View Full Version : What Series do you think would benefit from a "Create a Fighter" feature?
Taichi
03-22-2005, 02:42 AM
Wrestling games have had this feature for years, but you'd think a natural progression towards this in fighting games would be a given.....
however, very few (mostly bad) games have even attempted an engine such as this......
T5 has a 'customize' option, but, really, it's nothing like a full-on character creation, such as you get with just about EVERY WWE game.....
I'd love to be able to create a fighter top to bottom, choose their move sets, taunts, costume, finisher, weapons, etc. I think just about ANY franchise could benefit from a GOOD 'create' engine........what do you think?
it would also ROCK the tournament scene, because a character's appearance would no longer be indicative of their move sets.....it would be totally unique to the player controlling it......
Golden_Gunman
03-22-2005, 03:21 AM
This is a very good idea in theory, but in practice I don't think it would ever work out. It is impossible to test every possible combination of specials and normals, and inevitably you would end up with certain combinations of moves / supers / normals producing higher tiered characters. Then you would get the situation where even though you would have customised fighters, in reality you would only see a select number of achetype fighters that would dominate over the others.
I suppose if it was tested thoroughly, and the game went through several revisions to try to fix any dominating and broken features, then it could work. As you say it would indeed be a cool idea as no two characters would ever truly be the same, but to create a game like this that was a: fun and b: not broken would be very difficult.
Taichi
03-22-2005, 03:39 AM
basically, what I was thinking, was not so much "Choose all their moves" on an individual basis.....
basically, you pick a moveset....which is static, that would reduce the amount of 'brokenness'
for instance, in a SF "Create-A-Fighter" there would be movesets for all the default characters, then a few that are exclusive to create-a-characters......
so, you could tag, say, Chun-Li's moveset to a character, but you couldn't tag Chun-Li's super fast kicky thing, with, say, Honda's thousand-hand-slap, to create a character that's offensive with both kicks and punches......
basically, you choose a 'style', such as 'Shoto', and they get the Shoto moveset......and you can maybe have a point structure, to max out one move, while the others take minuses......
graffiti_sex
03-22-2005, 03:41 AM
At the most .. each created character is STILL going to be fairly similar. To actually have a character somewhat *unique* there would have to be literally thousands of customizations (voices, moves, attire ect) And thats not realistic at all.
It would also fuck up balance in the game, unless you could only set a certian movelist. Because then people would only chose the best moves and lots of other shady shit would go down. ..
So for this to be put into a game, and done well, a game with say, "low standards" would have to be used which is why i say::
Mortal Kombat
Dead Or Alive
they could actually benifit, seeing as their character roster and overall gameplay are quite generic ANYWAYS. All the characters fall down the same, same types of launchers .. that kind of thing.
CarpeNoctumXIII
03-22-2005, 05:20 AM
Mortal Kombat
Dead Or Alive
they could actually benifit, seeing as their character roster and overall gameplay are quite generic ANYWAYS. All the characters fall down the same, same types of launchers .. that kind of thing.
I agree 100%
thedude.com
03-22-2005, 06:07 AM
rival schools
and project justice too ...
bowiegranap
03-22-2005, 06:22 AM
Yeah, but every create-a-character (and 90% of the original characters) there is weak weak strong direction+strong special... which is what graffiti was pointing out.
roninwarrior24
03-22-2005, 06:36 AM
In my opinion, only 3D fighters would benefit from a create a fighter. But I would keep it a bit simple. It wil only be like this:
1. You get a male or female character
2. You can change hairstyle, add clothes, add tatoos, etc.
3. You give the character a moveset that another character has (i.e., Kazuya's Mishima style karate).
4. You select voices from a group. This applies to entrances and win poses as well.
5. Add a name, and the character is ready to go.
If it is ever done, I hope it works like this. Give us a lot of appearance options, though.
