PDA

View Full Version : Best KoF Pre-98?


Kyoujin
03-21-2005, 10:29 AM
The reason I made this thread pre-98 is due to the fact that arguably 98 and 2002 are THE best KoF games with 2003 trailing behind.
As more and more KoF games come out, the older version begin to be non-existent.

98 was amazing
99 was shit
2000 was great
2001 was not as good as 2000; it was a little more broken
2002 was a reincarnation of 98's greatness
2003 did not dissappoint

What do you feel about the titles before all of these?

wassabbi
03-21-2005, 10:53 AM
^ i agree

Dark Geese
03-21-2005, 10:58 AM
I agree with you. Man 2000 is like the MVC version of KOF with the crazy strikers and infinites and 100% combos alike. Man do you people post at ON.com as well? I cant find many people that are hardcore SNK like myself in the US..I know that market is more elsewhere..it sucks..I think SNK is more hardcore as a whole than Capcom. But I DO like both!!!!!

bboysanstorm
03-21-2005, 12:01 PM
i as well agree. 98 had the music, the stages, the characters, the whole fighting vibe was there. 2000 was tight as well.

hanz0
03-21-2005, 12:08 PM
94 is ok, kinda hard to pull off moves and can dizzy someone with a 3 hit ocmbo :clap:

95 is more fun and the old school music is tight and the story is cool too

96 is the begining to the orochi saga i think and and the story is quite good also i consider this one with some of the best music for a kof

97 is tight

Exploit
03-21-2005, 12:25 PM
I agree with you. Man 2000 is like the MVC version of KOF with the crazy strikers and infinites and 100% combos alike. Man do you people post at ON.com as well? I cant find many people that are hardcore SNK like myself in the US..I know that market is more elsewhere..it sucks..I think SNK is more hardcore as a whole than Capcom. But I DO like both!!!!!

It's nice to know there are still SNK enthusiasts in the US. My personal favorite KOF besides '98 is KOF '97. followed by 2002 and 2003 right behind. I wish that more arcades set up SNK fighters and it probably pick up a better fanbase. Personally I grew up on Capcom, but after I played KOF '94 I was instantly drawn to SNK. The characters and story are more developed,and the gameplay is great, although it's a little tight at times (KOF '03 is suprisingly loose,REAL loose.)Most of my favorite characters are of SNK (Kyo,Yuri,and Mai,and can't forget Andy). Even though right now Capcom dominates the scene, hopefully, in the future, SNK will have as much fanbase at tourneys,and in the US as long as they keep bringing the frachises on over. Evolution 2005 should have a KOF 2003 tourney, that would be the shiznet!!! GAROU FOR LIFE, HOTARU AND KIM DONHWAN RULE!!

tsubame
03-21-2005, 01:15 PM
honestly
94 is aged. Good for its time, but it's really old now
95 holds up well, though damage is insane.
96 was the worst gameplay of the series, remember Iori scum gale infinite, or the Geese jump C infinite
97 was good, but 98 had everything 97 had and fixed some of the bugs.

Therefore, pre-98, if you have 98, go with 95. If you don't, 97 is ok, but 98 better.

Post-98
99 was crap
2k- a lot of people like it for some reason, but strikers were lame to me. 2k without strikers is much better.
2k1- underrated due to craptastic graphics. Not as broken as people say it is.
2k2- agree with the masses on it.
2k3- good idea, flawed execution due to rush job.

OldMan
03-21-2005, 01:59 PM
If you like 98, then the best pre 98 would be 97 since it resembles it the most. I wouldn't say 96 has the worst gameplay b/c of the infinites. I never got hit by those infinites when I played 96. On the other hand, I got nailed by Terry's infinite in 97 on more than one occasion. Still enjoyable games.

Kyoujin
03-21-2005, 02:35 PM
It's nice to know there are still SNK enthusiasts in the US. My personal favorite KOF besides '98 is KOF '97. followed by 2002 and 2003 right behind. I wish that more arcades set up SNK fighters and it probably pick up a better fanbase. Personally I grew up on Capcom, but after I played KOF '94 I was instantly drawn to SNK. The characters and story are more developed,and the gameplay is great, although it's a little tight at times (KOF '03 is suprisingly loose,REAL loose.)Most of my favorite characters are of SNK (Kyo,Yuri,and Mai,and can't forget Andy). Even though right now Capcom dominates the scene, hopefully, in the future, SNK will have as much fanbase at tourneys,and in the US as long as they keep bringing the frachises on over. Evolution 2005 should have a KOF 2003 tourney, that would be the shiznet!!! GAROU FOR LIFE, HOTARU AND KIM DONHWAN RULE!!

