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WiLD_DaIGo
08-26-2002, 06:50 PM
beginner at using this guy, so just wanted to ask, how do you play him? just pokes? should i even bother with combos?

GalzPanic
08-26-2002, 11:34 PM
Yah mon just poke, throw, keep the pressure on, slide sweep, and do ur lvl 3 when they jump. U win.

WiLD_DaIGo
08-27-2002, 01:17 AM
what do i use for pokes and what shouldnt i use?

Time Mage
08-27-2002, 02:17 AM
Hi! I use Vega quite effectively, so I'll help:

Best pokes:
cr.MP -> Best overall poke. Fast, high priority, good reach, and nice damage.
cr.HP -> Best antiair if used early, more damage than cr.MP, but slower. Very good reach, also.
cr.MK -> Fast and hits low.
cr.HK -> Safe if used at max range, since, contrary to SFA3, it knocks down always.
st.HP -> Great range, use it at max distance or you'll have problems.

Gandido
08-27-2002, 05:57 AM
Vega = bait and punish. If they whiff something slow, do low strong. If they whiff something with a lot of delay, do a sweep. Then chip them with the claw roll thing. Walk up and throw a lot. Jump and throw a lot. Rush with s.shorts. When they jump, s.rh. There. You have learned Vega! (cue cheesy level up music)

GeekBoy
08-27-2002, 06:43 AM
c.MP when they do anything, s.RH when they jump, you win.

WiLD_DaIGo
08-27-2002, 11:59 AM
thanks everyone, do you guys have trouble doing some of his supers? i can do the triple super, but not the ones that require u to hold the dpad in angles, thanks again

WiLD_DaIGo
08-28-2002, 05:03 PM
he's not considered cheap is he? if so y?

speedballin
08-28-2002, 10:15 PM
i'm also starting to use vega. i was killing my friends sagat the other day. :D still practicing wit him. 2 questions. does he have any decent combos? so far i use c. forward then claw roll. any other combos ? last question is whens the best time/scenerio to do the super where he jumps off the wall?? everytime i do it they just jump back and hit me. wtf ??

WiLD_DaIGo
08-28-2002, 10:41 PM
y not after a fireball?

WYLDFYRE
08-29-2002, 12:07 AM
combos: dont count on them. vega's strength is his ability to poke from afar and his air priority.
i wouldnt use his wall dive super much. it can easily be avoided, and is just a waste of his super. even if you do it after a fireball, they can still escape. you would have to do it a split second after the fireball in order for them not to escape. if you do use it though, make sure you use the throw and not the dive. the throw causes more damage, and is harder for them to escape. i think you can catch rollers with it. and if they jump, its easier to grab them with it.
aa's: standing rh. works very well. very very well. even when it doesnt seem it will work, it will. it'll even take hits that are higher than it sometimes.
if you have a level three at hand, his level three stab works as an aa too, but it might have to be deep, so time it well.

WYLDFYRE
08-29-2002, 12:11 AM
also, his air throw is not only an ideal air to air move, but also a pretty good aa. when you see them jump at you, jump at them. i like his rh air throw better.

WiLD_DaIGo
08-29-2002, 12:24 AM
how do you do his throw super? i cant get the hang of it

WYLDFYRE
08-29-2002, 12:36 AM
if you mean the motion, its all practice. it took me a while too, in order to do it. basically, its the usually charge super, but instead of ending in forward, i just go up. try it, it works, kinda, just make sure that youre low with the first part. dont do the back forth stuff too high on the joystick. as for timing when you have to throw, i just hold the direction of the opponent and hit the button right as i get near their waist. if they are in the air, just hold towards them and hit the button.

Zero_Synth
08-29-2002, 09:41 AM
I use P groove Vega so I don't know how universal my contribution will be.

Please be careful during your ground game when fighting characters that have high priority specials (Shoto DP, Guile FK) Since Vega doesn't really have any chains (some, but are limited to certain situations) there are holes between a jab and a c. forward/strong (sometimes) and between a strong/forward to a fierce/roundhouse. Thats where your opponent might want to super you so be cautious, not mention that everyone knows what Vegas reputation is. The recovery of his c./s. fierce, advancing forward, and advancing roundhouse is so huge that you should only use these moves when the situation calls for them.

s. roundhouse is the shit: great anti-air, anti-wake up (not DP like Guiles c. fierce though) and is the best thing to do after a cross-over dash after you Roundhouse-Grab the opponent.

Use small jumping shorts/Roundhouse/nothing-Grab as much as possible.

Dash-in and grab

In Point blank range, advance with s. short repeatedly

Know which characters can and can't duck under his Level 3 Claw super so that you don't waste it.

The grab Super is only good if used early after a knock down for anti-wake up on characters that either don't have good anti-air supers or Dp type attacks.

The somersault super isn't what you want to use for anti-air unless you plan to use Level2 Somersault-Regular Somersault afterwards. Other than that it's good for tick damage.

Eternal Blue
08-29-2002, 10:35 AM
Vega is such a scrub character. :lame:

Burghy
08-30-2002, 07:34 AM
Yeah, Blanka and Sagat are too. Let's not discuss them either.
Let's make bigass Dan threads instead! That'll help us get more competitive at CvS2.

I'm surprised no one mentioned the massive lag on c. fierce that makes it even if you hit them, they can retaliate!
For example, dno't use it to punish rolls. They can sweep or super or pretty much anything after they recover.

