View Full Version : CVS2: Aism Combos + Roll Canceling?
I was curious if its possible to do a roll cancel while doing a A-ISM combo. Or roll cancel your aism the entire way thru.
I.E like roll canceling a fireball over and over?
Or are you not allowed to roll cancel during A ism state?
Just though I add this in. James Chen Faqs said you cant. But im not sure how he interpets it. Meaning you cant roll cancel into activation or if you cant roll cancel while doing a A-Ism.
Q. Can you Roll Cancel a Roll into a Custom Combo in A Groove?
A. No. And this is a moot point anyhow. By the same virtue as the
Super Combos, a Custom Combo would recalculate it's own invincibility
right upon start-up. So even if you could Cancel a Roll into a
Custom, there really isn't much point to it.
MegaZangief
08-25-2002, 06:09 PM
Chen is talking about roll cancelling the activation of a CC or a super combo.. It would be pointless since you already have the invisibility frames from the activation. MY question is why do you ask?? why would you want to roll cancel in the middle of a CC? Wouldn't it be EXTREMELY hard?
Dan_is_my_hero
08-25-2002, 06:18 PM
The reason you would want to RC in the middle of an CC is because while activated you cannot block. If you RC, you can go thru any attack thrown at you. This is mostly be useful if you messed up your CC.
Another thing is, the invincibilty from activating is not nearly as long as a RC, so if your oppenant thru a fire ball at you, you could activate, RC, and start the combo from the RC.
Unfortuantly I kinda suck at RC'ing so I currently can't answer the question at hand.
MegaZangief
08-25-2002, 07:07 PM
Well how would you would roll cancel a Activation, will the activation cancel the roll? Would there is a difference in roll canceling a move while in CC mode because all your moves come out so much faster, IE would it be hard to do one, or would your roll cancel last longer because you move would be faster? I would think most "good" people would either complete there CC or go straight into block crushing pattern. Otherwise they probably would get punished immediately after they mess up, at least I prepare for it! :)
caliagent#3
08-25-2002, 07:11 PM
if u rc during your cc then u could possibly restart the cc!! example i do sakura's repeated dp then i stop, my opponent tries to hit me but then i rc the dp's again
MegaZangief
08-25-2002, 07:14 PM
why would you stop?
WYLDFYRE
08-25-2002, 07:36 PM
i think it would be damn right deadly to activate from a distance, then rc through an attack into the cc. like for example, say ryu thorws a hadoken at you from outside sweep distance. you would activate, then rc his doukogami punch right through the fireball, and then start your cc after the hit. only certain characters can benefit from this, but it is very risky unless you can rc 100% of the time, cuz if you cant, youll just eat fireball and waste your cc. also, if your cc is blocked, going into rc'ed moves is not a bad idea since they reset the cc, and give you invincibility. of course, it is better to just guard crush them, but they might try to hit you out of it, that is a might, and an rc'ed move into cc would help out there.
Gunter
08-25-2002, 07:59 PM
Roll Canceling during CC mode is technically possible, but it has to be done faster than when not in CC mode. For example, Yun's RC lunge punch is probably the easiest attacking RC in the game, but during CC mode it's extremely hard to go through FBs with it.
Gandido
08-25-2002, 08:11 PM
It's completely possible. I had to do it today to get around someone who did a fierce in my face. I did a rc rekka ken (have no clue how it came out rc'ed, but it did) and it worked. I must have done that hella fast @_@
GeekBoy
08-25-2002, 08:18 PM
roll cancelling anything else but lvl 1s don't really yield good advantages
FlamingJackass
08-25-2002, 09:53 PM
er thats what geek said. anywho yea that sounds like a plan. go into cc mode with bison and rc his scissor kicks. same with balrog.
Originally posted by Gunter
Roll Canceling during CC mode is technically possible, but it has to be done faster than when not in CC mode. For example, Yun's RC lunge punch is probably the easiest attacking RC in the game, but during CC mode it's extremely hard to go through FBs with it.
Yeah funny story on that. A friend of mind last night insisted it was possible and did it in front of me. I noticed that the timing is so much more crucial. I guess thats the price you pay for the reward it bares.
Originally posted by GeekBoy
roll cancelling anything else but lvl 1s don't really yield good advantages
Roll canceling supers dont work. Here is why.......
When you do the super the game changes the state and basiclly resets the properties of the roll cancel to that of the LV of wich the super you did.
Basiclly james chen's faq explains it clearly so check that out.
Originally posted by Dan_is_my_hero
The reason you would want to RC in the middle of an CC is because while activated you cannot block. If you RC, you can go thru any attack thrown at you. This is mostly be useful if you messed up your CC.
Another thing is, the invincibilty from activating is not nearly as long as a RC, so if your oppenant thru a fire ball at you, you could activate, RC, and start the combo from the RC.
Unfortuantly I kinda suck at RC'ing so I currently can't answer the question at hand.
you hit the nail right on the head. Thats the idea i had basiclly sitting in my head dormant.
Basiclly you could use the RC in the CC if you mess up to protect yourself and possible restart your combo.
kingofkod
08-26-2002, 10:00 AM
looks like i'll be officially retiring from CvS2 a month after pondering getting into it. Roll Cancelling is bad enough but man getting drained in K-groove is already bad enough but completely risk free CCs is too much. Not that it's not hard...but damn this just sucks.
shadowcharlie
08-26-2002, 10:36 AM
Originally posted by kingofkod
looks like i'll be officially retiring from CvS2 a month after pondering getting into it. Roll Cancelling is bad enough but man getting drained in K-groove is already bad enough but completely risk free CCs is too much. Not that it's not hard...but damn this just sucks. back to good old broke ass mvc2 huh u quiter?:lame:
kingofkod
08-26-2002, 06:16 PM
Originally posted by shadowcharlie
back to good old broke ass mvc2 huh u quiter?:lame:
i don't want to get the thread off track but at least MvC2 makes sense.