That's exactly what happened to me! :tup:
I literally would not touch any other 2-D fighter until i played 2000 and shortly after 2001. I only go to an arcde on Yonge street in Toronto and they only hav SvC and 97. Hopefully with neowave the scene will pcik up.

Kouga
03-21-2005, 03:35 PM
96 is total fucking shit. Plain and simple.
97 sucked.

so it's between '94 or '95...
Both are broken in fun ways..

'94... eh it hasn't aged well but I still like it more.

Kyoujin
03-21-2005, 10:50 PM
96 is total fucking shit. Plain and simple.
97 sucked.

so it's between '94 or '95...
Both are broken in fun ways..

'94... eh it hasn't aged well but I still like it more.

Why do you feel 97 sucks in comparison to 95? 97 has a great roster, excellent story, good control. I'm not even sure how broken it is in comparison to some of the other titles.

Dmack
03-21-2005, 11:01 PM
edit

THChardcore
03-22-2005, 03:38 AM
IIRC I have kof 2003, 2002 and 2000 as well as ss4 and 5 and svc at my local arcade, too bad no 3s though. Snk has more shit than capcom here, why?

4neqs
03-22-2005, 06:37 AM
Pre '98? I'll have to go with '97, because it was the prototype, watered-down precedent for '98 in many ways. And because I am a whore for NFT/CYS like that. Presentation-wise '94-'96 aren't bad but I don't like them that much gameplay-wise.

kane_warhead
03-22-2005, 07:04 AM
^What's wrong with 96 gameplay having no time-stopping super moves?

Sabin
03-22-2005, 07:25 AM
2000, 2001, and 96 were terrible, unplayable garbage imo for different reasons. 2000/2k1 had crap striker systems which ruined the game - and 96 had crap controls compared to the other kofs - but that game is kinda like a SFA1 where SNK was just testing shit out.

Only playable ones are 98/2k2/neowave in this current age. 94/95/97 were all good in their current eras, but of course today theyre unplayable cause theyre too broken.

and of course noone likes 99 but of all the kof games with strikers, i like 99 the best cause the strikers are the least broken compared to the other games lol, but bao turned off alot of ppl from playing that game cause i guess hes kinda like a capcom char? in the sense that 95% of the chars in the game can never jump in on him, and his fb spam is godlike. Kyo and Iori in that version of the game are hella weak compared to every other version theyve been in, i think thats why alot of ppl dont like the game also...oh and everyone hates king and her godlike command throw in that game :P

4neqs
03-22-2005, 07:26 AM
From what I remember, the arcade controls are kinda stiff/strict, and the rolls are different. That, and I don't quite like the manual charge.

But ah well, truth be told, '94-'96 was really before my time and before I got interested in the series.

Time_Stop
03-22-2005, 08:34 AM
Iīve played every SNK game as they were released, so iīm fond of each KOF up to 98. Out of 94-97, i probably like 94 the most simply because of the nostalgic value. I remember a friend of mine calling me (only time he ever called me) and screaming about "that Art of Fighting and Fatal Fury game" having arrived. We ran there and played every day. X-Men:COTA arrived a few weeks later, but we hated it and went back to KOF94. I like 97 a lot, too (only competition in 97 were my friends, so no infinites or bugs to deal with).

First time i was dissapointed was with KOF99. Didnīt really care about the series during 99-2001.

akiramike
03-22-2005, 09:01 AM
My vote for 95. Yeah combos did huge damage and dizzied easily but didn't the SF2 series do the same? KOF started going a different direction in 96-97 but 97 is like a prototype of 98.

96 had abusable stuff but anyone who plays 97 a lot will remember Benimaru's abusable block damage shinkuu katategoma and Robert hienshippu kyaku-ing all day. Command throws did not have miss animations meaning easy and abusable option select throws. Terry's had an infinite not to mention safe power charge which can combo into his (s)dm. Characters had easy 100% combos like Mary's (powed) jD, sC, f+A, qcf,hcb+P, dp+K, dp+k.

2000 was the most unbalanced KOF ever. The game was about strikers and using characters that maximised the strikers the best. The only strikers needed were Alternate Iori, Seth and Joe.

For those who never played 2000, A. Iori can interrupt jumps ins or any attack (for eg when your coming down from a dp move) and juggle your enemy for your DM of choice. Furthermore he can be used by certain characters ie Kyo to extend combos and make it much easier to combo into DMs.

akiramike
03-22-2005, 09:10 AM
and of course noone likes 99 but of all the kof games with strikers, i like 99 the best cause the strikers are the least broken compared to the other games lol, but bao turned off alot of ppl from playing that game cause i guess hes kinda like a capcom char? in the sense that 95% of the chars in the game can never jump in on him, and his fb spam is godlike. Kyo and Iori in that version of the game are hella weak compared to every other version theyve been in, i think thats why alot of ppl dont like the game also...oh and everyone hates king and her godlike command throw in that game :P

I have to agree with you on the fact that 99 is probably the best KOF with strikers. Bao was a fun character to use and frustrating to fight against. If I remember correctly his qcb+B when blocked gave him like 1/2 a bar.

