody when they counter, or use a launcher (pretty much all of which have enough windup to allow the countering person to counter out of the recovery), then they can just keep. On. Countering. Until. They. Get. It. And in DOA3, most of the time, the eventual counter does more damage than the sum of little quick attacks. And throwing still isn't all that viable, as they can still be broken. Which really isn't even difficult. Granted, DOA3.1 might not suck, but we're not talking about that. DOA3 sucked.

1)...what?
2) Get with the times. Brad and the lady ninjas are where the newbs are at.

You have no clue at all what you are talking about. Please stop typing before a little fairy comes and cut your hands off for using your hands to talk out of your ass.

Shibuya
01-09-2007, 11:41 AM
it seemed like doa3 was easier to counter at least.......unless the people i played sucked!!!
Back to subject......DOA i prefer over Bloody Roar...BR3 and 4 i didnt like too much....although BR2 was pretty damn cool.....shen long was a beast!!!

The Granby
01-09-2007, 11:54 AM
Omg, the ignorance... too much. Let me set something straight:

DoA hold data
High/Mid
0/22/8
Low (I think, may not be PRECISELY the right frames but to get the idea))
0/22/5

This is how it has been since DOA2 ARCADE, please, everyone spouting non sense STFU.

DoA2 holds were 4 way double direction (arcade, ultimate was trash) but the down side was they did up to fucking 33% damage or more. Insanely retarded

DoA3 had 3 way with 45-65 dmg holds. A universal mid hold kind of sucked but it actually worked in that game. Cause unlike a certain idiot in this thread command throws were 6/7 frames and UNBREAKABLE. If you were playing Gen Fu, Bass, Hayate and some was spamming mid hold you could take 100-150 dmg. Needless to say nobody except maybe Busa spammed holds in Doa3.

DoA4 holds were 4 way single direction and had variable dmg. From a stun they did DoA3 dmg, out of stun they did the same damage as DoA2 (which still sucks imo). Despite Itagaki promising lower window holds, the fucking dueschbag still gave us the same holds with 0 exe, 22 frame windows, and almost unnoticable recovery.

And command throws HAVE ALWAYS been unbreakable in DoA, spiddly-whoever-the-fuck needs to go back to school and read up more. The only difference in throws in DoA is that they were 6/7 frames originally, and in Doa4 they spread it out to 7/10/12 frame throws. (grapplers got 6/8/10/12 but they still suck dick so nobody cares).

Shin Touyokouzan
01-09-2007, 03:29 PM
Omg, the ignorance... too much. Let me set something straight:

DoA hold data
High/Mid
0/22/8
Low (I think, may not be PRECISELY the right frames but to get the idea))
0/22/5

This is how it has been since DOA2 ARCADE, please, everyone spouting non sense STFU.

DoA2 holds were 4 way double direction (arcade, ultimate was trash) but the down side was they did up to fucking 33% damage or more. Insanely retarded

DoA3 had 3 way with 45-65 dmg holds. A universal mid hold kind of sucked but it actually worked in that game. Cause unlike a certain idiot in this thread command throws were 6/7 frames and UNBREAKABLE. If you were playing Gen Fu, Bass, Hayate and some was spamming mid hold you could take 100-150 dmg. Needless to say nobody except maybe Busa spammed holds in Doa3.

DoA4 holds were 4 way single direction and had variable dmg. From a stun they did DoA3 dmg, out of stun they did the same damage as DoA2 (which still sucks imo). Despite Itagaki promising lower window holds, the fucking dueschbag still gave us the same holds with 0 exe, 22 frame windows, and almost unnoticable recovery.

And command throws HAVE ALWAYS been unbreakable in DoA, spiddly-whoever-the-fuck needs to go back to school and read up more. The only difference in throws in DoA is that they were 6/7 frames originally, and in Doa4 they spread it out to 7/10/12 frame throws. (grapplers got 6/8/10/12 but they still suck dick so nobody cares).

Lol EXM always coming in to get his words in. Never the less. He is right. And Carl hasnt changed a bit. Whats up dude....