CarpeNoctumXIII
03-22-2005, 07:25 AM
This is just an idea, but what they could do to make it work is let a person choose from 60(whatever, depends on the game) moves or something, from all the main charecters move sets, and give every move a "rating" with points(i.e. Paul's qcf+1 could be 10 points), and limit your points to 100. So people can pick whatever they want, but the better the move is, the more "expensive" it will be, limiting your arsenal....only thing is, who is going to judge how good each move is.....anyways, that's my idea.......
bowiegranap
03-22-2005, 07:36 AM
That wouldn't work for two other reasons (aside from what you've mentioned):
1) some specials simply don't work with some characters. The novelty of seeing a Kobun/Sakura/Dhalsim type character with a spinning pildriver would wear off quickly.
2) some moves are simply not meant for a single character to have. For example, I see a guile, strip him of his flashkick but give hime a shoryuken instead. Result=a character whose projectile you cannot jump over.
Liquid Twilight
03-22-2005, 09:02 AM
In the 90 there where serval attemps to do such has "Fighter maker"(I think that was the name for it heck they even made a squel for PS2) the point is that it migth sound like fun but it would be a big proyect so far the only few franchise that made something familar was Armored Core which btw they made some tourney about it. Yes u could say that is it was kind of unblanced but since most people knew what kind of core or character they could use their full potencial.
An interesting point was if Guile have a sb with srk sure it would be realy broken but then the mechanics of the game would make him have lower stamina and some kind of parry, just defend, etc. So far 3d games would benefit more over this but maybe 2s could benefit also if the concep is done correctly.
Zazzarius
03-22-2005, 09:18 AM
create a fighter chars will always be banned, simple as that, so no one who cares about fighters, the serious crowd, with totally ignore it
its a doomed concept
(thought Robo-Ky 2 was fun to make)
DragonSama
03-22-2005, 10:24 AM
This has been done. ther ewas a game called fighter maker for the PSX and it sucked if I remember correctly.
CarpeNoctumXIII
03-22-2005, 12:09 PM
Yeah, all former attempts at this concept have failed. I really don't care much for it, since it would not be accepted for serious play no matter how "good" they make it. And bowiegranap, you have a point, and I know that already, but it was just a thought. And besides, I had the idea with 3d fighters in mind, which would be much easier to do I think, and would allow for more charecter customization on the looks department. But even so, there would be problems. The concept is doomed no matter which way we look at it.
UnMaYiMbE
03-22-2005, 12:27 PM
Wasn't something like this in Street Fighter EX 3
That shit was broken as hell i can put a hadouken to just be -> P
I used to be a cheap ass bastard around my way
timekillr
03-22-2005, 12:33 PM
The biggest problem with this feature, at least in 2D games, is the character's hitbox.
Characters like Zangief have a much bigger hitbox than characters like Chun Li, for example. So there would be no point in ever using Zangief.
I've had an idea for a 2D fighter with a TON of customization for the longest time, but the problem always is to find a dev team willing to help out for free :) And even then, it looks and sounds good on paper, but I have no clue as to how it will execute.
Metalman_X
03-22-2005, 01:12 PM
I don't exactly see this working for more Fighting Style games. As far as the WWF games go, your basic moves were all just grapples. You just mix and match for your characters. This doesn't really seem like it'd work in the world of Fighting Games.
Although it gives me an idea of what should be taken into account for future fighting games. Such as in Magic: The Gathering, the winners of certain tournaments should be able to create their own character for an upcoming fighting game.
Liquid Twilight
03-22-2005, 02:01 PM
How about making certain moves have specific motion that can't be changed example Haduken qcf p instead of someone chaging it to fwd p(lol) also if someone has a charge fb in the case he wan'ts to buy a srk it will be instead of 623 it would be 2,8(charge of course).
Khiempossible
03-22-2005, 03:49 PM
The old SF's needed this as approximately 50% of all characters were shotos or could be played as such. Isuka implemented this to some degree with RK2. However, in the end it's just a concept that will fail for serious play but be fun otherwise.
Wellman
03-22-2005, 06:16 PM
It could be done to reasonable success by implementing as some said presset moves and/or ratings on specials moves. But the problem is if it is really customizable someone will find all the right combinations to break the game. If it to limited then there will at time be no point other than customizing a character which you could do without all the hassale of putting the feature in.
But like I said it could be done, but there is little benefit to doing it.
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