Eternal Blue
08-30-2002, 01:09 PM
Originally posted by Burghy
Yeah, Blanka and Sagat are too. Let's not discuss them either.
Let's make bigass Dan threads instead! That'll help us get more competitive at CvS2.

I'm surprised no one mentioned the massive lag on c. fierce that makes it even if you hit them, they can retaliate!
For example, dno't use it to punish rolls. They can sweep or super or pretty much anything after they recover.

The low fierce rule holds for a lot of characters I think. Geese, Ryu/Ken/Akuma all get punished for hitting with close low fierce. Sagat gets punished for doing close standing fierce.

blazeup
08-30-2002, 01:45 PM
if you do f+roundhouse early (for the startup) for AA it always wins. hasnt traded yet... i do it atleast once a match on accident. i only use wall dive super to counter fireball when im close to a screen edge.

Strider
10-16-2002, 02:54 AM
vega -

stand rh
c.fierce
stand fierce
stand strong
c.strong
RC jab roll
air throw
c.short, c.fwd, level 3

along with mix ups to use when people are waking up, vega is great. fuck whoever said vega is a scrub character in this thread. A good ken can run up in sagats face and RC hcf+short to beat fierces any day O.o geese has ways around it too, everyone does. scrub = someone whining about good characters because they suck too much to learn ways around them. peace guys

znzf
10-16-2002, 12:18 PM
actually, you can cancel c.fierce into super

bison812
10-16-2002, 12:36 PM
What grove is vega best used at? Since your not relying on combos and you mostly use pokes. I would think C,A,P would be very effective groves for him. What are some of his best/worst match ups?

bison812
10-16-2002, 12:38 PM
Originally posted by Strider
vega -

stand rh
c.fierce
stand fierce
stand strong
c.strong
RC jab roll
air throw
c.short, c.fwd, level 3

along with mix ups to use when people are waking up, vega is great. fuck whoever said vega is a scrub character in this thread. A good ken can run up in sagats face and RC hcf+short to beat fierces any day O.o geese has ways around it too, everyone does. scrub = someone whining about good characters because they suck too much to learn ways around them. peace guys


I like that everyone talks about certain moves beating other moves. Im like try to learn the RC and beat that shit. i personally dont care that much for CvS2 but i quite enjoy some serious comp.

erco
10-16-2002, 03:20 PM
most important thing with vega, don't get cornered. Don't run out of moving space. Vega gets RUSHED THE FUCK DOWN, but if you control the pace of the match and the spacing, you'll be fine. Vega's a infuriate and take advantage of frustration character. Make them run into a few c.strongs and airthrows, walk around and throw some more just to piss 'em off. Wall jump is only useful after you've established a poking routine to mix things up. Also, his back flips are a great way to escape pressure (if you have room). Again, Vega dies badly to some of the more aggro characters (aka, death by bison). C.strong is good when they're at range (it's slowed down a bit, but range is great) and c.forward when they're in close. c.forward xx strong roll will push them out far enough for you to take spacing control. towards roundhouse has crazy priority after the split second pause in the beginning. It's like vega does nothing, and then bam, instant move comes out. weird.

got more, may post later.

rallykupo
10-16-2002, 08:00 PM
I like vega in K groove for run and short jump, but he is better in N (surprise surprise). I think that vega definitely needs a short jump. People like to say that he needs a run to, but i never utilze it, i just short jump or cr.hk to advance in. Plus, vega doesn't have a ton of ground combos so rushdown isn't a priority for him. I like to j.hk/hp and then poke till they back far enought to short jump in and repeat. his standing hk can be used for anti air too, but i usually jump when i see them jumping in. Vega has pretty good priority in the air + his jumps are quick so if u can predict a jump then u can easily counter with a jump kick or whatever. I never used any combos for vega, the only easy one to do is to j.hk, standing hk. I only use his level 3 scarrlet terror if i do use his super, but only when they are stupid enough to try and rushdown someone sitting on a level 3. I like to use his flying barcelona too, but the usefulness of it seems to be rather low. If its a level 1, then they can counter hit and if u use a level 3, then its easy to see it coming so they can easily block it which is a waste.

Well anyways, vega is my usual ratio 2 and that works pretty well for me as long as i follow my own stats.

Dnut
10-16-2002, 09:52 PM
The lvl3 combo i use for vega is j.fierce, c.jab, s.short, lvl3 claw super....the links for this combo are pretty easy to pull off. Keep a close eye as to wether the oppenent is standing or not. So if the jumping fierce hits the opponent while they are standing up, the rest of the combo will connect.

IMO Vega's rc roll attack is one of the most easiest rc's to perform. Practice it down to perfection and use it as a meaty attack. Its does decent chip damage and gaurd damage.

Vega's tough matches are cammy, chun li and bison while Vega own most of the cast of CVS2.

Other than the wall dive, does Vega even has a crossup at all?

The Orochi
10-27-2002, 11:03 AM
i need ppls opinion on how he should play against well priority characters like cammy, where all his pokes get beat out by walking s.fp & s.fk?

Gandido
10-27-2002, 11:43 AM
Originally posted by Dnut
Vega's tough matches are cammy, chun li and bison while Vega own most of the cast of CVS2.

I thought we had all agreed that Vega works as a Chun-Li counter in this ocassion. S.rh, walk under s.rh owns all of Chun's air game, and he can just poke you out and eye gouge you, then you realize you can't do anything. =( Low forward with Vega works well against Chun.