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View Full Version : Is the Xbox Version of CvS2 up to scratch?


TenStars
04-15-2005, 03:36 PM
i was looking to purchase this lovely game and wondered if any one noticed any differences between it and the definitive(imo) dreamcast version, cheers :tup:

KneelB4Me
04-15-2005, 03:54 PM
Here we go.

No roll cancels. Well they are still there, but all invincibility has been removed

Supercancels for P groove. Broke! No damage limitation

The game runs at a slightly faster overall speed.

Im pretty sure I read some characters normals have been slightly tweaked.

I read somewhere else that in VS mode 1p has some sort of small health advantage (anyone confirm this?)

EO mode.

Shin Akuma/Rugal

Thats all Ive got, but Im sure there are more changes that Ive forgotten about/dont know of.

TenStars
04-15-2005, 04:10 PM
nice one fella :D

KneelB4Me
04-15-2005, 06:02 PM
no worries man

if you pick it up be sure to send a friend request. my tag is the same as my sign-in here. theres a good few local players that play regular, so still plenty of fun to be had! im from london too btw :tup:

TenStars
04-16-2005, 02:34 PM
cool, if or when i do get my broadband and live, i shall give you a shout n we'll battle but for now hold tight people 'cos the greatest warrior ever is almost here.

SlaughterX
04-20-2005, 04:38 PM
The sound test on the Xbox version also has more music.

Reiko
04-23-2005, 08:12 AM
Supercancels for P groove. Broke! No damage limitation


Why should there be, the p groove hardly got anything.

Each groove should at least 2 things that can be very vital for you.

the "K" groove give you great amount of power by taking a few hits and you can just defend.

"C" Groove you can cancel a level 2 to anything thats a comand plus you can counter if someone trying to break your block("A" groove especialy).

"S" groove give you a dodge and able to knock their ass back, also a infinite of level 1 when your health is low.

"N" groove can give you small red skittles to increase your strength(not as much as the k but a increase non the less) and you use one of them to evade or counter.

I say the A Groove is THE worst groove to fight against. 1 they can get their bar rather quickly after wasting their bar. 2nd its a block bruiser, if they can't connect their move on you before hand they just go for your block, cause it seem your block goes so fast that they able to get off a combo with their remaining drop of A groove.

P groove didnt really have much of anything except parrying, which was fine. I only wish it had a counter. Cause I would so gladly use my 1 whole bar against the A groove players. But I got something just as good. canceling. it really move the p groove a lot more.

Xnine
04-23-2005, 08:16 AM
j lock why did you take me off your list. we had good games

SNK Guitarist
04-23-2005, 08:33 AM
Why should there be, the p groove hardly got anything.

Each groove should at least 2 things that can be very vital for you.

the "K" groove give you great amount of power by taking a few hits and you can just defend.

"C" Groove you can cancel a level 2 to anything thats a comand plus you can counter if someone trying to break your block("A" groove especialy).

"S" groove give you a dodge and able to knock their ass back, also a infinite of level 1 when your health is low.

"N" groove can give you small red skittles to increase your strength(not as much as the k but a increase non the less) and you use one of them to evade or counter.

I say the A Groove is THE worst groove to fight against. 1 they can get their bar rather quickly after wasting their bar. 2nd its a block bruiser, if they can't connect their move on you before hand they just go for your block, cause it seem your block goes so fast that they able to get off a combo with their remaining drop of A groove.

P groove didnt really have much of anything except parrying, which was fine. I only wish it had a counter. Cause I would so gladly use my 1 whole bar against the A groove players. But I got something just as good. canceling. it really move the p groove a lot more.

I agree, P Groove needed super cancels. Just because it wasn't in the arcade version people are quick to blast it to hell. It takes forever to build that bar up, and it does the weakest super damage out of all of them (correct me if I'm wrong), so it's good to be able to verify into it easier. The only thing I wish was that the timing for the super cancels were tighter, like in SF3.

Reiko
04-23-2005, 08:55 AM
j lock why did you take me off your list. we had good games

my bad man didnt try to sometime I check out bud list too fast that I end up removing people. I'll put you back.

and SNK Guitarist I would like to compare P groove to yours one day. put me on you Bud list and check me out.

The Mullah
04-23-2005, 02:23 PM
i've played a fair bit of P groove. cvs2 supercancels put P quite far ahead of other grooves. Some characters get retarded power boosts. one jab is all i need with iori to waste 60% of your life. one dragon punch anti air or psychic dp and you can kiss over half your life goodbye.

parry is so bullshit anyway it doesn't need anything but alpha counters, that would be okay, just to stop customs.

Ruiz
04-23-2005, 07:03 PM
I'd say i'm all for super cancels...if they weren't level fucking 3 supers...

SNK Guitarist
04-23-2005, 07:30 PM
The weakest level 3 supers that take FOREVER to build up. Let's not get started with the stupid damage A and K groove can do off of one normal/special.