View Full Version : Sakura combos
Yankeez
04-24-2005, 02:55 PM
J.lk , J.mk, J. Hk hurricane repeat = infinite
i cant translate for crap
Thanos on Capture assist
Must be Dark Sakura with 2 supers
Call out Thanos Capture assist then Sakura's Shinkuu hadoken super..
when the super is over p2 should be in a bubble
then repeat super =)
assist/(d,f lp,hp) *when captured* (d,f lp,hp)
HeartNana
04-28-2005, 10:41 AM
umm...what if they uh...block?
Yankeez
05-02-2005, 01:14 PM
If they block The Thanos Capture then i guess u better try try again lol
nah
here we got
dash to them
lk.hk (Shinkuu hadouken)
b4 u super hit the Thanos assist
after the super is done it should capture the opponent
then super again XD
white shadow
05-02-2005, 03:30 PM
http://www.shoryuken.com/forums/showthread.php?t=42666 :smile:
Yankeez
05-02-2005, 06:41 PM
ahh homie u suck
nah =)
im just puttin randomness in here
white shadow
05-25-2005, 03:45 PM
ahh homie u suck
nah =)
im just puttin randomness in here
:rofl: I see.
ShakaZulu
06-09-2005, 12:34 PM
It works perfectly on sentinal start of with a fierce kick while jumping than hurricane kick. Then you can jump in the air and lk, mk, Fierce Hurricane kick should do 3 hits or you can alternate it with lp,mp fierce hurricane kick. The good thing about the infinite is that it doesnt get the apponent dizzy so you can doit for ever. It can be done with both sakuras. Question why does it take 3 levels just so sakura can turn black lol?
white shadow
06-10-2005, 10:43 AM
It works perfectly on sentinal start of with a fierce kick while jumping than hurricane kick. Then you can jump in the air and lk, mk, Fierce Hurricane kick should do 3 hits or you can alternate it with lp,mp fierce hurricane kick. The good thing about the infinite is that it doesnt get the apponent dizzy so you can doit for ever. It can be done with both sakuras. Question why does it take 3 levels just so sakura can turn black lol?
Yeah that why I like Sakura!!!:bgrin:
It ends quite nicely with C.LK, C.MK, LP Shouoken xx Shinku Hadoken DHC into whatever.
A cool thing I like to do when I catch the inf on lone Sent (when his 2 other teamates are dead) : *call Sent G while doing inf* C.LK, C.MK, XX Dark Sakura (drones hit) C.LK, CMK, S.HK, HP Hadoken, Shinku Hadoken. Very stylish and very unecessary.:clap:
ShakaZulu
06-10-2005, 09:44 PM
Sakuras recovery time after the hurricane kick sucks when you do it on the ground.
white shadow
06-14-2005, 09:09 AM
Sakuras recovery time after the hurricane kick sucks when you do it on the ground.
That's why I never do it on the ground 'cept the LK version which can counter sweeps.
HeartNana
06-16-2005, 07:19 PM
Still not worth the risk imo.
I use Storm/Sak/Tronne so against Sent i send out Storm or Tronne and if they hit him at all while he's on the ground, free infinite. Nothing flashy though except if i start off the infinite without an assist i can call tronne in the middle of it for decent damage.
Sakura dash assist into hail storm = too good
unknown user
06-18-2005, 05:13 AM
If used properly theres nothing really that team can do against sent. Theres no real good anti air assist, he can take away a good amount of damage to your team by the time hes dead. Especially a team like Sent/Cable/CapCom
white shadow
06-21-2005, 10:43 AM
If used properly theres nothing really that team can do against sent. Theres no real good anti air assist, he can take away a good amount of damage to your team by the time hes dead. Especially a team like Sent/Cable/CapCom
That's why I use Sak/Im/Sent.:bgrin:
unknown user
06-23-2005, 05:33 PM
Oh yea, thats more decent. But i was reffering to xctu's team. Storm/Tron/Sak
white shadow
06-25-2005, 06:17 PM
Oh yea, thats more decent. But i was reffering to xctu's team. Storm/Tron/Sak
I know I was just trying to post a team that has good synergy. :pleased:
sainthuey
07-13-2005, 05:45 PM
there is also uhh well call this the xrom inf, there is about 5 xrom variations i found, off the top of my head:
lk,mk,hk HK hurricane
lk,mk,hk LK hurricane
lp,lk,hk,HK hurricane
lp,lk,hk,LK hurricane
i think there is one more xrom infvery flexibale =^
HeartNana
11-14-2005, 10:41 PM
Oh yea, thats more decent. But i was reffering to xctu's team. Storm/Tron/Sak
even though i havent posted in a long time, im still posting in response to this.