Kyo and Iori were weaker but since everyone and their gf knows how to play them its easier to play them to their potential. 99 introduced hard to play but interesting characters like Juhn and Whip. The new back dodge was definitely interesting.

King has always been a weak character in KOF series. I remember ppl going into the ABC mode and trying to combo her commmand throw into her DM. :)

Kyoujin
03-22-2005, 10:17 AM
I could never really get past the fact that 99 had just as bad control as some of the earlier games did; I never liked the striker system; this is most likely why I don't like MvC2 as much as many others do. I do agree that 2002 has alot more fluidity than 98; is it just a coincidence that both the DReam Match games are the best of the series?

Do you think that the success of 98 and 2002 are shadowing over the potential of other games like 97 and 2003?

I don't agree with the fact that games can become obsolete, especially with a series like KoF.

4neqs
03-22-2005, 10:35 AM
Nah, those games have flaws (e.g. balance) that prevent them from being as great as 98/2002. And I think dream matches are the best ones intentionally, which explains the time gap between releases. They're supposed to be like a "best of" of certain a arc/saga/set of the games wherein the better ideas and some innovations are incorporated. (addendum)And since the best of the best are supposedly in '98/2002/future dream matches, it makes the other KOFs age badly in comparison.

Kyoujin
03-22-2005, 10:43 AM
Nah, those games have flaws (e.g. balance) that prevent them from being as great as 98/2002. And I think dream matches are the best ones intentionally, which explains the time gap between releases. They're supposed to be like a "best of" of certain a arc/saga/set of the games wherein the better ideas and some innovations are incorporated. (addendum)And since the best of the best are supposedly in '98/2002/future dream matches, it makes the other KOFs age badly in comparison.

I suppose you're right; the proof is there. It's a really clever idea by SNK. Make a few games and then create one game with all the great aspect added and all the bad qualities removed and compile one game. If Capcom had SNK's innovation and creativity, I bet we would see more games from them.

Speaking of Dream Matches. has anybody had an opportunity to play Neo-Wave or Battle Colliseum? I'm really anxious to play these games.

Time_Stop
03-22-2005, 03:49 PM
NeoWave plays great, but itīs nothing new.

And the Dreammatches are better simply because they donīt have to worry about drawing a zillion new sprites, creating new moves, endings, storyline, and so on. The whole development is all about gameplay (besides new backgrounds and smaller stuff like that).

R | C
03-22-2005, 05:35 PM
97 all the way !!!

Command grab chacters actually had combos! Shermie was the shyt. Terry's infinite, iori's crazy corner command grab tricks & anti air super, ryo & robert's "dance grab" glitch into rush super, leona's nutty combos, benimaru's invincible elec super, mary's top tier combos....the good o' days.

98's also tight, but the grab characters were toned down (in combos) imo.

Kyoujin
03-22-2005, 05:46 PM
97 all the way !!!

Command grab chacters actually had combos! Shermie was the shyt. Terry's infinite, iori's crazy corner command grab tricks & anti air super, ryo & robert's "dance grab" glitch into rush super, leona's nutty combos, benimaru's invincible elec super, mary's top tier combos....the good o' days.

98's also tight, but the grab characters were toned down (in combos) imo.

Oh God-damn yes! Shermie was so good in that game; jump in and land a heavy and STILL connect with a command-throw. That's just so dangerous.

dialupsucky
03-22-2005, 05:57 PM
the worst thing i hated about 99, was just some of the random changes like a lot of jump attacks in genral there priorty was just like less. Like kyos jump down hp in 98 to 99 the change is just radical. In 98 it was very forgiving as a cross up where as in 99 it was basicly impossible to do low jump type cross ups with it shrug.....

Though thats not to say I didnt like 99, as I still think it had some good points shrug....

Agmaster
03-22-2005, 05:59 PM
Dangerous....read....retarded good.

4neqs
03-22-2005, 06:08 PM
Awwww.... People who like Shermie. I thought I'd never see the day. I love youse guys, Let's go to some idyllic hideaway and have hot, steamy sex right now! :rofl: :xeye:

Kyoujin
03-22-2005, 06:28 PM
Awwww.... People who like Shermie. I thought I'd never see the day. I love youse guys, Let's go to some idyllic hideaway and have hot, steamy sex right now! :rofl: :xeye:


.....................Yeah?