Shade
01-09-2007, 03:32 PM
I love both series. Why do we have to compare them, and get in heated arguments again? I missed the memo.

Ki Shima
01-09-2007, 08:22 PM
ShinTouyokouzan: I am pretty positive i know more than you do <_<"

i was on your side you stupid idiot :wtf: how are you positive anyway?

and yeah i agree the granby summed it up.

basically br has less chance catching up let alone staying toe to toe.

doa4 isnt perfect, but its v.good, what fighting game is perfect?

virtua fighter is but that game gets boring quick. excellence means balanced and total balance in fighting games create boredom

our favourite fighters are semi broken.

Shin Touyokouzan
01-10-2007, 08:05 AM
ShinTouyokouzan: I am pretty positive i know more than you do <_<"

i was on your side you stupid idiot :wtf: how are you positive anyway?

and yeah i agree the granby summed it up.

basically br has less chance catching up let alone staying toe to toe.

doa4 isnt perfect, but its v.good, what fighting game is perfect?

virtua fighter is but that game gets boring quick. excellence means balanced and total balance in fighting games create boredom

our favourite fighters are semi broken.

Didnt know who were refering to. My apologizes

Red Exodus
01-11-2007, 05:43 PM
Honestly? Both of them suck, although BR has by far the cheaper/broken characters
in regards to gameplay, and DoA's counter system is horrendous.

Although DoA is slightly better. Why? Cause there have been big tournaments (even
a televised one) for DoA, while BR is pretty much ignored.

Commercially, DoA is the better seller, and is apparently, the better tournament
worthy fighter. Hudson can't make a fighter worth a damn.

Shade
01-12-2007, 10:19 PM
Honestly? Both of them suck, although BR has by far the cheaper/broken characters
in regards to gameplay, and DoA's counter system is horrendous.

Although DoA is slightly better. Why? Cause there have been big tournaments (even
a televised one) for DoA, while BR is pretty much ignored.

Commercially, DoA is the better seller, and is apparently, the better tournament
worthy fighter. Hudson can't make a fighter worth a damn.

I'm sorry, I'm going to have to respond in an angry manor back at you. I'm defending my series. Bloody Roar has probably one of the most solid, 2 1/2-D fighting engines on the market, with Extreme and 4 being the peak of its glory.

But, before I go into more detail about how much the Bloody Roar series rawks (which btw, spans what, 7 titles, (6 sequels), and some fucking manga via V-Jump?), let's talk about why DOA is more commercially popular? TITS/BOOBS/T&A. Fucking fan service. Only reason it gets so much attention, especially in recent years. Really. The engine has barely been touched since 2, and Tekken, BR, VF, etc blow it out the water now. And the graphics arent so attracive anymore either (at least, to alot of people, not all). I guess some people are tired of the rubber doll look.

Come correct when saying anything about Bloody Roar, bitch.

The Granby
01-13-2007, 12:32 AM
While I'm not gonna defend DoA4, the DoA3 series was probably the most underrated 3D fighting engine in the history of 3D fighters. Mainly due to the fact that most Americans never got to play the full version. DoA3 played completely different from DoA2 and there were ALOT of changes.

Unfortunately Itagaki promptly decided to fuck up and take every great innovation that Doa3 brought and throw it out the window. It's kind of like MKDA->MKD but not as broke. DoA4 is a decent enough fighting game but really it isn't all that great as people hype it up to be, and frankly most people just hype it up because it made it to EVO and SRK had DoA4 cited in multiple articles. It also has online play, which owns everything currently.

But imo Doa3>>>SC2, SC3, T4, T5.0, BR1-whatever.

DoA4 is fair game though.

Shade
01-13-2007, 03:16 AM
Let's end this bullshit now.

This is an old ass Bloody Yukai thread. He fails, and he's gay. He doesnt care for your bitch ass, whimpy DOA crap. Monsters > Masterbating to DOA.

This thread is like, 2 years old. Let it fucking DIE.

SAGE

D.Fox
01-15-2007, 05:49 AM
this thread is old as shit...