Yes, you are correct sir. My only other team with Sakura is Magneto Storm Sakura. Sakura kinda IS my anti-sent, sad as it is...
But without her, i play the same team as any other joe schmo, lol.
white shadow
11-25-2005, 01:52 PM
even though i havent posted in a long time, im still posting in response to this.
Yes, you are correct sir. My only other team with Sakura is Magneto Storm Sakura. Sakura kinda IS my anti-sent, sad as it is...
But without her, i play the same team as any other joe schmo, lol.
Without an AA a good Sak can pretty much lock Sent down.:badboy:
HeartNana
12-05-2005, 03:44 PM
Yeah i noticed that. I don't have too many problems against Sent when he has no commando, psylocke, doom, cable etc, but when he has one of those, it totally shuts down my hurricane kick rapage. Though when playing against one of those teams, the sweetest thing ever is getting the infinite and doing it until sent dies...then having a bunch of extra bars. :D
white shadow
12-06-2005, 08:18 AM
Yeah i noticed that. I don't have too many problems against Sent when he has no commando, psylocke, doom, cable etc, but when he has one of those, it totally shuts down my hurricane kick rapage. Though when playing against one of those teams, the sweetest thing ever is getting the infinite and doing it until sent dies...then having a bunch of extra bars. :D
Yeah I love that infinite, it sometimes scare my opponent's not to choose Sent the second time around.:badboy:
To deal with Sent/Capcom you can sometimes do: *call Sent drones* LP Shouoken and Sakura will plow through Capcom's AAA and the drones will cover you. also works well with Ironman AAA too.:bgrin:
darksilencerii
12-17-2005, 02:33 AM
Aww man... I haven't played my team against real oppoents recently except for a few.
Still playing the most awkward team ever. Omega/Sakura/Jin
But my sakura skills are getting pretty rusty since I've been playing mostly omega. Haru Ichiban DHC'ed into tornado super is quite damaging and fun. I just re-discovered the classic omega cable throw up and cross over to another cable throw up.
Now my team is only good for anti-scrub battles. However, I do get the unique joy of just murdering a weak top-tier team.
I think there's a one time cross up I can do after the Haru Ichiban. I'm "Captain Obvious" here but as I fall down I sometimes j.HK as I try to land past them.
It works sometimes for some cable-sized characters. It's quite fun to land the shokken xx Haru Ichiban then cross-up j.HK XX shokken XX Haru Ichiban DHC Tornado super.
I still can't land that (crazy good) stupid sent infinite in the arcade though.
Extra tip for sakura vs. magz... if you block his launcher and nothing immidately threatens you other than him do LP Shokken. Apparently either he can't recover in time or everytime I did this properly I managed to hit him for our bread and butter Haru combo.
white shadow
12-31-2005, 06:35 PM
He can recover in time but ost time Magz will try and tri-ump which gets eaten by Shouoken's priority, too risky to abuse IMO.
BeaTs*
07-12-2007, 11:06 AM
lol a team with storm will automatically have more synergy than one with IM.
sakura/tron is too evil
team street fighter girls
sak/chun/cammy
you will get raped a lot, but there's some fun stuff...
xxphilopiaxx
07-30-2007, 04:05 AM
sakura/tron is too evil
I agree. Especially D. Sakura/tron...so much damage.