The only thing that Shermie is lacking is connecting her B with her supers; that's one of the reasons why she kicks so much as in 2002.

I've been dabbling in 2001 lately; I realize now why I rate this game so low, yet enjoy it so much.
The controls are super, and I mean SUPER rigid. It doesn't allow for any slip ups because it is so precise.
I love the wire attacks though; I can't remeber if they were put into any other KoF. I don't think they were though.
It's a very colourful game, which maybe has somthing to do with my attraction to it.
I also hate 2001 Kula, but love 2001 Angel.

Gimpy
03-22-2005, 06:36 PM
95 BITCHES!!!!! Nuff said. :rofl: But seriously, can someone tell me what was broke about 95? I didn't see it in the arcade but I seen it alot on Playstation. :lol:

4neqs
03-22-2005, 06:41 PM
The damage was off the hook in '95. It was seriously massive. Heidern's b and b's alone took off a LOT.

Kyo- Yeah that's fun. I suggest you give her '98 incarnation a try, as that's what I believe is her best year

Kyoujin
03-22-2005, 06:47 PM
The damage was off the hook in '95. It was seriously massive. Heidern's b and b's alone took off a LOT.

Kyo- Yeah that's fun. I suggest you give her '98 incarnation a try, as that's what I believe is her best year

Oh yeah man, I've played the 98 Shermie; she's very solid.

FatalFuryD
03-22-2005, 07:40 PM
Before 98? 95 hands down. One of the KoF I actually really liked, mostly because of the combos. I think Athena's crystal bit was the strongest in this game, actually a lot of desperations just plain was frickin scary. I'm pretty sure Kim had air pheonix here also. Once you make a mistake in the game, you're dead. But it wasn't like 94 kinda way where combos are c.lpx2 c.lkx4 special dizzy(or command grab, dash fwd, repeat), it was sorta more refined way.

Saotome Kaneda
03-22-2005, 08:18 PM
I love the wire attacks though; I can't remeber if they were put into any other KoF. I don't think they were though.

Wire Damage system started in 2k1, toned in 2k2, and lives on in a few characters in 2k3.

akiramike
03-22-2005, 11:12 PM
97 all the way !!!

Command grab chacters actually had combos! Shermie was the shyt. Terry's infinite, iori's crazy corner command grab tricks & anti air super, ryo & robert's "dance grab" glitch into rush super, leona's nutty combos, benimaru's invincible elec super, mary's top tier combos....the good o' days.

98's also tight, but the grab characters were toned down (in combos) imo.

Since when did command grab characters not have combos post 97? Grapplers are still overpowered in 98. Not only are the command throws easily comboable, they are easy to do, have very high priority and inflict a lot of damage.

I wouldn't mind being two characters down as long as Clark is my last character. His okizeme (anti wake up game) options are crazy.

1. sB, pause hcf+K
2. whiff sB, hcf+K
3. sC, hcf +K
4. dp+K (stuffs so many moves)
5. hop A, hcf+K if blocked etc etc.

Let's not forget Orochi Yashiro and his low risk, high reward options.

Thanks for reminding me what a pain in the ass Iori was in 97 in his almost impenetrable defence and great poking moves.

EndLeSS8
03-23-2005, 12:17 AM
If you think grapplers are overpowered, you haven't seen or played high end play.
And it's wierd watching different countries play different KOF styles. HK is well known for their rushdown style, Mexico is very well know for their complete grapplers, and the past acho Japan videos i've seen are VERY poke heavy, almost exclusive to that.

You guys should try playing 2000 without strikers. It's a very very fun game, kinda like a weaker version of 98

Sabin
03-23-2005, 07:49 AM
grapplers are pretty good in kof. i mean, they do get countered, but (i'm talking 98) 98 goro = hella cheap, with or without grappler combos hehe.

Kyoujin
03-23-2005, 08:43 AM
If you think grapplers are overpowered, you haven't seen or played high end play.
And it's wierd watching different countries play different KOF styles. HK is well known for their rushdown style, Mexico is very well know for their complete grapplers, and the past acho Japan videos i've seen are VERY poke heavy, almost exclusive to that.

You guys should try playing 2000 without strikers. It's a very very fun game, kinda like a weaker version of 98

Whenever I play 2000, I never use the strikers. It makes the game that much more enjoyable.