BlackShinobi
08-26-2002, 10:16 PM
Originally posted by psx2000
you hit the nail right on the head. Thats the idea i had basiclly sitting in my head dormant.
Basiclly you could use the RC in the CC if you mess up to protect yourself and possible restart your combo.
I saw this happen this weekend it was too sick
Rugal messes up custom stands over the body and stuffs the wake up with a RC godpress back into the custom.
Yamizaki
08-27-2002, 01:05 AM
So in short, yes, it is possible to RC special moves while you are in Custom Combo (CC) mode. But do note the basics of the RC, you cannot RC any of your supers, normal or directonal attacks (ie Ryu' F+MP overhead punch). They must be command specials like the Blanka Ball, Hadoken or Vice's Tackle.
A theoretical example would be Eagle and his CC that involves the repeated use of his Combo Rush Sticks(I think it's the HCF+K move). If you activate to far by accident or they move out the way quickly, you could RC his first Combo Rush Sticks if they throw a fireball and still sail thru the fireball even though you're in CC mode. The combo would still get most of the hits even if sumthin' went wrong on the first 5-10% of yer A-Ism meter...
In theory is much easier than in practice however...Eagle is the best example of an A-Ism combo that uses a command move repeatedly that moves forward and can cancel into itself...maybe Geese's HCB+K move might also be good...
Gunter
08-27-2002, 08:46 AM
Umm... just as a note, you CAN RC supers... and in some cases it is very useful to do so - but at that point, it's more of a kara cancel than a roll cancel (although by definition a roll cancel IS a kara cancel).
Grabs and grab supers gain increased range when RC'd, and especially 720 supers - you bypass jump frames to get maximum range, as well as get a frame or so of forward movement for INCREASED range.
NIN_CrimzinTerry
08-27-2002, 03:13 PM
Originally posted by GeekBoy
roll cancelling anything else but lvl 1s don't really yield good advantages
WTF you have to be shitting me...no advantages??? lol oh shit good one dude...
im outi
Roberth
GeekBoy
08-27-2002, 03:20 PM
Originally posted by NIN_CrimzinTerry
WTF you have to be shitting me...no advantages??? lol oh shit good one dude...
im outi
Roberth
Lvl 2 and 3s have invincibility attached to them already, so when the super happens the roll's invincibility is disregarded.
NIN_CrimzinTerry
08-27-2002, 04:01 PM
Originally posted by GeekBoy
Lvl 2 and 3s have invincibility attached to them already, so when the super happens the roll's invincibility is disregarded.
oh my bad i misunderstood i thought you were takling about ANYTHING else as in normal special moves too ok i was trippin, my bad...
im outi
Roberth
Mummy-B
08-28-2002, 07:55 AM
And so next Evolution tourney, we will have a Team Japan all using A Groove, all Roll Cancelling all thier specials within the CC so that no one has any hope of winning, ever.
heh
Gandido
08-28-2002, 08:16 AM
Nin_Robert, don't worry. it's geeks fault. HE made the sentence misunderstandable.
Roll cancelling anything else but level 1's don't really....
You're saying here that the only thing worth rc'ing are level 1 supers. What about special moves and everything? Rephrase your sentence, please.
English class dismissed
cheese_master
08-28-2002, 10:19 AM
actually... roll canceling special in CCs is a pretty good way to bait a counter CC. cuz Often, people in A vs A... just try to counter activate on you. So in this case... they counter activate on you and do an attack... but you have extended your invincibility by RCing your first move... and blow through their attack. I mean assuming another A groove player doesn't know about this... this works pretty well.
Gunter
08-28-2002, 05:07 PM
bas says that RCs in CC mode are no different than when out of CC mode. I tested this months ago, before I was very adept at RCs... I can't test it now 'cause he's taken over my Dreamcast. :bluu:
Originally posted by Gunter
bas says that RCs in CC mode are no different than when out of CC mode. I tested this months ago, before I was very adept at RCs... I can't test it now 'cause he's taken over my Dreamcast. :bluu:
Yes your correct some friends of mine have tested it thru and thru and its basiclly the same thing though u cant cancel a RC into another rc another its blocked or hits the opponent.
Gunter lock BAS in the closet till he teaches us all his secrets.
Jk
Originally posted by cheese_master
actually... roll canceling special in CCs is a pretty good way to bait a counter CC. cuz Often, people in A vs A... just try to counter activate on you. So in this case... they counter activate on you and do an attack... but you have extended your invincibility by RCing your first move... and blow through their attack. I mean assuming another A groove player doesn't know about this... this works pretty well.
Exactly thats why i started the thread. Its a interesting idea and theory that could maybe change the way A groove is used or the way it sets up. Esspecially when fighting another A groove player i can see how RC in the CC can be very useful and abusive.
Originally posted by Mummy-B
And so next Evolution tourney, we will have a Team Japan all using A Groove, all Roll Cancelling all thier specials within the CC so that no one has any hope of winning, ever.
heh
Now that would be a site to see. Though im not sure it could happen i dont want to say NEVER, cause the japanese have the tendancy to prove us wrong a lot.
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