View Full Version : SA1 Corner Chain
CrakAWuT
04-12-2005, 09:45 AM
I ussualy link SA1 from a hp.srk after a l.HurKick, when they are in the corner i find that i can sometimes mix in 1 more hp.srk, and even throw out another SA1!!(but for crap dmg). I have ben playing with this for a while, and i was wondering if any1 knows exactly how many hits the hp.srk needs to hit before the super cancel, in order for me to be able to still have the juggle (or even a reset :badboy: ) option.....
kal el
04-12-2005, 11:24 AM
1) it's not a link. it's a cancel.
2) yeah, you can do short Tatsu -> fierce Gou Shoryuken xx Messatsu Gou Hadou -> fierce Gou Shoryuken xx Messatsu Gou Hadou. general rule is to cancel the Shoryuken after the first hit.
3) i'm not sure you have the option of resetting. i'll check that out.
:rock:
Faust1999
04-12-2005, 12:35 PM
u can do
2Hit at first srk before canceling to SA1 then make a 1Hit srk then cancel to SA1 then a srk (it 100% works), but don't really make that much damage that's right.
OmegaX
04-12-2005, 04:14 PM
You have to cancel the first DP hit for the combo to work, the combo is pretty flashy but isnt worth the damage, I think thats the biggest combo ive done with Akuma without stunning
j.hp, s.hp, lk tatsumaki, hp DP (1 hit) into SAI, as char falls hp DP (1 hit) into SAI, as char falls hp DP
Blake FF
04-12-2005, 04:23 PM
you can do LP+shoryu xx SA1, LP+Shory xx SA1, Lp+Shoryu..Only use it if your opponent completely sucks and you know you can take them without anymore supers or if you only need that last little bit to kill them.
eLJames
04-12-2005, 06:31 PM
better reset them and do something else, because wasting a super like that is not a choice
CrakAWuT
04-13-2005, 09:26 AM
I only use the secound SA1 Cancel if i really am just trying to be flashy, i found out that after the l.hurkick hp.srk into SA1, on the way down u can fit in 1 l.punch to reset, which can be canceled into the lil demon flip into wutever u want. :badboy:
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