Dark Geese
03-23-2005, 10:05 AM
Yeah Exploit I agree with you, its great to see more SNK breathren, I think it definately takes more thought to beat SNK bosses as WE ALL KNOW..and the story is more developed, characters etc, and all that you just mentioned. Yes they need ot support it more, because some only know Capcom characters only learned about SNK through CVS2! Thats a shame because that is the game us true fighting game fanatics have BEEN PELADING FOR FOR YEARS!!!!!

kane_warhead
03-23-2005, 10:19 AM
I like 96 for having Wolfgang Krauser as a playable character. Fanboyish reasons, I know.

And KOF 98 being balance? I remember having a hard time beating a Terry and Goro. I give KOF 2k2 props for being the best out of the series... Still haven't played KOF Neowave though.

Sairou Kyoshu
03-23-2005, 10:30 AM
I think it definately takes more thought to beat SNK bosses as WE ALL KNOW..and the story is more developed, characters etc, and all that you just mentioned.
It IS great to see more SNK game players, but I have to disagree with the part of the post where it says SNK bosses take more thought to beat.

I've actually beaten all the KoF bosses (except 94 Rugal and Goenitz in '96) by getting them in the corner (usually with rushdown) and repeatedly tripping them until they're dead. And the funny part is, it actually works most of the time!

You can get past their cheap tricks this way (in '94, IIRC, you had to jump straight up to get Rugal to whiff his GC, then pound the shit out of him, which DID require a little thought to figure out.)

I'll just say that my favorite KoF pre 98 was actually 96, due to its roster. I don't see where people are getting this stuff about the controls sucking; I thought they were better than the ones in other KoF's (95 and 2K1).

Plus Mature owns in this game, and she's a character I use pretty regularly (not in 2K2 because she was nerfed to hell, nice job, Eolith!), along with Ralf, who gains his Ralf Kick in this game.

akiramike
03-23-2005, 10:48 AM
If you think grapplers are overpowered, you haven't seen or played high end play.
And it's wierd watching different countries play different KOF styles. HK is well known for their rushdown style, Mexico is very well know for their complete grapplers, and the past acho Japan videos i've seen are VERY poke heavy, almost exclusive to that.

You guys should try playing 2000 without strikers. It's a very very fun game, kinda like a weaker version of 98

Yes KOF is great for rushdown. Kyo mixing up short hop CDs/d+C with empty short hop b+B. Not to mention Iori's crazy short hop cross-overs. We called Ralf in 98 Mr C cause that's his main button for poking.

Let's not forget that grapplers are not overpowered IMHO not just cause of the easy high priority command throws but they can mix it up with rushdown and poke heavy styles to frustrate the opponent. I'm going to use examples of 98 cause its the KOF I played most.

rush down. Eg Clark short hop CDs, mix with his command throws and the anti wake up stuff I mentioned above.

poking. eg O. Yashiro's irritating sB, cC which stuffs most jump ins. Not into mention his rushing command throw (hcf+P).

Honourable mention to Goro's multi purpose sD.

My argument is that grapplers are not limited to a 'need to grab enemy to win gameplay' but have other stuff as well to complement their grappling.

As for your assertion that I haven't seen/played high end, I've watched many high end matches here in Melbourne, Australia. Lots of HK and S'pore players who (for some reason ban normal throwing). I used to be an above average player IMHO as well. Worst type of ppl to play are those who use pure grapplers teams cause they'll poke like crazy, wait for you to do a mistimed jump in or didn't cancel a close normal into special move/command move and throw you etc.

As Sabin said, grapplers can be countered but they're hella cheap (and easier to use).

I do agree that KOF2k would be a much better game if there were no strikers. I should ring up my old KOF buddies and ask them for a strikerless 2000. :)

js2756
03-23-2005, 10:48 AM
Out of all the KoF games, 97 had by far the most lenient controls ie. it was the easiest one to get specials to execute. From my experience, half circle motions in 96 were a lot harder than in other KoF games. 98 and onwards tightened the controls, requiring more precision than in prior incarnations. This may also be due to the fact that the speed wasn't always consistent, 2k3 game speed is a lot faster than 97 for example, requiring you to input moves faster.

One note, jumping attacks to command grab (ie. with Clark, j. D xx HCF + D) doesn't work in 98, but did in 97. In this sense, it was easier to grab guys in 97, but not 98. Still, this is a moot point since it was better to do jumping attack, ground attack, command grab, which still worked and did more damage.

Sabin
03-23-2005, 12:22 PM
As for your assertion that I haven't seen/played high end, I've watched many high end matches here in Melbourne, Australia. Lots of HK and S'pore players who (for some reason ban normal throwing).


lol how can you ban normal throwing in kof, techs in kof series are sooooo easy to do, way easier than 3s (which has easy techs,) its almost as easy to tech as it is in super turbo. if you get normal thrown in kof outside a hold then you deserve to be thrown.