D. sakura with opponent in corner. If you teleport into the corner you wont switch sides with the opponent, you'll just get pushed back to where you were. If you drop an assist you will switch sides for a nice crossup.
-launch, sj.lp, lk, lp, lk, fp, delay fk, land, slight pause, drop tron-teleport into corner. Opponent is crossed up + eats tron > whatever.
-Infinite on sent into corner, drop tron, teleport into corner, opponent gets crossed up > infinite.
-[this works sometimes] opponent blocking in corner: s.lp, s.lp xx dp lp, sakura bounces back, as soon as you land, drop tron xx teleport into corner. Opponent gets crossed up > whatever. Tron will also eat a number assist the opponent might try to bring out.
I also like D. Sakura/doom. Not as much damage as tron, but the ground cover is nice. It also does a lot of chip damage if you want to kill off that last bit of health.
white shadow
08-06-2007, 07:39 PM
^ Nice contribution.
xxphilopiaxx
08-07-2007, 04:03 AM
Thanks.
Im trying to get a team of strom/[dark] sakura/tron or doom going.
Only bad thing is getting sakura in.
I can build 5 meters with storm, then LS xx DHC into sakura. then transform, but that uses up all my meter, so I'll have to run around and build it back up. Luckily with sakura/tron 1 meter is enough. c.lk, c.lk + tron, s.fk xx hadouken xx super does way too much. If there is such a thing.
Alpha counter sakura in xx transform works, but i dont know how safe it is.
Tag in sakura after i kill a character is another option...
Using sakura on point and trying to build meter works sometimes.
oh, this is always fun. IIRC this is the combo, but dont quote me on it, i'll have to double check:
D. Sakura: launch, sj.lp, lk, lp, lk hurricane kick, pause, fp throw, land, call doom + qcf + pp super (otg).
Its roll able, but thats one of the reasons why you drop doom. If they roll, they roll into dooms rocks and you can teleport out of there or do whatever. Also, if they dont roll and the super hits, if you get lucky dooms rocks will juggle them and you can get off another super. Due to damage scaling, its really not worth it unless it'll kill them/they have very little health and the beams chip damage will kill them, if they happen to block it.
white shadow
09-01-2007, 01:25 PM
I always seem to have a trouble doing the resets and OTGs because good players only fall for those once.
HeartNana
10-01-2007, 10:27 AM
Thanks.
Im trying to get a team of strom/[dark] sakura/tron or doom going.
haha, my team that ive been using for a few years is Storm/Sakura/Tronne.
But i prefer regular sakura to dark sakura cause i like meter. =P
BeaTs*
10-01-2007, 10:41 AM
I always seem to have a trouble doing the resets and OTGs because good players only fall for those once.well OTGs shouldn't work on good players at all....I just go for supers with sak...or maybe try for some mixups after FS...utlizing her panty show. and always try to go for Hp.Throw!!!:lovin:
9Revolta
10-02-2009, 11:47 AM
I think you should use Sakura first in the line. You already mentioned the whole meter deal, so you want to shuffle her around during the match, to manipulate meter. What I mean, play Sakura first (w/heavy tron whorage) build meter or cr.lk super. DHC into either Storm or Tron, and let them build meter. It actually isnt any different from your other characters just running around building meter, but you want to mask the fact that thats what youre intending to do with Sakura. Also, I think having her last at the end is best, cause dark shinku does a lot of damage, and chip damage.
other tips: Teleport w/tron level 3 super. You dont want Tron to actually hit em', you just want them to block, then cross-over. As soon as you cross, input raging baby demon lol. The thing about this is, even if you miss, Tron is still out, which still can connect for safe recovery. Ive worked on the timing of this, and Ive done it almost immediately as she turns around.
W/Sakura and Tron: Sakura (doesnt matter what form) lp,lp, qtcb +hk w/Tron. You'll hurrikick over to the other side, just waiting to see if they slip up and eat Tron damage. Or lp,lp (or cr. lk+2) hlfcf + lp /Tron + Midaire Zakura (rushing super).
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.