EndLeSS8
03-23-2005, 12:53 PM
Grapplers can be cheap, but at the highest level of play, there is very little grappling, because everyone will keep you away.
It's why I say from mid-good level players, grapplers >>>>> everyone
But on high level play, poke and rushdown >>>>> everyone

Back when KOF'98 was really hot, Vancouver was very good in KOF, because a LOT of HK and Taiwan players moved here.

The thing about non-grappling style for grapplers (I've played and used that style of play as well) it's a bit limiting for the character. Although it works. However, in that style of play, characters with better pokes win...but they must be very careful.

As for Daimon...he had this enormous fear factor. His Stand C and D were very good, but his stand B and DwnFwd C were both broken. Stand B hit low, and DwnFwd C beat EVERYTHING. He didn't even need grapples to win. That's why he was too good. Strangely enough, in the past few acho vids i've seen of Daimon, he didn't do so hot. He got whooped by either 95 Ryo or Mature.

Chang is pretty bullshit too....
HAHAHHAHAHA, i just remembered..my brother (who doens't know how to play KOF at all) beat Rugal 98 CPU with 2 moves....

he did Chang's ball swing move (charge back, fwd C), C version (where he swings it) and Rugal did the rushing teleport, Chang has autoguard, Rugal gets hit 2 times on COUNTER! with the ball swing (Rugal ended up behind Chang's sprite) and the regular swing of the hit. That alone took off about 60% or so. My bro did it twice, and Rugal died. Not shitting you. Try it out.

danomyte
03-23-2005, 02:17 PM
i know this kind off topic,but i just beat kof98(MVS)on level 8,1vs1,slow timer,5rounds,&no continues! :amazed: i did it with ex ryo w\ex groove.
dumb rugal couldnt keep up with my red life ex fireball spam! :nunchuck:

InfiniDragon615
03-23-2005, 02:38 PM
97 owns all pre-98 KOFs for me. The story was badass (though I sorely missed Goenitz, he whupped the New Face Team) the controls were pretty tight, and Kyo was boss in that game. 97' Mu Shiki > j00.

And another little side note: Who in the BLUE HELL thought it was a good idea to take the explosive effects off of the Kusanagi flames?? :wtf: I always thought it made more sense as to why it hurt so bad in the older KOF games.

kane_warhead
03-23-2005, 03:43 PM
lol how can you ban normal throwing in kof, techs in kof series are sooooo easy to do, way easier than 3s (which has easy techs,) its almost as easy to tech as it is in super turbo. if you get normal thrown in kof outside a hold then you deserve to be thrown.


Don't bother watching Singaporean videos.

Kyoujin
03-23-2005, 09:49 PM
It's too bad that the great games are being sold with other shitty games; why does 98 have to be sold with 99. Yes, it is also sold with 2000, but c'mon. 99 was fucking terrible.
Honestly, I would be happy with having 2002, 2003, 98, and 2000. But unfortuneatly, I have to buy 99 with 98.

Time_Stop
03-23-2005, 10:46 PM
If you think grapplers are overpowered, you haven't seen or played high end play.
And it's wierd watching different countries play different KOF styles. HK is well known for their rushdown style, Mexico is very well know for their complete grapplers, and the past acho Japan videos i've seen are VERY poke heavy, almost exclusive to that.


Goro is THE top tier in 98. Period. Plus grapplers have been up there year after year after year. The last SBOs had Goro, Shermie and Clark in the finals, dude.

EndLeSS8
03-24-2005, 12:35 AM
Was KOF98 even IN SBO?
I just watched the new acho "Dueling the KOF" videos for 98, 3 on 3, and there were very few grapplers. The only one was Daimon.

Sabin
03-24-2005, 05:17 AM
98 wasnt in SBO, but just because you don't see anyone playing grapplers in 2 random 98 acho videos doesnt mean much.

like i said, grapplers can be countered but its obvious that daimon is top tier in 98.

The first SBO (which featured KOF2k2) had a Shermie player in the finals, but Team Korea lost to Team Japan in that tournament o_O

EndLeSS8
03-24-2005, 10:03 AM
That's different though, I thought you meant KOF98.
Shermie is hella broken in KOF2k2

And the acho video's aren't random. Dueling the KOF is an actual tourney, not casual play.

kofiend
03-24-2005, 12:44 PM
it was one korean, not the best one either i m sure

Sabin
03-24-2005, 03:39 PM
That's different though, I thought you meant KOF98.
Shermie is hella broken in KOF2k2

And the acho video's aren't random. Dueling the KOF is an actual tourney, not casual play.

Yeah I know that, but what i'm trying to say is that match videos can be one-sided at times, if you can understand what i'm trying to say here.

Slide
03-24-2005, 03:49 PM
Shermie is hella broken in KOF2k2


Interesting.
I'd like to know why she's broken.
This is news to me.

4neqs
03-24-2005, 05:04 PM
:l::db::d::df::r::k:

Slide
03-24-2005, 05:45 PM
:l::db::d::df::r::k:

IIRC, that's that spinning twirling overhead kick right?

I figured that would be one of the moves mentioned if any.

I just dont see the brokeness about that move, especially with the likes of those that are top tier running around. The move IS cheap though.

It doesnt do alot of block chip(cause it's just one hit), not sure about the guard damage. It does blow through alot of attacks, but certain stuff can beat it cold though(in those vulnerable frames), I can't remember some of these things at the moment though(i guess i kind of stopped playing kof or whatever).

I mean, if that were the case, wouldnt she herself be at the top if considered, "broken"?

---------------

As for the topic at hand, I like 95/97 for pre 98 kof.

Kyoujin
03-24-2005, 05:50 PM
IIRC, that's that spinning twirling overhead kick right?

I figured that would be one of the moves mentioned if any.

I just dont see the brokeness about that move, especially with the likes of those that are top tier running around. The move IS cheap though.

It doesnt do alot of block chip(cause it's just one hit), not sure about the guard damage. It does blow through alot of attacks, but certain stuff can beat it cold though(in those vulnerable frames), I can't remember some of these things at the moment though(i guess i kind of stopped playing kof or whatever).

I mean, if that were the case, wouldnt she herself be at the top if considered, "broken"?

---------------

As for the topic at hand, I like 95/97 for pre 98 kof.

I'm can really figure out why Shermie is considered broken either. That move can be poked out of, so it's not that deadly I believe.
I agree with the 95/97 comment.

4neqs
03-24-2005, 06:18 PM
OMS, I meant to contact you via AIM, but since you signed out,

Nah, the spin kick is :d::db::l::k:. I was referring to the Diamond Bust grapple. Is has great range and can combo off close C (and close D IIRC). It's ranged. Makes her kinda cheap in 2002, but I, too, haven't seen anything that makes her particularly broken. But that's just me.

One might also vouch for the speed of her :d: :db::l: :p: as an antiair as well.

Slide
03-24-2005, 06:30 PM
Dag i couldnt even remember commands.

So that move, is the running grab right? Didn't know it could combo off of C, that's an interesting tid bit.

And that qcb+punch move, I enjoyed comboing that off of connected hop D's.

Kyoujin
03-24-2005, 06:48 PM
Damn, I didn't know the you could use that command throw off of a close C. I'm trying that out later.

EndLeSS8
03-24-2005, 11:57 PM
Ok, maybe broken was exaggerated, but compared to the other grapplers in 2k2, she got toned down the least (if at all)
I personally thing she has too many decent anti-airs as a grappler, good pokes, and a stand B that is a bit too good.

Slide
03-25-2005, 06:00 AM
Ok, maybe broken was exaggerated, but compared to the other grapplers in 2k2, she got toned down the least (if at all)
I personally thing she has too many decent anti-airs as a grappler, good pokes, and a stand B that is a bit too good.


Other grapplers in 2002 have some decent anti air choices aswell, don't overlook unlikely attacks(such as Vice's crouch C, and crouch D - yep her crouch D works as anti air). Shermie's specials are good against anticipated hops.

I really do like Shermie's hop D, into qcb+punch, if it's blocked in deep sometimes Shermie gets pushed away to a near safe enough distance. The qcb+punch can be stalled for when the opponents ready to react when grapplers get in too deep in the first place. Then.. yoink. There's the mixup.

Kyoujin
03-25-2005, 09:16 AM
Ok, maybe broken was exaggerated, but compared to the other grapplers in 2k2, she got toned down the least (if at all)
I personally thing she has too many decent anti-airs as a grappler, good pokes, and a stand B that is a bit too good.

Her standing B is whats sets her apart from many other grapplers; you can land 90% of her moves from just that one button. The only one you can't land is her HCF+K. She can even land her difficult supers from her B.
Shermei is much better than Clark in this game (finally) because they gave him that annoying dash move. It makes it impossible to land a super off of his close C; this really cut up Clark's tier listing. :tdown:

Dark Geese
04-08-2005, 09:32 PM
Yeah plus the Alternating Defense tactic also neutered Clarks throwing ability. "See Orochinagi Forums for more Details!!!!" Shermies got some MAD MIXUPS SERIOUSLY..esp. off of Kara-CD. Her CD attack has a shitload of priority, and off that you can do the qcb punch move to mindfuck your opponent and also get a safe distance if they block. Thats also telling them to attack you, and so most will try to jump as their next move. Knowing this you can stuff them with a CD attack AGAIN or even qcb punch or many many many more options. A thing I normally do is jump CD as a way to bait counterhit and get other stuff I WANT TO PUNISH PEOPLE WITH..HEHEHEH....

Kayin
04-08-2005, 09:41 PM
I like '95 quite a bit. And it seems like a REALLY good game overall after watching those high-level matches from months ago.

I miss Dodging and Charging too. Hahaha....

Rhio2k
04-09-2005, 06:15 AM
97. That's the closest you're gonna get to the greatness of 98 BEFORE 98.

-cypher
04-09-2005, 06:59 AM
just curious, what makes 98 the best out of all?

FatalFuryD
04-09-2005, 07:34 AM
DGeese: I don't think you can Kara CD shermies' command throws. Kara throws are throws that had their ranges extended by fast buffering the attack(almost at the roll cancel speed). I couldn't cancel Shermie throws until the attack actually came out. If you can let me know the trick about it plz

Rhio2k
04-09-2005, 08:00 AM
just curious, what makes 98 the best out of all?

Huge cast with nobody that stands head and shoulders above the others, nothing lame and gimmicky, perfect implimentation of Advanced and Extra, and some of the best versions of the cast (multiple versions in some cases)...it's pretty much the most perfect kof game, with 2002 running a close second. It seems the Dream matches ALWAYS own.

master akuma
04-09-2005, 09:15 AM
98 is still considered by most players the BEST KoF game made until our present days (too bad the Evo will not have KoF98 on the voting table.. they decided to had 2002 for the voting part but 98 is above any KoF)

-cypher
04-09-2005, 10:09 AM
thanks for explaining

Dark Geese
04-09-2005, 10:17 AM
Yeah I just tried that again FFury, you're right, you can't cancel them until they actually come out. Yeah you're right about that.

tsubame
04-09-2005, 12:44 PM
98's balance isn't perfect. Iori and Goro are very easy to use, and don't have strong counter characters.

DA GAME
04-09-2005, 09:58 PM
Here are DA GAME'S KOF Pre-98 choices

Kof98
KOF94(It may be old but still the best)
KOF 2002
KOF97
KOF96
KOF95(Only played it once,one 3hit combo will have you searching for another quarter)

nothingxs
04-09-2005, 10:16 PM
98's balance isn't perfect. Iori and Goro are very easy to use, and don't have strong counter characters.

There's no such thing as perfect balance. KOF '98 just has the closest to such a thing.

Although the entire Japan team is pretty good in that game, particularly Daimon.

nothingxs
04-09-2005, 10:39 PM
If you think grapplers are overpowered, you haven't seen or played high end play.
And it's wierd watching different countries play different KOF styles. HK is well known for their rushdown style, Mexico is very well know for their complete grapplers, and the past acho Japan videos i've seen are VERY poke heavy, almost exclusive to that.

You guys should try playing 2000 without strikers. It's a very very fun game, kinda like a weaker version of 98

2000 and '99 without strikers are very, very enjoyable.

I must be one of the very few people who really, REALLY enjoyed '99.

Kayin
04-10-2005, 08:20 AM
KoF'99 was the first KoF I owned and got into, so I really enjoyed it too.

Omega Evilx
04-11-2005, 09:12 AM
The reason I made this thread pre-98 is due to the fact that arguably 98 and 2002 are THE best KoF games with 2003 trailing behind.
As more and more KoF games come out, the older version begin to be non-existent.

98 was amazing
99 was shit
2000 was great
2001 was not as good as 2000; it was a little more broken
2002 was a reincarnation of 98's greatness
2003 did not dissappoint

What do you feel about the titles before all of these?

95 was the best to me because on the tight as hell songs and their super move lasted longer(mainly talking about Ralf)

Burning Ranger
04-11-2005, 04:17 PM
I think I like KOF96 best out of all the pre-98 games. But then again, a lot of you may think my choices are wierd (SFA2>SFA3, Vampire Hunter>Vampire Savior...).

rikc
04-11-2005, 05:17 PM
does everyone know that "pre" means "before"?

because I don't anyone taking the given timeframe into consideration in this discussion.

Defective
04-11-2005, 10:54 PM
It's a toss up between '95 and '97, pick your brokenness. Both games have some crazy shit in them but '95 has aged better. It's the last KOF of it's kind (SFish) and it's been a long time since then so '95 can have nostalgia factor that '97 wouldn't since most the new ones are still based on the same engine style. I can't play '97 without wanting to put in '98, it's totally obsolete now unless you're dying to play the Riot characters. Hell, now that I think about it '95 is probably the best one to have a tourney on (pre-'98 of course).